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Showing content with the highest reputation since 09/21/2018 in all areas

  1. 14 points
    ๐Ÿ‘‘ Kings & Queens, We have just released our new and shiny version (4.2). (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) With this version, we bring you several Conquest updates and other improvements, as well bugfixes. Please watch this video for a short overview of the new Conquest updates and read more detailed information about all the improvements below: Full Patch Notes: Conquest Improvements: The new Alliance Rank "Sergeant" will allow Soldiers to assign Troops in Conquest, build Watchtowers and assign Orders. Our new Progress Overview Screen will give alliances more insight into their members' donating behaviour and also offer quick access to each member Stronghold Building Level info. The costs of Techs can now be previewed in the Tech Tree A new Sticky Note will now display a notification on the Chat Ticker (and inside related menus) When attempting a movement with insufficient energy, a new indicator will show when the needed energy will be available After being assigned as Tower Guard, a new Mailbox message will notify users and also feature a shortcut to the Watchtower in question The "Conquest finished" Screen now also shows the achieved Conquest Score A new Tile Info entry will inform Players about tiles on which Watchtowers cannot be built upon New System Notifications will inform Players about finished upgrades of their Stronghold Buildings To better indicate insufficient resources when attempting to build a Watchtower, the affected resource's UI element will now flash red The Number Grid now uses a more accessible numbering method for easier navigation and coordination Conquest Balancing Changes: A new Tech Tree Layout will allow a more diverse Tech research approach, while costs for research have been reduced. The benefits of researched Techs can now stack (before researching e.g. a "+15%"-Tech twice, would still give a "+15%" Bonus [because only the higher one would have counted]. But now it will be "+30%") Better Conquest Rewards in Pro-Chests and Voucher-Chests, Alliance Gold rewards increased by 50% Conquest related Alliance Gold costs have been reduced. Most prominently for low and mid Level Alliances Conquest Wars can now be declared until 12 hours before Conquest End (they will then end 20 seconds prior to the event's end latest) Other Improvements: The Portal VFX (Scroll and Janus) will now be better visible in battle Petrify: A petrified unit will no longer cause an enemy Werewolf to cast its Howl Intimidate: An intimidated Unit will now additionally receive increased damage from all sources. This affects the Intimidate everywhere in the game (Growl Pal&Beast, Heavenly Haven Tent, etc.) Further Bugfixes and Polishing: Conquest Map: The Stronghold Player Info can no longer spoil the identity of other alliances before they were encountered Conquest: We removed the "Cooldown is over" notification, since the now very short cooldowns caused quite a notification spamming Conquest: Fixed several bugs that sometimes caused display errors for the costs of attempted movements Conquest: Alliance territory movement bonus not always available Conquest Map: We removed the automatic scrolling to the own entry when opening the "Players on this tile" List Conquest Map: We removed the automatic scrolling to the own entry when opening the "Assign Tower Guard" Screen Conquest: The "Send" button is now greyed out when no troops are available to be sent Conquest: Fixed a Bug that sometimes showed different Player entries on Player Info Screen and Tile info Defense Monks and Necromancers now sport a red instead of blue model in battle Fixed a bug that caused a Pro-Score display offset of 1 between Pro-Map and Pro-Boost Menu Fixed the wrong stun duration display on Archimedes' stats after equipping the Hero with Archimedes' Wisdom Cape Fixed an overlapping issue with the Ninja Icons on the Battle Loadout minimap If you want to discuss this news with us, please do so here: See you in the forums, Madlen
  2. 13 points
    aslan

    When will a pro-cat's pal be released?

