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  1. 17 points
    @CaptainMorgan Can u please reconsider to additionally tweak forging a bit... because, i just putted it on paper and realised that with current forging system its completely useless. It was very good feature that many of us liked.. Yes, it was OP. It shouldn't be. But now there's no point to try to make anything good as u can just circle with making same quality items over and over without any additional gain (soon many will realise the same and stop forging completely and sell all items they have).. Ok, make it 10x harder than before, nerf it a lot, but don't take this feature from us completely. After last update u add +0.5level on forged item starting with 3 quality difference and up. Only difference u added is reducing -1 quality level for relative quality differences +1 and +2 (u say its bug, but bug we r used to and knew that it works like that for nearly a year now). Solution can be perhaps to additionally add +0.5 quality levels for +1 and +2 quality differences (it was +1 additional quality level before update, and +0 additional after update). This way u would drastically reduce quality of forged items, but it would remain useful mechanism. Players would have to invest a lot more time/effort for significantly less gain, but forging would be still useful and interesting OR mechanism to most. Even if you are not sure that this modification would drastically reduce quality of forged items, lets not make huge cuts as this one is, but rather take baby steps, even few if needed towards good and balanced game, but still with existing mechanisms useful. And if u see after a month of two that players are still making crazy quality items, u can nerf it again (make another baby step), kill it completely (make as is now), but i am sure that won't be the case as with this change, quality of forged items will be reduced significantly. Can you please just consider this? I am sure that system is useless as is now. Ill gladly assist u with anything in details, just if its possible that we overcome this together and make it right and balanced of course.. Best Regards, Goran
  2. 16 points
    Dear Devs... I am not around these forums much, for various reasons, but this time I feel thaf if you dont do this, it will be the end of the game for a lot of old users... I will start by saying, that no one took advantage of the forging system in the sense you mentioned it. Trial and error, repeatetive tests, forges, just became natural... it wasnt an exploit, we took it as granted. I do agree that players that could spend time, made better items, but that goes for almost everything. The formula was [ (dismantle - forging) / 2 ] + 1 if I am not mistaken. The new formula seems to be [ (dismantle - forging) - 1 ] / 2 . Though I didnt spend much time testing, because the results are obvioulsy too disappointing. This means its impossible to get any extra forge (boost) on a good item at 1*, from a good dismantle at 4*... (you can on a poor item - which wont help you). Result: 1) You are making all existing heroes, overpowered for their levels... by a factor of 100... if I keep my items on this data for the next 20+ levels, I still will be better. That will be boring, dull and constant. 2) the gap of new players will not close now... some 130-131 players reached a max or a soft cap for their items... they cant go any further... the rest of the players could catch up, now they cant. Not at all... this will go on for MONTHS, even after new levels. And how many will you add? 15 max? My forges will still be better than then. 3) forging is now pointless for existing players. Money is not needed for forging, playing is not needed (raiding), war chests for items, buying items and so on... useless... its wait and wait, perhaps upgrade buildings or new stuff in 2 months as announced... (in the meantime for 2 months, biggest boring session in 2 years) 4) you took the fun, never ending fun out of the game. I spend 3 months just to find the perfect shield to forge... now, I dont care. I used to plan ahead forges, money, chests, manage war, odysseys... now If I keep playing, just be full of resourcea and play the war. 5) there wont be an antitode... i can literally break down how many levels I will require to make a better item at some point... and it will be done in 1 week, once, and thats it. Im on my level for several months now, and there is always a better item to make... you were recruiting me to be online, more than any other time before forging. And a lot more. My suggestion: make the formula: [ (dismantle - forging + 1) ] / 2 You are removing this way half a forge from every boosted forge. These boosts where normally around 8-10 max, so you are removing around 4-5 forges. That would still take 5-10 levels to get better items, but there is still the magic of forging. Now all we can do is forge 20 times an item. Maybe 2-3 boosts there... 23 total. Pretty lame and simple for everyone to get 20. Yes easier for all, but even so, this was not the time. It either had to be from the beginning or not at all. We used to be able to do this around max 34-35 forges... just make the new system in the middle 30 not 23. Balance it a bit... Kindly take this into consideration... you will loose players, the active ones, who keep raiding and give the game such a volatility. They are cursing at you big time. This isnt a nerf... its an abolishment of fun. Thanks for your time.
