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Everything posted by CaptainMorgan

  1. Don't think about the battles from 19 to 20, think about the battles from 1 to 20. The levels were not individually changed, just the total amount to go from 1 to 20, and the levels are like milestones on that timeline. Let's say you've done 8,500 battles with him in total since level 1, and with the old balancing you need 9.9k battles to reach level 20 from level 1. Old balancing: Level 1 to 2 - 100 battles Level 2 to 3 - 300 battles ...all the levels in between add up to 7k Level 18 to 19 - 1000 battles Level 19 to 20 - 1500 battles (adding up to a total of 9.9k to go from 1 to 20) With 8,500 battles done in total you would be 100 battles into level 19 to 20, and need another 1400 battles to hit 20. We then change the balancing so you only need 9,000 battles to reach level 20 from level 1. New balancing: Level 1 to 2 - 90 battles Level 2 to 3 - 280 battles ... all the levels in between add up to 6.5 k Level 18 to 19 - 830 battles Level 19 to 20 - 1300 battles You have still done 8,500 battles. So you are now 800 battles into level 19 to 20, and only need 500 more to hit level 20. That doesn't mean you only needed 500 to get level 19 to 20, as you already did 800 of them before the rebalance, so you needed 1,300 in total, just like everyone else.
  2. @dumpster it changes from day to day, but today it's Odysseus @Dheth You're right, Athena is more powerful due to her 5 powers, and as such does not have a need to also be better at everything else. The feedback about the Heroes being less fun now is good to have. Part of the intention of the game that players do not rely on a single (or two) Heroes, and never (or rarely) use the others, although those two are still strong, so many people will still do so. The balancing changes we made did not only make Ajax and Athena weaker; we also significantly increased the power of many of the other Heroes. What you say with the XP is totally correct; we reduced Ajax's XP cost with the last update, and it is also still the case that they are stronger.
  3. Hey @HolyWrath, we have identified a potential problem, and will be fixing it as soon as possible. In the mean time, if you try again to start the Odyssey, it should be possible, but may take a couple of tries. Apologies for the difficulties you've had.
  4. @Tomaxo if you're online, yes. However, if connection is lost, and you also (for whatever reason or because of a bug) lose the chest you're opening, we attempt to place the items in the chest in your inventory. If there is not enough space, we give you the Gold value instead. This is also the case in the Vault, if you get kicked out of the game, we auto-collect for you.
  5. @Tomaxo That's not quite how it works As Ataide mentioned, people still need over 300 battles to go from 19 to 20. Imagine it used to take 10,000 battles to go from 1 to 20, and you managed 8,000 of them before we changed it. We then make it so you only need 8,019 battles to go from level 1 to level 20, that means you only have 19 battles to go, but it doesn't mean it's been exponentially reduced and he's super easy to level now - people still need 8,019 battles to do it. (numbers are examples only)
  6. Yep, the amount needed to reach 20 was reduced so everyone was technically moved that amount of XP closer to level 20, regardless of level.
  7. Hey Tomaxo, it now takes considerably less XP to reach each level for Ajax. If you had been near the end of level 18, you would likely have levelled up to 19. Players who had over the new level 20 XP will now have a maxed Ajax. Ajax's level has no effect on the Items you find for him.
  8. As @ataide said, with the daily chests, if you get a Resource which is already full, it will be replaced with 1 Gem. This doesn't apply to Item Chests. The idea of a Godlike Gem is somehow nice though.
