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  3. Silver47

    How to save the Conquest mode

    I will be brief and just list items that need to be improved in the Conquest mode. (This is a translation from Russian via Google translate, I hope you will understand) 1. Remove the need to constantly be online, remove the need to constantly collect resources from the field, make the assembly automatic, and how about improving the resource-mining buildings themselves?) 2. Add a study queue, let people sleep. 3. Remove the skull bonus, you make the players wait for their allies, and do not allow strong players to have at least some weight in the fight against 2-3 weak ones. 4. Remove the total attack limit and reduce the number of attacks for each player from 3 to 1. So it will not make sense for strong players to wait for more powerful players to join the war in order to earn more skulls on them. 5. By the way, why, when players meet 1 against 1 approximately equal strength, the weaker will get more skulls, which will win the battle, this should not be, the stronger player must always win, the correction factor taking into account the number of skulls must be added player. (In the war of alliances it is necessary to do the same thing). 6. Add a level restriction to enter the conquest at the level of 20-25, and right now my alliance is fighting against 15 alternative accounts of the 2-10 level of the enemy head, he uses them to intercept and to deliver a large number of troops to where he needs to win the highest victory. 7. Regarding the highest victory, why can't level 95 quickly defeat a player with level 2? The level and rank of the player should affect the overall rating of the attack or defense. 8. In the last update, you added an interesting feature that does not allow for some time to re-attack, thereby capturing players in captivity, but this is not enough while some people are at work or sleeping. I offer another, until the player has attacked even once in a war, he can safely leave this tile, if he has already been attacked, he leaves with a loss of half the troops or losing so many troops as a percentage of how much is left until the end of the battle, it’s like an escape from the battlefield. 9. When leaving the castle with 0 troops, add a warning to the player so that he unknowingly or does not forget to assign troops to himself. 10. The troops will not be enough for all the soldiers, so that the players do not beg for troops in the chat, add the possibility to the Head and the Generals to put a tick on the appointment screen in the castle who should allow himself to assign troops, thus the problem with the players that the troops assigned is solved but they do not play. 11. I think that the rank of sergeant is not enough to build towers, it needs to be removed.
  4. Short Description: Being a member of La lite.isn’t just about playing a game on a phone to kill some time. It’s about being a part of a team that respects one another on a fundamental level. We don’t compete just to score points for ourselves or just to get another uber. We do it because we want to see the team win.For the success of the team, we devote to this cause 100% of our effort! We also understand that members have real lives outside this game and we have a pass system for events- simply advise a general in advance that you won’t be able to participate in an event or if you will be inactive.Communication is a must! Respect is a two-way street. You can also be promoted! Behaviour: loyal/have game knowledge/strategical thinking specially in conquest + follow rules WE WANT ACTIVE & HELPFUL PLAYERS! Alliance Small Details: Name: La Elite. Emblem: Unicorn Level: lvl 44 Rank: 522(varies) A Headquarters Lvl: 5 Language: Russian/English/French/Spanish This Post is Regularly Maintained!! Type: open [depends] Gold Bonus: +29% Tax Bonus: +19% fieldoms: 34(varies) ______________________________________________________________________________________________________________________________________________________ BOOSTS & GIFTS Most of the elite boosts will be activated mostly before alliance wars to strengthen your base... Main Boosts We Can Provide are: Tough Barricades, Frost Trap & Storm Canons... Other Possible Boosts depending on alliance gold are: But of course we also get the event boosts: clan wars or pro-league... Current Active Boosts: We promise you as gifts! 1.You will get awesome high level beast as defense to protect and strengthen your base! AFTER A FEW DONATIONS,WE WILL UNLOCK: THE CELESTIAL PHOEBE(5 donations left) Here are a list of available beasts with their current level: 2.Awesome chests with nice contents after winning the events! Why not all the elite boosts activated or boosts prolonged? We are saving alliance gold to lvl up and upgrade alliance headquarters! Requirements to join: Hero Level: 60-130 Trophies: 1500-unlimited Minimum Donations: 100k Rules-They are a must! Donate Daily Be Active Participate In All Activities Send Resources to Stronghold everytime it is ready WARNING: If one has low donations, is offline for a week & if specially don't follow the rules will be kicked!!! Alliance Wars History Here are some Screenshots:(monthly updated) IMPORTANT! Our Slots are always full of active players and 1-5 inactive! Why? Because full slots player make an alliance more attractive! Solution:(what you must do if you want to join?) If you are interested,leave a comment below or see more details section below alliance motto! ALLIANCE MOTTO: " We Build,We Fight,We Win! Join Us For Fun!! " Remember that the most important thing is to have fun!!! See you there... For More Details: Contact me(Dark_Eagle) or Our Leader Strogg [you can also us send a friendship request] My Username: Dark__Eagle (for languages like french/english/spanish) Our Leader's Username: Strogg the 1st (for languages like english/russian/spanish) Other Options: Mail me on darkeagleprivate@gmail.com [this is a gaming account][don't abuse]
  5. HOLYDIVINE

    Trophies & Upgrades

    I get attacked a lot @NaN by you for 15 trophies plus lot of Hercules attack me😂😂😂 and I lose around 150 trophies every day but I use two three heroes on autoplay and earn around 200 trophies a day.
  6. hi @AwesomestKnightest this is my new profile/account.

