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Showing most liked content since 09/22/2017 in all areas

  1. 16 points
    New version finally released and loved the forge equipments and especially i loved loved and loved rings/brooch/brachelet can be shared (By the way it was my ideaπŸ”₯, thx devs read forum and make the changes)
  2. 14 points
    Archimedes

    Halloween Festival! πŸŽƒ

    Kings & Queens! Celebrate incoming Halloween and join the spooky festivities! πŸ¦‡πŸ’€πŸ˜ˆ The Halloween Festival starts tomorrow: πŸŽƒ Fight battles and earn the festival currency! πŸŽƒ Unlock unique items and Bela the Bat Pal! To spice things up we're also giving away free Gems on our official Facebook Page! Have a spooky great time!
  3. 12 points
    Dena4

    Level Madness / The Gap to VL

    Is it that bad flare, to change current boosts on alliance levels somewhat so that 'lower' teams at least also can benefit from those higher tower/troop boosts? I mean, what's the point of having first level of boosted monks at level 56, LT at 57. Necromancer, vikings and basilisk even higher levels required? Why not add first level of them at a much lower alliance level? Wolf appears at level 28 for the first time as boosted troop. So why not making level 1 available somewhere between level 30 and 40? Is it that hard to change, don't think so. Now most teams are literally forced to climb up to at least level 56 to get mad monks. The difference between a boosted monk or not is a completely different gameplay. Without mad monks we are literally forced to use at least a defensive spell like shield or heal, otherwise we won't get very far, even with healing power of panda. With mad monks however it's a different story, we can use 3 offensive spells and even an offensive pal like kaiser. When hero runs out of health, just go back to mad monks and there you go. With non boosted version, you can be glad that a monk heals, to make a statement, we can be even glad when a monk is still alive. For lower teams it would also be nice to have boosted LT, vikings, necromancers plus medusa tower. This could help those teams plus players quite a lot. What's the point of making those boosts only available to teams who manage to upgrade to level 56+? That lower teams have difficulties keeping members satisfied and that their strongest members will search their home elsewhere? For most low teams it's now impossible to use such boosts. I would suggest the following replacements (Swap the boosts between alliance levels) 55 --> 30 (tough barricade <-> Mad monks) 56 --> 32 (Knight <-> Lightning Tower) 67 --> 33 (Frost Trap <-> Necromancer) 71 -> 37 (Holy paladin <-> Viking) 72 -> 38 (Power archer <-> Basilisk) At least lower alliances will also be able to use the boosts and benefit. Actually you also benefit flare, since activating those boosts costs gold. Higher teams still have higher versions of the boosts, but by actually doing this, there is no urge for lower alliances to set everything aside to reach level 56+. They can also enjoy such boosts.
  4. 11 points
    So, a few days after the update Vanguard Alliance is at level 79. It will be 80 soon, as their leader said. In my opinon, there is no better way to prove how insane these ten additional levels are for the game. If VL wanted to make a statement they are the richest alliance, then: Well done, mission accomplished: You are indeed the richest! (But only that) All other big groups will need months or years to achieve max Alliance-Level. Not even mentioning the smaller ones who do not have a chance of achieving a boost for Viking and Basilisk towers in a foreseeable future. Why not introduce those boosts, maybe a not so high one to lower alliance levels? It might prevent a bit of boost-jumping too. We have already heard demands by VL players to add additional beast levels. I understand, at the moment the situation is unsatisfying for them. They collect more pals and can not spend them as they reached maximum beast level already. Which other groups didn't. So lets say more beast levels were introduced... What happens? Right! They will be maximized again in an instant. This is no answer and will only add additional strength to their groups. Where is this leading to? Even stronger bases for VL and similar groups. Which apparently is their only mission, as it seems to me from other discussions here. The game used to be somehow balanced. There was a fair chance to beat Top Groups' players from smaller alliances. But the gap and the advantages for FGs "Elite Customers" in those Top Alliances is getting too big. I realize it is essential to have goals in this game where beating high players is an important one. But right now it seems to be more and more important in which alliance players are, not necessairily what their strength or skill in Defense-building is. This is another bad development for the game. Also it is not good for their members. They might or might not realize, it is no fun or competition any more. (Although fun has been taken away from them for a long time ago in wars with the huge gap in Fiefdoms) So, Top-Alliances as VL need to be reachable, not made stronger. Nerv them! And don't give them those few additional beast levels while everybody else is behind. The damage with the +10 levels is already done, don't add more in the Future. EVER! I don't blame VL for using the game like it is and like it can be used whith excessfully spending money or preparing in time for updates. But the more important it is that Flaregames will be at least a bit wise in how the game will look in the future. P.S. I know by critizising anything which takes away power from Top-groups will make me a target and get me and my alliance ranted at, called weak, sick, crybaby, jealous and so on. As Cromka already tried to do on Discord this morning. Nothing new there. Will not care about that and will not answer to it. Please try to keep discussions on topic and don't make it personal.
  5. 11 points
    dumpster

    new chick heroes

  6. 11 points
    Zillah

    Flare hurting alliances

    I may have an atypical player experience and perspective, having been with the same alliance almost 3 years. Well over 2 years ago I could have jumped to a top 30 alliance, but thought it a far greater challenge to take a new alliance into the top 100 than it would be to max stats more quickly by joining a top ranked alliance. In my opinion, the alliance experience was MUCH better when the max number of members was 30-40. Members knew each other, where everyone is from, etc. You lose that with 60 players. 60 player Ally's are more impersonal, more turnover, more alliance hoppers and harder to keep full. Now Flare is going to make alliances even bigger? D'OH!!! Most alliances already have a lot of trouble finding active players. Active players who chat are in even shorter supply. Flare also makes it much harder for alliances outside of the top 50 or so to keep their higher players by having boosts like necromancer's that are only available to the highest alliances. Now Flare adds another exclusive boost? Top alliances will now be expanding, pulling more players from lower alliances and making it harder for everyone else to keep their top players. If Flare makes it harder for teams to grow and stay together, they might find more players quitting after they teach a high level, growing bored with the game and don't have long term teammates they have forged relationships with to keep them interested in RR2.
  7. 10 points
    Apparently the Developers level 80 Alliance β€žKeen HQβ€œ was taken over by some brazilian players. Rumor is, the Alliance got hacked. Fact is, they seem to be recruiting and it is filling with higher players rapidly. Almost all of the dev accounts seem to be gone. Apart from the fact this alliance should never have gone public in the first place, tell us Flare: What the heck happened there? Was it really hacked? And if yes: How do you protect our Alliances if you can not protect your own? What else can be manipulated? Fiefdom count? Number of Beasts? How about some answers for once?
  8. 10 points
    Drum

    Developers Alliance Keen HQ hacked?

