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Showing content with the highest reputation on 02/16/2019 in all areas

  1. 3 points
    I'm not sure it should be removed in SV cases but the timer needs to go way down, imo. Or, let it only work within 15-20 hexes of your base. Or, make the timer shorter the farther away from your Stronghold you are. I would like that feature. Shorten it by 5 minutes for every hex you are away from your base. Or 10 minutes/hex.
  2. 2 points

    Monthly Festivals

    So, I don't know about you guys, but I'm hyped for all the new stuff in the Festivals. The Knight and Ogre skins look awesome, however, I was expecting to have the option to buy archer skins as well, as Madlen said "the archer skins look awesome as well" when she announced the new Festival cycle. Well, I'm sure we have some hidden content that we'll see soon. Can't wait for this upcoming festival!
  3. 2 points

    Q&A Questions January/February

    Is there any possibility of of ever adding a “low-power” mode that maybe dials down the graphics or particle effects or something? This is the only app I’ve ever used that will drain a battery while it’s plugged in and charging.
  4. 2 points
    This is a not important question, however, I would really like to know the story behind the gem house. Is there some sort of creature giving you the gem, or is just the gem coming out the chimney that's making the squeaking sound?
  5. 1 point


    Hello everyone, I hope you are very well I have a couple of ideas and suggestions, around the last 2 months we have seen an absence of players in many alliances. I think the problem here is that there are many alliances and they continue to create more and more alliances, so what happens? = There are many alliances and few players. This generates an imbalance in the game and for us the players of yesteryear, it generates demotivation, I think that there are fewer and fewer players in this game and FLAREGAMES must take IMMEDIATE measures to reverse this. My idea is: 1-Restrict temporarily the creation of alliances for a time. 2- Maybe require a minimum level of the player to create an alliance. 3- They could eliminate alliances that have more than 2 months and that have less than 10 active players. 4-A restriction to create an alliance could be that, you have to join several players to create an alliance, something like a company among several partners. Maybe at least 3 or 4 players must accept that contract to create an alliance. Must understand that this is a problem, MANY ALLIANCES FOR FEW PLAYERS, this bores, since there is a balanced competition, demotivates players of old and for new players to see this little balanced competition are not interested in the game. In conquest mode it would be excellent if the bastion button shines when you have full resources, just like when you have a donation available for the alliance. Understand, we need to keep the players motivated! there are fewer.
  6. 1 point
  7. 1 point

    Different boost colors

    Just a small idea, depending on the type of boost should depend on the color of the icon and the effects around the unit. For an example, if you have a war boost active, then the units spawn icon will be red and the particle effects would be also red Another example, if a pro boost is active, it should be blue. What if there are two boosts active from different colors? