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Showing content with the highest reputation on 08/11/2018 in all areas

  1. 4 points
    Philstar

    higher lvls always present

    I'm slightly confused though @dumpster, as the other day when I argued that the nyx towers were strong compared to other types of towers (as theres no resistance to nyx etc) you said most top players don't have them anymore, yet I see your defence, and in fact the majority of lvl top alliances still use them. You seem to argue for the sake of it. I presented my points on this thread, you have a huge advantage but you just don't want to see it! We could all join titan league alliances, but that was never the point of the argument.
  2. 4 points
    vasudeva1

    higher lvls always present

    the 2 deadly combos are enough "phalanx wall + gate of chaos" & "blessed caron + super blessed sirens" and the game is over. Flaregames has made a system that is obviously unfair and who defends him for personal interest is an intellectually dishonest person. Now if you want to talk seriously we can move on
  3. 3 points
    Artemus

    higher lvls always present

    As it is now, one finds on his maps mostly players with a similar ascension level, regardless of the trophies they have. So, you can work on the range of levels allowed to appear, but in theory the system should give you players that level wise are ok for you to try. Most fights one receives end up in losing, and the result is most often a -2/-3 or a -14/.15. It is very rare to get mid results. My proposal is to change the way torches lose/gain is calculated, making it more wide spread, so to avoid that you lose -15 from someone that has just a couple hundreds torches less than you. ciao Artemus
  4. 3 points
    vasudeva1

    higher lvls always present

    the system should take into consideration more elements and not just the difference of the trophies, and in any case I find the idea of @Artemus excellent. look at these attacks that I have suffered from 14 trophies, they are all Titan League players with 2 lvl above me, I have removed 14 trophies, if I attack them I do much more effort than they did them because of the super blessings of war and I only take 2-3 trophies
  5. 3 points
    What is this flares? I am allowed to do 8 battles, and when I try after 5, it says not allowed further. All strategy ruined. Supreme victory..bye bye. So annoying. Why cant you guys make a beta test, before launching crap?
  6. 3 points
    Philstar

    higher lvls always present

    Sure ok only 6 def war blessings. I'm not saying they don't belong there - but they get a very helpful hand from FG to get them there and keep them there, of course they might still be there even without the additional 'help'. If you can't see that titan league players get a huge defensive advantage from being in the league then I can't really explain this to you, as it's obvious and leads to the trophy leader board being dominated by titan league players, and it's not a level playing field to draw a direct trophy comparison from as it currently is; and should have different leader boards per league. It would be like a football team having 2 goal keepers, and 14 outfield players, and a dodgy referee vs a standard 11 a side team. The former team will almost always be on top. You want to keep them all in the same league.
  7. 3 points
    Philstar

    higher lvls always present

    1. Yep they had a lot to do, and it's getting better, now with leagues. They just need to continue on the theme of leagues so that the leader boards actually mean something. 2. Probably hasn't changed much, same old players playing. The top of the leader board won't change probably in a year or more as new players couldn't force their way up even of they wanted to, without the forged stuff the top players got to keep. FG know how to kill games, at least that's what it's looking like. Never seen so many weaker players in the top leagues. There's a smaller player base than ever. People in general don't like being treated unfairly, and FG couldn't hide their scams.
  8. 3 points
    Tomaxo

