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  • Dawn of Steel Name
    Free Mind
  • Royal Revolt 2 Name
  • Olympus Rising Name
    Free Mind
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  1. This is something @Georg6 and @dumpster have experienced too. I sent them a video of when it works for me, and they said they do the same but it doesn't work. ๐Ÿค”
  2. No, it's only the "base".
  3. He was already good against many defenses, but he had a much harder time defeating max defenses of lvl 110+, especially with war blessings. At top level, the war heroes chosen were often the same due to the difference in strength between heroes. Since the last changes, Jason has become a viable option for top wars too. At lvl 95-105 he's very easy, kind of like a king of the autoplay too.
  4. When @dumpster posted this, there was no 3rd power for Jason. ๐Ÿ˜‰ Now he is really strong, before he was good but could have shown tricky to use against some of the top defenses, due to him having only two powers.
  5. For the Sirens: Talos (fire damage), Hydra (Odysseus' power, poison) and Pandora's box are very efficient. If you are in an alliance with divine blessings, the Akhlys spearmen are good as they deal poison damage too and are cheap. Their secondary ability is very handy (they have a chance to execute an enemy, aka insta kill them, if the hp drops below a certain %). If you are fighting against the Sirens of persephone (the war blessed ones who can heal), poison damage is better. Depending on the hero, having some petrification and dealing physical damage to them is an alternative. For the hero statue: you can see the resistances above 50% on the hero portrait before a battle (at the right of the defense layout). There are different ways to beat it: - You can go for a direct confrontation and outpower it to kill it. - You can drag the hero statue to a corner with your own hero (your troops have to be much behind you so they don't follow you there), so your troops will mostly focus on the gate. - If you face a chaos gate (war blessing with black holes), you can also run ahead with your hero to have the hero statue following you back on the bridge, so you and your troops can destroy it more easily.
  6. Your ideas are always the craziest and best ideas. ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ
  7. I guess some of your resources are full when you open it? And that it was godlike chest, and not godlike item chest? If yes, it's probably because you'd have gotten a godlike amount for one resource. Though your suggestion can make sense too, so you know what rarity you'd have gotten instead. ๐Ÿค”
  8. You need around 13 millions 900k experience from 19 to 20 now. Without the 40% hero xp, and based on an average of 40k XP per battle in early level 100, you need~330 battles to reach level 20, without counting XP in chests. Before it was closer to 600/700 battles. ๐Ÿ˜‰
  9. You need to setup your waves correctly for this layout in the guardhouse of thanatos.
  10. I'd recommend you to start replacing the Artemis towers by others as soon as you can build them. Avoid putting two similar towers (vulnerable to the same kind of damage) next to each other, and try to always use barricades to protect your towers. Try to combine towers of different elemental damages to optimize the impact on the enemy. I won't spoil too much about the towers, it is better if you discover them over time and ask questions if you have any. You can check some YouTube channels for ideas of layouts and advice, here are a few (non-exhaustive): Gammal Mรกni Warriornator Alberto
  11. Awesome, I love the concept. Looking forward to see how it'll be to face those over time! ๐Ÿ˜‰ Thanks for the answers @CaptainMorgan! ๐Ÿ™‚
  12. I would assume offense enhancements are the units and powers? So theoretically if I choose to enhance some units I don't use because the other enhancements don't interest me, it'll get harder anyway? I assume the difference will not be so noticeable for small amount of enhancements, but I'm curious. ๐Ÿ˜๐Ÿ˜‰
  13. Will the difficulty remain the same, or will it slightly increases over time? For example now the difficulty 10 is tough, but when we'll have more enhancements it might not be as challenging anymore.
  14. Agreed. Pandora was always one of the key power due to its good range and damage, it still is in my opinion. You can reach multiple towers at the same time, group of units... Its long duration is great against charon: when they spawn units and those enter in range of Pandora (especially blessed sirens), they can be killed as well while you'd have to wait and/or recast the power if it had lower duration. To go back to the main topic (Odyssey): The high difficulties are challenging but not impossible, though when playing against normal defenses it feels even more like a walk in a park, after being hammered down when playing in the Odyssey. ๐Ÿ˜ One thing that a few noticed is that sometimes, two (almost) identical layouts feel like there is a big difference in difficulty. The higher level island can be for example more easily beaten than the lower level one, and it's possible to end struggling on the remaining island for a long time. For normal players, the level depends on upgrades. For the Odyssey, is there any indicator possible of the difficulty of an island on the map? On a side note, I really would like to see an Ariadne beating difficulty 10 without use of invocations... ๐Ÿค”
  15. When you reach higher alliance levels, the cost will increase so you might have to choose which ones you want to keep running. It is also possible to save your alliance gold and only activate blessings for war, every alliance has its own management. I highly recommend you to incite your members to upgrade their alliance hall of Uranus when they can. It will help with the donations, donations which will help for the blessings, which will help them getting gems from defense. ๐Ÿ™‚