FurionKing

Members
  • Content count

    18
  • Joined

  • Last visited

About FurionKing

  • Rank
    Private

Profile Information

  • Olympus Rising Name
    FURION KING
  • Gender
    Male
  1. We're a few active adults trying to get a solid 8 for war. Any level is welcome as long as you remain active and communicate in chat during war. The alliance is open, so come on in and introduce yourself!
  2. Ok so how are torch numbers calculated? 1 island captured = 7 torches, 2 = 8, etc? We had 7 with 1 island, the team above us had 8 so they either captured 2 islands or they captured 1 that was worth more. Or is it the same depending on position at the end? ie: 1st gets 16, 2nd gets 9, 3rd gets 8, last gets 7. Another question, do you currently get vp if you attack a player that's been 3-starred? I saw it asked but it was an old post and I didn't see it answered. Thanks again!
  3. Ok thanks. And I gotta assume higher skull islands are worth more torches? There's no way the inactive team took 2 islands while I was sleeping.
  4. I read this whole thread and some others on wars and still not understanding how you win. At first I thought it was most vp but that's not it. Then I thought it was a combination of vp and islands captured. That's not it either. Can someone point me in the right direction? Last war we were right up with the leaders in vp, even going above them a few times. Then I noticed we dropped to 3rd while still being ahead of the team that passed us (they had half the vp we had). Now I'm waking up to the end of the war in last place, losing to a team that didn't even really play or capture any islands. Help!
  5. It's a little better now with some defensive upgrades but it's still a nasty spell. Artemis, Promethius and barricades getting widdled down to a sliver but no more 1-shots. Perseus & Odysseus every war haha (although my Ajax is getting to be a badass).
  6. Not understanding why 1 ability can take out every bldg on the screen. If bldgs are grouped tightly then damocles 1-hits them all. If bldgs are spread out, damocles is regenerated at each stop. It's like using a Game Genie. I test and rearrange my layout often, and I can't use Perseus or Odysseus because they run through it with a minute to spare. Any other hero, including higher leveled heroes, are getting mowed down before the 2nd gate. Is there something behind this I'm just not seeing?
  7. Another question about wars, is there any way we can see a breakdown of how many pts each member earned, or even just who attacked? I wanna kick inactive players but can't find a breakdown of any kind.
  8. We're in our 1st war now and this thread has answered my questions well. Thanks guys! One thing I can't find is if the larger islands are special in some way. I notice the skulls (difficulty, more pts) goes up as I get closer to them. Are they the highest difficulty? Also, does holding islands matter, or does your rank come strictly from points?
  9. Do you get a bonus if you put heroes here as you do on other islands?
  10. You have 666 tropies in game lol Invite sent!
  11. The statue is a hero. You'll get to place one soon, think I was able to do it on my 3rd day or so at a certain lvl. Look at your map and click on the podium by your gate, it will tell you the requirement. Just keep upgrading and you'll be able to take them out very soon. Same for the sirens.
  12. I didn't see a place for discussion on layouts so thought I'd start one here. I'm still new so mine are going to be HT2 and under for now, but it would be great to see what some of you guys have as well. I guess I'll start out by sharing the HT1 layout that worked best for me. I'm still learning the mechanics so I can't tell you why it worked well, it was just the hardest for me to get through and was undefeated in the short time I used it before upgrading to HT2.
  13. rare item revealed

    Got it my 1st day so it's not very powerful, but cool nonetheless.
  14. Thanks again I appreciate the help. We haven't even done a war yet, that's a whole 'nother barrel of monkeys I'll have to dig through when the time comes