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  1. 26 points
    Madlen

    Some teasing for version 5.0

    The new version is not so far away anymore! It will be released someday next week!
  2. 21 points
    (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) King and Queens! The time has finally come for us to release our anticipated version 5.0! Over the last few months, our team has been working hard on what shaped up to be our biggest Community Version to date. Chock-full with long-time community requests, quality-of-life improvements and fun additions, this latest update of Royal Revolt 2 can be considered one big THANK YOU to all our players. For over half a decade, you are supporting our little game now and helped us achieve a goal that can't be taken for granted in this industry: reaching the big 5. So without further ado, let's jump into the details of RR2 Version 5.0: Version overview video: New Guardian - The Royal Advisor: What has been requested since year 1, is finally happening: Play as the Royal Advisor! Complete with her own set of spells and cheeky remarks, one of the most familiar faces of the franchise finally makes her debut on the battlefield. Check out our video for more details: New Pal - Hans: Another long-time request from our players and basically a no-brainer (we have to admit ). The Blacksmith's sidekick bird finally joins the roster of Pals with his fiery persona. Equip him as a Pal to get more Pearls from the Chamber of Fortune or as a Beast to add Pearls to the Gems, enemy attacks provide. Further special attacks include a Lava Wave, DOT Fire Coils and a giant Magma Rock. The Heat is on! New Environment - Sakura Valley: Just in time for seasonal cherry blossom festivities, a beautiful new environment has been added to the game. Just go to the Landscape Shop to obtain it. New Skins: Numerous new Skins - including our Contest Winner Skin - have been added to the game and will be offered in the game through the next couple of months. Easter Surprises: With the annual Easter festivities around the corner, stay tuned for several seasonal surprises. Cute as a button. New Features and Improvements: Chat Improvements: o Translations and Copy/Paste are now available in the Alliance chat. While the translations for the moment are only available for max. level alliances, the Copy/Paste feature can be used by everybody. The reason for the limited availability of the translation feature lies in the fact that it is provided by an external service. Since this is the first time for us using such a service we are running this "test phase" for a while, to get a better idea of its scope and hopefully be able to offer a more widespread availability in the future. o Unsent chat message are now saved in the text box, even when the menu is closed. Save different Defense Layouts: Another feature our players have been requesting for many years is finally here. Save up to 3 different Defense layouts and conveniently switch them around according to your needs. Access the different layouts over the Test Defense loadout or the Wave Management menu. New Alliance Application Requirements: Alliance can now set additional requirements, that other players have to meet before they can apply for membership. These new custom requirements are: Min Throne Room Level Min Alliance Tower Level Min Hero Level Min Trophies Average Stronghold Player Building Level Nationality in Player Profile: It is now possible to pick 2 nationalities in the own player profile, for other players to see. It is also possible to search for players by them. Pro-League Setup in Teasing Screen: Players can now see a running Pro-Cup's predefined setup before participating in the League. Alliance Donations once a day: The cooldown of Alliance Donations has been reworked to allow for donations once in 24 hours, instead of once every 24hours (similar to how the Daily rewards calendar works). With running Alliance Subscriptions, all 3 donations can be performed consecutively. Festival Tokens can now also be found in the Chamber of Fortune. The hitbox of the Alliance Tower in the castle scene has been reduced to avoid unwanted selections of the building. The Voucher Bazaar now also offers Chests, that can be purchased with Vouchers. The Nemesis Pal's special move has been changed. Instead of turning itself into its Beast version, the Pal will now summon a Nemesis Dragon, that will cause damage, while the Pal stays active at all times. At app start, we now take a stroll down memory lane as we look back at the keyarts of the past 5 years. New Conquest Improvements: New detailed member list on Conquest Map: On the Conquest Map players can now access a full-details member list (button on the right-hand side) that will display all alliance members at all times, giving info about: Online status Last seen online Rank Troops Energy Skulls earned since the start of the Conquest Event Current Position (including a button to center on it) Current Orders (including a button to center on it) Activity State More Conquest Activity Info: The Alliance Progress Overview Screen now has a designated section for Conquest activity, containing info on: Tiles moved Energy spent Skull won Progress Overview Sorting: Additionally, that same screen can now be sorted by each of its columns: Online, Trophies, Resources donated, Average Player Building Level, Conquest Activity. Auto-Assigning of Troops: Generals and Leaders now have the option to set a value in their Stronghold on the Conquest Map for the amount of troops that will be automatically assigned to all alliance members before they leave their Stronghold. Troops are now being assigned in steps of 10 Watchtower Build Orders: Ranks Sergeant and above can now issue orders on tiles to let others know where a Watchtower should be built. War Block Cap: With version 4.5 we introduced a feature that would block the declaration of wars on Conquest Tiles, if a Conquest War has just finished on it. Since this war block time could end up being very high under certain circumstances, we are now introducing a maximum of 3 hours for this. No more Movement Cooldown: We have completely removed the Movement Cooldown from the Conquest mode. Instead, players can now move until their Energy is used up and do no longer have the additional limitation of the Movement Cooldown. Rank Info Pop Up: A new informative pop up has been added, explaining the different Alliance ranks. Simply go to a player's profile and hit the "i" icon next to their rank to bring it up. Preview Watchtower building costs for everybody: It is now possible to preview the costs for building/upgrading a Watchtower, even if the own rank doesn't allow for such actions to be performed. The corresponding menu can now be brought up by everybody, the execution of the action, however, stays reserved to the ranks Sergeant and above. Resource Donation amount displayed: The Alliance Progress Overview screen now also displays the amount of individual donations (on the Resource Donations pop up) Conquest Wars can only be declared by ranks Sergeant and above. This decision was made to avoid unnecessary wars in Conquest Events, thereby lending more importance to the remaining wars. Bugfixes and Polishing: Fixed a bug with a misplaced exclamation mark above Basilisk Towers in the Castle Defense. Fixed a bug that prevented Ceres Fear-stat to be correctly displayed in its upgrade screen and stat view. Fixed a bug that caused the sound of the Facebook Canvas version to be broken in Chrome. Fixed a bug about the Free Pro-Ticket timer being missing on some devices. Fixed a bug about the Alliance Sigil on the Progress Overview menu card being missing on some devices. Fixed a visual bug that caused the Hero's Cape and Weapon to disappear when mounting a Guardian. Fixed a bug that caused the wrong arrow models to be used for the Mass Hysteria Pro-Boost. Fixed a bug that prevented Tower models to grow darker in color with increasing level. Fixed a bug on Android that caused crashed when trying to share a Polaroid. Fixed a bug that prevented the amount of Tokens to be displayed on the "Use Token" menu card Fixed a bug that broke the damage bonus display when massively stacking Blizzard Spellpower Perks Fixed a bug that prevented the Aki and Archimedes Winter Skin to be unequippable. Fixed a bug that caused Conquest Orders that have been given before or during a war to no longer be cancellable during the war block. Fixed a bug that crashed the game when tapping the black background of the Android account selector screen. Fixed a bug that broke the health and damage calculation on Frosters' menu card when unit boosting Items were equipped and a Boost was active. Fixed a bug that showed a rounded down "Seconds per Pearl" value for the Blacksmith (2 decimal places are now displayed) Fixed a bug about the G-5000's Bulldoze attack, that caused the attack to initiate in the direction the Guardian was facing. Now the player's directional input is used as measure. Changed the priority behaviour of Unit Skins over Boost-Skins. A purchased unit skin will now overwrite a Boost-related Reskin in menus. Fixed a bug that sometimes caused Blacksmith items to be "swallowed" if the connection was bad. Fixed a bug that made it possible for Medal Tokens to affect festival battles. Fixed a display bug that didn't decrease the upgrade time of a defense wave when using an Upgrade Time Token Known issues with this version: The Stone Ninjas will currently show a wrong color scheme. This bug will be fixed in our next version. The bomb/skull explosion VFX of the Bomb and Skull Tower are missing on all platforms in Battles (Android, iOS, Windows).
  3. 19 points
    Madlen