    I accidentally deleted login to websites data

  7. Delllux

    conquest should be open to all

    Long passed time when it made sense to create alliances. If your Alliance this a small group to communicate, sit and communicate. If you want to play normally look for a ready developed alliance. Pumping your Alliance you will not get pleasure from the game, but only some problems. You just even having a dozen accounts and regularly spending money on the game can't compete with the older alliances. Do not be grateful for the time saved
  8. Philstar

    Trophies & Upgrades

    I play 80% auto battles, but spread my heroes out around the map so never have to buy ambrosia. I have about 7-8 heroes who I can beat any base, so I use these regularly. I normally set up so I can AP with Cadmus. Today I got Helen's unique boots, so she's 100% AP hero now. Without either Cadmus armour/Helen's boots your AP is restricted greatly unless you invest a ton of resources in refining. I don't get many trophies from defence, but often gems. The higher you go, the less you get attacked. Not because we have 'harder' bases, but just because we appear less to the enemy I guess. In a hour you can do 20 battles easily on auto.
  9. Delllux

    War Tile Block (new feature) - Feedback

    And if 2-3 opponents have the same flags? A fight with someone you need otherwise it will be boring. I'll take a look at your negotiating skills The limit is outdated and it should be changed. Everything changes. It's time for him for a long time to change. For example for 95 level = 1015 skulls, and for 130 = 1315 skulls. It's not about the levels. Hope for a quality selection of the opponent is not necessary. Earlier it was possible to fight and at the expense of tactics and frequent online to constrain the rival. Now lost interest. You see a strong opponent and realize that there is no chance.
  10. Kuska

    Imbalance rivals.

    It is humiliating to many of the players and a waste of alliance resources. You put teams together where it is so unbalanced that players cannot even help their team when they try. Result... they just stay in castle or quit. Lev 80 alliance with max players many over 5000. Vs lev 64 alliance with 57 players left most at 3000 area. Huge difference in boost, amount of players, and levels. Makes for 5 days of humiliation and wasted time. Not worth any boxes.
  11. 2 more players [3+ year veterans ], quit the game altogether during conquest. The time demands, and inappropriate matching are killing the game. There is no more feedback. No one wants to be on call for their phone game all weekend and while they are at work. Players of long time feel obligated to help their teams, and when they cannot meet with conquest time demands they are just hitting the uninstall button. So Bravo!
  12. aslan

    War Tile Block (new feature) - Feedback

    More opportunities to scold members who give opportunities to rival The opportunity to take a break is precious though.
  13. Oh look how brilliant this is. The weak guys in our alliance are standing in EVERY defensive position they shouldn't. What can we do as generals? - Mark an order they won't see or don't even know how to follow. - Use chat and notifications they won't bother reading too. Can you see we have to babysit 60 different people for 5 days straight, 24/7, because ANY wrong move might cost the work of DAYS? And as it is, we have absolutely ZERO CONTROL over what people do? @Madlen the ONLY reason why conquest hasn't caused more chaos is because you basically bought players' silence with the rewards. Everyone is playing the game for the rewards, and will always figure out the easiest path to them. That's why deals are made. That's why we put up with this most irritating 5 days. @Madlen Can you see the problem is you (flare) don't even have an answer to give? What did you intend with conquest, if you intended anything at all? Did you test it for 8 days before throwing it at us? Do you acknowledge time required and players lack of compromise break the game? Wasn't it a major mistake to even put online something like this, that is so far from what players expect from the game? Or maybe its the opposite. It was a major success, 80% of matchups have very active people and it is working as intend, only us in the forums can't see it. Gems purchase went up through the roof. NO FEEDBACK. Nothing. The most we get is: we are listening, I've forwarded to the devs. I said it on conquest 1. What you oughta do, as professionals, is APOLOGIZE to the community for doing what you did. Instead, we got silence, as if that hell you put us through was ok. Now, you can still be professional, even if later than expected. TAKE THE BLOODY THING OFFLINE. MAKE A STATEMENT. PRESENT A MAJOR CHANGE THAT ACTUALLY TRIES TO SALVAGE CONQUEST. Anything, other then this lame minor adjustments. I disagree. I think you are completely lost. You don't know where you want to go with this thing, so whatever floats your boat goes into the next update. (exercising the no sarcasm, harsh truths mode) @Madlen Everything I say is meant at flare, not you personally. Right now I feel like I'm the *****. For wasting time providing feedback, and for being so serious about this mode. Months saying the same thing to a wall.
  14. dumpster

    Unfair Matchmaking!