  9. Plus points for the thread title. I will take this to PM.
  10. Hey @Tomaxo, This is intended. Please check out the Server Update announcement here: In particular this line:
  11. Greetings mortals, Although I prefer the comfort of my cave, I'm under behest from the gods to inform you that we performed another Server Update today: General Zeus has put his thinking cap on and fixed a problem with the display of Victory Points in the post-War Spoils Screen Poseidon has promised that the opponent generation in the Odyssey has now been improved Ares has granted Ajax the power to train even harder, reducing the amount of Experience he needs to level up Alliance Wars The gods have rewritten the rules of War to make Skirmish battles more fun for everyone (this will only take effect after this week's War is over) Ares tells me that a new kind of War is coming: Clash. With only one Strike available, you'd better make it count! And with that I head back to my cave and leave you to continue smashing your enemies into oblivion. - Captain Morgan
  12. @LBH1 The feedback, criticisms and questions are appreciated. The intention with the update was to make the Heroes' strength more even across all Heroes, it was prepared over a long time so that we were sure of the changes being made, and it has accomplished its goal to a certain extent, meaning that the extremes are no longer quite so extreme and players no longer feel that certain bases can only be beaten by Ajax or Athena (or that any base can be beaten without a large amount of effort, by choosing one of these Heroes). As with all changes we make, we are continuing to monitor the changes we made to Athena and Ajax. At the moment the performance of these Heroes in battle has not significantly changed across the user base. Statistically Ajax and Athena both still perform on average 15% better than the next strongest Hero, and up to 25% better when compared with all Heroes, with Ajax performing slightly better than Athena. This also means that the changes we have made still did not bring them anywhere near in-line with other Heroes. This, despite a significant increase in performance for most of the other Heroes. Even taking this into account, we currently have no plans to make them weaker. So to answer your question: we are continuing to monitor these changes and if we see that they need to be made stronger again we will do so, but at the moment there are no plans to change the current balance for these Heroes.
  13. Anything which has an effect on Offensive strength will increase the enhancements of opponents, but if, for example, you get a 1% increase, the opponent will have a 1% increase on a random defensive element, so as you say, it will not be very noticeable. This also adds to the idea that every Odyssey is different, as you could also come across an opponent with very strong Iapetos, but weak barricades, for example. It changes with each opponent.
  14. Hey again, We don't plan to allow Alliances to "opt out" of a War. That said, if you do not wish to partake in a War, it is not mandatory to fight. You will lose nothing by only defending against attacking Alliances, and allowing your players to rest. If you choose not to fight at all, you will lose out on Torches but not receive any other negative effects (except that you cannot use Heroes sent to the War). It's also worth noting that fighting in a War is a good way to farm Gold, experience, etc. without the chance of losing Trophies and without the need to give out Ambrosia. So even if you don't actively try to win the War, it can still be used to gain resources or train Heroes in a safer, (potentially) easier environment, with the added bonus that you gain a few chests. The pressure mainly comes from the Alliance itself to always win the War, but if the Alliance agrees among themselves to relax through the next War, it is possible to do so without large repercussions, and this has been done by many Alliances in the past.
  15. Thanks for the long and detailed description here. Although we have no immediate plans to change the format of Wars, your points and suggestions are well presented and will be discussed here among the team. Some of the ideas you have may be incorporated into new/different War "types".
  16. @doomlord786 There are no plans to do this in the near future, but there are ongoing discussions about whether this should be done, and if so how we would do it. We understand the downsides of the current system, and also the fact that it would be nice to have another way to use the items you don't want.
  17. It will scale with your enhancements. It will become easier in that your enhancements are most likely targeted and well chosen, whereas the Odyssey opponents aren't quite so clever. In addition they won't get stronger when you upgrade your defense - only when you upgrade attack.
  18. @ataide Some players have already remarked on the Portrait Frames. These are now an integral part of the game. If a player has a lot of enhancements, they will, by implication, have a better Portrait Frame. Having a Golden Portrait Frame means a really huge amount of enhancements. If you check out the Odyssey Map, you can see the Portrait Frames of your enemies. On difficulty 10 almost all should be Gold, meaning they have a ton of enhancements. However, slight differences in their Portrait Frames can be used to see which are weaker and which are stronger; at the Golden Portrait Frame level, the difference between stages is large, so a lesser Portriat Frame could result in a significantly easier battle. This can also, obviously, be applied to players on the normal Island Map, as people gain more and more enhancements.
  19. @tsuishui @MoonlightWolf this will fix itself in a few hours. We will also implement a fix to prevent it happening in the near future.
