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Showing content with the highest reputation on 12/16/2018 in all areas

  1. 5 points
    Don't sugarcoat it. The reality is this: you want to compete in a tier (which is too high for you) and you want the matchmaking to save you from the stronger alliances of that tier. You want special treatment and benefits compared to other alliances (that are fighting for the exact same rewards as you, btw). This is completely unfair and it is not right. It's a shame that Flare fell for this injustice.
  2. 3 points
    Another offer. Add for each League a separate trophy rating inside it. It may be difficult, but it will be interesting. In the world ranking I am 150+. And in my League, I could be top 10. Leagues and seasons are created on the football principle. Let us and rating players on this principle, too, ) That would be very interesting. )
  3. 3 points
    LacunaC

    Tile Cooldown for Wars in Conquest

    I don't think even having as much as 6 hours cooldown will solve the problem, as players will then be forced to come online within 6 hours. The best solution is to allow players to queue an action. Sort of like a standing instruction. For example, if I'm in a battle at tile A1, I should be able to queue a move to tile A4. The move to A4 will be implemented as soon as the battle is over regardless of whether I'm online or not. This will keep the pace of the game for those who want more action, without forcing players to come online.
  4. 2 points
    What I find REALLY annoying about conquest (apart from how usually boring and time consuming it is), is the wave of notifications when you log in. It's not the number that's annoying (at least not just the number) - it's how completely useless and uninformative they are. Case 1: inbox You log in and see some 30 messages in your alliance inbox. You take a look and what you see: your team beat team x, your team beat team x, your team lost to team x, x started tower construction. What is the point of that? If at least it said on what tile has said event occured then it would be somewhat informative. Copying the war result format from wars and multiplying it by ten is useless spam. Either give a full result disclosure for each result (with a button that shows all relevant info, like location, participants, skull counts etc) or don't bother with uninformative stuff that I must waste time deleting. The only informative notification is research, because it at least tells what research is undertaken. Case 2: conquest map You go into the map and the game spins and whirls all over the place slamming you in the face with war results. It doesn't give you any particularly interesting info either, just the skull counts (as well as a headache from the map zooming in and out and stuff). Takes too long and isn't particularly useful. You already know you won/lost wars by looking through the inbox, you don't need to be told again except with annoying visuals. Instead have a notification button on the map screen that lists recent results with actual details. Also, for some reason I keep getting the impression the number of war results in the inbox and in the map don't match. The conquest notifications feature can be made both useful and comfortable without a whole lot of effort (amazing, in'nit). So why not just go and do it.
  5. 2 points
    Neptune

    Holiday Season Contest 2018

    IGN: Neptune24
  6. 2 points
    Terrysasha

    Holiday Season Contest 2018

    Fritz VS phoebe? Fortunately My Guardian runs fast And we flee away IGN:terrysasha
  7. 2 points
    Keith

    Tile Cooldown for Wars in Conquest

    i wouldn't trust flare to implement that correctly.
  8. 2 points
    Yes, but I think action queueing is probably outside their ability to code into the game so I just suggest easiest fix.
  9. 1 point
    Hi, a War Declaration Cooldown on the Conquest tile after a War has finished on it seems like a very good thing. I'm not sure about how long the Cooldown should be (30 minutes or an hour?). This would help prevent the losing alliance from restarting the war on that tile before players from the winning alliance have a chance to move somewhere else or refill on troops, etc. It's an exploit that is really decreasing the enjoyment many players are having from Conquest since they are perpetually stuck on a tile for days at a time (unless they are online 24/7 just waiting for the war to end on that tile). Additionally, the amount of time 1 player can hold 10+ players on a tile is crazy right now.
  10. 1 point
    Madlen

    Royal Guardians

    10 Facts about Royal Guardians 1. Each Guardian comes with an individual gameplay effect, activated as soon as the Guardian is called in battle, and a unique special ability, players can trigger by tapping the Guardian button a second time 2. Equip your Guardian over the "Royal Guardians" menu, which can be reached over the Throne Room and also the Battle Loadout 3. Your King won't take any damage for the time he's protected by a Guardian 4. The Guardian mode ends when the Guardian's HP is fully depleted or the Guardian timer has run out 5. Some Guardians can be called more often than others in battle 6. Guardians can be found in Guardian Chests, which in turn can be obtained from the corresponding Guardian Chest Shop or won in a Conquest Event 7. A free Guardian Chest can be collected every day in the Guardian Chest Shop (3x a day, when you're connected to Facebook) 8. Upgrade Guardians with Pearls or Pal Treats (depending on the Guardian) and a certain contingent of Guardians of the same type 9. There are Guardians which are harder to find than others. Pay attention to their rarity color. 10. The Royal Guardians will be made available once you have reached Hero Level 20. Basic Gameplay Tutorial: Royal Guardian Upgrade Information (as of today 11th of December '18)
  11. 1 point
    floritaka