    Hello @Keen HQ! Please submit a request to our support team, as they will be able to assist you better with this issue: https://fgurl.net/help_me Unfortunately, there's nothing we can do to help you here, in the Forums. This must be dealt with by the Support Team. Thanks!
  9. 10 points
    Dena4

    Level Madness / The Gap to VL

    They are nothing? Be my guest, start a new alliance and when you expect to have it maxed. It's nothing anyway, you said with your words. To give you a clue, a new team has no gold in reserve and needs just 21996M (in fact you need 21,995,900,000 excluding 50k for creating the alliance) to reach level 80. How many days you need you think? I give you a year, then you will not be even close. I think level 80 is out of reach for most teams. Let me tell you the situation for a level 45 team (My team), we haven't even reached 6% of total gold needed to reach level 80. Here the levels and percentage of gold needed to reach level 80 in comparison with level 80 Level 10 --> 0.00095% Level 20 --> 0.1739% Level 30 --> 0.8479% Level 35 --> 1.7328% Level 40 --> 3.5155% Level 45 --> 5.9916% (My team for example) Level 50 --> 9.1012% Level 55 --> 14.3977% Level 56 --> 16.0707% (A milestone for most teams, mad monks!) Level 60 --> 23.3039% Level 65 --> 33.8104% Level 70 --> 48.9587% Level 80 --> 100% So your team upgraded even for more gold than it costs to level up from scratch to level 70, it's unbelievable. So other teams just need to spend same gold as they used to get to level 70, to reach level 80. That's madness, insane. What's next? Even levels till 100? This is just unrealistic.
  10. 10 points
    Mackintosh

    Flare hurting alliances

    I think you're missing the point of the OP. I'm in a mid-tier (lvl 39) alliance and it's true...we have a core of 30-35 players, the rest made up of "hoppers" with constant struggle to keep hold of people whilst our alliance grows. Why? Because people are tempted by the rich and the many boosts of the higher alliances. As per the OP, Flare increasing the size will just suck in more players into these alliances from the mid-lower ones. This will eventually cut off the lower-end supply because the newer players will just give up...it will also have an adverse affect on the higher level guilds, because the headcount in each alliance will be too many, with people becoming bored. A healthy RR2 is one with many smaller competitive alliances from high to low level.
  11. 9 points
    Prometheus

    Current State of OR

    Dear Devs, in particular dear @CaptainMorgan, as the most active dev on for forums, I'd like to take a few minutes to briefly present my personal view on the current state of OR. The current balance is as close to perfect as it has ever been in my time in OR. I know some people are complaining, but I find it absolutely perfect right now. Attacks are challenging, but you can usually succeed. If I loose, chances are I made a mistake, or simply attacked someone I should not have attacked in the first place (no shame in loosing to someone several levels above myself). I know some war maps have sucked for some alliances, but even though I don't always like who's on my war map, it's been pretty fair for the last three seasons. Yes - when we get one of the very top alliances, we're going to loose, but we are a contender for "next strongest after the very top", so if not us, who should the very top fight? Not always pleasant, but fair. So overall, whilst we're a far cry from "the perfect game", it's gotten very good with your last set of changes. The new content you've added recently has also been great. The mysteries are nice, Odyssey can be a little hard sometimes, but overall doing the Odyssey attack is an interesting challenge. Forging was a much needed feature of the game and your implementation is much better than I had dared to hope for. This is the right point in time to say thanks for all your efforts: Dear OR-Devs: Thank you very much for your unrelenting efforts to make the gaming experience better, more interesting, and most important of all, more balanced!!! Now - whilst there is a myriad of small issues that is worth tackling, such as poor Prometheus sitting bored on a lonely island for most players once you reach a certain ascension level, these are all minor issues, and since the past is the best way to judge what's to come in the future, you'll take care of it. But there is one large problem for many players that I speak to. Just to put it into perspective, these are active players, ascension level 100+ (many 120+) that enjoy to spend time in OR every day. With your latest set of additions (Odyssey, Forging, additional levels for everything) it is almost impossible to keep up with the gold requirements. Here's my personal estimation of gold requirements: 1. A little over 50 million gold per week for Odyssey (I shoot at getting all chests at max harbour level) 2. 4 workers that finish stuff approx. 1.75 times per week each at an estimated average resource cost of 5 million gold to get busy again, yielding 4 x 1.75 x 5MM = 35 million gold 3. Other "incidentals" (waves, troops, spells) ... call it 10 million per week (last wave levels alone are 10 million, so I'd like 20+ million for incidentals but that's just not possible) --> 10 million gold 4. More "incidentals" (forging and mysteries). Again, call it 10 million, although I could easily spend 4 times that at the moment --> 10 million If I have not forgotten anything in the list above, I need around 105 million gold per week as an active high level player. And I could easily use 150 million gold, but let's work the 105 million gold example. Since I also have significant Wisdom and Ambrosia requirements to go along with that, I can't just park all heroes on gold islands. Let's assume that for 5 days a week, I can get 4 million gold per day (during war, I can't park many heroes on gold islands) - so 20 million gold income. I need to close a gap of around 85 million gold by playing the game. If you assume a generous 250k gold income per attack, thats 340 attacks per week needed, and ideally 50% more than that, getting me 500 attacks that I'd have to do to do "everything". If you add a small number of failures into that equation, that's 50 attacks that need to be done every day. At 4 minutes a pop, that's 200 minutes, or around 3.5 hours. And that's simply too much. I understand your reasoning for setting the gold prices as they are, and don't even want to suggest to change them. What you could change however is the gold cap per raid - don't stop it at 100k (before bonus), but let it go up much higher as trophies increase. This would encourage activity on the one hand side and also make sure that gold income increases as you move up naturally as part of your late game career. In summary, unless I am mistaken, the gold income side has not been changed significantly over the last few major releases whilst the outgoings have been increased massively. Thanks for your time and for reading this "brief" post, Prometheus
  12. 9 points
    oisia

    Version 3.7 - Forge Your Items!

    Greetings Olympians, Hephaestus has been working from the shadows to create a legion of automaton, ready to forge the Hero Items of all the Gods currently battling over Mount Olympus. Forging Hero Items Whenever you enter the info screen of a Hero Item (of Epic rarity or higher), you will now be able to enter the Forge and improve this Item. Each upgrade will add a new Forge Level to the Hero Item, with the maximum Forge Level being 5. Note: any Hero Items you already have will already be given an appropriate Forge Level depending on their current strength. Any new Items will always be Forge Level 1. Sacrificing Items Using the Forge you will be able to create more powerful weapons than any you can find in Chests, but to do so you must sacrifice other Items of the same rarity as the one you want to upgrade, so choose wisely and hoard those Items! A stronger Item will give a larger boost when used to Forge another one; take some time to find the best combinations before hitting the FORGE button, and create the ultimate outfit for your favourite Hero or Heroine. Important Note: it is possible to Forge a Unique Item as many times as you want, but only once per Ascension Level. Forging a Unique Item will always bring it to its most powerful form for your Level, however, only the most powerful 5-Star Titan Items can be used to do this. Other Changes In addition to the new Forge feature, the gods have blessed us with many other oft-requested features, including (but not limited to): Hero Statues now count for 5% of the battle completion total, if you want to get the full rewards from a battle you will have to face them down. Trinkets can now be equipped to multiple Heroes simultaneously - no more pesky swapping before a battle. You can now pay Gems to change your Alliance Name. Hades will no longer die instantly upon glimpsing Helen's Beauty. Players should no longer be disconnected when collecting Hero Items (please let us know if you still encounter this with version 3.7). Many, many more small fixes and improvements! So go and Forge a powerful set of Items to crush your enemies, and prepare your Heroes for some Statue Smashing. Thank you all for your continued support and awesome feedback! Your Olympus Rising Team Important Note: This version may take some time to release in all countries. If it is not yet available in your store, please try again later.
  13. 8 points
    nikki