    ใ€€ Pro-cat pal can not wait for me who likes the cat's animal the most. Is this space open for the next time to enter the cat's pal?
  3. 12 points
    Dear players, We want to thank everyone, who made us aware of a technical issue and for sharing their gameplay experience with version 4.2. We have investigated and we found a battle-related bug. Let me elaborate on the bug further. Bug description and cause: Battle Cry Effects like the Raging Werewolf's howl, the Howl Pal's spell or the Battle Cry scroll apply a defense boost to your units. A change we made to improve the Intimidate effect in general (increased damage taken debuff on enemies), has caused an unwanted side effect now: The Hero Scream overwrites the defense boost of the Battle Cry if the hero scream is used on troops that are already affected by a Battle Cry effect. Please note that any boosts to unit attack speed and movement speed that Battle Cry effects offer are unaffected by this issue and will still work correctly. Also, using a Battle Cry effect after the Hero Scream correctly boosts the units' defense. And, the Hero Scream itself is not changed, it only removes the defense boost from battlecry effects. We acknowledge that this unintended bug potentially increases the difficulty of battles. For the time being, one small tip would be to avoid casting the Hero Scream right after you and your troops are affected by a Battle Cry. This way you are not immediately overwriting the damage reduction that the Battle Cry provides. Fix: In order to fix this bug, we need to publish a new client to the stores. This brings us in a difficult position right now, because the Conquest starts tomorrow and we have to force users to the new version today so that everybody has the same set-up for the Conquest. Now, theoretically, we could have the fix ready by Thursday. But the problem is that time-wise we cannot guarantee everybody would get the new client at the same time because the timeframe from when we have pushed the release button to when it is available in stores depends on the store provider. This would lead to an unfair battle situation during the running Conquest and for battles in general. Some players would get the fix sooner than others, and it would give them an advantage. We had to make a difficult decision and decided to provide and plan the fix for when the Conquest is over. I will keep you in the loop about this in the official announcement section in the forum. Compensation: We will pay out a gem compensation today depending on the hero level. We want to apologize for the inconvenience and we will keep you in the loop about upcoming Live Server Updates and Client changes. Thank you and have a good day. _ _ _ If you want to discuss this news with us, please do so here:
  4. 11 points
    [Mirroring official announcement] ๐Ÿ‘‘ Kings & Queens, We have just released our new and shiny version (4.2). (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) With this version, we bring you several Conquest updates and other improvements, as well bugfixes. Please watch this video for a short overview of the new Conquest updates and read more detailed information about all the improvements below: Full Patch Notes: Conquest Improvements: The new Alliance Rank "Sergeant" will allow Soldiers to assign Troops in Conquest, build Watchtowers and assign Orders. Our new Progress Overview Screen will give alliances more insight into their members' donating behaviour and also offer quick access to each member Stronghold Building Level info. The costs of Techs can now be previewed in the Tech Tree A new Sticky Note will now display a notification on the Chat Ticker (and inside related menus) When attempting a movement with insufficient energy, a new indicator will show when the needed energy will be available After being assigned as Tower Guard, a new Mailbox message will notify users and also feature a shortcut to the Watchtower in question The "Conquest finished" Screen now also shows the achieved Conquest Score A new Tile Info entry will inform Players about tiles on which Watchtowers cannot be built upon New System Notifications will inform Players about finished upgrades of their Stronghold Buildings To better indicate insufficient resources when attempting to build a Watchtower, the affected resource's UI element will now flash red The Number Grid now uses a more accessible numbering method for easier navigation and coordination Conquest Balancing Changes: A new Tech Tree Layout will allow a more diverse Tech research approach, while costs for research have been reduced. The benefits of researched Techs can now stack (before researching e.g. a "+15%"-Tech twice, would still give a "+15%" Bonus [because only the higher one would