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Found 5 results

  1. Buff level 10 Pals

    Level 10 is like the ultimate level of pals. Level 10 itself consumes more pal treats than level 1-9. It should have some special effect to justify its cost. Think about it, it costs 7500 gem for 20 pal chests, which gives about 35k food. That means you need about 50k gem to get that level instantly if you want a level 10 pal. The additional stats just don't justify the cost. Many people are even sad now when they get pal treats from pro chests. All these will change if level 10 pals are given some special secondary effect or buffs. People would treasure pal treats more and actually appreciate it when they get them from pro chests. Here are some ideas:- Tammy - Apart from its healing, it constantly gives an equivalent of 20% healing aura effect like the heal aura ring. Howl - The Howl guarantees fear like the frightening wolf effect Bucky - The shield returns 20% damage to melee attackers Phoebe - Opens a portal for 3 seconds where Blessing is cast Aska - Summons ghost versions of the units which are immune to lightning Eris - Increase its attack speed to 1.7 from 1.2 Kaiser - Additional 15% luck Nidhogg - Ghost units that are "summoned" from its Black Magic are at full health Eldrak - Firestorm range increased to 7 from 5.5 Archimedes - Has a 4.0 radius permanent "freeze aura" effect around the pal Aki - Confused units cannot recover from confusion until they are attacked by the player raiding (Not counted if they are attacked by own defensive ally units) Growl - Intimidated Units lose their boosts when they are in their frightened state (Is this hard to code?) Irmgard - Knockback spell goes in all direction instead of just where the pal is facing Bela - Has a separate ability range of 2.5 that also drains from buildings (The ability range against units remain separate and intact) The suggested values for abilities are arbitrary to what I think is appropriate, and can easily be adjusted for balance purposes of course.
  2. Hi all, after a long time. I am not been active lately on the forum or even playing. However, I feel that the aspect of war (which interestingly has been discussed numerous times and no updates made) is worth another discussion. I feel even 6 wars sometimes is more especially if you have 3-4 attacks. Are now the wars been limited to 2 per day? I suggest the following: 1. inject system gold in the war season while attacking players. 2. Give rewards (apart from the boost) to all 40 players who come on the list. This is will help more active participation. Rewards in form of gems/uber chest can be considered. 3. Make war a festival event but for 4 days. 4. Allow special achievements to be attained the war. suggestions are welcome!.
  3. What do these new pals do? Is it worth upgrading them?
  4. Hi, this may not go down probably as the best post. There has been Pals for almost everything, latest being the Sonic blast Keiser. Probably we don't need any more Pals, but I was wondering of all the spells which are covered by the Pals, the one that is missing is the blizzard. How about Pal that has luck factor along with blizzard spell? That could be very very handy. A name of Balu (Blizzard + Luck) after the famous animal character from Rudiyard Kipling's novel. It could be a flying Bird on top of the king's head. It plays it's luck in the CoF.
  5. PAL SUMMARY

    Pals have just arrived ! Where to find them? How to use them? Everything on on picture From your throne room, you access the Pal screen. On the Pal screen you open Pal chests, upgrade your pals with food and donate pals to your Alliance. Pal food are found in the Pal chests, Chamber of fortune and Festival rewards. Pals are found in the Pal chests and Festival rewards. From the Alliance screen, you access the Beast screen. On the Beast screen you active the beast for Alliance defense. Feel free to comment if something is missing. Cheers