    higher lvls always present

    It is a lot better now, thanks to @vasudeva1 as he was the most outspoken player for over a year. His daily ? complaints forced the devs to reduce the trophy lost from -25 to -15.
  9. 3 points
    Hi guys, we are very sorry to hear that you have these issues and can understand your frustration! We are already investigating this issue and will implement a fix with the new client, which hopefully solves the issue for all users. Thank you for your patience and understanding. Kind regards, Madlen
  10. 2 points
    As the tittle says, this Technology is not working. Even though in the war screen it clearly says 5/8 fights, when we try to actually fight for the 6th, 7th and 8th times we get a message saying we can no longer fight in this war. We spent time and resources (not many) to specificaly get this technology and now we can't take advantage of it. The worst part about it is we chose this path because of this technology. Is this fixable with a maintenance? Edit: this technology was already completed (and another one had been started for 2 or 3 hours already) before this specific war was declared.
  11. 2 points
    I’m most concerned about the need to be online all the time (yes, also during working hours, during spending time with family, while going out to a bar, even while sleeping). Attacks can occur at any moment and can be over in 10 minutes or less, and when you’re not online at that moment, it’s back to stronghold... and then you have to be online again every two hours or less to even get somewhere again... sorry, but this is not the way this game should be. I really liked it and am playing from the start, but it’s is not doable for anyone with a life outside of the game and we really can’t demand that from our (awsome) teammates. A few possible solutions: give every player 24 possible moves per 24 hours (they can chose how many they use at one go - that would maybe already solve the problem of people that can only connect morning and evening). And get rid of this Supreme victory thing all together or at least reduce it massively (if every war last at least 12-15 h there would be time to react even when having a life outside this game, and it would also make it very strategic to chose your battles because getting stuck in a silly war with no real interest would harm you). Second thing: why does everything has to cost teamgold on top of the required resources? The topteams that are sitting on a pile of gold don’t mind and are paying it without breaking a sweat. All other teams are suffering again, cause you just have to spend the gold to score points (no towers means zero points). So it’s not even a choice - well, of course, the only other option is to skip conquest completely. At the moment it really feels as if we are all part of a social experiment to see how far they can push us, in stead of the really exciting new game mode that would save RR2 ?
  12. 2 points
    I HATE IT!!!!! You lost a avid player! :(((( Conquest should have come out in a Royal Revolt 3. I hate it! I had bought 2 gem packages, anticipating the 4.0, and I spent gems for upgrades. I was a General in my Alliance and very active. But I was soooo disappointed. To play RR2 you play Chess or Risk, everybody remember the board game? I've uninstalled the game and just walked away from it. Flare ruined the game!!!!! WHY couldn't you release a 3???? I'm going to miss that game! But then, EVERYTHING got so expensive in there. BTW, I originally gave the game a 5 star rating. I went back and truthfully gave it a 1. WHERE is the 1/2 star? BOOOOOOOO!!!!!!!!!!!! Gone forever
  13. 2 points
    Wow. I just logged into Google play and changed my rating from 5 stars to 1 star. What a lovely game screwed. 4.5 years of joy evaporated Was reading other recent reviews. Tons of folks changed 5 to 1 star. All the same reason. No one can cope up with the time demands of 4.0 Really hope flare absolutely fixes this. We care about this game. Hence so vocal and repeatedly saying this. But I had to go to Google play and change the rating. No other version update ever made me this desperate
  14. 2 points
    Tomaxo

    higher lvls always present

    Almost @Philstar, almost. ?
  15. 2 points
    vasudeva1

    higher lvls always present

    as I said before: today with the blessings of the league of the titans I do not think it is possible to do the same
  16. 2 points
    Philstar

    higher lvls always present

    Very nice video @vasudeva1 can't wait to get pheme that high, I'm just glad I've got Herc's claws, to raid the war blessed players. I always ignore GK's now, they're way OP.
  17. 2 points
    vasudeva1

    higher lvls always present

    https://drive.google.com/file/d/1SHfw3JdD3KGBTQyn6yJxwwXxHzVqyLpd/view?usp=sharing this was my hercules without the boar's head, he overcame the defenses without the super-blessings, something that today would be impossible, besides you can see how thanks to the gift from flaregames the gatekeeper with the bugged items owepowered is immortalI'm sure your heroes are much stronger and I look forward to you posting a video where your Hercules makes 100% against Pouria with all the Titan League war blessings
  18. 2 points
    Philstar