    Level Madness / The Gap to VL

    Hello REVOLTROYAL well even if I give summary only it will still take hours anyway before alliance update there were pretty much 3 sides in this game one the top viets second players who were sk supporters or at that time masterE team and third the ones who were against sk . Vanguard Legion was created by a player name defrost at that time he neither thought nor planned that vanguard will be a top 10 clan . At that time the goal of the alliance leaders was to take famous players the ones who dominates the leaderboard so their alliance become famous and will be easier to recruit the other top 100 players . The first top ten famous player of old time who joined vanguard Legion was NIkkoesq after that rest started to join including wm2014 . Before the update there was a dumping and stripping war between sk players and vanguard players . Sk actually started to recruit top guns months before the update so they we're pretty much at the strong position from the beginning . Vanguard Legion was really bad at one thing which was making allies or talking with allies on map that was one thing which pretty much killed VL at the beginning since sk made a grand alliance of 4 alliance just to kill VL but at the end it didn't worked out well for them . Vanguard faced so much trouble core of VL started to leave clan including joergi wm2014 and few others which pretty much pushed VL below top 40 clans this was the time when jimbobnobbob was leading VL . VL was at very critical situation then Turks agree to merged with vanguard which push them back to top 7 rank after months . VL started to win wars and started to increase fiefs we started to dominate again during those days NA,Todes,Immortal legends was working really great as well which helped outside to grow faster . There were some conflicts between Apo rl and sk which breaks the grand alliance and sk joined our side they were very weak during that time since Apo rl was poaching all their cores from them . Sk fall after couple of months and merged in VL this was the reason that Turks left VL because of misunderstandings and joined Apo side . We lost immortal legends during those days as well later we lost na we started to lose war again and was facing many other problems as well . I was the core general of VL at that time and pretty much started to lead VL as well . I had to get my players to go to low alliance just to keep them safe from pointless wars and was waiting for the right time to come so we can dominate VL again it was really tough days for us but honestly only 2 players left us during that time rest just wanted to stay where ever we go we stayed low for few months and was working on strategies and making more allies and many friends we help them they help us . November 2016 Jimbob gave me the leadership and the ownership of vanguard . After sorting all things we came back to VL had no war boosts and Apo was with us on map we won the season till now it's going really great for us we lost couple of seasons since we came back that was because rl allies had to sacrifice for them pretty much all them they got tired and joined forces with us as well now hello Korea is core Ally of VL same goes for Italia . We've been always called the dark side the bad guys the ones who cheat the ones who have xD well we still stand strong when your enemies knows they can't do anything in front of you then they start whining on groups which did nothing but made us more famous and strong . Everyone knows now where we stand it was just hard work of generals and we have devoted players who never leave VL during the good or bad days we are like a family now our main motto is to have fun in clan our chats are crazy the reason we don't hesitate even if we have to spend 1000 of dollars for the team because we know it's worth it . This was a short summary I can give
  14. 8 points
    CaptainMorgan

    Current State of OR

    Thanks for the insights, we will be discussing the thoughts both in this thread and the other one about gold being too scarce. In a side note, you can expect Prometheus to begin to reclaim his good name fairly soon.
  15. 8 points
    Morfoz78

    Flare hurting alliances

    WTF . How can u say this ?? . Everyone has right to play this game.. not only spending tons of real money Alliances like VL . U should shame yourself.
  16. 8 points
    LacunaC

    Level Madness / The Gap to VL

    I'm going to be objective about this, so please don't be offended. How is this affecting you and your team? Do you face VL during war? If you see them in auto-match, you have an option to skip them right? My point is this: their spending went into Flare's pocket, which directly affects the longevity of this game. If you are not facing VL, why does it concern you if they are absurdly strong? It probably affects the top 10 alliances more than anyone else, and if they are tempted to spend money in order compete with VL, which results in even more longevity for the game, I honestly don't mind.
  17. 8 points
    KKStar

    Update

    I am quite disappointed at seeing 10 more alliance levels. It's stupid, simply stupid at the least.You need to pump in billions of alliance gold to get an alliance maxed. Realistically speaking, FG has gone wrong with values. Let's take the example of Beast Boost %. You need to donate 100K pals to get the max beast boost. It's roughly two-thirds of a year from that update, the no. 1 alliance has nearly 10K donations, some 'rich' alliance have 2K to 4K as yet. Most of them <1K. If a maxed alliance would take 2/3 x 10 which is roughly 6.5 years, then something is seriously wrong. To get an alliance from level 1 to level 80 is no more about patience, it is all about money money money. Even the endless levels to troops, spells, towers is freaking annoying, but then ok, you can do with it. I have 1 question for FG, why can't you cap alliance levels at let's say 50 or 65, with each level up, additional 1-2 members and unlocking 1-2 boosts. It's a bad joke if we level up by spending 600M gold to get Holy Paladin boost level. Less than 100 alliances in Royal Revolt 2 were at old max of 70, even less actively playing in wars. It is a joke to see not 2, not 5 but 10 more levels. Anyways, now at max donations, you can only sustain all crucial elite boosts and 1 war boost at old max, no spare gold so you're treasury is always going down unless you see additional donations. Honestly, fix these alliance levels or reduce the gold needed for a level-up. Also it is ought time the endless levels to everything stops. There's no need for more levels even if a new troop is being introduced. Currently, it doesn't seem so, I'm seeing the scary **MORE COMING SOON**. Waiting isn't a problem, but sorry to say but then FG is putting 1 foot in the coffin with so many alliance levels. Just take another example of AT 2k gems for 250K 4k gems for 500K 6k gems for 750K 8k gems for 1000K 8k gems for 1250K 8k gems for 1500K Doesn't it feel dumb to spend 36,000 gems on higher levels, even if you reduce 30% for discounts, 25,000 gems. For a new player starting off, the clear message is to quit. It's pretty much hardselling the alliance subs. Then there I also find no new element which is different, being done to wars. Same, no fix for abuses. Frequent cheats, it seems as if they're relying on players to report. I honestly don't like their robot like response. Steered off-topic, coming back the update had positive expectations, but it's really painful. As a general, it's as if you're managing finances somehow for 5-6 months this time, cutting boosts, losing members, losing wars. A vicious cycle, when all could be done peacefully and FG could also have had their share of income. I'd rather not see new features if certain things are fixed.This way, update is not something to which I'll look forward to.
  18. 8 points
    Fii Nami

    Update

    you're speaking on behalf of VL and VL alone, so please fck off...its a first world problem and in that world theres only Vanguard Legion...doesnt concern the others...same goes to maxed beast issue...
  19. 7 points
    flaretara

    Unwanted benefits from Flothaboss.

