GemsISKing

Members
  • Content count

    97
  • Joined

  • Last visited

About GemsISKing

  • Rank
    Corporal

Profile Information

  • Royal Revolt 2 Name
    GemsISKing

Recent Profile Visitors

629 profile views
  1. Stop Making the Game Stupid!

    Once upon a time, a farmer bought a donkey from the marketplace. The farmer went back to the farm and for the first few days, the donkey was an excellent help at the farm. After that first few days, the donkey refuses to do anything despite the pleads and begging of the farmer. The farmer tried to motivate the donkey by giving the donkey more and more carrots but that did not work. Tried as much as the farmer could, the donkey still refuses to do anything. Finally, the farmer gives up and took back the donkey to the marketplace and back to the seller. The farmer told the seller that the donkey just refuses to do anything now. "Aha" says the seller, "Wait here, I have a cure for this ailment". The seller went inside his tent, rummaging hard at the back and finally emerged holding a big mallet. "Hey, what are you doing with the big mallet?" cried the farmer. The seller smiled and says "I going to accomplish two things with this mallet - first, I will hit this donkey's thick skull with the mallet repeatedly to get its attention and second, these blows will definitely knock some sense into the donkey and after this, you can have your donkey back to normal !!!"
  2. Uber items in PRO League Chests

    Typically, a Pro-chest should give ONLY FIVE types of reward: - Pro-Crystal (majority will get this) Pro-Item Pro-Ticket Pro-Chest and finally Pro-Pal (yes this will be the rarest reward) Don't want all non-Pro Items, pal treats, pearls, vouchers, gold where we can get them elsewhere. I am sure that Pro-League is now the No. 1 source of recurring revenue for Flaregames aside from Daily Chest Subscription. So Flaregames, if you want to keep this GOLDEN GOOSE going stronger, please make Pro-League UNIQUE: - first, by making sure no cheaters (you guys got to do more homework here, take this very seriously here as the integrity of Pro-League is at stake here), second, by making sure no bugs and no halfway "hidden" adjusting in difficulties when the Pro-League is on (there should be ZERO complains by participants about bugs), and last but not least, by making sure that the rewards from Pro-Chest are UNIQUE and cannot be found outside of Pro-League play (again, NO other rewards other than with those with suffix "Pro" should be found in Pro-Chest).
  3. Converting Uber items into pro items

    Bump up. Can someone from Flare confirm to all players of RR2 that in the future, is there ANY possibility of us converting our Uber Item to Pro Item by paying a conversion fee*? *the conversion fee can be Pro-Crystal as suggested by OP or even gems, up to Flare This is very important as it will determine whether should we continue to forge existing Uber Item or reserve the pearls and wait for an item with a similar specs in Pro-Shop to appear and buy it. Please advise. Thanking you in advance!
  4. Fix the base defense algorithm