have counted]. But now it will be "+30%") Better Conquest Rewards in Pro-Chests and Voucher-Chests, Alliance Gold rewards increased by 50% Conquest related Alliance Gold costs have been reduced. Most prominently for low and mid Level Alliances Conquest Wars can now be declared until 12 hours before Conquest End (they will then end 20 seconds prior to the event's end latest) Other Improvements: The Portal VFX (Scroll and Janus) will now be better visible in battle Petrify: A petrified unit will no longer cause an enemy Werewolf to cast its Howl Intimidate: An intimidated Unit will now additionally receive increased damage from all sources. This affects the Intimidate everywhere in the game (Growl Pal&Beast, Heavenly Haven Tent, etc.) Further Bugfixes and Polishing: Conquest Map: The Stronghold Player Info can no longer spoil the identity of other alliances before they were encountered Conquest: We removed the "Cooldown is over" notification, since the now very short cooldowns caused quite a notification spamming Conquest: Fixed several bugs that sometimes caused display errors for the costs of attempted movements Conquest: Alliance territory movement bonus not always available Conquest Map: We removed the automatic scrolling to the own entry when opening the "Players on this tile" List Conquest Map: We removed the automatic scrolling to the own entry when opening the "Assign Tower Guard" Screen Conquest: The "Send" button is now greyed out when no troops are available to be sent Conquest: Fixed a Bug that sometimes showed different Player entries on Player Info Screen and Tile info Defense Monks and Necromancers now sport a red instead of blue model in battle Fixed a bug that caused a Pro-Score display offset of 1 between Pro-Map and Pro-Boost Menu Fixed the wrong stun duration display on Archimedes' stats after equipping the Hero with Archimedes' Wisdom Cape Fixed an overlapping issue with the Ninja Icons on the Battle Loadout minimap If you want to discuss the news with us, please do so below See you in the forums, Madlen
  5. 10 points
    [mirroring official announcement] Dear players, We want to thank everyone, who made us aware of a technical issue and for sharing their gameplay experience with version 4.2. We have investigated and we found a battle-related bug. Let me elaborate on the bug further. Bug description and cause: Battle Cry Effects like the Raging Werewolf's howl, the Howl Pal's spell or the Battle Cry scroll apply a defense boost to your units. A change we made to improve the Intimidate effect in general (increased damage taken debuff on enemies), has caused an unwanted side effect now: The Hero Scream overwrites the defense boost of the Battle Cry if the hero scream is used on troops that are already affected by a Battle Cry effect. Please note that any boosts to unit attack speed and movement speed that Battle Cry effects offer are unaffected by this issue and will still work correctly. Also, using a Battle Cry effect after the Hero Scream correctly boosts the units' defense. And, the Hero Scream itself is not changed, it only removes the defense boost from battlecry effects. We acknowledge that this unintended bug potentially increases the difficulty of battles. For the time being, one small tip would be to avoid casting the Hero Scream right after you and your troops are affected by a Battle Cry. This way you are not immediately overwriting the damage reduction that the Battle Cry provides. Fix: In order to fix this bug, we need to publish a new client to the stores. This brings us in a difficult position right now, because the Conquest starts tomorrow and we have to force users to the new version today so that everybody has the same set-up for the Conquest. Now, theoretically, we could have the fix ready by Thursday. But the problem is that time-wise we cannot guarantee everybody would get the new client at the same time because the timeframe from when we have pushed the release button to when it is available in stores depends on the store provider. This would lead to an unfair battle situation during the running Conquest and for battles in general. Some players would get the fix sooner than others, and it would give them an advantage. We had to make a difficult decision and decided to provide and plan the fix for when the Conquest is over. I will keep you in the loop about this in the official announcement section in the forum. Compensation: We will pay out a gem compensation today depending on the hero level. We want to apologize for the inconvenience and we will keep you in the loop about upcoming Live Server Updates and Client changes. Thank you and have a good day. ___ If you want to discuss this news with us, please do so below.
  6. 10 points
    Madlen