    Heya folks, I've just had a quick chat with Flotha. First up, he's just changed Alliances (thanks for the reminder!). In addition, we'll be discussing this next week to find ways to increase transparency and fairness around his involvement in the game. Thanks for all of the feedback.
  20. 7 points
    Tomaxo

    Server update

    Can you speak piratelike? http://www.yarr.org.uk/talk/ Methinks that awesome flag is dedicated to our favorite dev, @CaptainMorgan.
  21. 7 points
    Now, sorry if I am a bit late to the party, but I had some reading and writing to do. First things first... ...interesting idea to give different masteries to different heroes. Might indeed be worth a thought. Although, having just 5 masteries also has its charm I must say... When everyone clicks autoplay on double speed, most will fail badly - autoplay AI often does stupid things and dies horribly even on weak defenses. Let alone tough ones... there's no doubt about that. Sure, for some easy bases it works, or if you have a gemmed and maxed-out offense with max everything, as well as a heavily autoplay-optimized hero setup, then it may work mostly, but even top players already mentioned they sometimes just lose on autoplay, and that was before Helios + Nyx combo got introduced. Meow. Anyway, why pick Perseus when "OP speed improvements" make every hero fast like a Perseus? Literally makes no sense. Perseus might be even faster then, sure, but only until he encounters the next tower/unit/barricade and stands still (read: speed of zero) while meleeing them. Besides, you can simply NOT combine 40%+ speed with 60% cooldown on a Perseus. Not even 60% cooldown alone. As you like comparing OR to RR2 all the time... in RR2 there is wolf howl which is very similar to Bia, except with several wolves there's literally 0 cooldown and nonstop rage mode, right? Also, wolf howl effect may be stronger than Bia effect. Now, tell me, does wolf howl make you invincible in RR2? Hint: Nope, it doesn't. So what do we learn from that...? Right, Bia obviously must make you invincible in OR for sure! Miaou! Ofc, you are the expert on Bia, you just learnt it does more than boost walking speed, so you must know it is suddenly OP now. Getting killed in a raid with max Bia and everything else low level is obviously not what you have in mind, right? Otherwise, obviously easy to die with that. So max Bia and maxed offense in general, right? Now, then you also have to raid against max defenses with maxed defender for a fair comparison... and oh well... do you really think no high level player will ever die on their raids? In fact, many regularly use invocations just to get through. No need to refer to Gammal, he is 1 player at the top end, not representative of the average player. And what is "others who are in top 200" - why top 200 exactly, huh? That's just arbitrary. Besides, ofc high level players do lose some raids. Meow. You never experienced max bia, nor max bases, so please stop making claims about things you don't know (yet). Ofc it is possible, why claim the opposite for no reason? Statements like this make you seem incredibly not credible. Meow. So if you think the suggested change - potency affecting all spells - only concerns very high level players, and you are a low level player, then why do you even make statements about it? It doesn't concern you, nor do you know about high level gameplay (yet). Besides, why would potency only be relevant for high level players in the first place? And please stop just thinking about yourself. Hold your horses for 2 second and use your head to think for a moment, meow. A player at ascension level 30 getting a potency mastery? It will be very low, maybe 0.5%. Wow, great, this will make him completely OP for the rest of his carreer, right? "Later if he do war and blablabla..." Then, the effect is LATER, at a point when he is not ascension lvl 30 anymore, so ascension lvl 30 is not just irrelevent but simply wrong for the rest of the scenario. Also, getting a unique item with potency is VERY RARE, and also getting that item at ascension lvl 30 would mean the item is pretty much obsolete at ascension lvl 50... great, so now we have a player with an obsolete, useless unique item. Now what? The now-ascension-50 player will destroy everything with his obsolete unique item that has lower stats than regular lvl-50-gear, combined with an outdated and probably, if he is not dumb, replaced 0.5% potency mastery that gives him 0.2% more spell power? Well then, that means he would destroy anything without those just as well, fact. Low lvl masteries and item perks have low values, and low level item will be obsolete very quickly, as they get weaker every time you level up. And oh yes, at low ascension level there is a lot of weak defenses. And weak offenses. In fact I remember that when I started playing the game and was at low ascension levels, what amazed me the most compared to RR2 was that in OR my oh-so-weak, easy, low level defense did earn me tons of gems all the time while my high level defense in RR2 rarely got me gems. Obviously, if lots of players used tons of gems against my low level defense, died, and lost, it must be very well possible to lose, or I just was so awesome with my lvl 4 arrow towers that I managed the impossible, huh? Purrr. And btw, low lvl bia is actually pretty crappy. It becomes way more useful in higher levels, indeed, but at level 1 it barely makes ANY difference at all. In fact, I even tried Bia and decided it was too weak to use until later when I had upgraded it enough to become useful. I even wrote about this with others. Obviously you contradict yourself yet again - first you said max lvl Bia at high level makes you overpowered and too invincible, now you said it would be helpful for high level players to buff Bia by potency, which would mean that max Bia is too weak now and needs to be buffed? At the same time you claim it would completely destroy gameplay for everyone else when Bia would be affected by potency for low and mid level players, when you just said before that it would only affect high level players at all? So now you do personal insults against @dumpster, which indicates you run out of arguments for your ridiculous claims, huh? You also say your items are just blue or purple, despite you have a titan cooldown ring equipped. And you say you only have blue and purple items, and in the next moment you talk about a lack of blue and purple items - please pick one of the two statements and stick with it, not both. Btw, this topic is about potency, not cooldown, just saying. As you upgrade your items, you also upgrade other things, and gain ascension levels, decreasing your cooldown % again. As it seems, again you talk for nothing without knowledge. By the way, as everyone can easily have 60% or more in cooldown, and you are not just anybody but clever and capable, please show me your 60% cooldown outfit in a couple weeks. And please, not just for Helen with built-in 15% additional cooldown, but for.. let's say... Hercules... or Prometheus... or Perseus, or Odysseys, or Achilles, or Jason, or Athena, or Ajax... you choose! He actually disproved your point, he said except 2 out of 13 heroes, none can reach anywhere near 60% cooldown. And even those need to rely on builtin extra cooldown and very rare unique items to achieve this. Also, having 45% or having over 60% is NOT the same, those are two very different values. And even 50%+ cooldown is nothing that everyone could easily have, in fact it is something that is outright impossible for most, and obviously you have only 17% cooldown on your best gear - so probably it is not that easy after all, or you would be a huge noob to only have achieved one third of what everyone can easily achieve. Also, cooldown affects any spell - so not bia will be stronger, but in fact ANY spell. But in return, other stats suffer, such as stunning, attack power, life drain, regeneration, shields, etc. Anyway, offtopic, you just talked about CD again, which DOES affect all spells, not about potency which does NOT. Meww. You're no good with math, are you? Assuming a direct correlation of potency % to spell improvement %, a 10% potency would improve Bia's current effect by 10%, i.e. instead of +30% attack speed it would be +33%, not +40% or +50%. Besides, you say you have no idea about how potency works, but immediately claim that it must be crazy and overpowered? Based on what, if I may ask? Maybe based on your "I have no idea how this works"? Stop those claims when there is nothing to base them on. If anything, cats are overpowered! Purrrr. By the way, decent cooldown gear (for capes, at least) can be hard to find. And nope, it is not easy to find it at minimum 30%. Not at all. And then you jump straight back to claiming potency will make Bia too powerful, without any arguments, right after another offtopic to cooldown perks instead of potency. For flare's sake, this topic is NOT about cooldown! Wuff! And how it comes that you think you can just forge your cooldown perks to triple their current value easily? Sure go ahead and prove me wrong, but I'd doubt it is all so easy. 1% of max lvl Bia stats is +0.3% attack speed. If you need 5% potency (hard and rare to get) for just +0.3% attack speed, that is absolutely worthless, pointless and stupid. Bad idea. Funny how you now say game is hard with nyx + helios... nyx has been nerfed 3 times in recent weeks. Some weeks ago you claimed nyx + helios is all easy peasy no problem at all and anyone finding it hard must be a stupid noob with no skills that doesn't know how to play... and now you find the 3x nerfed nyx + helios hard... Anyway, dont forget you are not the only one with enhancements, the bases you attack will grow ever-harder with their enhancements, and unless you are way better than anyone else in this game, their enhancements would roughly balance out with yours. You need your own enhancements just to keep up with everyone elses, not to get ahead of everyone else. Mau! For your bad idea regarding miniscule effects of potency on Bia, see above. Miaou. Flothaboss is a flaregame employee with access to infinite gems and goodies and has OP gear in about every way you can think of, and despite his OP gear and his oh-so-incredible raiding skills, he still scrolls and fails off-camera, even on non-maxed bases. So forget about Flothaboss, he is not invincible, he is not in any way representative for the average player, and quite honestly, completely irrelevant for potency mechanics in OR. Besides, don't boil it down to speed boost only, many have 3 speed boost items and many of them prefer raiding with less than 100% speed boost for they get better results with other gear. Bomb towers mainly affect large groups of low-morale low-health troops which are 100% unaffected by hero speed perks - which btw is again a bit offtopic in here anyway, just saying - and thus the speed only affects bomb towers when you constantly run around like a madman kicking back bombs nonstop, which in turn makes it hard to use your spells though. So then, yes, your troops survive, but the bomb towers made you waste the power of your spells (which in RR2 are a lot more important than in OR), so they in fact did a perfect job at ruining your raid despite your great speed... and killing all towers in a corner requires exactly 0% speed boost, they're all in one corner and can thus be hit all at once anyway, while you are standing STILL with 0 speed. Also, try mixing up tower types maybe, or upgrade your defense, if that happens so easily. Either way, in OR all heroes have different speeds, so there is no simple equal ground to compare against. There are more heroes than just Perseus and Perseus only, fyi. Ridiculous nonsense. Never ever will everybody have 25% potency. Never ever will have everyone 25% enhancements more than all those they attack (please hold your horses for 2 second and think about why!). Besides... making potency affect all spells except Bia, why exactly? Oh right, because [no apparent reason], and the game is lost anyway, everyone flee, you fools, before it is too late and unbalanced OP Warriornator will crush you all with his potency! Leave alone mags, she is completely right. The only one that needs to take 5 minutes (or maybe some more) of his time is you, to start thinking. By the way, for asking everyone with 100% speed... that includes myself, and I can firmly say I rarely raid with 100% speed. Let alone, for war it is impossible anyway (e.g. no speed + SP weapon). 100% speed doesn't make anyone invincible, stop saying that unless you want to further stress how much of a noob without knowledge you are. I also have toxic cloud and a fire aura ring, btw, and neither of them is OP. If you want a good damage ring, go for sonic blast aura anyway, deals like 3-4x more damage than fire aura, duh! Also you now list 100% speed + TC + Rings + Spell perks + pets, so again... speed alone is obviously not that relevant, hut? Contradicting yourself again. And, in all honesty, you are the one wasting everyone else's time, not the other way round. Even if you refuse to admit it. Mags on the other hand, made some valid and perfectly right points. Purrr Please fix your grammar... "if talos do with 25% and maxed over 20k"... what? That is no sentence, even less a meaningful one. And when you write "I am really sure", you essentially directly admit that you have no idea of it as you didn't test it or experience it yet. Besides... max barricades are probably approaching 200k health with boosts, a 20k talos will not be overpowered there, I would say. And by the way, you write Talos and Okeanos are the strongest spells, and you even give a not-ridiculous reason for it (weaknesses of troops/towers), congrats, but then in the very next sentence... you suddenly add damocles as well. Why so? Because Damocles is weakness of most units and towers as well? Maybe every damage type is a weakness of some units and towers after all? Then you basically hurt the argument for Talos/Okeanos. Or maybe because unlike Talos and Okeanos, Damocles has longer range? Well, in that case, you essentially admit that damage alone is not the only useful thing to have, longer range also matters - which is, by the way, completely unaffected by both cooldown and potency. So again, you show that the argument for Talos/Okeanos is not that relevant after all. Either way, depending on the situation, heal can be very powerful, too. Or pandoras box, against bases with boosted charon towers, sirens, griffins, warriornators, etc. Oh and lets not forget, you kept insisting that Bia is the most powerful spell anyway! And you also mentioned a short while ago how your powerful Siren spell is very useful as well. So essentially... if I just add up what you say over time, you basically claim that about every spell is the most powerful one. Which contradicts your claims, and proves there is some balance after all... Mau ^-^ Gate recently got generally buffed, btw, so "having gate at 25% more HP" is - surprise, surprise - already the case for anyone. For 5k Okeanos killing Phoenix in just 2 seconds... max Phoenix is at 50k HP, and my 1.8k Okeanos deals about 10% damage to the Phoenix... so a 5k Okeanos will deal about 25-30% damage to the Phoenix... uh... sorry but 30% damage means 70% remaining health... not exactly quite dead if you ask me. And even a max level spearmen would survive it, due to ice resistance. Nope she didn't. Stop lying and blaming her, you started it, not Mags. Meow! So far, most of your speculations have been debunked. Everyone enhancing troops by 25% will change nothing at all, as that means everyone will have 25% tougher troops on offense AND defense. And this will not take months but probably years. Not that it matters anyway, as it will change nothing. Besides, at the same time people will have 25% tougher towers and barricades, too. Besides, this topic is about POTENCY and the fact that it should have an effect on every spell, not only on some. So enhancements are offtopic here, stop it. And dumpster already showed and told you that he prefers cooldown over potency. So obviously, if anything potency is underpowered, not overpowered. So, nope, it will not be "too much powerful for the game", it will be underpowered as it is underpowered now and the enhancements will cancel out each other, changing nothing. Cheers! #Edit: Added some cat sound markers throughout the post. Feel free to post how many you found on PM to me.
  22. 7 points
    Dena4