    Tile Cooldown for Wars in Conquest

    The pinning is a good feature, because the defenders are sent back to the SH and lose troops, and the attackers are in the frontline already. The pinning requires 24/7 from the defenders to keep it permanent and the attackers can send other attackers too to prevent pinning by, well, pinning the possible pinners.
  12. 1 point
    Get a life you shadow lairs running around telling lies , you are a full grown up person assume your words don't act like you was forced to do so because we did attack because your leader words was no mercy and then utopia and cia are not attacked liars :joy: :joy: :joy: :joy: stop acting and get a life
  13. 1 point
    Not weaker, of equal or similar strength. respectfully the game developer doesn't share your opinion. FG makes the rules of matchmaking, and I am posting to ask why their rules r not enforced. they acknowledged the issue and r working to resolve it, as I posted earlier. I refer you to the patch notes 4.3 https://forums.flaregames.com/topic/46441-new-version-43-available-now-patch-notes/ "Conquest Matchmaking ยท As already announced earlier, we made some changes to the matchmaking that will base the matchmaking not only on the previous Conquest scores but also on the strength of Alliances. This should guarantee a better Conquest experience for players. " and in my opinion their matchmaking algorithm should include the alliance Rank and headquarters buildings lvl. an alliance reducing purposely its score to avoid jumping in the top tier is just silly. its a game and we r here to play it. not stop playing once we reach a certain score.
  14. 1 point
    The way things are right now, you have as much chance to be 1st in the Monthly league as Bayern Munich being the spanish champions. Zero. Just look at Immortal Madness at it again. It's so obvious that there's something fishy going on, that regular players like you have no chance. So Flare just shut it down.
  15. 1 point
    Remember you can stop progressing and do only odyssey to up your fames to be stronger. I have do that on my ipad account and its fun be triple strong more than the opponent. 3,800 fames at only level 58. So if you want you can have 10,000 fames at level 60. Just you need to sacrifice some weeks if you do nothing Like us who was already at level 100+ when the odyssey come had a huge impact. Very low fames. At ascension 105 I had only like 3500 fames Now I since I have restarted at Ascension 87 I am at 5,500 fames. So at Ascension 105 I will be at 10k+
  16. 1 point
    Warriornator

    Ithacan harbor upgrade?

    Difficulty 3 : Need not much just level 6-8 with blue items and power and units around level 5-7 Difficulty 4 : Need heroes level 10+ with Purple items and power and units around level 8-10 Difficulty 5 : Need heroes level 12-13 with Legendary items and power and units around level 12-13 Difficulty 6 : Need heroes level 17+ with Titan Items and power and units around level 13+ Diffculty 7 : Need Heroes level 20 with Titan items and power and units around 15-16 Difficulty 8+ : All maxed PS : this is the requirement with no boost at all. If you have boost probably you can drop half of the requirement for each
  17. 1 point
    Warriornator

    Ithacan harbor upgrade?

    Difficulty 4 cost 100k gold to enter. Each islands cost around 230-600 wisdoms Difficulty 5 cost 500k gold to enter. Each islands cost around 600-1000 wisdoms Difficulty 6 cost 1M gold to enter. Each islands cost around 900-2000 wisdoms the rest I don't know if you want more info : Warriornator Gaming Youtube. I have for now difficulty 3 and 4 I think on my channel. I will try to find time to upload the rest for Difficulty 5 and 6 and more
  18. 1 point
    Elivianta

    Holiday Season Contest 2018

    IGN Elivianta
  19. 1 point
    You wouldn't get 4k gems or end season titan chests for playing in demi -god league.
  20. 1 point
    Alumbri

    Tile Cooldown for Wars in Conquest

    The pinning is a good feature and should not be removed, this adds a layer of strategy.
  21. 1 point
    Oh it's so fun to beat up weaker alliances. ๐Ÿ˜ด ๐Ÿ˜ด And you didn't even let them get the chests. So Classy. ๐Ÿ˜ด ๐Ÿ˜ด I would like to see all that kind of bravery against VL or RL. This is Flare's fault really. They tried to mess with the matchmaking by forcing unfair and uneven rules between alliances in the same tier, coddling alliances up the tiers (to tiers they really have no business being in). Why not just stick to a free, random and fair matchmaking? This is what should be happening, at least in the top3-4 tiers.
  22. 1 point
    Philstar

    Holiday Season Contest 2018

    IGN Philstar
  23. 1 point
    Let's have a look at Goruc, shall we? Not only will Goruc incinerate its foes with a giant Fireball, it will devour everybody who even dares to get close to it. #alwayshungry
  24. 1 point
    Dena4

    Tile Cooldown for Wars in Conquest

    That's why I asked for additional rule, defender gets cool down, agressor not. So say you raid and win. Then they can pin you. But since you become defender then, next time you get cool down.
  25. 1 point
    Potential workaround would be to swap out yeti with normal ninjas via a server maintenance. Simple solution where no one will actually lose anything. Don't overthink it.