    Some teasing for version 5.0

    I want to share another exciting feature, that will be implemented with version 5.0! It is another long-term community request: PLAYER LANGUAGE SEARCH 😱 The King/Queen will be able to set 2 languages that he/she speaks. In the Advanced Search tab other Kings/Queens will be able to search for 1 language. You can also set the field to [x], if you do not want to fill it out.
  4. 18 points
    Hello! 😀 Ready to get moneyed? Well then now is your turn as the trivia is back. As usual a short brief on the rules - Rewards 10 correct: 500 premium currency 5-9 correct: 250 premium currency 3-4 correct: 100 premium currency Special Reward: 100 extra premium currency (Something which sets your entry apart from the rest ) Deadline 11th April, 2019, Thursday. 6 pm GMT. Remember to write your exact IGN and the game you play otherwise rewards shall not be given. Also, no forum user shall post 2 IGNs or make separate entries, rewards shall be given only on the first one. Don't waste our time, neither your time. Questions 1. Which international event was started by Pope Urban II’s sermon at Clermont in 1095?2. Which 12th-century historian wrote the first detailed account of King Arthur?3. Of this group, who is a Titan? – Zeus, Rhea, Hades, Hercules, Gaea.4. What was the name of the sea serpent that was supposed to devour Andromeda as an offering to save her parents' kingdom?5. Who defeated Minotaur with bare hands?6. What are the five underworld rivers?7. If you cut off its head, two more grow back. Which animal does this describe?8. When were windmills built in Europe first?9. In medieval Europe between 4th and 12th century which numeral system was used and which device was used to do calculations?10. Who selected the then Roman prince, Charles V? Wishing everyone good luck! PS - Feel free to clarify any question via a direct message to me. Regards & Cheers, KK
  5. 13 points
    Invizzzible

    Nemesis 5.0 VS Top base in war gear

    hi! I'm sorry that there are few comments, I myself have so far little understood what happened to my favorite nemesis. As soon as this clears up I will release another video. So far I can only say that I like that he now does not interfere in the “bubble” state and it was incredibly easy to beat the top base. this is the first raid after update, then I will look for ways to get 100% of the base. wait for new combos. soon...
  6. 12 points
  7. 11 points
    Madlen

    Just like that - Thank you

    Hi guys, You know what's awesome! Every day you come here and hang out with us (me ) and still have so much to talk about our game after 5 years! That's so awesome and makes us very happy! Some of you guys are here EVERY SINGLE DAY and it's just really fantastic that our game means so much to you! Thanks for discussing the game with us and hanging out here.
  8. 11 points
    👑Kings and Queens, We have just performed a Live Server Update. These are the changes: Bug fixes and general changes: - Fixed a bug that prevented the enemy Ninjas in Ninja battles from appearing - Reduced the costs to skip the Alliance Donation Cooldown to max 100 Gems - Reset Tournament Records for all Leagues - Increased amount of Favorites from 10 to 30 Balancing changes: - Royal Guardian “Advisor”: All unique Advisor spells are now slightly more powerful (more damage, longer duration of time-warp, higher moral pool of summoning spell) - Conquest Tent (to have a better counter to double boosted Gargoyle towers (War and Conquest boost) that are placed near to the attackers' tent): - Increased base pool of heal beacon by 30% on all boost levels - Increased bomb damage per Tent Level: By 5% on all boost levels - Goruc: - Increased duration from 7 to 9 sec per activation - Decreased Devour Ability Duration from 2 to 1.4 sec to match Animation and VFX - the Ability can be used twice now per activation instead of once - Nidhogg Offense Beast: - Attack damage increased on all levels: - +6% fire damage on each Level (from 3% to 9%) - +4.5 % poison damage on each Level (from 4.5% to 9%) - Archimedes Offense Beast: - Base Damage increase to 4200 (from 4000) - Attack Damage increased on all Levels from 8.5% to 17% - Growl Offense Beast: - Base Damage increase to 3200 (from 2000) - Attack Damage on all Levels from 5% to 7% (same as Howl) Your Royal Revolt 2- team
  9. 11 points
    Madlen

    Some teasing for version 5.0

    The new version is not so far away anymore! It will be released someday next week! (Ps: Yes, that's the closest time estimate I can give for now 😊) I am so exciteeeeeeeeeeed!
  10. 10 points
    (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) King and Queens! The time has finally come for us to release our anticipated version 5.0! Over the last few months, our team has been working hard on what shaped up to be our biggest Community Version to date. Chock-full with long-time community requests, quality-of-life improvements and fun additions, this latest update of Royal Revolt 2 can be considered one big THANK YOU to all our players. For over half a decade, you are supporting our little game now and helped us achieve a goal that can't be taken for granted in this industry: reaching the big 5. So without further ado, let's jump into the details of RR2 Version 5.0: Version overview video: New Guardian - The Royal Advisor: What has been requested since year 1, is finally happening: Play as the Royal Advisor! Complete with her own set of spells and cheeky remarks, one of the most familiar faces of the franchise finally makes her debut on the battlefield. Check out our video for more details: New Pal - Hans: Another long-time request from our players and basically a no-brainer (we have to admit ). The Blacksmith's sidekick bird finally joins the roster of Pals with his fiery persona. Equip him as a Pal to get more Pearls from the Chamber of Fortune or as a Beast to add Pearls to the Gems, enemy attacks provide. Further special attacks include a Lava Wave, DOT Fire Coils and a giant Magma Rock. The Heat is on! New Environment - Sakura Valley: Just in time for seasonal cherry blossom festivities, a beautiful new environment has been added to the game. Just go to the Landscape Shop to obtain it. New Skins: Numerous new Skins - including our Contest Winner Skin - have been added to the game and will be offered in the game throught the next couple of months. Easter Surprises: With the annual Easter festivities around the corner, stay tuned for several seasonal surprises. Cute as a button. New Features and Improvements: Chat Improvements: o Translations and Copy/Paste are now available in the Alliance chat. While the translations for the moment are only available for max. level alliances, the Copy/Paste feature can be used by everybody. The reason for the limited availability of the translation feature lies in the fact that it is provided by an external service. Since this is the first time for us using such a service we are running this "test phase" for a while, to get a better idea of its scope and hopefully be able to offer a more widespread availability in the future. o Unsent chat message are now saved in the text box, even when the menu is closed. Save different Defense Layouts: Another feature our players have been requesting for many years is finally here. Save up to 3 different Defense layouts and conveniently switch them around according to your needs. Access the different layouts over the Test Defense loadout or the Wave Management menu. New Alliance Application Requirements: Alliance can now set additional requirements, that other players have to meet before they can apply for membership. These new custom requirements are: Min Throne Room Level Min Alliance Tower Level Min Hero Level Min Trophies Average Stronghold Player Building Level Nationality in Player Profile: It is now possible to pick 2 nationalities in the own player profile, for other players to see. It is also possible to search for players by them. Pro-League Setup in Teasing Screen: Players can now see a running Pro-Cup's predefined setup before participating in the League. Alliance Donations once a day: The cooldown of Alliance Donations has been reworked to allow for donations once in 24 hours, instead of once every 24hours (similar to how the Daily rewards calendar works). With running Alliance Subscriptions, all 3 donations can be performed consecutively. Festival Tokens can now also be found in the Chamber of Fortune. The hitbox of the Alliance Tower in the castle scene has been reduced to avoid unwanted selections of the building. The Voucher Bazaar now also offers Chests, that can be purchased with Vouchers. The Nemesis Pal's special move has been changed. Instead of turning itself into its Beast version, the Pal will now summon a Nemesis Dragon, that will cause damage, while the Pal stays active at all times. At app start, we now take a stroll down memory lane as we look back at the keyarts of the past 5 years. New Conquest Improvements: New detailed member list on Conquest Map: On the Conquest Map players can now access a full-details member list (button on the right-hand side) that will display all alliance members at all times, giving info about: Online status Last seen online Rank Troops Energy Skulls earned since the start of the Conquest Event Current Position (including a button to center on it) Current Orders (including a button to center on it) Activity State More Conquest Activity Info: The Alliance Progress Overview Screen now has a designated section for Conquest activity, containing info on: Tiles moved Energy spent Skull won Progress Overview Sorting: Additionally, that same screen can now be sorted by each of its columns: Online, Trophies, Resources donated, Average Player Building Level, Conquest Activity. Auto-Assigning of Troops: Generals and Leaders now have the option to set a value in their Stronghold on the Conquest Map for the amount of troops that will be automatically assigned to all alliance members before they leave their Stronghold. Troops are now being assigned in steps of 10 Watchtower Build Orders: Ranks Sergeant and above can now issue orders on tiles to let others know where a Watchtower should be built. War Block Cap: With version 4.5 we introduced a feature that would block the declaration of wars on Conquest Tiles, if a Conquest War has just finished on it. Since this war block time could end up being very high under certain circumstances, we are now introducing a maximum of 3 hours for this. No more Movement Cooldown: We have completely removed the Movement Cooldown from the Conquest mode. Instead, players can now move until their Energy is used up and do no longer have the additional limitation of the Movement Cooldown. Rank Info Pop Up: A new informative pop up has been added, explaining the different Alliance ranks. Simply go to a player's profile and hit the "i" icon next to their rank to bring it up. Preview Watchtower building costs for everybody: It is now possible to preview the costs for building/upgrading a Watchtower, even if the own rank doesn't allow for such actions to be performed. The corresponding menu can now be brought up by everybody, the execution of the action, however, stays reserved to the ranks Sergeant and above. Resource Donation amount displayed: The Alliance Progress Overview screen now also displays the amount of individual donations (on the Resource Donations pop up) Conquest Wars can only be declared by ranks Sergeant and above. This decision was made to avoid unnecessary wars in Conquest Events, thereby lending more importance to the remaining wars. Bugfixes and Polishing: Fixed a bug with a misplaced exclamation mark above Basilisk Towers in the Castle Defense. Fixed a bug that prevented Ceres Fear-stat to be correctly displayed in its upgrade screen and stat view. Fixed a bug that caused the sound of the Facebook Canvas version to be broken in Chrome. Fixed a bug about the Free Pro-Ticket timer being missing on some devices. Fixed a bug about the Alliance Sigil on the Progress Overview menu card being missing on some devices. Fixed a visual bug that caused the Hero's Cape and Weapon to disappear when mounting a Guardian. Fixed a bug that caused the wrong arrow models to be used for the Mass Hysteria Pro-Boost. Fixed a bug that prevented Tower models to grow darker in color with increasing level. Fixed a bug on Android that caused crashed when trying to share a Polaroid. Fixed a bug that prevented the amount of Tokens to be displayed on the "Use Token" menu card Fixed a bug that broke the damage bonus display when massively stacking Blizzard Spellpower Perks Fixed a bug that prevented the Aki and Archimedes Winter Skin to be unequippable. Fixed a bug that caused Conquest Orders that have been given before or during a war to no longer be cancellable during the war block. Fixed a bug that crashed the game when tapping the black background of the Android account selector screen. Fixed a bug that broke the health and damage calculation on Frosters' menu card when unit boosting Items were equipped and a Boost was active. Fixed a bug that showed a rounded down "Seconds per Pearl" value for the Blacksmith (2 decimal places are now displayed) Fixed a bug about the G-5000's Bulldoze attack, that caused the attack to initiate in the direction the Guardian was facing. Now the player's directional input is used as measure. Changed the priority behaviour of Unit Skins over Boost-Skins. A purchased unit skin will now overwrite a Boost-related Reskin in menus. Fixed a bug that sometimes caused Blacksmith items to be "swallowed" if the connection was bad. Fixed a bug that made it possible for Medal Tokens to affect festival battles. Fixed a display bug that didn't decrease the upgrade time of a defense wave when using an Upgrade Time Token Known issues with this version: The Stone Ninjas will currently show a wrong color scheme. This bug will be fixed in our next version. The bomb/skull explosion VFX of the Bomb and Skull Tower are missing on all platforms in Battles (Android, iOS, Windows). _ _ _ _ _ _ More information on the translate feature for maxed Alliances only (test feature): Currently, the amount of messages for every player per day is limited to 30. We are welcoming your feedback on the feature! More information on the copy/paste feature: Due to technical (Windows Phone 8.1 sdk) and security (Facebook Canvas) restrictions it is unfortunately not possible to offer the copy paste function for these 2 platforms.  _ _ _ _ Changes to the Conquest (added 12.04.19) Dear community, Please excuse that the following information was not presented in time for the running Conquest. Conquest: War Tile block changes The standard amount of time to go away from the Tile is 60 minutes. Additionally, for every King/Queen that was on the Tile when the War was won, 20 extra minutes will be added. Now there is a max. time of 180 minutes in total. (Changes in red) Supreme Victory changes: Multiplier now starts at 10 and goes down to '1' in 16h instead of 10h The example in this guide has been adjusted: (Example: Time: Within the first hours of a war a ‘Time-multiplier’ is applied in order to ensure that the defending party has some time to react to an attack. The ‘Time-multiplier’ starts with x10 and slowly reduces over the course of 16 hours to x1. So in our above example, a party that would want to score a ‘Supreme Victory’ directly at the start of the war, would need to get 11.250 skulls *10 = 112.500 skulls. After 8 hours the ‘Time-multiplier’ has reduced to 50% (x4,5), so the skulls needed then would be 11.250 skulls *4,5 = 50.625 skulls. After 16 hours we are back to the original 11.250 skulls because the ‘Time-multiplier’ is x1 now.)
  11. 10 points
    Hi cr1, In order to adjust to the new donation cycle, we have matched the gem costs to the Alliance Tower Level. However, it was NOT intentional that the costs are 250 gems. Tomorrow, we will do an update to correct this. The new "old" maximum costs will be 100 gems.
  12. 9 points
    Madlen

    Easter Festival

    Our Easter festivities are in full swing - the Easter festival is running! 🐰🥚🐤 Claim festival chests and awesome rewards, such as new Pal Hans, lovely Easter skins and more! Your Royal Revolt 2 team
  13. 9 points
    Hey guys, Once the Pro-League has started (immediately after) you will see the loadout screen in the game. (Finally! Thank you version 5.0! ). This makes the Pro-League announcements unnecessary. Therefore, we will not continue announcing them on the forums/social media. Thank you for your understanding!
  14. 9 points
    I hope Flare reverses the rule on declaration for Conquest before it starts. It's like one ugly stain on an otherwise colourful update.
  15. 8 points
    While the other topic is about bringing both the dungeons and the medals from them back to the game, I feel like I needed to make a new topic as this is a slightly different suggestion, and it may get more attention I was very disappointed when I found out that we were not going to be able to replay dungeons anymore, not just because of the medals, but because it was fun to go back and replay previous dungeons for nostalgia . I ask that we are allowed to replay dungeons again, WITHOUT the possibility to get medals from them. Medals should be like the reward for defeating the dungeon with 3 crowns for the first time - you don't get to the reward again, ever! The dungeons being taken out is a big deal for players like me who make dungeon walkthrough videos. Just recently I did the Mummy VI dungeon to get some medals, but I found I was stronger than I was the last time I tried so I continued fighting. Unfortunately, I had not started a video, as I had originally planned to pick up a few medals and then die (it was only seconds before my league ended and I couldn't risk anything lol). I got to the gate with 15 seconds remaining and everything else destroyed, but then I remembered that I couldn't replay the dungeon and so I had to intentionally die. Because I didn't start a video, I had to die because had I won, I would NEVER have been able to make a dungeon walkthrough for the Level 6 Mummy Please take this into consideration. The dungeons should and can be returned while keeping the exploit out of the way!
  16. 8 points
    We are moving our forum platform. Dear community, Firstly, we want to thank you for contributing to these forums throughout the years. It was great to see all the discussions, the sharing of knowledge and people coming together to talk about our games. We have important news to share regarding this forum platform. At the beginning of May, we will move the Royal Revolt 2 and Olympus Rising forums to a new provider and discontinue other discussion categories. We will put this forum on “Read only” from May 3rd and expect the migration process to take at least a week from May 6th. To stay tuned about our games’ activities, please keep an eye on their respective social media channels (if available). We have provided a small Q&A below that should give a small insight into the most asked questions we would expect. If you have more questions, that are not answered in the Q&A feel free to leave them in the feedback thread and we will answer them if and as soon as possible. What happens to all the contents? We have to be selective about moving the contents to the new forum. We will only move the Olympus Rising and Royal Revolt 2 forum but for those 2 we aim to move them completely. What happens to my community reputation points and rank? The new system does not support those kinds of points, but will be replaced by a different system. What happens to my private messages? This is still in discussion. Be prepared that they possibly will be deleted. What happens to my profile? While we plan on keeping the profile description, your profile picture and header will not be migrated. Be prepared to upload a new profile picture. There is no function for a profile header picture, so this will be lost after migration. Once the migration has been completed and the new forum is live, you will be required to reset your password using its built-in feature. When will we get further information on the new platform? We will remind you about the forum switch shortly before. There will be an extensive thread in the new forum which explains the various function and new updates of the new platform. We hope that you thought this Q&A was useful. Please leave your questions in the feedback thread. Greetings, Madlen
  17. 8 points
    Madlen

    Phoenix Token??

    Correct.🙈
  18. 8 points
    Yes, this is intended. It should also be possible to store a Tower, that is currently being upgraded by switching the layout.
  19. 8 points
    Also not a fan of the feature that makes soldiers unable to declare wars in conquest. Just puts more pressure on leaders and it's also not good for the soldier involved, since it can happen that they start wars when you're not even ready, or you're sleeping And if you say that you need to communicate so those things don't happen, then why add that feature in the first place? Since it's also about communication when soldiers declare. I can see that it's useful, but can also cause problems So maybe add the feature that sergeants or above can only declare wars for a soldier when that soldier is online
  20. 8 points
    Tomaxo

    Some teasing for version 5.0

    Will the Blacksmith's birdie be available as a pal?
  21. 8 points
    This is a guide for Ceres users to attempt 100% gate. If 100% isn't important, then this guide is absolutely useless (you'll understand why shortly). As most high level players already know, gargoyles are weak to Bladestorm. However, during war, it can become a difficult thing to incorporate Bladestorm as part of the combo for 100% gate. Sometimes, we need Shield. Sometimes, we need Bladestorm. Yes, we need to be versatile. We need to make a judgment call at the preview before the raid to decide. Sometimes, there are gargoyle towers, but not enough that we actually need Bladestorm. We can still use Shield and let our Ogres and Paladins kill those gargoyles. Here's an example where the preview shows we can still go with Shield even though there were gargoyle towers:- Sometimes, the preview shows that we need Bladestorm instead. Here's an easy preview that shows gargoyle towers without any skull towers, thus, the call to equip Bladestorm instead was an easy one. HOWEVER, making the judgment call can be difficult at times. Shield is needed when there's skull towers. Bladestorm is needed when there's tons of gargoyle towers. When a base has a mix of both, then you need to make a tough call as to whether you want to protect yourself from skull towers more (Shield) or gargoyle towers more (Bladestorm). This means that you need to be ready to change combo according to what you see on the preview. Why not have both Bladestorm and Shield equipped? Sure.... then you'll have to give up Pal Flute, which is way more valuable as a Ceres user, or give up Hammerstrike, which is almost a necessity for 100% gate. If 100% is not a concern, then you can just go with Shield Bladestorm Pal Flute. While this combo does not guarantee 100% gate all the time (due to the need for precision in casting hammerstrike in between top corner and bottom corner towers together), it DOES provide the possibility to do so. Nevertheless, if a particular match is super important, the combo can still be used with one Armageddon scroll at the gate to guarantee 100% without the need to stress for such precision on hammerstrike.
  22. 8 points
    Enjoy! Just posting here to get more feedback and whether I should try and improve this
  23. 8 points
    Madlen

    Some teasing for version 5.0

    I want to share another exciting feature, that will be implemented with version 5.0! It is another long-term community request: PLAYER LANGUAGE SEARCH 😱 The King/Queen will be able to set 2 languages that he/she speaks. In the Advanced Search tab, other Kings/Queens will be able to search for 1 language. You can also set the field to [x], if you do not want to fill it out.
  24. 8 points
    Greetings Mortals, This is just a quick post to inform you all that I am returning to take control of the Olympus Rising forum, again. Up until this point I have been busy with other tasks within the company, as well as moving to a new location, meaning I have not had time to keep my singular eye on the OR forum. For the last few months Madlen has been doing the very tough job of managing multiple forums as well as multiple other tasks she is responsible for as Community Manager. So thank you to her for giving what time she could and doing a great job of keeping the OR forum in working order! It is not an easy task during this long window in which we have been unable to feed you much positive info on updates. From now on, I will be your point of contact for all things OR, including any ongoing conversations you have with her. Note: she will still be handling Royal Revolt. Please note that, as before, I only have a limited time for dealing with the forum (we are also working on further updates for OR), meaning I won’t immediately be able to answer any messages you send me, so please have patience. I will obviously need some time to catch up on all that has happened, but I hope to start diving into that today, and will soon bring you some more information on the upcoming version. Looking forward to working with you all again. Best, - Cpt. Morgan
  25. 7 points
  26. 7 points
    CaptainMorgan

    March Answers

    Greetings puny humans, I've finally gathered the energy to respond to your incessant questioning! Please note: some questions were not answered, due to needing input from busy designers. They will follow in another post. Yes and yes. It may even be the case that we return with new temporary Blessings. The main reason both of these things have not returned is simply because changes in the game mean that they need maintenance so that they can be rolled out again. We have both features up for planned maintenance soon so that we can start scheduling more sales and events. We do not have plans never to do this Again, we don't have plans not to do this, it will just get done when it makes sense. The likelihood is that the next island area we add will be linked to a new Unit, so will only come when that unit is released. No. Both Ajax and Artemis are designed to be much more powerful when played in manual mode. We have not yet confirmed whether another Hero is being worked on. Only that we are working on adding another brother to the game. That said, we do have plans to add new Heroes in the future, but actual work on adding those Heroes is not yet in progress. The next update will be version 5.0.0. We feel that after the ebb in focus on OR, it is right to begin afresh with a new major version number. This will be fixed in the next version. Yes. They have already been created, but are not yet possible to find. Yes, new quests will be revised as and when it makes sense. We will review this. We don't plan to implement this. However we are considering player Blessings (as opposed to Alliance Blessings) as part of a future feature. This is under consideration. There is a notification, but we will make this come earlier so that it is more useful. Chris is fine but, as always, is in heavy demand for his godlike skills. If going by Trophies, 8. To put that in context, roughly 8% of players are active on Windows. We are currently looking into this, but it does not seem to occur in our test environment. If someone can provide a video, it would help immensely. I will ask him to post something next time we untie him. We will consider this, but it may not be so simple. No, Stun is dealt with separately. Archimedes explained this pretty well. Dragon's Tooth attempts to max out the morale it spawns, so it is possible to partially control what is spawned. If you have 9 Morale and equip Cyclops, Medusa, Siren and Warrior it will never spawn: Cyclops Medusa + Siren 4x Warriors because they only use 8, and nothing can be spawned to cover the remaining 1. However, it will spawn any of the combinations which make 9 such as: Medusa + 2x Warriors 3x Sirens 3x Warriors + Siren Which of these is spawned is governed partly in a similar way to autoplay, and partly randomly. So it will try to even out the morale usage by units already spawned, and if that is not possible, randomly spawn. Blessings stack. So they gain the bonuses of both. We do plan to add additional fast units. I'm just a little behind schedule due to being a lazy cyclops. Whatcha gon' do? 🤷‍♂️ Although these questions are important, we do prioritise getting the version ready over answering these as soon as possible at the beginning of the month. Please continue the discussion!
  27. 7 points
    Madlen

    Forum changes - feedback thread

    HI guys, I said that we might not migrate the old messages to the new forum, but of course the new forum has a private messaging function as well. (fun mode): I also made you Community Member of the month, so heyyyyy guess your ears were clean enough. Not yet, sorry because of ...reasons. 🙈 It's unfortunately not KTplay, RR2 does not have the technical functionality to support this. And hopefully also no more messing up of basically every formatting I do to a text, or when I put in emojis that afterwards I sometimes cannot enter text anymore or the tab jumps back to the beginning of the text and writes over my current text and and and It, for example, has endless scrolling (no more pages yay). Also, I know that some users prefer to not have too many subcategories. The new forum will still have subforums but it will also be possible to show all the contents of subforums in one overview. Hard to describe. So let's say, we have the subcategory "wars", "conquest", "pals" in the main category general discussion. It will be possible to filter per subcategory, but at the same time, it will also be possible to show all the threads from the category "general" at once. This way we get the best of both worlds woop woop. For the rest, we will have an extensive guide in the new forum, it will of course need some time to get used to it (for me too!) but I am sure we can all make it a nice place together
  28. 7 points
    Can we have confirmation button on vouchers as well? My friend just lost 5k vouchers cause he accidentally touched the full gold chamber tab there while scrolling to gem tab.
  29. 7 points
    ARREBIMBA

    I can not do it alone.