    Just a Heads up for Genie and Master

    Sorry to read it awesomestknightest. We know you usually participate @Archimedes and @Nikko Can you help this young man to restore his account when required? Let him send a mail from this account he uses on forum and help him to restore his acount. It would be a shame if this youngster must start over, check his positive responses, we need players like him.
  23. 7 points
    Yes, I know Flos History. BTW @Zillah, @Heroesflorian was never an employee of Flaregames. We can be lucky he is a Moderator on the forum for such a long time, as he has a profound knowledge of the History of RR2 and the game itself. But to sum up this thread: There is a growing gap between a few top groups and other teams Small and medium groups have a hard time because they can not keep players which want to try certain boosts or better Beasts. Or have to, because they can not keep up in their current alliance. Many don't care about the situation because they never get in contact with top groups. Either as players or in wars. They might do so in future if they keep developing. For those teams/players which do come in contact with top groups, real and good competition is not granted any more, due to the too many advantages top groups have now. A very unsatisfying situation which makes many people doubt in the system Flaregames set up for us to play in. Top teams will always use their influence to defend their advantages! Its natural, they are very cozy where they are. Some even seem to get a kick for life out of it. Nonetheless the few arguments seen here as "Build up your own Top Team, its fast and easy" are simply not feasible, even with a lot of good people and a lot of money. Top teams will stay on top if they are not making serious mistakes. Flare is the only on who can do something to take another turn with the game if they want to ensure the longevity of the game. Stronger competition could also be good for Top-Teams Please think about that. @Lisa @Flothaboss @PaSte @Archimedes @flaretara @JanKF @Nikko
  24. 7 points
    Dena4

