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  1. Improvements for Boss Hunt

    not at all since you get more fame points per boss killed, so... in a team with 4 afks which dont kill bosses and dont active their perks you will kill 18-22 bosses if you are good, and its like... 6-8k fame points but when i found a active team with 0 AFKs and finished 1st place with 60 bosses i got like.... 60k fame points because last bosses gives me 4k+ fame point like half of my previous Boss hunt in only 1 boss.
  2. Improvements for Boss Hunt

    But im trying to improve the idea, for sure if 1 player play so much and rank up will play with active players but im still thinking ranking points should be obtained via our effort and not due to our team thanks for posting n.n
  3. Legendary Item Perks

    +1, i dont know why we can see effects from legendarie items when checking our available boxes
  4. Improvements for Boss Hunt

    I wish people comment my post since i wrote this post in 1 hour and for sure my changes will have so many problems that i have not imagined yet. So help me to improve my idea and maybe flaregames can hear our problems with Boss Hunts. Thanks so much
  5. Hi Hi First of all, i wish you dont cry while checking my post since im not good speaking/writting english and ill write so much ( TONS of mistakes incoming D: ) . Well i think these changes can improve Boss Hunt reducing AFKs per team and i wish Flaregames introduce them if they find these changes good . 1) REWARDS You added 3 top players rewards system to encourage people play actively but you are getting the opposite, with your system all players between 4th-10th stop playing directly when they know they cant reach top 3 players thanks Donators/Pro players and when they go away they dont get a single reward and annoy top players to reach 6+ milestones (i got 5/6 first place in Boss Hunts and our team didnt reach more than 6 milestones because some people had 0-5 bosses in 24h with 500% dmg or skill dmg and 0-1 perks opened). Basically you dont encourage people to play as a team since it isnt a team mode, its a all vs all mode which rewards depends of a team that doesnt exist. You can avoid this adding rewards to all players. Maybe... adding a "Lucky Boss Hunt box" with: 1st : 100% 3 pet shards per milestones. 2nd : 100% 2 pet shards per milestones. 3rd : 100% 1 pet shards per milestones. 4th : 48% 1 pet shards per milestones. 5th : 40% 1 pet shards per milestones. 6th : 32% 1 pet shards per milestones. 7th : 24% 1 pet shards per milestones. 8th : 16% 1 pet shards per milestones. 9th : 8% 1 pet shards per milestones. 10th : 0% 1 pet shards per milestones. (In my opinion with this change you cheer people to play Boss Hunt) 2) RANKING POINTS Your ranking system is fine and a good idea to see who is the best player, but it has a big poblem: As new player you have 0 ranking points --> You find AFKS --> You reach 1-5 milestones --> You get 3k-7k rank points and you need like 80k to play with active players --> You have 5k ranking points --> You find AFKS --> You reach 1-5 milestones --> You get 3k-7k rank points and you need like 80k to play with active players --> You have 10k ranking points ranking points --> You find AFKS --> You reach 1-5 milestones --> You get 3k-7k rank points and you need like 80k to play with active players --> You have 15k ranking points... As you can see there is a shit loop that avoid active people to rank up and play with active players. How can Flaregames avoid this loop? Easy: -Wild bosses: DONT GIVE chest DONT COUNT for milestones GIVE rank points Spawn every 15min (player lose boss if dies) -Normal bosses: GIVE chest COUNT for milestones DONT GIVE rank points Spawn every 3 floors (player can repeat boss if dies) Making these changes only active players get ranking points (which determinate how active you are) and not if your team is good or not, because playing with active players or not depends of you. For sure, wild bosses doesnt appear while app is closed, wild bosses doesnt count for milestones or gives chest (avoiding boost players) because appears every 15 minutes and the most important thing, only wild bosses gives players ranking points BUT we need to avoid grinding bosses in low floors... maybe like that ranking point at the end of the Boss Hunt: (Boss difficulty (easy) * ( actual easy wild bosses killed * 50) + Boss difficulty(normal)*....+Boss difficulty (hard) *... + Boss difficulty (impossible)*...))*( (24*60/15) / minutes spend in the run/15 ) (1*) Boss dificulty valorated by the game: Easy boss: 0,1 Normal boss: 0,5 Hard boss: 1 Impossible boss: 1,5 (With this formule you avoid farming easy bosses or farming easy bosses and then kill hard bosses and this values are a bit random since i hadnt make examples just typing first values i have though,you can change it, but i wish you understand me). For sure milestones are reached every 20 bosses and not 30 since wild bosses doesnt count, With these changes only active players can reach a nice rank to play with active players but all people , active or AFK players have oportunity to get their pet shard if they always reach top normal bosses killed in their team when they are near to reach a milestone. ( ALL CHANGES WE COULD FIND TO UPGRADE MY POST WILL BE WRITTEN ON RED AND EXPLAINED AT THE END OF MY POST, if only forum masters can change colours in their message, just told me and i change it, but dont delete my post please D: ) (1*) - I thought later that active team spend like 30-40 minutes in a run so they wont find so much wild bosses and wont get ranking points so 1 player in a active team will get: (his points per boss) * ( ( (maximum time in a boss hunt---> 24 hours * 60 minutes/hour) / (60 minutes/15 minutes per wild boss)) / (time spent in the run in minutes/15 minutes per wild boss) so all people will get points per wild boss but wild bosses in a fast run will give more points)
  6. Reroll button suggestion

    +1 pls, change it, i reroll items so many times when i dont want to do that T_T just wasting gems...