    You have to ask some tips from the best pro players... you know, those lvl 50-90 guys that have been given the divine hability to score high in the pro league every week.
  30. 7 points
    Nemesis dragon is dealing what type of damage?? My Nemesis is lvl8 and, after testing the dragon vs all buildings, the damage doesn't seem to be effective against any of them That's the dragon's damage vs an unboosted/unforged Arrow Tower, for example: Here's a list with lvl8 Nemesis Dragon's damage vs max lvl buildings: Barricade (elite boost) Blockade Spike (elite boost) Bomb Tower (elite boost) Frost Tower Gargoyle Tower Firebolt Tower (pro boost) Snake Tower (pro boost) Skull Tower Lightning Tower (elite boost) Heal Tower (pro boost) Basilisk Tower It's not even enough to destroy a lvl 5 Arrow Tower! also with no boost and no extra HP from forging!:
  31. 7 points
    Hey guys, Here's the new Anubis skin! I prefer my original purple color, but blue is more logical, and here's the explanation: I'm more than satisfied with the rendition. It surpasses my expectations. The skin is very convincing. The werewolf looks like a powerful boss! Very intimidating! Good job devs/artists!
  32. 7 points
    So what is the new intended roll for soldiers now in conquest? Just go stand somewhere and hope that a general/sergeant is nearby when an attack has to happen? Won’t that be totally boring for soldiers and put even a lot more pressure on generals? It also rules out all sorts of strategies and functions as ‘defender against intruders’. I really don’t understand the logic behind this change...
  33. 7 points
    Well, I'll be damned. I did not expect this update to deliver so much, and frankly I'm feeling like I've been given a free ticket to the wildest rollercoaster ride. No longer than like a month ago I've mentioned Defense Layout setups and now here they are, along with corresponding Wave setups. This is just amazing. The amount of QoL delivered, especially to Conquest, is also astonishing. There's of course more work to be done, but boy did you lay yourselves out a solid foundation for future improvements, if I've ever seen one as good as this before. And the Chat improvements as well. Thank you Madlen and Flare team, you've done extremely well with this one and you should be proud.
  34. 7 points
    Hello, I have forwarded it, we will talk within the team about it. Thanks for the discussion.
  35. 7 points
    Dena4

    War of Alliances

    A lot of players indeed need to work or go to school and need to spend time on family during weekdays. There are other obligations, kids on sport need to train, people come home late and have not a lot of time to seriously spend a lot of time on a game. They can't say, boss, I am going home earlier today, since I play a game and my team mates need me to raid. I think you can search for a new job in that case, even when you don't say it, but are caught playing while you should work. I think having some rest on some weekdays also is appreciated by family, you don't look like an addict who is spending a lot of time on a game, while more important things are there to spend it on. A family will accept that you play, as long as they get enough attention. Sure, in the weekend some plan other things, but you don't tell me that it happens every weekend and that you always are out of wifi. If wifi is a problem and you have the urge to play, that wifi problem can be solved by an internet provider on your phone. Yes, it costs some cash, but at least it solves the wifi problem, if you want to play. Fact is, majority of the players is able to play on the weekend without q problem. So that in the weekend this game focuses on events is logical. These kind of comments are provoking. Please stop using them, this isn't done. Treat others with respect, even if you don't share his thoughts.
  36. 6 points
    Darkerion

    Fan Art Collection Thread

    One of the ideas that I had and didn't use for the Skin Contest, but decided to finish and post here Early Happy Easter! 🐇
  37. 6 points
  38. 6 points
    orko

    Phoenix Token??

    One free resurrection?
  39. 6 points
    in my opinion there is absolute logic A new donation scheme - made the alliances life much easier, in my opinion, this will give alliances about 500 million monthly. for this special thanks! as for logic, here it is. Previously, the player was tied to the time when he had to donate. and it is logical that the closer to the time, the cheaper it was. since the player could change the time of their contributions. now considered day. no matter when you donate, it is important that the period does not change. for those who accelerated - there is no global change, in the perspective of 1 month also the system of remaining time was changed. now its the time to the next day, not to the 24 hourse since last donation. mean if they will reduce the costs depending the time- it will be a lot if exploits in the last hours before the next day this new system is the best thing in the update. Hope the guys here will not crush here as they always do with nerf/increase complains🤣
  40. 6 points
    Madlen

    Royal Guardians: The Advisor

  41. 6 points
    Hey, sup guys? Shadows here. Since version 5.0 is just around the corner, I thought about doing a status update. So here's what changed in the past weeks: Fixes: Fixed the Trophy tier values of the Ninja, Zombie and Yeti units on each page Added a few more missing items, on the items page. (Still a lot are missing here... Tsch! 😅) NEW: Added the new Sanzu and Birthday pro-sets to the pro-league page Completed the Nemesis pal page with much more info, namely: added some values, descriptions and a general assessment section describing how Nemesis works after the latest changes. and finally... I'm proud to announce we finally have a new page for the Royal Guardians! As you'll notice, this page can be accessed from a new entry on the homepage and also on the top menu: The Royal Guardians page, contains the following main topics/subjects: A list of its top facts A list with all (currently known ) Royal Guardians, having a each one a page of its own: Each Royal Guardian page contains the following: statistic values, a description, a general assessment and strengths/weaknesses sections A section to explain how the cooldowns & duration work while using them, with a schematic. As some of you will notice, there's a few values still missing after the latest patch update, namely: Goruc and Gaspar new level values G-5000 all values (except costs) I'll update these, as soon as I get a hold of this information To finalize, I wanted to give a special thanks to the following users, which gave a big help on this process: @G1nasis, for the help with the Nemesis images and some information too @Entropy42, specially for the contributions on the Trusty page and some others pages Some anonymous users, which I can't thank, because well... They're too afraid to create an account on the Wikia PS: I had an official confirmation that the Kings Aura items work while using the Royal Guardians... but I didn't write that yet since someone opened a bug about it a few weeks ago. So I'd like to request, if someone could confirm me if these (or some) work, on the new forum thread I just opened: Aura Items while using a Royal Guardian. As always, feel free to give some help or tips regarding this content. Cheers! EDIT: I almost forgot.... Here's also a new Animations page with some nifty in-game animations which Madlen provided me with. Here's some of my favorites as an example (for more check the previous link): The Mummy jolly dance, or...A Ninja bowing before burning to death! Hope you enjoy!
  42. 6 points
    Hello! Please note that all the answers will be approved by me and visible a few days after the trivia event is over. This is done to ensure, that answers are not stolen from participants. Also, do not forget to add the name of the Game you play as well in order to have the gems delivered. Thanks for understanding!
  43. 6 points
    Madlen