    Level Madness / The Gap to VL

    Charity is a good cause/destination. As long as the money doesn't end in the directors pocket. Don't worry, you will be fine. A good character will find his way. Yes, life can be hard sometimes, but also more than beautiful. Whatever that means is up to all of us. Awesomest, don't worry about some opinions on this forum, you will be fine young man.
  25. 7 points
    I'm only 14 and I still save some of my money for giving to charities
  26. 7 points
    Heroesflorian

    Level Madness / The Gap to VL

    From not just this post but your general writings on the forum, it seems to me that your mindset is like this: "high level alliance" = top3-5 alliances in the game. All others = "low mid", without much differentiation. That just doesn't reflect the objective truth of the game, and it also indicates quite a level of ignorance, unless it is simply bad phrasing due to different languages. If top teams are on same map with non-top teams, obviously that proves that top teams do NOT have their own war. They share the same war with the non-top teams. Sure, top teams on the map DECIDE the war - they decide who wins, who loses and who gets erased from the map, while the non-top alliances on the map have no hopes of getting any reward boosts no matter whether they try or not. Unless ofc some top alliances ally up against another one and donate fiefdoms to a lower alliance just to annoy the other top alliance on the map. So basically, the non-top alliances who are in the SAME wars as top alliances are essentially screwed from the point the map matching is performed. "Become stronger or u will die, nothing bad here." I wouldn't agree this claim holds true, but if it would hold true, it would be quite some bad there... Also keep in mind it is easy to say "just become stronger, all you lowbies out there!", but it is hard to do exactly that. Both as an individual player, you need a lot of effort, time and money to catch up with stronger (older) players, and even more so as an alliance. If you are a non-top alliance and manage to attract some top-level players, it is in many cases only a matter of time until those players leave for a top-level alliance. But without having top-level players, a non-top alliance can never become a top-level alliance. This is a vicious circle that makes it hard to even stay at your current strength-level as a non-top alliance, and near impossible to make any significant steps in the direction of catching up to the top alliances. Also keep in mind, there are many alliances out there, all compete for players, and with old players quitting the game for various reasons, any alliance requires considerable efforts to stay full - except possibly some top alliances to which players naturally gravitate. But for those, of course, they want only the best players, and finding those requires efforts as well as you probably know yourself. Indeed, VL faced tough times, same as Todes, same as some other top or former top teams over the course of time. As said, even at the top it is not always easy to stay strong. Not sure about XP as a matching criterium... a lvl 120 player might have 3 times more XP than a lvl 100 player, but he won't necessarily make up for 3 lvl 100 players in terms of scoring. Besides, XP is one small aspect of offensive strength, and completely uncorrelated to defensive strength, and mostly unrelated to skull perk %, so the XP and level of a player are not a good representation of those things relevant in wars. For improving the matchmaking in war... well, that has been wished for since when... 2015? At this point, we have quite a separation with regards to war matching... If I take a look at the global alliance leaderboard, I find that #1 to #5 all have 120 fiefs, #6 has 70 fiefs, #7 has 66 fiefs, and then there are dozens of alliances with 55-67 fiefs (even a #51 has 66 fiefs same as #7, and some #75+ alliances have over 60 fiefs as well). There certainly IS a huge gap between a few top alliances and any others in terms of fiefdoms, which makes it hard to beat them: Top players will often prefer going to top5 teams with 120 fiefs over trying to fight with a top10 team to "try and narrow the gap but most probably fail to do so", and without top players, it won't be possible. Stronger war-boosts mean that any player's base and offense can become stronger just by switching alliance, so even assuming a comparable level of player skill, upgrade progression and determination to scroll and champ etc, it is a bit of an uphill fight. And whoever approaches 70 fiefdoms will without a doubt end up on top maps over and over, getting slapped time and time again, making it impossible to really gain more fiefs, or keep your own members motivated to try and fight and lose and get no boosts, resulting in fief dumping, players leaving or other stuffs. So yes, the matching sitation is a but shitty right now. But doing what many ppl might think "hey lets just put top 6 on one separate map all the time!" - is no good either. As you may have noticed, there's no 6 similarly strong top teams, not even 6 top teams with similar fiefdom counts, so if you throw #5 and #6 in with the big and mighty top4 alliances, they will lose until they are no longer #5/#6 but #7/#8 and get replaced by other alliances. We had this when alliance wars were first introduced back in 2015, and it wasn't brilliant either. Furthermore, even for the similarly-strong top4, always fighting the same opponents again and again 1. gets stale and boring over time, and 2. winning one season along with the boosts gives you an advantage for the next war (unless everyone has truly endless gem-spending potential and can just scroll their way through any base anyway), which magnifies power differences within the already-small group of top4 alliances, which doesn't make the game more interesting, more fun or more enjoyable either, and will most likely result in an increased amount of fiefdom dropping, alliance switching etc to break out and re-gain boosts on lower maps, rest and regroup, etc... Given you get the right gear (depends on luck or $ investment, or requires a very long time), yeah, a skilled player can grow strong and beat most bases... but best players often move to top teams, even when they spent a long time in a non-top team while growing strong. Even more so, if the non-top team keeps losing wars against top teams. And then the non-top team has made an effort and helped those players grow strong and then is left without the strong players, as they went to top teams... it's an issue, really. Not meaning to blame top teams for that, ofc, but it is a problem for non-top teams for sure...
  27. 7 points
    Albertojassj

    mastery system

    we need that the renewal of quality and selection of which mastery is going to be replaced is not random because this harms us because we spend a lot of rewards and we can achieve a low percentage for mastery this is bad if we pay more resources the porcetagem has that increases does not diminish and we must choose which mastery is going to be replaced.
  28. 7 points
    Fii Nami

    Update

    so basically we're getting a wtf unit, a wtf spell and a wtf tower in a wtf update and then its gonna be lots of "oh dear god" moment when we see all the cost in time, gold, pearls and gems
  29. 7 points
    Dena4

    Update

    I am curious why we need to upgrade throne room. From experience out of previous upgrades this meant that after throneroom upgrade we needed to upgrade most castle buildings like troop academy, wizard tower, inventory tower plus castle gate. After that the new troop, spell, tower plus obstacles came available. What I don't like is that everything needs to be upgraded once again. See it from the point of view of newcomers, they will need years to upgrade everything to max. That's why making serious progress is nearly impossible. We, the so called veterans already needed a long time to max everything and adding an additional level to all current existing spells plus troops already takes us several months. So please no new levels to already existing towers, spells, troops and obstacles. We of course don't mind if you want to give us additional levels to silo plus farms. We would like to have 500 bread per farm and 2000 food
  30. 6 points
    Drum

    Unwanted benefits from Flothaboss.

    The problem isn't Flothaboss himself, he is a decent enough guy, it's what the account has become. Once upon a time he was in the same ally as me. He was at that time an OK enough raider, nothing special probably not in the top ten or so in that ally, made some good videos though. Suddenly he became this raiding god, funnily enough this happened near enough overnight after the introduction of Uber items and forges! He has always since this time tried to remain in a top ally as it seems he always wants the best boosts etc, flitting between one or another of the top four or five. His forges became somewhat accelerated when he became an active mod for FG, maybe he was being paid for his videos as well as his mod duties at that time? Now he is in active employment with FG it seems the resources he can pull to 'feed' his account are pretty much unlimited, all pals and items available and maxed in minutes. Whilst his videos are informative they are also, as they have been for some time, pretty much impractical in terms of the average player as a learning tool. How many players have all pals? Of those how many have them all at max, never mind the uber items he 'somehow' owns and the forges he has applied to them and his spells. In reality the Flothboss account is actually wrecked, it has next to no credibility when compared to the vast majority of players accounts, it's sad to be honest. I know the clock can't be turned back for the Flotha account, but he would do far better raiding in game with a new mid level account, growing it up, suffering the lack of this and that like the majority of players do, proving what can be done without maxed gear and pals. Maybe the Flotha account can be wheeled out now and then to showcase stuff, but never actually in the game itself, maybe on the test server? Just to be straight, I'm not slating Flotha here, as I said before he is a decent guy, what we have now with him joining the Flare team and using his Personal account in game is a conflict of interest, the only practical solution is for the Flotha account to become inactive in the real game and stick to test raids, and demonstrations videos.
  31. 6 points
    Thank you. Good to hear there was no hacking involved. @flaretara Mistakes can happen everywhere. It is not that bad, as long as you are communicating it!
  32. 6 points
    CaptainMorgan

    Server update

    @dumpster You're right, it was not specifically about Perseus, he is simply one of the Heroes with whom it's easiest to get a high physical resistance. The other factor only applies to those players who had his Mirror Shield unique item, which is that Damage Reflection is also affected by the fix, meaning both perks on his unique item were previously overpowered and have now been fixed.
  33. 6 points
    oPelle

    Level Madness / The Gap to VL

    Honestly i don't care how much money an alliance invests, the problem is that Flare isn't able to make a fluid recirculation of new heroes and alliances. Adding more levels to everything just increases the gap putting a big trump wall in the middle, not letting growing new opportunities for many. Considering that you can't reach a decent alliance level with some decent boosts to be able to play in many different ways without getting boring fast...if you don't have some solid players that REALLY decide to put some efforts on (money, regular gold donations, etc), there is no way a new alliance can grow up quickly without troubles and without having the consequences of new aggressive levels that just ruin both the fun to play and the trying to keep everything up and stable in the alliance day by day . I dunno what other alliances in the current leaderboard are doing but currently i see unsatisfied alliances because can't get the right players. Most have just to accept what pass because obviously a tiger would fit better in the savanna than in a industrial city, same for a new player can't get immediately to a high lvl alliance but would fit better in an alliance of his availability because for various reasons: skull bonus that is important during war and obviously a newbie has a low one which doesn't help for war gold donation is needed especially REGULAR gold donation, i don't think a new player has such regular gold donation mainly because he still has to understand the mechanics of the game and obviously royal revolt 2 is not his main problem at start but more a game to play during the free time, for example while he is sitting in the toilet. hero items, oh yes, they are very important but at start what you get is just based on your hero level, can you do enough during war with weak items? don't think so. You skipped some festival with some good perks on some items? don't worry just spend some thousands of money before they come out from the uber chests! Because yes perks like blizzard and firestorm are very important, and especially find the right war setup is very important and still many are fighting to get or to light the effort to win a base hard to beat. communication: this depends on the personality of a person but overall is not so open at start. Why should i talk with strangers of a stranger alliance when i don't give a damn of what i'm doing but just spending my free time in the toilet? So leader and the generals what they might think or say for that player? If they are so harsh they could even kick immediately without hesitation or in other cases just leave as it is, maybe one day the new player might say "hi". etc (always the same are and we repeat them over and over again like a punishment) So we can't just accept any kind of player that just want to join, there are requirements that all alliances use and a soldier has to adapt with. Just take an example of the new troop and tower, there are new boosts for them in between alliance lvl 71-80. What i always say is that a thing needs a Elite Boost? so this means it will be weak without the elite boosts, means won't be used. A high player needs boosts to survive and to fight on daily basis, a new player can even fight with viking for example, yes but wait, you needs first to unlock it through various chains (buildings must to be at a specific level that unlock other buildings that needs a specific level, and so on). Can flare fix this? Has flare the "volume" to compensate the gap? Yes we're talking about a "volume", a big volume to fill back again. There are so many holes between the first top alliances and few places after. Even the war matchmaking goes to fuck up every time for that reason.
  34. 6 points
    KKStar

    Make Ninja Event Fun!

    Ok, FG I am seeing same ninja levels since a year, very few changes and I can locate which tower is where, which special boost is there on which island. There was only 1 odd time when I saw Heal Towers and Necromancers on bases. I play the 4k tier, and my trophies usually are 3.9k to 4.3k. I need more variety for certain, more new stuff, except jesters since they were reported to be buggy in ninja events. Currently, without seeing the base, you know what you have to do, I know which gate towers are there, which beasts are there. I expected new units this event, but was sad . Also, I feel bases should vary more for both Pro League and Ninja Events. I see same copied bases . I am sure @Cromka1 will agree with me!
  35. 6 points
    Neptune

    Can we?

    Is it possible to have heroes back to their proper strength !? Athena - A Goddess that now became a puppet. Ajax - A beast that now somehow here or there became a Guardian of the Gate and that`s all. Now Hercules? Why? Just coz someone comes here or there and complains this or that hero is too strong? What the...? We invest time and money to have fun, get entertained with many challenges that the game offers but nerfing heroes? Why? No matter how many slots we could purchase with gems, a nerfed hero remains the same. Any of you might come and say "my hero is still the same, great etc", if so then sorry but you don`t know how to play, or you spend that less time that you don`t see the difference. P.s I`m talking for heroes without rare items on. To the devs. Guys, you keep doing a great job, but do not ruin this great game by nerfing stuff (except Nyx that got out of hand), thinking that things might get balanced. If we invest so much in a specific hero, we do that for a purpose. Just to be competitive in whatever challenge you throw in front of us. Restore the heroes strength and remove this extra damage that towers got, we are improving them from Ithaca and this was not necessary. People want to be unbeatable even when they place their towers wherever, without a strategy, but what`s the point?
  36. 6 points
    Nathalie

    Forging

    Hi @CaptainMorgan Forgimg is great and that you guys thought to make unavailable the items that are on ours heroes is wonderful. But we all have some other gear we don't want to use to disassemble and here it's tricky because we have no way to lock those items to not appear on the list of gear from which we choose . Would it be possible to put a kind of lock on gear items? For example we click on the ones we wich to keep for future forging and it lock the item like the ones that are currently on our heroes and it will not show on the list of disposable items? It would really be helpful so we don't by mistake use one we do not wish to use.
  37. 6 points
    Archimedes

    Kaiser Collector Event

    Kings and Queens! Join the Kaiser Collector event starting tomorrow and get ready for these awesome bonuses: -40% Pal Chest Gem cost Probability increase in finding a Pal 30% chance of finding Kaiser if a Pal is found x2 Free Pal Chest collection rate Your Royal Revolt 2 Team
  38. 6 points
    Haha yes I was recording a video... and forgot to close my defense again... lost 300 trophies with this mistake ^^ Good job defeating me haha
  39. 6 points
    oPelle

    Level Madness / The Gap to VL

    Just a little correction since i'm italian i can help: (Don't want to be grammarnazi ) Cromka on this you have a point. Thanks to you "paying players" that exists this game. But with this update many "free2players" will stop soon. I wish you the best but please don't be a braggart just because you play in VL. if you really want to know how things are going on, go visit "low" alliances as you say. And then you'll see how things are.
  40. 6 points
    Heroesflorian

    Level Madness / The Gap to VL

    So you wanna say nobody from VL uses any barricades, cannons or bomb towers in defense? This argument is a bit too short-reached... if you say those who are willing to pay the most should undoubtedly be strongest in the game, then the game as such is pointless. Besides, without all free players and low-spenders, you would have nothing to compete with, nobody to attack etc etc. All players in RR2 serve as content for other players - content that is created with many hours of valuable real-life time by the players, and served to FG free of charge. Ofc paying players are important for the game, but free players as well, let's not forget that.
  41. 6 points
    an1l75

    Accumulate festival crowns also

    Today when my brother asked what to take in festival event, I thought of this new angle and probably your support for FG to implement it. We have this item accumalation feature in the pro-league. Why not have this feature in the festival events? Forget the non existent gem conversion. It would be great if the crowns can be accumulated and carried forward to the next event.
  42. 6 points
    Fii Nami

    Update

    i dont mind new levels except alliance level...that sucks! shit load of money for a single level πŸ˜’ best, most effective way to drove players away from this game
  43. 5 points
    Maerique

    Stop Making the Game Stupid!

    Did you know Vikings are Weak to Ice! As we all know the warriors from the cold north have one weakness! Despite the fact that they were born in an ice hut, and they make long pilgramages through the arctic circle. Their weakness is Ice! Flare, you f#cking idiots! Did you know what to do with a witch? "Burn the Witch!" You are right! But the f#cking idiots at Flare Games were wrong, this time they thought it was Ice! Don't tell me it's balancing just switch the f#cking weaknesses! Then you still have one weak to one and the other weak to the other! F#cking idiots! Next guess what else is weak to Ice. The Werewolf! The monster of the cold north. One of the few creatures capable of standing temperatures 60 below! F#cking idiots! Did you think I was going to stop now? F#cking idiots! Why do both Cannons and Mortars have the same Weakness? They are very similar in use on defense. And if one was weak to Ice and one Fire you'd have a reason to salt and pepper your defense with both! F#cking idiots! And if you need more things weak to Ice to keep the Fire/Ice balance, just don't make every single f#cking building weak to Fire! Why do the Firebolt Tower and Lighting Tower have the exact same weakness. They are the only two Towers that set back from the path. Give one a weakness to Ice and another a Weakness to Fire then you have two truly unique defensive Towers. Idiots! But back to the stuff I'm more upset about! Why is the Gargoyle, a unit clearly intended to carry his bomb and destroy buildings only useful on defense? It's not like you couldn't resolve the problem, you already have your stupid Witch with stats that vary 300% from offense to defense! Just boost the Gargoyle's offensive stats until he's useful! F#cking idiots! I don't want new units! I want you to fix the ones you already created! F#cking idiots! How come we get a new f#cking Pal every weak, but in 3 years there's never been an attempt to make the Gargoyle work? F#cking idiots! And if you thought I was done.... What the f#ck is up with the subscription? You want people to pay $100 f#cking dollars a month? That's like most people's cellphone bill! That's a 1/4 of the average car payment! I've never really said anything about the excessive desperate pleading for money, but you are f#cking bastards! You know the most lucrative game ever: Clash Royale, it's almost completely silent when it comes to money! And any time you spend a gem, it makes you confirm it! And Clash Royale makes about $1 billion yearly! The entire net worth of Flaregames is less than 10% that! That means they could by 10 of you with their yearly profit and it wouldn't effect their net worth cause that was just the profit! So maybe you're f#cking wrong idiots! Finally, if you thought that was all I had to bitch about you're so damn wrong! There's f#cking Paladins, Arrow Towers (remember those tower you made us build in the tutorial), the f#cking Toxic Cloud! Please just let us play your f#cking game!
  44. 5 points
    Fourofjacks

    ATTACK And Defense replay

    So in summary, you've lost your love of a game over time, now you twist every positive into a negative to back up your view, make up / abuse statistics to prove your point. Flare could definitely do a better job announcing weekly events. I'm on the fence about them responding to every complaint, as many are a waste of time. Things like responding to the TC nerf as a lose-lose situation for them. It was a good change, any explanation from them would just as likely end up riling up people more. Yet saying nothing has the same effect. They were probably smart enough to realize they weren't ever going to win so decided to keep quiet. I could make up statistics to counter your made up statistics on how many and left or joined the game but obviously there's no point. But the one fact we have is that you are still here and playing after all of these changes. Based on this fact the changes have been good for flare, new features added to attract more people, more places for people to spend money, lost no player.
  45. 5 points
    He meant that you don't need to get to No. 1 spot by yourself.You just gain trophies by having a lot of friends dumping trophies on you. For that you don't have to be strong, only good communication skills are needed
  46. 5 points
    MagischerKoenig

    Level Madness / The Gap to VL

    Agree with everything said here. Smaller teams would have been a better choice, but it is too late for that now. I know how hard it is (and how much work) to constantly search for good players. Especially for small to mid level Alliances. Not many people can do it or have the time next to a real job. It is one of the main problems of the game right now. I have done it, in spite of that and being a family father. Build an alliance up to level 68 in about 17 months from scratch. I did it against the advice of many people. But now, especially with the 80 levels I would also advise others not to do it. Except for the time and effort you need and good, loyal friends which have the same goal. And there can be setbacks any time, this is an extra risk, especially if you are willing to spend money to speed things up. On top, you try to make suggestions for the greater good and you not even get an answer from Flare, you even do not know if they are listening. This is very dissapionting. Leaders have a lot of influence on their Teams. If they leave or are not motivated any more, other players will follow. So you should make it easier for us, not more difficult. This is crucial for gaining and keeping more active players. Paying as non-paying. I have seen too many good ones walk away already. Look for solutions, Flare! After all, you can be very creative! You can find solutions! ...and be smart and listen to the part of your community which is willing to help.
  47. 5 points
    Lisa

    Monk range bugged after update

    Thanks for bringing this to our attention AzureKnight. Parasite2689 is right, the range you can see in your screenshot is the attack range. The heal range disappeared (so you were right as well) and we'll fix that bug as soon as possible.
  48. 5 points
    I defeated Flothaboss and also caught sight of the Basilik Tower, but didn't defeat it until the 2nd battle I faced which I was unfortunately unable to catch on video
  49. 5 points
    William22

    Level Madness / The Gap to VL

    I have no problem how anyone spent their money. If VL wants to max in 3 days that's good for them. I do feel 10 level was to much. I feel flare is trying to push those crappy subscriptions. Most alliances will take 9 months or better to upgrade to max and will have to cut boosts. I think Flare has been short sided lately. I really see them losing players over the new levels. They could have gotten tons of subscriptions if they have a more reasonable price too.
  50. 5 points
    nikki

    Level Madness / The Gap to VL

    If you wanna talk about skills you need to check VL players profiles we have the most bronze silver crown players in this game in any other alliance as well . Infact it was a VL player who actually won the first pro league as well . We scroll in war not because we are bad raiders just because we don't take risks in important fights to get 100% and max score we can get according to our skull perks it's important for the team