    Maybe this thread should be merged with some of the discussion in the Feb Q&A thread, but it would be great to see a complete overhaul of the trophy system that eliminated the leaderboard race and instead focused on advanced matchmaking based on something beyond level and trophies. I think it would be possible, because when you don’t have to worry about a leaderboard getting upside down, you don’t have to be a slave to the trophy based matchups. You’d end up creating a new type of leaderboard, based upon different metrics than JUST trophies. Fame would be included, as well as, I think, some tally of total wins and stops on defense. Losses on offense and defense can be easily manipulated, so I’d be very careful about using a win% as one of the metrics, but it would be worth at least thinking about. Pheme and Titan points could be married to this leaderboard and matchups would immediately be much better.
  15. Dena4

    War Tile Block (new feature) - Feedback

    You can also try to agree to get a peace treaty. So far my team always succeeded. Years ago, during first wars there was no cap at level 95, resulting in highest level players bleeding skulls. It was a huge disadvantage to be high level and those players were even kicked from teams. "Nice" to be punished for being high hero level. So for that reason that cap was set at level 95. When something is incorrect, it should be changed. That it leads to new rules, so be it. You find yourselves with level 80 teams, when either they had a bad conquest last time and you are in a tier that's too high for your team. We are in tier 2 as level 64 team, face a team level 35 that has conquest building level 9. Their strongest player is level 101 and no match for most of our team members, we easily win the raids. When we check the name, it looks like a multi player account. Fact is, they don't belong in tier 2. Having said that, I would do something else with that block. When a player on that block comes online, he had time to move (I leave energy out of scope) so if he doesn't, reduce cool down of that block that was added to the time. Say 2 players won and got 3 hors and 20 minutes time to move, I would take 10 minutes off that timer if that player didn't move.
  16. Guerras

    Unfair Matchmaking!

    I agree, right now I have players 15 levels higher than me with 3000+ more trophies than I have. Odyssey's are all jacked up. The game is getting progressively less playable.
  17. RentelRR2

    War Tile Block (new feature) - Feedback

    MOMENT .... if you think about it seriously, blocking at the fortress works even more efficiently with the block tile 😂
  18. Olympiodoros

    Bring back the dungeon petition

    @Surviva I mentioned conquest, war etc. to illustrate a general problem I see on the forum in discussions concerning matchmaking. But ok, we are talking here about dungeons and leagues. It sounds perfect for me. That's precisely what I'm talking about. I don't want to win anything at the cost of low level players. I have been in the DL for a long, long time and I want to compete against players on my level and stronger than me. I like it! Of course, if every player would fight using matchmaker only (except for war battles), without an artificially high or low amount of trophies, we wouldn't need any "weight categories". That would be a "dream world" here. But it is impossible, I'm afraid. So, your concept of leagues seems to be very good solution, Imo ☺️
  19. Warriornator

    How to make Prometheus Stronger?

    Thank you all for your advice. its done I can now use him and upgrade him.
  20. dumpster

    How to make Prometheus Stronger?

    You tend to get items in the vault for the hero you were using, so if you raid with Prom you will tend to get items for him. I know that’s easier said than done when you’re trying to find items to make a character playable. For me, I’d say think about going with lots of LoH for a hero like prom, at least until you get him improved. He doesn’t have enough item slots to cover all his resistances, so don’t even bother. Just make him gain more life than he loses if you stay on the attack.
  21. Delllux

    War Tile Block (new feature) - Feedback

    1. War Tile Block - breaks the whole strategy of the game! Balance in conquest doesn't work. There is no way to block stronger alliances. It remains only to agree or not to leave the castle 2. For the victory of the player 95 level give points both for and for the victory of 130 level. Adjust the difference. Unfair fights of 100 level against 120-130 so also on skulls there is no difference. The difference of 95 and 130 level in my opinion should be at least 300 skulls! 3. Tired of constant changes! Each conquest with new rules! A third of the alliance members have not learned the old rules, and constantly new rules P.S. In the last conquest and in this we find ourselves with level 80 alliances and a lot of players with the maximum level. How can the alliance in 150th place fight with the top 50 alliance? Last time we detained the rival. We don't have a chance to win, and now we don't even have a chance to resist. Your rules are good for equal opponents, but this happens very rarely.
  22. Warriornator

    How to make Prometheus Stronger?

