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Lisa last won the day on August 20 2015

Lisa had the most liked content!

About Lisa

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  • Birthday February 15

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    I am the queen of my castle <3

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  1. Hey there Depending on your current Throne Room Level there is a daily 25% chance of getting a One Time Offer. There is also a chance of receiving offers for Throne Room levels that have been missed in the past. Best, Lisa
  2. As update: The shop connectivity is fixed. The other problem should be fixed in the middle of the next week. If @dendriver doesn't have any objections I will close the topic.
  3. Hello Lisa

    Please remove the beast cut screen as it's so anoying, no one I have spoken to likes it, also you have several threads in forums about this issue.

  4. Hey dendriver, thanks for reporting the issue and for your patience. We are currently taking a look into it and will inform you as soon as we have more informations. Regards, Lisa
  5. An additional answer regarding the luck perk in the other thread.
  6. As supplement to question 1.: To look at individual items and multiply them just seems very counter-intuitive. The same goes for looking at it from the perspective of opening a trap chest (= not getting lucky). This is probably a stupid question, but... are you sure that it works this way? Is there actually an 80% cap on luck? If there is: How does it work? Since you apparently do not add up the individual percentages, how or where is that cap enforced? What exactly is capped, anyway? Is it the sum of item percentages? Is it perhaps the whole factor, as in (1 - 0.13)*(1 - ...) that cannot go below 0.8? Or 0.2? What would be the best combination of item luck perks to get the highest possible luck? Assuming there is a luck cap somehow. There are six items... it seems like having six times 13.33% leads to less luck than, say, two times 20% and four times 10%. (This assumes that the total cannot be over 80%, which might be completely wrong... which is why I'm asking) Could you clear things up? It seems like there is some interest in this topic... First of all, the question is not stupid. There is no artificial "80% cap" in the implementation of the vault luck perk. While there is no explicit capping, there is a limit induced by the maximum value of the perk and the number of Hero Items the hero can wear. Now as described in the previous post, the perk lowers the chance to get a trap with a base chance of getting the trap in the first chest of 25%. In other words, without the perk the chance to get a reward in the first chest is 75%. The theoretical maximum value of the perk itself is 17%. Now if all of your 9 equipped hero items has the maxed out vault luck perk in both perk slots, this will result in the following probability to get a trap in the first chest: 0.25 * (1 - 0.17)^18 = 0.25 * 0.034946659 = 0.008736665 => 0.873666476%. This leads to a probability to get a reward in the first chest of (100 - 0.873666476) = 99.126333524%. This is a theoretical value, as you cannot have the perk on all of the slots and items. To answer your question: 6 items with a 13.333333333% perk on a single perk slot, will result in 0.25 * (1 - 0.13333333333)^6 = 0.25 * 0.423752779 = 0.105938195 (~10.6% trap probability) which means a probability of a reward in the first chest of 89.4061805%. With 4 items of 10% and 2 items of 20%, this will result in 0.25 * (1 - 0.1)^4 * (1 - 0.2)^2 = 0.25 * 0.419904 = 0.104976 which means a probability of a reward in first chest of 89.5024%. So yes, you cannot just add the perk values. We hope that the explanation help to understand the maths behind the luck perk.
  7. Please write here, if you have more questions or want to discuss about the "Frequently Asked Community Questions" thread.
  8. Hey there In this thread you will find community questions answered by the dev team. These are the first questions we collected from players, if you have more questions or if you want to say something about them, you can answer in the "Frequently Asked Community Questions - Discussion" thread. 1. How does the Luck Perk work? The chances to get the skull trap WITHOUT the vault luck bonus perk are the following: When none of the chests have been opened: 25% Otherwise: 100 * ( (3 - number of drawn traps) / number of remaining chests ) So for example if you had a trap in the first chest and are attempting to open the second one, that is: 100 * ( ( 3 - 1 ) / 5 = 40% Now the vault luck perk will lower the chance to get a skull trap in each chest opening. For the computation we consider probabilites in the range [0,1]. So in the above example for the second chest the probability to get a trap is 0.4. If you have one item with a vault luck perk of 6% ie 0.06, the probability will change into 0.4 * (1 - 0.06) = 0.376 -> 37.6%. If you have multiple items with the vault luck perk these are multiplied in the same way. Let's say you have an additional item with vault luck perk 11% (0.11). Then the chance to get a trap in the above example with both items equipped is 0.4 * (1 - 0.06 ) * ( 1 - 0.11 ) = 0.33464 -> 33.464%. For the very first chest it would be 0.25 * (1 - 0.06 ) * ( 1 - 0.11) = 0.20915 -> 20.915%. Obviously by lowering the chance to get skull traps the chance to get something else rises. 2. What are the odds of opening all 3 chests in CoF without luck perk? The chances of getting a prize in the first chest is 75%. If you have hit the first chest, then you have a chance of 40% to get the second reward. If you have won the first 2 rewards, then your chances are 25% to find the 3rd reward. 3. Is there a Werewolf Howl cooldown and how can I trigger it? The Werewolf Howl has a cooldown of 10 seconds. It also requires one enemy target in range for it to be performed. 4. Is there a way to see the ability range of a pet? We will include the range of the Pal's special abilities in their stat view in one of our next versions. 5. What is a Beast Boost and how can we get it? The Beast Boost is explained in the Beasts & Beast Boost Tutorial Video (Link in Beast Menu) 6. How do levels in pal differ, a top player had a better lvl 1 pal than me, how is it derived? The strenght of your Pal also scales with your Hero Level. That way an appropriate support by your Pal can always be ensured. For more info on the Pals make sure to watch the Video in the Pal Menu. 7. Are beasts permanent once unlocked? Beasts remain unlocked for an Alliance. If players leave an alliance, they will also lose access to that Beast. 8. Is there a set for the stats of skeletons spawned by the necromancer? The level of the Skeletons scales with the Necromancer's level. HP: 1000-1730, DPS: 382-1292, DMG:450-1520 9. Is it possible for a heal tower to heal a nearby tower? Heal Towers are able to heal allied units and towers/obstacles. They cannot, however, heal themselves or other Heal Towers. 10. Why are medals so low in a particular stage for the mid level player? In general, players will receive more medals the stronger the enemy is, they are attacking. 11. Are there infinite shots from a skull tower or bombs are limited? A Skull Tower will provide hails of bombs for as long as it lives. 12. Is there a concrete limit to forges? There is currently no limit to forges. We are planning on setting one in the future, however. 13. Is there a limit on workers that can be bought or there is a cap of price at a particular point? Players can buy a total of 20 workers. There is no price cap. 14. Is it possible to get values on gargoyle spawn range from a gargoyle's nest? The lowest level Garygoyle Tower with the lowest level Gargoyle Nest Boost has a minimum range of 3m. The highest level Garygoyle Tower with the highest level Gargoyle Nest Boost has a minimum range of 7m. 15. Doom gate bomb spawn values are given as a %, so do they correlate with the mortar/pyromancer level or they are independent? The %-value indicates the Doom Gate HP-% at which the Gate will fire a wave of projectiles. The power of its projectiles does not reflect the Mortar's or Pyromancer's projectiles' power, as they are independent. 16. Can we have a minimum gold reward based off say king level for war fights. Adjusted based on normal offering. We will increase the amount of Gold earned per war-battle in one of the next updates. 17. Can we get more wardrobe slots? Yes. We are planning on adding more Wardrobe Slots in one of our next versions. 18. Can we have daily events like at Christmas, these even if average gold provide a opportunity and regulating feature for players. To be able to play get a reasonable reward for attacks in times of very low gold not only introduces more non player gold but provides a opportunity for people to always play. Right now many just stop fighting till things improve or wait for event. Festivals will be part of the game much more often. 19. How is XP from a base calculated? The XP earned in a battle depends on the type of troops, towers and obstacles and their level. 20. Videos... this is a major problem for many. If no videos are available then there is no revenue for flare until they are. We try to support as many players as possible by constantly adding more Ad-networks. Unfortunately the frequency of ad-offers are not controllable by us. 21. Blunt damage can be forged on bladestorm, is the blunt damage spread over 5 seconds or happens completely upon casting or it deals that damage per tick for 5 seconds? The complete Blunt Damage is dealt right upon casting the spell. 22. How long is the cooldown between 2 legendary chests obtained via video, or does it differ? It differs. 23. The scrolls, Apocalypse and Armageddon hit a fixed number of targets or everything within that range? Apocalypse and Armageddon hit everything in their range. 24. Does the effects of a spell diminish as it gets farther? (Will a blizzard casted near a skull tower in a range of 1.00 deal more damage compared to a skull tower 5.00 away) The effect stays the same, regardless of the distance. 25. What is the range of each path tile? The range of a path tile is 5m. 26. Is there a lower limit on fiefdoms? An alliance with a fiefdom count of below 3 will be given the needed fiefdoms to participate in the war. 27. Why does damage of cannons decrease when boosted While the damage decreases, the attack rate of boosted cannons increases considerably. So while they don't deal as much damage, they attack much more often.
  9. Hey, maybe you should take a look at Alyseas answer in this topic: Uber chests changed.

    I m very frustrated about failing the forge....




    Please recover it  or  remove from the game.

  11. Good day to everyone. First of all: We are aware of the problem that we still have chamber of fortune crashes in the game. To fix them we need some additional informations from your side to see when and on which devices it happens. If you had a crash in the chamber of fortune after updating the game version to 2.5.3, please answer the following questions in this thread. 1. On which device are you playing? 2. Which version of your operating system do you have? 3. When exactly does the crash occur? 4. How long have you played before? (Minutes, hours) 5. Are you using WiFi or mobile data? 6. How was your connection at the time the crash occured? 7. What have you done before the crash in the game? (If you did anything before the battle, upgraded units, opened a menu, etc) 8. What kind of battle have you played when the crash occured Thanks for your help, Lisa Edit: It would be nice, if you could only answer the questions in this thread. It is easier then to get the informations we need. For any suggestions or thoughts about the update please use the thread for the 2.5 in "General discussions".
  12. Hello Lisa.. Thank you for the game .. I love the game and I play for year a ready . I m level 103 now . .Please do some thing for We get some extra gems easly ! Im with 2 k gems and I m saving for upgrade my tower donation . 

    Please help me if possibl .. 

    Thank you LIsa

  13. I'm sorry but I don't know. You should write the support about the problems and ask them if there will be any compensation. Just wanted to be sure everyone saw the thread.
  14. Lisa respond my message pls._.