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flaretara

Changes to Skull Bonus

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A quick heads-up re: Skull-Bonus.

Starting with the next war-season, the Skull-Bonus an Alliance receives after losing a war will be changing.

Going forward, the Skull-Bonus will also depend on the amount of fiefdoms in the losing Alliance in comparison with the amount of fiefdoms the winning Alliances own.

How this works:

Equal or Higher amount of Fiefdoms:

The Skull Bonus for Alliances that have an equal or higher amount of fiefdoms will be multiplied with a multiplier of 0.3. (Or in other words, in this case the Skull-Bonus will be reduced by 70%).

10 or more Fiefdoms Lower:

The Skull Bonus will be multiplied with 1.0 if the losing Alliance has a fiefdom count that is more than 10 fiefdoms lower than the fiefdom count of the winning Alliance. (Or in other words, in this case the Skull-Bonus will not be decreased or increased at all).

20 or more Fiefdoms Lower:

The Skull Bonus will be multiplied by 1.25 if the losing Alliance has a fiefdom count that is more than 20 fiefdoms lower than the fiefdom count of the winning Alliance. (Or in other words, in this case the Skull-Bonus will be increased by 25%).

30 or more Fiefdoms Lower:

The Skull Bonus will be multiplied by 1.5 if the losing Alliance has a fiefdom count that is more than 30 fiefdoms lower than the fiefdom count of the winning Alliance. (Or in other words, in this case the Skull-Bonus will be increased by 50%).

Scaling:

In between these values the multiplier will be scaled. For example, if the losing Alliance has a fiefdom amount of 15 fiefdoms lower than the winning Alliance, then the multiplier will be 1.125

 

Thank you, and hope this helps!

Your Royal Revolt 2 Team

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