  3. 16 points
    @CaptainMorgan Trying to move past the disappointment that many players have regarding their ongoing or planned forging projects (I was working a very nice ring myself, that I was unable to finish in the manner I had hoped to), and coming back to a more rational discussion: Adding ascension levels would certainly be the obvious route to naturally phase out the current set of gear, or at least make the current top end gear equivalent to gear that will be obtainable with the fixed forging mechanics going forward. I, for one, certainly applaud any efforts that move away from the current game play, were winning every opponent is the status quo, and loosing a raid is so much of an exception that it's almost a freak event. Having said that, we'd need a lot of new ascension levels, imho. The reasoning is that, based on my observations, current top end cool down rings, for example, seem to be scratching on the 150k mark. 160k cool down rings have been rumored, but I'm a "I'll believe it when I see it" guy, and the rings I've seen were in the high 140's. On the other hand, new Apples of Discord seem to have around 70k cool down for level 131, from what I've seen. So that's the basis of my reasoning that we'd need a lot of new ascension levels. I honestly don't know what the progression of Unique Items is, but if we assume they get 10% better per level, that'd be in or around 10 ascension levels required; 15 levels if the progression is 5%. You actually have the data to check both ranges of Apple of Discord and progression, so the required number of ascension levels should be easily figured out throwing in the right numbers rather than my observations or guesses at progression rates. I do however think that, at a minimum, any new player should be able to catch up to the current best level 131 gear by getting the rarest item in the game and being a level 140-150. That then begs the question though: How many defense levels would we need for that rather steep increase in ascension? It'd have to be a whole lot of stuff, because it needs to be enough to actually entice current holders of top 131 gear to move up and thus de-value their gear. On the other hand, it can't be so much that players currently in the 110-120 range look at it and decide that it's easier to stop playing than adding a ton of levels to their structures. I know I'm mostly pointing out concerns with adding levels to balance equipment by making it redundant, which is very different from my previous suggestions to add defense levels to allow defenses to adjust to very high level gear, but am still hopeful that you find one or two nuggets worthwhile contemplating in your decision in there. The bottom line is that there needs to be enough levels to actually make the current set of top gear redundant and these levels must contain necessary upgrades to remain competitive. Otherwise you'll just end up with a whole lot of "broken" accounts that choose to stay wherever they are today (level 128-131) with maxed defenses and a large number of heroes that are very powerful. I know that some players point at the Mani account as a bad example of various sorts, but the truth is that it's one of the most valuable and best managed accounts in the game. The owner obviously used a great and deep understanding of the game mechanics to set that account up "just right". Adding levels without upgrades that are necessary to compete at a high level is an open invite to set up a whole lot of these accounts ... 131 then being the new 117. My 2 unsolicited cents -- Prom
  4. 14 points
    Let's make it clear then. The 131 lvls with pre nerfed rings and items (uniques) have beast heroes. Players below that can't even catch their stats after the update you did 7 months ago. So now you say that the bug is fixed again and this is to avoid overpowered items? Really now? So the 131 lvls that forge like crazy all these months will keep their super rings and gear and we will just earn lvls do simple forging and never catch them! Really good fg! Thnx a lot! Just get some new lvls and give new members something to focus! The 131 lvls are bored anyway all these months and they will quit sooner or later! Thnx for trying to make the new members quit too! Olympus has fallen will be a good title Cheers
  5. 13 points
    Hi, OR had the potential to be one of the best war games and strategy but in my opinion the last update will kill it. Why? Because 1st as usual a lack of communication with your players aka customers, you never informed us that there was a bug in a system you implemented so we considered this system "normal". I understand that it's not normal when you get better stats on left side when forging than on a unique because what is the point of a unique in this case. Some say that forging is not the point in a war game.... i disagree. I think it's an integral part of a war game. You don't go to war without weapons or gear, right? I think a big part of the upheaval you've got now would have be avoided if we have been informed 9 months ago that there was a bug but you couldn't find it. At least, what us players consider as a nerf of a really great system would not have be coming out of the blue.... 2nd point as to why this will kill the game is that short of something extraordinary like was Helios at the time, there is not point to level up anymore if you are already lvl 129 or more. You can add 15 or 20 more levels and all those who have super gear or even good gear have more to loose in leveling up than to gain.... Meaning that the game will stagnate for a long time as the top players won't for the most part level up. Why not leveling up? Simple, we are back to the issue with forging. Because if at lvl 129, you have a cape or ring or another gear that is shy of 100k stat on the right at 5* titan (cd for example) and you lvl up, you will loose at least 5% each time you lvl up 1 lvl, and you have no way to replace your gear with something equivalent hence your hero becoming weaker and weaker. As you can see, i don't even speak about those overpowered items that some have. Since the release of the new version, i forged to see the difference in stats, with about the same stats i loose about 5k between 1* gold i already forged from green from before the update and 1* titan and i expect that figure to be a lot more when forging from green from now on. So i repeat where is the point for lvl 129 and up to level up if you add 15 or 20 lvls???? I'm not sure i was clear enough but English is not my 1st language. Have a good day😁
  6. 13 points
    Hello Olympians, It seems after many months of War, the gods have finally decided that such glorious bloodshed should be more organised. Welcome to Version 4.0 and Alliance War Leagues! Alliance War Leagues and Seasons The biggest change coming with Version 4.0 is the addition of Alliance Leagues, with 6 different Leagues to fight your way through, and some fabulous prizes to be won. Fight alongside your fellow Alliance Members to gain Torches over the course of a 6 Week Season, containing 4 Wars. At the end of the Season the Alliance which gains the most Torches in their League will be promoted to the next one, whereas the worst performing Alliances will see themselves drop to a lower League. When the Season ends, each member of every Alliance which has managed to remain in one of the 6 Leagues will gain wonderous gifts from the gods, with higher Leagues meaning better prizes! Along with the Seasons and Leagues comes a few changes to the Wars themselves. Winning a War will no longer gain you Blessings; instead you will gain Alliance Gold depending on your position in the War. Blessings can now only be won at the end of a Season. We're also introducing 4 new War modes! a 4 Alliance Campaign a 3 Alliance Confrontation a 2 Alliance Duel a 2 Alliance Incursion Each of these Wars will play differently and require new strategies. To help you with this, we are also introducing... War Markers Use War Markers to mark islands when coordinating your Alliance during a War. We've introduced 4 different Markers, which can be placed on as many islands as you choose! With a record number of players reaching the stage of the game where they can be competitive in Alliance Wars, it's also become time to make it a little easier to manage your Heroes in and out of the War setting. That's why (after many requests) we've introduced... Hero Item Slots Use up to 3 different loadouts for your Heroes, and switch between them easily, depending on the kind of battle you're expecting to fight. One set for Autoplay, one set for Wars, one set for Odyssey? Up to you. You will also be able to choose which Hero Item Set is used by your Hero Statue, and thus change the equipment of your Statue without messing up your attack strategy. As always... that's not all! Here are the other features coming with Version 4.0: Donation Bonus is now dependant on how long you have been in your current Alliance, and no longer related to how many Torches your Alliance has. It is now possible to buy Epic Chests even after the 10 Chest limit, for a small amount of Gems. Made the increase in Strike Difficulty between each Difficulty Level much larger Messages: Fixed that Alliance Application Messages were missing their info button (for new messages only). Fixed that Player Kicked/Left Message info buttons pointed to the wrong place. Fixed that the unread Messages notification disappeared without reading the Messages. Fixed that selling a Hero Item reset the Hero Item filter Fixed that in specific languages up to half of input chat text would not be sent correctly. Made tweaks and improvements to the initial tutorial Changed the appearance of in-game buttons Cursed Titan Chests now have an unlimited lifetime There is now a maximum limit to the amount of Cursed Titan Chests you can have at any one time Instant rewards are now instantly collected after a battle We're really looking forward to our upcoming adventures with you all, and hope you enjoy the new version! - Your Olympus Rising Team
  7. 12 points
    oPelle