    Want to make towers and barriers all important again? Easy, lock the ability to damage the castle gate until every towers and every barriers on the map are destroyed. Example, if the king reaches the castle gate with his army and starts attacking it with fury and nothing happens, he would know that he has missed out something and so the king has to retrace his steps to locate that tower or barrier that he missed. Once the last tower and the last barrier is down, castle gate is open for attack the usual way. Programming-wise, this is very easy to implement - the program just ignores any damage to castle gate until all towers and barriers on the map are destroyed. Even better if there is a headcount of Towers and Barriers remaining on the screen for us to see. Example: "Tower: 0/21 destroyed" (at beginning) to "Tower: 21/21 destroyed" (at the end). If the above is implemented, every single tower and every single barrier on the map counts. Strategy will be aplenty to preserve these towers and barriers. Now we can have kill the king setup or delay the twr/barrier from being destroyed setup. Plus every player will be motivated to upgrade and perk up every single towers and barriers helping Flare to burn away gold, gems and pearls from the players. And these semi-open bases with a tower each at opposite side of the castle gate will be a thing of the past. Over to you Flare.
  5. There's is a possibility that some players with intention to cheat (and also who possessed the ability to cheat) to get his or her fights in the last hour, to be exact say 40-45 minutes before the pro-league ends. Doing so will make it harder for Flare to spot the cheats when they had to disperse the rewards as soon as the tournament ends. My suggestion to Flare is to hold back the rewards for say 3 or 6 hours while you go through the list of at least the top 20 or 40 in the final standings. You guys should have an auto video recording of the games saved in the server which is triggered, say the moment a player steps into top 100 of the ranking of any day of the pro-league. So when the pro-league ends, you view back these saved videos and see if there is any irregularities. If yes, three things will happen - one: the current score in the just ended pro-league will be nullified i.e. the cheating player gets nothing; two, that cheating player is banned from participating in the next 4 pro-league and three, that player will be put in watch list and after the ban, he will be observed for an undisclosed period should he participate to see if still cheats where harsher penalties awaits including a permanent ban. All this will take more work on Flare's part but it is worth it and must be done to ensure the integrity of the pro-league remains. Otherwise, it is pointless for a genuine player to compete and waste his gems and time.
  6. Can I suggest to Flare to add in Non-Competitive Category for Pro-League? The idea is to involve free to play players in the Pro-League every week not just once a month affair. It is very important for a game developer to include as many players as possible in any new major update. At least now those free to play players can take part and have some fun (and practice) in the weekly Pro-League while the battle rages on at the same time among the paid players. When joining a Pro-League, player can only choose either to pay to participate in the Paid (Competitive) Category or Non-Competitive Category, but not both. I would suggest either free entrance or a very small token of "entrance fee" to participate in the Non-Competitive Category. My first idea is a token 7 gems which can be obtained from the tavern easily. But up to Flare to think of a more "suitable" entrance fee according to their business direction. The entrance fee should be in such a way that anyone can participate. Of course, in the Non-Competitive Category since it is mainly for fun / practice / bragging rights, the prizes must be different from the Paid (Competitive) Category. I would suggest Pro-Crystal to be replaced by gold and Pro-Chest to be replaced by Uber Chest. The suggestive ratio for Pro-Crystal: Gold is 1:1000 and for Pro-Chest: Uber Chest is 1:1. The ranking for both Paid (Competitive) Category and Non-Competitive Category will be separate but there should be one combined ranking (without any bearing on the prizes) to see who is the Best In The World. After some practices in the Non-Competitive Category, it will be natural that there will be more players confident to take on Paid (Competitive) Category. With this Non-Competitive Category, we can finally measure who is the Best In The World as everyone gets to participate, not only the Best PAID In The World currently. What say you Flare?
  7. Normal events

    Last time, yes, we have had festivals and events at the same time. This time it seems the pattern has been broken i.e. if we have festival, there won't be any event. Why? My guess is most likely due to introduction of subscriptions, especially kingdom's. If I am Flare, if I still keep the frequency of events the same i.e. every time after ninja / war, the advantage of those who have subscribed will be lessen. So if I am Flare, I will reduce the frequency of events, like what is happening now. Of course, this is just guesswork on my part as to why there is no event whenever there is festival. The actual reason only Flare knows.
  8. Please !! πŸ™πŸ™πŸ™πŸ™