    I have use your recommendation and change Attack speed by Area damage. Change Potency that was useless and change for cooldown. The next i will change this week is leadership and I will try to find demolition in this spot. Also since my post my spearman was low at level 11. Now they are close maxed. Level 25. My War Academy level 12 on the go. So at the moment I max them I will retry. I spend some gold to buy green chest and try to get better stuffs for Prometheus. Really hard like Athena the game don't give me any items for him. I have the same problem like last time with mry previous account. The game give me huge items for all the others. None for him. I will test right now. Maybe with all the improve its enough. i give you news after my try Edit : 1 down. 2 to go. Without gems. That work For the one who have got the same problem. What you need - Lightning Resist 40% or more - Fire Resist 40% or more - Spearman level 25 or maxed - Use Physphoros on spearman to shield them - Cooldown,Area Damage and Demolition if you have it
  23. Defeating/Countering Phoebe for low mid level players without the use of boosted troops or spells. These methods are available already but scattered across the board, most of you must have already figured out, still it might help players who are not aware of it. I have tested all these methods, with opponents till 4300-4500 trophies range (roughly about 500 medal players). I use sword-rain, blizzard and firestorm mostly sometimes sonic blast, shield (not forged) and toxic cloud. None of the spells I used were boosted by any gear but they were maxed and forged more than 40 times. Blizzard damage 6200, Firestorm damage 10,800, sword rain stun 3.3, with high range, toxic cloud with 3.0 slow down effect. My stats screen shot I'm sharing so to give you a picture that you don't need spell/ troop enhancement gears. Be mindful it works till 4300 trophies/500 medals, method 3 works for all level players as you might have seen in various tutorials (gathering army and let it run its course while keeping it alive). Pre-Requirements 1. Speed Gear 30% or above (60% or 100% is great) 2. Know how to push phoebe (its like pushing every other beast), use tammy to practice in your defense. 3. Heal/Chloris ring to heal and survive damage. Method 1: Rush past phoebe. Do not fight phoebe, just rush past phoebe let your army buy u some time and use the donkey guardian to reach castle gate (taking down the castle gate is the primary objective), variation of this method is push phoebe beyond your troops so you can take troops with you instead of your troops dealing with phoebe, and let the new incoming troops handle phoebe. Method 2: Use monks if you have 5-7 monks push phoebe into your monk army you can face phoebe face to face with monks healing you you can use spells to take it down (takes 10-15 seconds) works till 4300 trophy players (with less than 400-500 medals). Its tough method, but it can work, its phoebe heal vs monk heal. Takes time at-least 10 seconds. Method 3: Gather a large army and push phoebe into your army of small units so your army defeats the beast very easily, use shield spell for large army its important. (Instead of only monks you are using other units also based on your choice to build an army and push the beast into it, so its similar to method two but more effective with variation of shield instead of heal from monks) Having a monk is bonus with the shield, but monks not necessary as you can replace another heavy troop to take down towers or boost troops. Method 4: If you lost your army mid way or don't have army to defeat, you can defeat the beast by moving away towards your tent, phoebe follows, while it follows you are using your spells to deal damage, always maintain one block distance so it follows while you kill it with spells, kaiser pal is helpful here as it follows you. The picture will look like your king followed by kaiser followed by phoebe. while kaisers sonic blast damages so is your spells. in about 10 seconds phoebe can be defeated without an army. Same strategy works with bela pal (drains phoebes health) + gargoyle (as it doesn't stop the beast but damages it) combo which a good team member of my alliance shared with me I tested it once it works. One important thing your army or other troops should not stop phoebe if it stops phoebe it will heal itself which is not what we want. When moving phoebe cannot heal or do damage, we are taking advantage of it. The screen shots should give u a better idea. There is another method which I'm yet to test, will share once I test and be comfortable with it. Other conditions Make sure you have blizzard or other ways to stop the wolf from howling, the beast is can become unstoppable till the howl effect is over. The location where you fight should have no towers on either side of the lane (unless your army is massive), so clear an area and keep your troops in a tower free area when you meet phoebe, we don't want towers to kill your troops if that happens follow method 4 or method 1. There may be other methods and variations but these are the methods I use. If you have doubts post it will try to help.
  24. Warriornator

    The Eternal Griffin (Fusion Time)

    We grow faster. Level 16 We do now 1.1 Million/per day. So we have started to boosts permanent New players who start the game are really welcome. However I'm lookin more for some players with high donation : 50k+ At this step 1k-10k are not totally enough. So if you have over 2K trophy and have at least 50k. Come in If you come then enjoy and have fun The goal to achieve in the week to come : - Unlock Level 18 to unlock all boost - Gain 2 Million/day - Boost all of them for 3 days+ So if you have what it take to achieve those goals. come in. I will welcome you with pleasure
  25. dumpster

    Q&A Questions January/February

    That’s the point. You can’t use devour while whirlwind (or charge, or shield slam) is active, and I’m asking what defensive traits get turned off during those spell animations. LoH clearly seems to.
  26. Artemus

    Q&A Questions January/February

    with defence + devoring power
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