    pal festival

    They aren't regular pal. Nidhogg & Aska are pay-pal
  8. 11 points
    @Chris and @CaptainMorgan: I completely understand the rationale for what you have done - and I'm sure most players understand why you have done this. Having said that, the rather stiff head-wind that you're encountering here stems from the fact that you've chosen a solution that the player base, by and large, feels is a bad one. Lower level players feel cheated of their ability to catch up with higher level players, and higher level players looked at forging as "the cool thing to do in game". Some - myself included - going as far as saying that there is very little else that OR has to offer high-level players than the bugged forging mechanics. Now, since forging to the very largest extent only affects top level players (non-top level players don't have the resources to forge heavily), another easy solution, in addition to those already presented by choka and Archimides would be to revert the bug back in and call it designed behavior. Always bearing in mind that often customers are much better able to judge good design than the developers themselves. Instead of balancing the items, you could balance defenses instead. And balancing defenses could be done by simply adding defensive levels, without adding offense levels. Now, I'm clearly liable to miss a lot of ramnifications, of going down this route, by in my assessment: 1) Top level players would be happy, because they could forge again and run the "who'se got the coolest gear" chats that were the blood and live of high-level alliances for the past 6 months -- since the first players started to get the hang of forging, basically 2) Top level players would be in a position to build defenses that aren't auto-played 24/7, and they can do that soon. If you just add levels (defense AND offense) to increase the ascension cap to make current super-items obsolete, it'll take forever to have any sort of semblance of balance at the top end of the game. 3) Mid-level players could enjoy *some* forging, but not fully (lack of resources, and lack of point due to leveling up too often to make super-forged items a reasonable choice) 4) Clearly that would introduce a fixed transition point where players would have to forge heavily to move further up the game ladder. But that's not a bad thing - there are many good sources of info in the player base of how to forge items, and aspiring players have been taken care of in the past - they will be taken care of in the future by the player base itself. And if you're worried about the long-term effects of such a step, the long term effects of Odysseys are much more out of control long term, as there is no way for someone to catch up on Odysseys, whereas catching up on forging takes a few weeks "to get started" ... and once you started forging, few players stop, because it was such a core fun part of the game. So in short, balance the defense by adding tower levels, but don't change the current defense stats, as to not affect the mid/low tiers - these players are only marginally affected by forging one way or the other. Make it possible for high level players to chase cool equipment again by reverting the forging bug back in and call it crowd design 🙂 My very personal two cents from a high-level player's perspective, that's been too bored of OR to raid much since you fixed the forging bug. The "don't need resources, don't need to play" perspective, if you will. Cheers, --Prom
  9. 10 points
    Jttn

    Are you kidding me FG!!!

    You put RS in the last league? This is completely unacceptable!! This needs to be corrected now, we aren’t going to fight a war with no rewards and then have to fight our way to the top over the next 10 months. We are the number 1 or 2 alliances before all this started depending on if you rank by cups or trophies. If any alliances should be in league of titans it should be us.
  10. 10 points
    IamElite

    Forging bug cause of clever players?

    Chris, we appreciate the response, but unfortunately I don't think you guys fully understand what you have done. The problem with OR was not the forging "bug"...it is EVERYTHING else...and this is what is causing such a negative response to the change you made to the 1 aspect of this game that high level players actually enjoyed. You probably do not fully understand this but the only reason most high level players still play this game is due to the friendships they have "forged" in their alliances over the years. If not for this, quite frankly your game probably would have already died. The devs have made multiple mistakes over the years which have made the game completely unbalanced, and now the one enjoyable funcion of the game has been eliminated. So it seems the forging change will not be rolled back so please enlighten us on the wonderful gameplay updates in the works to actually make us want to play this game in the future. Thx.
  11. 10 points
    dumpster

    Forging bug cause of clever players?

    It’s not even really the devs fault, they just don’t have any help. Their boss needs to hire some people, but the game doesn’t make a lot of money so what are you going to do really. It’s just sad to see it die like this. What is their fault, or will be their fault if they don’t do something, is killing a feature that everyone liked. Maybe they didn’t intend forging to work the way it did, maybe it was completely unintended, but if that’s the case they accidentally made a game feature that EVERYONE LOVED. You get lucky sometimes, just roll with it. Say “hey, we have this one feature of the game that’s working differently than we intended, but it’s awesome. How can we shape the game around it to make the whole experience even more fun?” dont make a mistake guys.
  12. 10 points
    Jttn

    Forging bug cause of clever players?

    There was no bug called forging!!! FG created the forging system, yes if you forged hard your efforts were compensated. So, FG thinks that players will forge very hard to get basically a unique nothing more? There is no fun or insentive in that... do you understand FG? You have F’d up your game again and again and again. There was no point in doing this, it actually gave newer players the chance to compete against the higher lvl players but now there is no way. Well maybe, if most of the higher lvl players quite. Who knows, captain Morgan, Chris whoever. Wake up!!!!!!!!!!!
  13. 10 points
    oPelle

    Speed Cup

    Like in real life during tournament there is no room for mistakes, also during raiding in pro league, casting a spell before doing something else, spawning too few or too many troops in some points can lead to consequences. Be fast or slow in some points is necessary like not. We're talking about a global competition. Pro league is a global competition, players from around the world can join. Who has more or less skill. The reason that one does less points than others depends by how mentally fast you are to react on the environment around you. Your brain follows some rules, maybe you should choice a shortcut next time? Thinking different you know. (And i'm not talking about cheating, always being fair i'm talking) A thing is certain: there are some combo that are better than others, like they put 3 troops but only 1 is the most useful (like in this case monk dominates this pro-league). Also you need to use some logic on this, you should question yourself... Should i really do this now or i can wait a bit later, maybe i have some time left so why i have to rush risking to die now, maybe having 2 min where i could destroy things slowly and gaining more points? (or doing the opposite). Things like this. Not in all pro league cups you can finish all the last 3-4 levels. Luck is involved and you know where? The pattern that a troop follows in the path. Just do a simple test starting from you tent. See if your troop spawn to the left or the right or center always...The answer is no, it won't. This little thing modify the pattern throughout raid on both defensive and offensive side. This can't be predict therefore. You need to think about this but not so much. Regarding if it's still worth to do it. Yes do it for you or for your alliance (to donate pro-pals). Regarding being unfair... Who is the real skilled? The guy who watches pro league videos every single week on youtube? The guy who asks for advice every time? The guy who can't wait to test the latest cheat available? Or the guy who just focuses on the pro league without asking? Think about this and don't bother on the rest.
  14. 9 points
    BoatieMcBoatFace

    pal festival

    This sucks! How many times do I have to demand that FG give me milk and cookies?! If I don't get my milk and cookies by 6 June 2019, 0600 GMT, then I'm going to quit. And when I quit, the top 17 alliances are all going with me.
  15. 9 points
    GalaMorgane

    Pal Festival!

    Kings and Queens! As you are already aware, Festivals are back! Starting today is the Pal Festival! Let's all enjoy the festivities and without further ado here is a look at what you can get! Earn or purchase Festival Chests to unlock Hero Items with brand new Pal Perks All regular Pals will be available in the Festival shop! Fight battles and fill your Gold Treasury at a faster rate We really hope you'll all enjoy the Festival and we would love to hear what you think about it! Have a great time! - Your Royal Revolt 2 Team
  16. 9 points
    CaptainMorgan

    IMPORTANT - Crash Bug on Boot

    Hi all, There is an issue with Version 4.0 of Olympus Rising which causes some older devices to crash when loading the game. We have found the issue, and will be delivering a version with a fix for it, as soon as possible. The unfortunate downside is that we are unable to predict when Apple, Google and MS will allow us to release the fix to you. Because of this we cannot be certain that the fix will arrive in time for the War. This means that, terrible as it is, we will have to delay the start of the first War Season until next week. It is currently rescheduled to begin on Wednesday 30th May. Apologies for the disappointing start to the new War Season, as well as the frustration caused by not being able to access the game. Thank you for your continued patience and support. - Your Olympus Rising Team
  17. 9 points
    Pouria

    Forging bug cause of clever players?

    once again thanks for fucking this game after each update u guys make lost my interest in this game . tnx for make that happening
  18. 9 points
    MorpheusX

    Forging bug cause of clever players?