    Conquest duration

    Dear Community, I will give you more information about what is new in the next conquest hopefully next week in a new video made by yours truly. Today - I already wanted to communicate one important point, which is the conquest duration. The next upcoming conquest will still have a duration of 8 days in total (over the course of 9 calendar days). This has had a technical background, otherwise, we would have changed it directly for the next conquest. But since it will be the last conquest that will last that long we will provide the biggest map so far in our short conquest history and hope that you will enjoy exploring the map. Hint: ๐Ÿœ๏ธ The conquest after that will be reduced to 5 days in total (over 6 calendar days). We hope that you will welcome this change. More details on upcoming features and details will follow. Happy exploring. โš”๏ธ _ _ _ If you want to discuss this news you can do so here:
  7. 9 points
    Madlen

    Our Royal Revolt 2 forum team

    Hi there, Here you will find some information on whom you are going to meet in our forums. Official Developer Representative: @Madlen - Community Manager for Olympus Rising and Royal Revolt 2 Introduction: I am Madlen and I am a gamer as well. So let's all have fun gaming together. I have been gaming since I was 5. My most favourite game series is The Legend of Zelda. I am relatively new to RR2, but I am getting there . Very nice to meet you and see you in the forums. Main tasks: I want to be your voice within the developers and I happen to sit just next to them - great, huh?! This gives me the chance to forward your feedback quickly and easily. Obviously, I will also inform you about upcoming game changes and game events. Next to that, I also pop into conversations, oversee the overall community sentiment and give out official information from the devs. I make sure the forums run smoothly and everybody is nice to each other , host community events and overall make sure everybody is having a good time here. I have also tasks outside of the forums, so if you don't see me for some time, that's the reason Voluntary Moderators (our special forces unit! ) Our moderators are players from the community, that are very dedicated about our games and show in-game exceptional knowledge. We are very happy that they support us in our forums. Our moderators make sure threads are moderated properly, give feedback on the game, can provide game guides, and are always up to discuss the game with the community Feel free to ping them, when you need help with moderation of your thread. @ElementG Hey ho guys. I am in here as a Mod for the RR2 forum. I play the game itself since... pew - few months after release. And I started to be a mod in the early forum starts. I always played RR1 which also got me into the world of mobile games (in the past I played it on the phone from my girlfriend until I purchased an iPod to play RR1 by myself) I saw a lot of fun in here, created one of the biggest alliance in RR2 thanks to the forum and met a lot of great guys from all over the world. So it was a fantastic time already for me. And I hope that we will live up this forum as good as it was, no - better than in these great days back in past. @KKStar Introduction: Hello Everyone! I'm a moderator on the forums, primarily for RR2 and hosting events in the Trivia section . So I've been playing RR2 since the update 2.0 was released, and joined the forums, couple of months thereafter. Also, I did start playing OR, but eh, time constraints and I had to drop it sadly. Had various ups and downs in this game, and moments of glory and honour and a privilege to meet so many warm people. And, I'm sure there's a longer road. Cheers! KK @Heroesflorian Introduction: Heroesflorian is a long-term member of the community with extensive insight information on the game. Having been around since the olden days back in 2014, he is not afraid to go the extra mile and look at an issue from various angles, but be prepared for posts of great detail and truly epic proportions! ๐Ÿ“๐Ÿ“œ๐Ÿ“–๐Ÿ“š Rumors have it that he enjoys socialising more than actually raiding ingame, although in recent times he is going more relaxed on both of those fronts after a rather intense but fun past spent in top alliances. Living ingame-history encyclopedia and wielder of the legendary spoon of doom. @KamakshyaP Introduction: Thank you for giving me this opportunity to contribute to the forums as a moderator. I have been playing this game for almost 3 years. I am from India and look forward to talking to everyone on the forums. Have a spider day all ๐Ÿ•ท๏ธ๐Ÿ•ท๏ธ๐Ÿ•ธ
  8. 9 points
    BobotheMighty

    Hellfire Cup Reward Tiers

    1710 for top rewards in this Pro League? Can you guys please test out the Pro League before you release it to us so you can adjust the reward tiers to be fair.
  9. 9 points
    Guys you wanted the compensation? They did it you wanted the explanation? They did it whats up with you? You are wanting more and more and more. Its seems funny, but its explain why Flare will stop to do it and will return to the silence mode. @Madlen for me its ok, but im 130 level player and i want 1 000 000 gems๐Ÿ˜‚๐Ÿ˜‚ tnx Madlen, btw
  10. 9 points
    Kings & Queens๐Ÿ‘‘, We have just performed a Live Server Update. - We have prepared our servers for the upcoming version. - Furthermore, we fixed an exploit that made it possible to store upgrading towers in the inventory. Have a good day. Madlen
  11. 8 points
    pavelp

    Thinking out loud...

    Hello. I am from Russian alliance "ะšะพั€ะพะปะตะฒัั‚ะฒะพ ะ ัƒััŒ".. With us on the same map of "Conquest" are Todesritter, US vs Them, and 7.6 ... So, all these three alliances have united and destroy all our towers ... We are not expecting to get 1-3 places and just want to earn chests ... We sent requests to Todesritter and Us vs Them, but they said nothing to us .. Yes, I recognize that strong alliances have the right to be first, but why mock more weak ?! We are all players, we all want to play and have fun, just someone in a strong alliance, and someone in a weak one. What is the value and where is the pleasure, in the victory of the elephant over the mouse? In the last "Conquest" our alliance was the strongest on the map, but we gave everyone the opportunity to get chests .. And now there is a real mess, the players of our alliance are suppressed and upset. I write about it here simply so that everyone can see how Todesritter and Us vs Them behave dirty and disgusting. Shame on you guys ..
  12. 8 points
    Exiled

