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Showing content with the highest reputation on 07/11/2018 in all areas

  1. 3 points
    GalaMorgane

    Tech Tree!

    Hello all! Another day, another dev diary! Today we are giving you a sneak peek into the Tech Tree! Many thanks, Gala
  2. 2 points
    dumpster

    Hero Powers in 2018

    Hero Powers haven't had a major overhaul in a while, some of them not since launch, but the game has changed a lot in the past year+. I wanted to give a rundown of the Powers with some commentary to hopefully spark some discussion about Powers that could use a tweak to match the current state of the game. Comments are encouraged. Asclepius -- I almost never find myself using this spell. There was a time when it was quite useful (in the original 6 war blessing era) because defenses did so much more damage comparatively, and it had a brief resurgence on high level odysseys before the difficulty was scaled down. I think there are too many other ways to heal your hero, and a lot of current defenses and hero builds encourage playing far ahead of your army. Pheme also has taken it's place on heroes who stay with their army. Suggestion - give it more versatility. Maybe, in addition to healing, make it deal damage to charon towers and charon unit spawn. They will be used much more frequently after the war blessings are won. It will make Asclepius a much more useful spell. Okeanos -- I really like where this spell is now, especially since GK's were modified to get hit by slowdown. Suggestion - If you gave it more damage I wouldn't complain, but it's a really great spell. Talos -- Like Okeanos, I don't think talos needs any modifications. It's good enough that it's often the right spell to select, but not so good that you'd be stupid to not use it. Suggestion -- None. Keep it. Bia -- Pretty much the best spell in the game and useful on every hero with every build. I wouldn't change a thing. Suggestion -- None. Damocles -- I think, like Talos and Okeanos (and Pandora's Box), this one is fine right where it is. It's never a bad choice. Suggestion -- None. Siren -- This is the damage spell that needs some work, although, it's been improved slightly by the change to the gatekeeper rules. It still needs more of a buff to be really effective. Suggestion -- Less cooldown, more damage, longer stun, larger radius....pick 2 or 3 of those 4 and you have something. Pandora's Box -- This is a nice spell and is very well balanced in damage vs. cooldown time. Poison is an effective damage type. Suggestion -- None. Pheme -- Pheme is weird. It's not very effective at low levels or with low cooldown. It's the most powerful spell in the game at high levels, especially with high cooldown. I hate to suggest a buff or a nerf because I don't really think it's needed and there better be a real good reason to nerf something IMO. It's very difficult to get high level Pheme and it should be very powerful for the amount of work you put in. But since the trophy system was modified back in the Winter, it's easier to get Pheme to level 26+ where it starts being overpowered. Suggestion -- Short of re-doing the trophy system again, I think Pheme could be nerfed at the top end without ruining the spell. Make level 28 more like level 27, for example. Just scale it down slightly. If there is a cooldown cap implemented at some point, the Pheme nerf might not be needed. Unique Spells: Most of the unique spells are fine. However, some of them are kinda maxed out right now, where, if new spell levels were ever added, it would be impossible to continue to improve them using the same mechanism. Case in point: Helen's Beauty. You really can't improve the effectiveness any more, and arguably the last couple of levels didn't add much. New levels (or a revamping of current high levels) could introduce a new feature, maybe something that would make heroes other than Perseus attractive as a gatekeeper. Scylla -- It's in a pretty good place right now. I was disappointed at the nerf back in the fall, but whatever. Suggestion -- No change I guess. Pyrphoros -- I hate Prom but he does have a good spell. This one's fine. Suggestion -- None. Medusa's Gaze -- It's fine, although I wish Perseus wouldn't use it on barricades in AP. Suggestion -- None. Ariadne's Spindle -- Another weird spell, where I hate to suggest changes seeing as Ariadne is already a very powerful hero. However, it's almost completely unnecessary to max this spell out as it currently stands. It is actually more effective to have the portal open for a shorter amount of time, because it can get annoying to have enemies attacking your home gate and you have to wait for the portal to close to send units to attack them. Like Helen's Beauty, I don't think this spell translated well to the new spell levels when they were added last summer. Could the last couple of levels of Spindle do something different besides cooldown or portal time? Like an explosion that deals damage or something? I'm not sure. It's just weird to have a spell where it's detrimental to max it out. Suggestion -- I hope someone else has a suggestion here. I'm stumped. Hydra -- In a great place after the major buff last year. Suggestion -- Nothing, it's pretty nice. Ody is a crap GK, though (no shield), so maybe an effect that saps damage on enemies would be cool to counteract him not having a shield? Just a thought. Helen's Beauty -- I talked about this above, but the expansion levels of this spell were disappointing. They didn't seem to make the spell any more powerful. It's fine as is, just boring at the top levels. Suggestion -- Maybe those last two levels could increase the charm time more, or just do something extra. Helen could be an interesting gatekeeper, too, but she can't tank like other heroes. Maybe her spell could do something different at high levels to make her more useful as a GK? Stun enemies who don't get charmed? Dragon's Tooth -- Great spell, would recommend. A++ Suggestion -- No suggestions, but again, it's dull as anything as a GK spell. Completely ineffective. Styx -- It's fine. It's the most boring spell in the game, but it's not bad. Very nice against Chaos Gates, other than that it's unremarkable. Suggestion -- I think i fell asleep thinking of a way to improve Styx. Maybe make it less boring? The synergy between Achilles GKs and placing towers at the gate is so much fun, too bad you'd be an idiot to ever do it. Could Styx (at high levels, maybe) make those towers actually invincible for a period of time? Now that would be cool! And make the gate invincible temporarily, so if you just tried to dodge the GK and break the gate, he would completely annoy you. We would have a new contender for top tier gatekeeper! Golden Fleece -- Did i say Styx was boring? Fleece is just as bad. It's nice, it's fine, it's ... boring. If defenses are more deadly in the future this one will become more important again. Right now it's not a game breaking spell. Suggestion -- Jason would be an awesome GK if his spell worked properly. As-is, he casts it before he takes any damage and he's dead before he can cast it again. Welp. What about a life-tap like devour strength? that would be more interesting than the spell is currently and make him marginally more useful as a GK. Marginally. Fist Of Power -- Like siren, the change to stun GKs improves this spell slightly. It's still weak at high levels. Not too shabby at lower levels, though. Suggestion -- Same as siren. Increase damage, range, stun time, decrease cooldown time. Take your pick, it could use some help. Ajax and Artemis Spells: These guys are so different from the other spells that I put them in their own category. They're directional, they have weird lags while the animation plays out, they're easy to miss with, they're really hard to use on a small device. If I was using a gamepad, I'd probably play nothing but Ajax and Artemis. On a touchscreen, no thanks. I think across the board you should consider changing the lag time where you're locked out from casting another spell while the animation finishes. It breaks up the whole flow of the game. It would also be nice if they didnt do that thing where you line up a spell and cast it and then the hero turns around to hit an enemy and the spell gets wasted. There was a reason all of your spells were circular AOE in the original game!!! That just works!. Beam and cone spells are like fitting a square peg in a round hole. Shapes, man. Artemis Spells -- Other than the ^^^ stuff listed above, Artemis spells are all cool and powerful. I like the specs, I just don't really love playing her. Call Stag is kind of a bummer, though. Suggestion -- Could you make the stag do something else? Idk, it's just there. Maybe you can charge it with lightning. She stinks as a GK, too. I don't know how you'd fix that. And make the poison arrow not miss as much. Hitbox is too small. Ajax: Frenzy -- Good Spell! Suggestion -- It's a good spell, hey! Whirlwind -- Ooof. It's better than it was a little while back. It still doesn't do enough damage to kill a buffed Nyx tower in one shot. It's still a deathtrap if you use it on a crowded corner. Suggestion -- More damage, allow you to cast Devour Strength while whirlwind is active. Allow you to cast Charge to cancel a whirlwind and escape from a dangerous situation instead of just spinning like a top and dying. Or just make Ajax invulnerable while WW is active. Devour Strength-- His best spell. Suggestion -- none Charge -- Hands down the worst spell in the game. Boring, weak, misses easily, locks you in an annoying animation. Suggestion -- Select "Charge" and press Delete key. Shield Slam -- It's fiiiine. It's easy to miss with. Suggestion -- Show the hitbox better. The little puff of smoke is almost invisible. It's very difficult for new players to figure out how the spell works and how to make it hit anything. Consider changing from a cone to a wide beam and SHOW IT so you get a feel for where you have to be positioned to make the spell hit.
  3. 2 points
    GFYRR2

    Fix the Monk

    First you would have to get them to stop drinking before raids!
  4. 2 points
  5. 2 points
    While I personally disagree with most of what is asked here, I do understand where the OP is coming from. And, of course, that's their choice. So, let me see if I can help illustrate the following request: Now, while this preview does help the browsing player decide before joining, it also helps the receiving alliance as they get a player who has made an informed decision. Often, new members join & leave in a few minutes, much to the amusement/ annoyance of existing members. So, a listing of all 12 divine blessings & 9 war blessings could help both parties. Perhaps, @CaptainMorgan could confirm feasibility.
  6. 2 points
    I hope you're right, Awesomest. It all sounds awfully confusing reading it and trying to figure out how our teammates are going to fit into it all, but then again I learn way better by SEEING it and interacting with it (hands-on), then I do just reading something I have no idea what it looks like, how it operates, etc.
  7. 1 point
    Hello Olympians, Today we had a live server update: Fixed that Alliances sometimes dropped out at the start of Wars. Thank you - Your Olympus Rising Team
  8. 1 point
    dumpster

    getting attacked depends on... ?

    I'm talking about a change they made well over a year ago. There were some players who, irrespective of any other factors, got matched way less than other players. Meaning some players also got matched way more often. They said they fixed it, but i'm not sure. I also strongly doubt that there is a lot of random element thrown into the matchmaking, because there are about 10 players I constantly see on my map. I can take their island and 30 minutes later they'll be back on. Sorry Selecta1, you win the prize here. Nero33 and Jozu too (although I try not to hit Jozu often!).
  9. 1 point
    MrSchmouck

    Flaregames Terms of Service

    The problem is not with the donation, it's with the selling part of it.
  10. 1 point
    Look at bright side, at least there was not 6 skulls.
  11. 1 point
    skellz

    Hero Powers in 2018

    Agree with pretty much everything dumpster wrote. Fist of Power definitely needs another level or two, or wider range at higher levels. Shield slam would be nice if it wasn't directional, just circular effect. Some of the 'boring' spells are quite useful (styx and fleece are quite nice imo), but it is true, they are boring....which is part of the reason I don't normally play those heroes.
  12. 1 point
    Neptune

    Hero Powers in 2018

    Can't agree more.. Enemy gets stronger after level 115-120, maybe those spells that have only 1 function, they might need some other effects after a specific level and up... I got a suggestion for Stag, what if it could jump in the other side of the path and destroy Nyx/Charon as they are considered non-threaten towers and units ignore them..!? On the other hand, Artemis as a heroine, when she start aiming to hit the target with her venom arrow, what if you could increase that fraction of a second (when she jumps) so we could aim manually, properly and hit the target? For instance...It should be us locking the target down and not to be done automatically (adding a visual effect like we could aim with a sniper)...if in a corner there are 3 towers and only 1 is charon, then we should be able to aim for the charon and not hit Hydra. Cheers
  13. 1 point
    That's would actually be a very interesting twist in the game!
  14. 1 point
    @CaptainMorgan thanks for the clarity. Now we can spawn endless spearman.... Lol... Keep on the good work...
  15. 1 point
    ShadowsGuardian

    Blacksmith event

    Flare is like the president of the USA in every movie. ... They don't negotiate with terrorists.
  16. 1 point
    MrSchmouck

    Blacksmith event

    Please don't spam, or the Gods will punish us with a pal collector event.
  17. 1 point
    I think Awesomest is right, the system until now seems simple and they've been giving us hints about how it may work, week after week. Let's not forget, we'll probably have 2 or 3 more dev diary entries to explain how everything works. What may arise several questions is this so called "tech tree" or even the combat system itself. I may be wrong but this "tech tree" sounds a lot like a talent tree from World of Warcraft or the Masteries of League of Legends. For example: This is a talent tree from WoW (Wrath of the Lich King), where each point enhances a skill/ability or may even give a new one.
  18. 1 point
    ShadowsGuardian

    Fix the Monk

    Yeah, unfortunately that's how it works. It's pretty simple to understand why. If the monks were always near you, then they all started healing at the same time. My suggestion to fix this would be: If the hero HP is near 90% (for example), then despite having 10 monks, probably we only need the heal of 1 of them. So, only 1 of the Monks should heal, not all of them. Now, if after 15 seconds (used @AwesomestKnightest countdown) the hero is in a pinch... Let's say 25% HP. Since the last time only 1 Monk healed, now the 9 are free to heal the hero (or even less if enough to fill the hero HP) EDIT: I understand this may be really hard to implement, because the monks don't talk to each other before using Heal
  19. 1 point
    Update 1.9.0 - September 8 2015 "The Range of the snake tower covers a full way-tile. The hero cannot pass without being hit."
  20. 1 point
    AlterPapi

    Daily gift

    Tomorrow you will see a new board full of closed chests that you will be able to open one per day.
  21. 1 point
    StuartMc1

    I think I'm done...

    War has started, again hearing of issues....Weeks of them, mucking around with stuff but nothing tangible coming through to keep long term players interested, I'm playing but really not caring, just going through the motions to not my team down, basically it's become a chore,a grind, a waste of my time. Such a shame as I love the game, but if I'm feeling like this I have to question why I'm bothering? Flare don't seem to care, leaving everything up to @CaptainMorgan with regards to keeping us, the customers who pay their wages, informed. The thing is, almost every player I speak to feels the same, you run the risk of the core long term players departing, players that have been here since the beginning, surely that can't be right? Just venting, please Flare, give us a reason to stay .
  22. 1 point
    dumpster

    getting attacked depends on... ?

    1) Lower level players get attacked more than higher level players, typically. 2) players with lots of trophies for their level get attacked more than players with fewer trophies for their level, typically. 3) players who attack more often get attacked more than players who don't attack often. Some combination of those 3 things determines why he gets attacked and not you. I also think that there is still just some weird code where some players get attacked less than others, irrespective of what they do or what level they are. They claimed to have fixed this once, but you know. Maybe not.
  23. 1 point
    Philstar

    getting attacked depends on... ?

    It depends on your ascension lvl and your trophy count. Basically a low lvl can't 'keep' a high trophy count for long, as it pushes them into the trophy range of higher lvl players. Those higher lvl players will overcome your defence easily compared to players of your own lvl. So if you don't want to be attacked often, lower your trophy count, don't just build your defence up, work on other buildings to 'balance' things. I have a low average trophy count for my ascension lvl and maybe get attacked 1-2 times a day. Rarely my heroes get returned to Olympus. Also the higher lvl your heroes the more attacks it takes to send them back
  24. 1 point
    HOLYDIVINE

    Upcoming Version 4.2.0 - The Forge

    Scary thought, yep I know four perks instead of three. @CaptainMorgan I have only one humble request for you please reduce the cost of forging and especially 8,9and 10 skull odyseey adventures. They literary are draining me and please also make unique items an end game item far better than a 5 star titan item.Otherwise they won't live up to thier name and hype. Right now I am only collecting them to unlock new colorsets for heroes.
  25. 1 point
    Tomaxo

    Upcoming Version 4.2.0 - The Forge

    So not only we will have 3-Perks Items but we will be able to forge 4-Perks Items?! ??
  26. 1 point
    Tomaxo

    ?Restriction?

    You all have valid arguments. The solution would be to create another rank called Mercenary ? or Recruit ?.
  27. 1 point
    Tomaxo

    War islands difficulty

    I only have partial answers:
  28. 1 point
    RahulTheViper

    Speed gear

    Lvl 108 , may be u missed most of the events who gave speed gear ,how u can miss it so many times they came. Not only speed , every items once we all had a chance to buy Also in pro league Soo try to earn uber chest from wars, ninja events, and now wait for pro items May be u lucky , u will get soon.
  29. 1 point
    MrSchmouck

    pro league proposal.

    The limited time is what make the pro league well... Pro. If they add this the top players, who gets around 50K crystal each league, will be the one with crystals to spend on this feature. This will assure that the top players will remain at the top probably forever.
  30. 1 point
    Neptune

    I think I'm done...

    The balance we keep looking for seems to be far away. Monster statues, cr@ppy items, useless uniques, weak invocations, forge is a mess, overall high upgrading costs/time... what is left? OR team should start and play daily in order to understand this all. Testing top players defenses and their gk, trying the 'luck' with these titan chests, breaking their curses, completing unique chests challenges, finishing the odyssey on time etc. Let's see if they'll find it easier or if they'll have the so called "fun".
  31. 1 point
    GalaMorgane

    Goodbye RR2!

    Ok - You keep acting like children so I´m locking this thread. Thanks,
  32. 1 point
    GalaMorgane

    Goodbye RR2!

    Ok - Stop please. We are not in Kindergarden here. Quit acting like children or I´ll just lock the thread. Thanks, Gala
  33. 1 point
    I find it totally useless to be honest. I explain. If you have in A Dungeon Gear with scream stuffs in B you have perk items, C you have XP Gear items and D you have Gold Gear. You found I don't know a great super Uber who give better Gold perk than the one you have in D. What happen if you click Equip All? That return to the main problem. You must return in A,B an C change your stuffs to your previous one.What is the benefit of this? I don't see any. Probably developer don't see any too I can give a another example to allow you to understand more. If you like me have some items in double just to allow to have a different look on A,B,C,D. You have 2 Tourney Armor with XP Gear one is Black and one is Grey. Later you find a third Tourney Armor and click Equip All.What will happen? a totally mess. This button will be more frustrating than useful. Because you will have anyway no choice to return in A,B,C and D to change your previous stuffs. So with or without this button its all the same. You have to go in A,B,C,D and change it manually. So same if Flare decide to add it. I don't see any benefit to use it I don't imagine the mess this button will cause for someone with A,B,C,D,E,F,G,H with a subscription. Double the pain
  34. 1 point
    Good news for RWS, we now have level 2 Vicious Bucky beast. Only 7 spots open. Please apply.
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