    +1 for Mpamparos post. Epic fail from FG. Whats the purpose to play now to reach 131 because we can never get item stats even close to others who play this game for a long time,their items are not nerfed at all. That is not fair and game purpose is to be fun and fair for everyone,same terms and chances for everyone.
  19. 8 points
    You are probably wondering what I'm gonna say, right? Well, here goes. This isn't easy for me, but 16 months after downloading Royal Revolt 2, I am sorry to announce my retirement from the game. I will not be rejoining it for any time in the foreseeable future. If my bro had gotten RR2 I may have stayed in, but it looks like it'll be a while before that happens. So, before I end this awesome journey that I've had with you guys, I'm gonna add a few comments about alliances and about what I'll be doing, so be sure to stick around haha. First off, a big thanks for my first ever alliance: Street-Fighters, for picking me out of nowhere telling me that I had "potential" and giving me a ton of hope to become a top player (...false hope I guess ), second, to The Knights who say Ni, one of the funniest group of people I've ever met, you guys keep doing what you're doing. Third, to my "current" alliance Alpha Guard, you guys are the friendliest people in the game, in my opinion. Never saw anyone complain about the leadership or about other players. You guys took me in and only 3 weeks later, promoted me to general. You guys are awesome, and I certainly do wish the best for you in all your upcoming adventures. Oh, and @Maestro, win a Fortnite battle for me Okay, so a few more announcements: 1. I may actually return to RR2 sometime soon just to check out the update, but if all things continue to be as boring as it was when my laptop broke down, I'll just stop. Flaregames, I understand that to run a gaming company is not the easiest thing in the world. I want to give you a hand in all the things you did for us last year. You kept us busy with Festivals. Please, for the sake of the players that are left in the game, continue to add fun things into the game. If it helps, maybe consider hiring a few more people to help diffuse bugs much quicker. 2. If you guys do want to talk with me not through the PM here, you can find me in Fortnite: Battle Royale with the gamer-tag: bashibazook I'd be happy to play with you guys 3. I am going to stay on the forums and try to stay up to date with updates and stuff. This way I can still contribute and help out the community Oh, and Cromka, keep doing what you're doing Alright guys, that's all I'm gonna say, so adios for right now, perhaps I will see you sometime either in the game or in, well, another game lol God bless you all, AwesomestKnightest
  20. 8 points
    Hey there, As you have noticed already, there are a few issues with the new War Season: 1. Some Alliances were not sorted into the correct League. As soon as the War started all Alliances were supposed to be sorted into the seven Leagues according to the number of Torches they had. Unfortunately some Alliances were NOT put into the correct League. We are currently investigating why this has happened as we have never observed anything like this during our internal matchmaking tests. Regretfully, it's impossible to do anything about it before the end of the ongoing War. Rest assured that we will fix the League placements as soon as possible, even if it means resetting/restarting the Season prematurely. All affected Alliances will be compensated adequately. 2. Some Strikes are cancelled prematurely. It looks there is an issue causing ongoing Strikes to abruptly end. We are already looking into this as well and will fix it as soon as we can. If you have any more information what might cause this please feel free to send us a message. We are very sorry that the new War Season had such a rough start. We are already looking into the problems and will do everything to fix them as soon as possible. Many thanks, -Your Olympus Rising Team
  21. 8 points
    HeliosSRB

    Forging bug cause of clever players?

    So,Devs called 'smart' those players who used forging system to improve items. The same system they made and which lasted for almost a year. I guess that players on max ascension lvl who overpowered their equipment are the smartest,luckiest and the most protected by you. The new ascension levels will not fix this chaos and inequality. I must be very stupid because I am lvl 118-119 for months.IF I KNEW that you will make this huge change I would lvld up. I am so sorry because euphoria about 4.0 version is overshadowed by this decision.
  22. 8 points
    One more point... when you are doing such a radical change you must give us some time to prepare to it! You can do it at once...... people wasted tons of gold+gems+time on forging a good items.. the minimum you can do is give us time to prepare for this change!
  23. 7 points
    Dheth

    Forging bug cause of clever players?

    Just a friendly suggestion here .. When a "bug" is out since such a long time, perhaps was better to first figure out a good replacement system that wouldn't piss off everyone, and then remove/nerf the existing one .. This thing you did is like arresting an alleged murderer 10 years after for fear he might tamper evidence. And imho, if you really want to go the draconian way, then have the guts to delete/nerf/destroy any "bugged" overpowered item that's in game, if they are really so game breaking. Or let the old system live until you have a reasonable alternative.
  24. 7 points
    CaptainMorgan

    IMPORTANT - Crash Bug on Boot

    This bug is now fixed on all platforms.
  25. 7 points
    Hi all, The challenge is now over, and Zeus and Hades have made off with a smaller pile of Gems than they had, perhaps, expected. We will now begin checking the videos. No rewards will be given until all videos have been checked. Please DO NOT message me about not getting a reward until I announce that the rewards have been given. I will not answer, and if I'm feeling particularly grumpy, I might keep a couple of your Gems for myself. Due to the sheer number of entries (over 500!), checking these videos could take a very long time, so do not expect rewards to arrive within the next couple of weeks. Please bear with us, as we are only human (and cyclopean). Those of you who already messaged me with problems - don't worry, we will sort your entries out. Thanks to everyone who took part in showing Zeus and Hades who's boss, though I will, of course, be taking all the credit. Have an awesome weekend! - Captain Morgan