    Some teasing for version 5.0

    👑 Kings and Queens, I wanted to show you one feature you all have been waiting for a long time It will be available with the new version 5.0. I cannot give you a release date yet, so here's a lil' teaser Drum roll ... Okay, are you ready? Sitting comfortably? Alright, let's go! 3... 2... 1... Setting Alliance application requirements! With the upcoming version, you can set pre-requirements for a player to join your Alliance. Players that do not meet the requirements will not be able to apply for your Alliance. We hope this will make the busy life of Alliance Leaders easier! I cannot wait for you to see more of the features we are going to implement with version 5.0, I am excited! Have a good day! Feedback thread:
  44. 6 points
    There's 2 PvE events (Ninja) per month and 2 PvP events (War + Conquest). Seems like a good balance.
  45. 6 points
    Invizzzible

    War of Alliances

    @Dena4 It is very surprising how calmly you communicate with this child, whom parents do not learn how to communicate with people and do not prohibit playing videogames 24/7
  46. 6 points
    CaptainMorgan

    War blessings distribution

    We will discuss these suggestions and agree with the general concern. All Leagues, except (perhaps) Mortal League. I will share if we have some more concrete plans about how this could look, rather than just ideas. Obviously some Blessing orders don't make sense, which is why feedback here is also welcome. At the moment these are planned to count for the War fights as well, particularly because it adds to the strategy of the War, and results in a less predictable Season, especially at the end. Choosing carefully gives you an opportunity to gain an advantage later on, even if you are unlucky enough to have a hard fight at the beginning of the Season. We are interested in other players' positions on this. The discussions have also brought up another valid point, albeit quite off-topic (though many things in my response were also off-topic), which is that individual players within an Alliance still do not have a need to stick with a particular Alliance and remain loyal. We have this topic under discussion within the team. We will not do this, as it should not be a disadvantage to place well and have a strong Alliance. However, the main symptom of Alliance-hopping, glory-seeking players is still something we should address.
  47. 6 points
    Dena4

    Has Anybody Else Noticed

    Gems you will only find in chest successfully opened number 3 and only when you spend at least one times gems. I think you didn't realize you spend gems @Iceman7 when you got those. There is absolutely 0% chance to find gems, unless you actually spend gems. At the first years there was no cof, when cof was added, we were able to find gems there. Later they adapted it and since that moment you need to spend gems first. Having said that, I only continue opening with gems during war seasons (and maybe conquest in case it is a close war). Can tell you that I often find them after spending 2-3 times gems (30-45) on cof to find the skulls.
  48. 6 points
    Surviva

    Ninja types feedback

    In defense Stone ninjas are scary they can kill my king, fire and ice are tough, poison and brute are good, Normal ninjas story is different as shown below
  49. 6 points
    CaptainMorgan

    Defense OP

    I really enjoyed this thread. Just to address a couple of conversation points you brought up: Although it is possible to stay at a particular level and just fight Odysseys, as I also mentioned in the same comment, you will never progress like this, and it is very hard to see a real positive other than trolling other players. It's also true that the boosts you get from Enhancements are small enough that it would take you a couple of years to have some kind of noticeable advantage at this low level. Remember that the strength of most things in the game increases much faster at higher levels, the strength of a tower at level 20 is not 20% of a tower at level 100. So an Enhancement of 10% at level 20 is worth much, much less. The feedback about the "turning point" for cost-effectiveness ratio for Forging is very useful feedback. We will have further discussions about this. With regards to min-maxing, I spent a lot of time trying this out in-game. I min-maxed an account with the pre-november balancing and that is my current main account which I'm trying to min-max with the new balancing now. This means I used the following rules for building/upgrading: Anything the tutorial forces you to build/upgrade. Only towers I intend to use in my final defence. Only units I intend to use in my final defence. No Powers, or optional buildings. Note: this also comes with the handicap of making high-skull Odyssey battles, or attacking enemies near impossible, though your units are very strong for your level. This means I have done almost no Odyssey with this account, and it's damn hard to gather resources. Never build the Theatre of Dionysos Some points for you guys related to this min-max account: With the old balancing I finished maxing everything relevant at level 115. If you use slightly different Units or Towers this will vary. I'll let you know when I finally reach the max for the new balancing (will be a long time!). I cannot really attack very well with this account, though it is possible if I choose targets carefully. Either way it is very risky, so I am reliant on defence Trophies. I reached a Trophy plateau of around 8.1k Trophies. This will obviously go up as I continue min-maxing, I'm currently level 121 and gaining around 10 total Trophies per day from an average of 10 attacks. Unless I spend a lot of Gems, or grind very hard, I cannot really compete, due to my poor offence. In order to actually have a playable account I would need to level up the Powers of my Heroes, which means an actually playable min-max build is really not that far below max Ascension Level. From all of that, I would surmise that although it's a good levelling tactic, it's not really a viable endgame plan, and means missing out on a lot of potential bonuses.
  50. 6 points
    Irski

    Royal Festival satisfaction

    Festival itself is a good idea, many like it, but is also hated by many. One thing, the skins are way too expensive, considering that they don't make your account stronger. Second, if you aren't lucky, you won't even be able to purchase the most expensive item in the festival, cause you don't get enough of the currency, without spending gems. Pretty sure many won't get 5950 to buy the mummy skin. First day, 2 chests, 550 per chest, way too low
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