    Yes, Cromka you are right on this - free players cannot take advantage of this type of offer. But for players willing to part a bit of money, this is significant as it means one can get a pro-pal without even playing in pro-league to earn the necessary pro-crystal to buy the pro-pal.
  9. If I may add to what others have contributed here, first, I think Jack (Dena4) is spot on about the over-the-board probability of failing in COF. If you read his post about the calculation of say 25% failure probability per try, it seems almost rare we can get failure of three straight in a row per COF and we are getting many in fact. It is as if there is another hidden variable in the program which Flare can tweak to increase (or decrease) the chance of failure regardless of how many luck gear or how many times we retry the COF. In order to eliminate this casino element from influencing the outcome of war through COF, Jack has suggested to eliminate skulls entirely from COF or in case of a failure, make it pay only once with 100% success i.e. the max one needs to spend per COF is 15 gems. These suggestions are definitely good for the players if Flare adopts it. But I guessed, to Flare, they may not view it happily as gems spent opening COF during war is indirectly, a recurring income to them. If Flare still intends to keep the casino element in COF during war, may I suggest Flare to be fair and consistent - do not tweak the hidden variable to increase the chance of failure. If it is say 25% failure probability per try, it should be rare to go beyond one or even two tries to get three failures in a row. This is the most important. Also, Flare may want to decrease the chances of failure with each try i.e. say for first try, 25% chances of failure, the 2nd try is say 20 % chances of failure and 3rd try is say 15% chances of failure. This will encourage players to try again if they want to as they know each try brightens their chance to get that skull. But Flare must be fair and do not tweak some hidden variable. On the 3rd try say 15% chances of failure, it must really be 15% only and not some hidden tweaking will change this 15% to some other higher figure.
  10. Alliances dumping players during war

    The solution is simple, actually, if Flaregames is serious to thwart this "loophole". As we know it takes 8 members to join a war. No problem about this. After joining a war, the smart aleck team then kick out the rest leaving the best players in the team and shield them as well. The loophole is here but can be corrected easily. To attack an enemy in War, we go to War Standings and click on the crossed swords on top right to bring up "Attack Enemies" tab. Here the program will display a list of possible enemies to attack together with those shielded (if any). The solution is for the developer to add in a few simple programming lines: when in War Standings and player click on the crossed swords, the program will check to see how many current players the enemies clan has - if it is 8 and above, all is okay and player will go to the normal "Attack Enemies" tab with shielded players displayed (if any) but if the enemies clan currently has 7 or below members, all shielded players will be displayed as unshielded. The programming lines are simple and can be done easily (if Flare wants to). In summary, after the programming is added, if a clan kicks out members and the total members drop below 8 players, any shield on the existing will be worthless.
  11. Please !! πŸ™πŸ™πŸ™πŸ™

    Wow, am I correct if I am saying that the offer above shows that there is a possibility to get Phoebe (one that gives pro bonus) OUTSIDE of pro-league!!! As Phoebe costs 20,000 Pro-Crystals to accumulate (possibly for an average player 5-7 times of playing in the pro-league), buying Phoebe OUTSIDE will save that amount (and time) to buy other pro-item inside pro-league itself. This offer is probably selective only, just for the top alliances to have a chance to have phoebe in their defenses if they willing to pay for it.
  12. Update

    Ninja event is good for gold but hope Flare throws in a month long "Viking" themed Festival too with complete set of Vikings items for grabs along with the Pal Irmgard. Then gold will be aplenty again. This is also a good chance for Flare to capitalize on the gold shortage by offering Gold Digger package every day.
  13. The title says it all, thanks in advance!
  14. Subscription pricing

    Flare, to promote the new subscriptions and to get players possibly "hooked", why not do a "grand opening" lasting one week for a special 50% discount on all three packages? I am sure you get a lot of subscribers.
  15. Since this topic is discussions and feedbacks regarding the newest update, like to suggest to Flare developers - why not give the choice to the players themselves i.e. have somewhere in the game a button settings where they can choose the minimum gem purchase amount before the confirmation button is being triggered. Reason is some players can live with a 50 gems "misclick" or even 100 gems or some even do not want to have the confirmation button at all (i.e. they can have so many gems anytime, it does not bother them and they actually find confirmation button a nuisance) while to others, even a 5 gems "misclick" in the COF is too steep. So this is subjective. Since it is subjective, it is better to let the players decide for themselves. However, I understand that there are certain areas in the game that Flare still wishes to keep it free of confirmation button such as COF and scrolling. Suggest either Flare mention officially that the confirmation button does not applies to these selected areas so everyone knows i.e. even if player sets the minimum gem purchase as 0 gems, it is not applicable to these selected areas or Flare sets a minimum 20 or 25 gems in which no confirmation button will be triggered. Also, the confirmation button should also apply to speeding up pearl upgrades in spells, units and buildings.