    Pro Tickets & Donates

    Hello Flare Games; @Madlen So far, as technical and corporate policies you have made, I have taken an optimistic attitude by taking your mistakes into consideration. I empathize to understand your company employees and software developers. What I want to understand is, why don't you take into consideration the demands of the players, of us? If you donโ€™t take into account the demands, many super players will abandon the game. I've witnessed this many times. Although there are many mistakes in pro league activity, we have helped you and you have eliminated the mistakes. I want you to reactivate the transfer or donation of Pro League tickets. In addition, Pro League ticket prices are very expensive and many players can not afford it. Ticket prices should be reduced immediately. I hope you will consider this text. Not. For your support, type +1 answer.
  13. 8 points
    Hello again Kings & Queens, After looking at your feedback and discussing internally, we want to do the following change with the new upcoming version (date for the new version not 100% firm yet, will be communicated later): Eris Pal and Attack Beast buff (defense beast will remain the same): -Increase the number of lightning arcs of the attack by 1 on all levels. -Remove the lightning from the spell. Add Swordrain spell instead. The stun range of the spell is matching the damage range. As a reasoning behind this: Necromancers are one of the most used units in defenses. The current version of Eris does not attack Necromancers nor the Skeletons they raise, because they are immune against lightning. Therefore we will provide Eris with a powerful spell especially to deal with opposing Necromancers. Although Swordrain does not deal much damage to some other units (e.g. Skeletons) and towers, it also stuns all units and towers in range. _ _ _ These changes do only affect the Eris Pal and the Offense Attack Beast version of Eris. No changes will be made to the Eris Defense Beast. The argument here is, that, 1. players rarely use Necromancers in offense 2. no towers in offense -> ergo the beast will attack constantly with its lightning attacks. _ _ _ Thanks for discussing with us. This will also be announced in the Official Announcement section, once the new version is out.
  14. 7 points
    Invizzzible

    what's better to buy??

    buy this button
  15. 7 points
    Why 80% of the unique items are trash and also have lower base values than the forged items? Is it not better to remove them from the game completely or just modify them by boosting thier base value perk immensely.(So that anyone who finds them feel happy about owning them)
  16. 7 points
    Rina

    Sonic Blast Aura Ring

    Hey everyone, I can assure you we did not just put in random numbers, something must have broken the formula @____@ We are going to retest all the auras as soon as possible and try fixing the issue.
  17. 7 points
    Kings & Queens, We have just performed a Live Server Update ๐Ÿ‘‘. For all upcoming Ninja Events, we removed 90% of the gate towers. Provided a fix for the Spells slots issue in Pro-League (If you still experience issues after the fix, let us know in the earlier announced thread). Paying out compensation for the issue with the "boost castle" event ( Everybody who has started an alliance-building upgrade during the current โ€œboost castleโ€ event, will get a refund for the difference of the gold cost being displayed and the actual gold amount being deducted. ) If you want to discuss this news, you can do so here: See you in the forums, Madlen
  18. 7 points
    LacunaC

    Ninja boss fight

    It'll be nice to be able to finally fight the Ninja boss. How about a super long and tough base like a "boss fight". It'll be so long that there's no way one person can finish it. So when a king dies or ran out of time, the next teammate will continue the path. The tent will start from where the king dies or ran out of time. The Ninja boss has the ability to disable the use of scrolls and revive. The only way to defeat it is to have proper teamwork. The boss's difficulty and reward scales according to alliance level. This event can run simultaneously on the weekend with whatever ongoing event. It won't add any burden to players as one can only do ONE raid per player. Once he loses, he can't do another raid. His teammates will have to pick up from where he left off. Of course, that means only one player can do the boss raid at a time.
  19. 7 points
    Kuska

    Hellfire Cup Reward Tiers

    Yes, I felt I wasted a ticket on it. Pretty pathetic setup. Do not see how anyone will score 1700 ...lol
  20. 7 points
    Madlen

    Funny Moments - RR2 Version

    The devs provided me with some footage. I am not gonna post all of them today, but let's start with these 2 highlights
  21. 6 points
    Madlen