    higher lvls always present

    It hasn't changed much because of the forges you guys had and got to keep, thus it won't change for a very long time. One player exception doesn't make the rule. No it doesn't deflate the argument at all. The fact that a player lvl 120 would have almost no chance against your war blessed defence unless they use multiple invocations, where as against a standard blessed max lvl opponent they would have a chance; means that you don't lose many trophies against lower lvl players, it's like I said before war blessings are trophy insurance for high trophy players. The ones you lose are probably all from players in your league with bugged forged gear. Strange how you can argue against bais in a league one week, then the next embrace it; perhaps you benefit from both circumstances so shouldn't blame you.
  19. 2 points
    I think the mode has potential, but is taking to much of our time to keep up the game play, is very different from wars where only one person could start it on time, and the rest can jump in. Was a similar situation when the Ninja Event was introduced. Maybe the cooldown needs to be balanced (reduced, increased, etc), minimal amount of players to start a war or even move, forced teams defined at the start, resources recollection in special tiles with longer cooldowns or larger storage, etc? How the gameplay was thought considering different time zones in a collaborative and 'fast response' situation? Is this the reason of the 1-2 hrs cooldowns or just a matter of the demographics of the game? Maybe we are just playing it wrong (lol) or is aimed to another type of players.
  20. 2 points
    Infamous

    higher lvls always present

    Hall of Whoever is Roughly My Size is what I wouldve cared about. Its OK to have a global rating for the swag of it, but given there is no bloody way you are getting there unless you are playing for 10 months+ (and even then it is a big bloody maybe requiring you to actually enter one of those good teams somehow, farm odyssey like a korean gamer on steroids and forge the items via a now rip old forge)... Screw it, totally uninterested. Its like Forbes wealth ratings, most people give precisely zero crap about who is there. Because its unlikely they would ever be able to compete. At the same time, it is much more interesting how much them regular folks around you earn and possess, because you can actually relate and, well, try to match them. Usual “dont bother replying” warning applies btw. Everything above is purely an opinion of someone who enjoys rumbling about things that were once very important because, well, interesting and does not actually aim to answer follow ups. You can try, but dont expect anything ;).
  21. 2 points
    Philstar

    higher lvls always present

    The fact that it isn't a surprise makes it pointless, you understood the fact that giving alliances in war season leagues an advantage over another leads to a warped league table - now apply the same logic to the individual trophy table and understand how meaningless it is given the top league has a massive advantage over everyone else with war blessings only a minority have access to. I'm sure you get it.
  22. 2 points
    SirGreg1

    Conquest Mode = Failmode.

    I can appreciate you want to the game to be fun, what I cannot fathom is why anyone at Flare thought this product as rolled out was that in any way shape or form. It is an absolute horrible implementation and should never have seen the light of day. Someone in the Flare office should have seen that it wasn’t really fun, that it was cumbersome, that it overtaxed the chat system, that the constant need to log into the game every few hours would seem more like work than play. That losing battles before you even see them isn’t fun. That spamming all these dozens of battles to your notifications is annoying and not fun. All of this could have been easily forseen. So why wasn’t it?
  23. 2 points
    Half of my 4 plus year generals ready to quit until I told them we can just skip this conquest crap next time. We will play wars, we will play ninjas! We WILL NOT stay online 8 days straight. NO boxes or boost are worth real life time!!???
  24. 2 points
    This conquest takes too much time. I don't want to be logging in every 15 minutes / 1 hour / 2 hours and setting a timer after each move to remind myself I can move 3 tiles again. What worked so well of the other war system is that it was fair to people all over the world since everyone had 24 hours to complete their attacks. IMO this is the biggest flaw of the conquest system right now. Having to log in multiple times per 24 hours and the match evolving too quickly to be fair to people from different time zones. (battles over in less than an hour) I can see many alliances boycot conquest altogether if this doesn't change.
  25. 2 points
    We should have a option where members can choose to attach to a general or something and when the general moves he will move the entire stack of players. Like forming some kind of Squad. Its really hard to coordinate and make sure everyone on the tile is online and able to move at the same time and if this fail to happens maybe u have a stack of 15 players and only 3 will attack first, the enemy will Counter and make a supreme victory before the others even realizes this and are able to move in. There should be some kind of minimum timer until it is able to have a supreme victory like 3 hours or so. Especially concidering how hard it is to coordinate in this game and how many players there is per alliance now