  20. Thanks, Dumpster. Your feedback and arguments are constructive and helpful.
  21. No, when I say the innate cooldown bonus % stays the same, I mean the percentage stays the same, not the number. So your innate bonus will always be 20% if it is 20% at level 1. The innate perk bonuses remain the same, and the base stats increase. So the Heroes themselves don't degrade, they get stronger. The items are the only things that become less effective, which means you're correct if you're saying that a Hero with items on does technically degrade on Ascension Level up, when talking about certain perks, such as cooldown bonus, which they get from Items only. The Health on their items doesn't decrease, the Leadership doesn't, Damage doesn't, etc. etc. Only perks which use a number (such as 9035.2) that is then converted to a % in the stats screen "degrade" because a higher number is now needed (for example cooldown bonus).
  22. The innate cooldown bonus % of your Hero remains unchanged from level to level, the same with any innate Hero bonuses which they have without items (otherwise known as Perks on items). These include things such as Prometheus' innate Regeneration and Fire Resistance. By Base Stats we are referring to things such as Health, Leadership and Damage. These increase with every Ascension Level.
  23. @dumpster The Heroes do not degrade. The items you have become less effective at higher levels (Hero base stats get stronger). If, for example, your items give you 9,428 Health Regeneration: with your Hercules: at Ascension level 104, it gives you a Regeneration increase of 7% (note: Heroes have a base regen of 5%), if you increase your Ascension Level to 105, the item will still give you 9,428 Regeneration, but that may no longer be 7% of your Health. It works in a similar way with Cooldown, etc. your item still gives the same amount of Cooldown Reduction, but the amount needed to reach 20% reduction is higher. @AwesomeDoud It is not quite so extreme. The min-max range percentage stays the same, so if it is a range of 20% at 10k you have a range from 8-12k, at 20k you'd have a range of 16-24k.
  24. When you gain an Ascension Level, your Heroes' base Health, Damage and Leadership increase also increase. If you max out your items a level 115 Hero can be up to 6% better stats-wise than a level 114 Hero. From this, for example, a 1% life on hit perk would then heal more health (in terms of raw numbers) on level 115 than on 114. This means you are, in the end, significantly stronger (based on my subjective opinion that 6% is significant), despite the time it takes to gain the new items. Obviously the better you were at 114, the harder it is to get the better items. In the end it is the player's choice whether they are ok with the period where the items need to be found, or would rather stay at 114 and never have truly maxed-out Heroes, but then what is the cut-off point? Would you stop yourself levelling from 105 to 110, because you then need to find items? It's quite a strategic and personal choice, I suppose. Obviously what also plays into this is that your defense strength increases when you gain an Ascension Level, and also if you want to stay at a lower level, you need to not upgrade something. So staying on 114 means that you will be weaker overall, not just with regards to Heroes.
  25. Yes and no. Each time you gain an Ascension Level the items you find have the potential to be stronger by one quality "level". The only problem is if you have found all the maximum items at Ascension Level 114, then levelled up to Ascension Level 115, the difference in the item quality increase would be small compared to if (for example) you went from 105 to 115. Because of this (if you already have amazing items) you will rarely find items with a higher quality than those you had at 114. In fact you could only do so around 80 times until you're maxed (once per slot). Since you're probably used to your items constantly getting better, hitting the item quality cap likely feels like you're no longer getting good items. The longer you stay at 115, the less likely it is that you will find better items, as each of your items hits the maximum quality cap. However, a Hero at Ascension Level 115 has the potential to be 5 item quality levels higher than one at 110, once you find all the items. That is to say - yes you're correct, in the same way that you would be correct to say that when you go from level 4 to level 5 your Hero needs items before it reaches it maximum strength. The main difference being that when you're at Ascension Level 4 you likely don't have maxed items since you're not at 4 for long, which means you still find better items in most chests. Once you reach levels in the 100s you stay at those levels for much longer, and probably already have max, or near max items for that Ascension Level, so you find less "better" items. If you stayed at Ascension Level 4 and maxed your items, then levelled up to Ascension Level 5, you would notice the same phenomenon as you are currently experiencing.