    Answers Dev Q&A September

    Q&A session September 2018 Dear players, Thanks for all your questions. Here are the answers on a selected range of questions that we can communicate about. We will open a thread for October, so if you have new questions that you want to ask the dev team leave them in the thread there. Question: What are tiles with only "!!"? Dev Team Answer: The amount of Exclamation marks shows the urgency of the order. The more exclamation marks there are, the more people have the order to go there. Question: What are tiles with blue flag and "!!"? Dev Team Answer: The blue flag indicates who has an order to go to the tiles (click on the tile in question). For the exclamation marks see the previous question. Question: Is the new wait time for the Ninja Event permanent? Will we have to wait a month and a half for every Ninja Event? Please give details and tell if there will be any modifications to the Ninja Event structure from now on. Dev Team Answer: No, the current schedule is not final. We are still in the process of finding the perfect cadence, but we have heard your feedback of Wars and Ninja Events taking place too rarely right now. Question: PC - Windows Version: Is it possible for you developers to add the king's move option with the keyboard on Windows version? Since we cannot enjoy various things present in the android and iOS versions, I wish I could use all the strength of my keyboard. After all, this is a computer version, and messing around with that mouse that "disappears" from the screen is very complicated. I'm talking about the movement with the keys in the following image: Dev Team Answer: There are currently no plans to implement this. Question: After last Festival many players were finally able to complete their pal collection (thank you very much!). But now for those players there's no excitement of getting something new when opening pal chests anymore. When can we expect to see new pals in the game? How many do you have in development currently? Dev Team Answer: We have no plans of releasing a new pal in the immediate future. That being said, we don't want to rule out the possibility of another pal hitting the scene at some point. For now, we want to focus on improving the existing pals. Question: Arrow Towers: why they have been forgotten, neglected, and limited to only being somewhat useful during specific war seasons? Dev Team Answer: We cannot give you details right now, but the chance of the arrow tower receiving a boost eventually is more than likely. Question: Is there any plan to implement monthly or quarterly balance changes to the game. Dev Team Answer: We are constantly monitoring the balance of our game, meaning we will release balance changes when we feel there is a need. But we will always consider community feedback. Question: Recently mobile games saw a new genre i.e. battle Royale and people are going crazy for that. What is Flaregames doing to keep existing players and attracting new players? Dev Team Answer: We are constantly thinking about ways to add exciting features and improve already existing features of our game. Question: What about a cap feature for min requirements of an alliance? Like I want to set min. king level 80 with trophy 3100 and min. donation 500k. I can't delete loads of requests from players with donation 1k , 2k , 5k Dev Team Answer: We have improvements such as this one in our pipeline. Since we are currently concentrating more prominently on the Conquest mode we can say for sure when those will make the cut, but rest assured we plan on implementing them eventually. Question: Whatโ€™s the goal of players once they reached hero lvl 130? Is Flaregames intending to increase hero levels? Dev Team Answer: After players have reached hero level 130, there are goals such as Conquest Mode, Pro League, Leaderboard or simple the social aspect of the game. Currently, there are no short-term plans to raise the hero level, but if we feel there is a need to do that (for example through a thread in the forum), we can look into this. Question: About Conquest troops. How are troops reduced after fight. We performed an attack and won by SV. But just after it ended I checked troops of participating members. Some players lost part of their troops, some didn't. Maybe some simple example please. Dev Team Answer: We will post a guide for this next week. Question: Can we get maybe very simple calculation 'how to get SV'? Describing tower's and terrain def parameter, players on tower, troops on tower VS some attacking players with troops as a parameter. Or maybe something like that. Dev Team Answer: We have recently published a short guide. You can find it in the game guide section of the forums. Question: A very simple question. Conquest rewards, do we get them for reaching a conquest score, or do we need to keep the conquest score till the end to get that reward. Dev Team Answer: You unlock and keep them once you reached their milestone. It still makes sense for an alliance to collect more Conquest score even after reaching the final milestone because that score will determine your tier (with potentially higher rewards in the next Conquest).
  22. 6 points
    Fix the aura and throw the conquest in the trash. Fix your game, before starting a conquest. Postpone that c.r.ap You're just causing more and more problems, before fixing one
  23. 6 points
    Madlen

    Royal office decoration

    Being 1.5 months into the new job and office, I am so happy that I finally had time to buy a plant for our office. I know the pot size is a bit too small, but I improvised The King will protect it with his life ๐Ÿ‘‘. Do you like having plants in the office or your home? Would you like to see some snapshots from our office in general?
  24. 6 points
    This morning, a friend of mine told me that the stronghold buildings are also on discount. If he hadn't told me about it, I would've never known about it, since nowhere is stated that it includes the stronghold buildings. Why wasn't it mentioned in game in the event banner? If my friend hadn't told me about it this morning, nobody in our Alliance would've known about. And I'm pretty sure the majority didn't know about it. Good job once again
  25. 6 points
    Madlen

    Funny Moments - RR2 Version

    Throwback Wednesday? (Well, why not^^) This bug is not that funny, BUT it was the first bug ever discovered in the game. This is from the 2nd of August 2013. Getting nostalgic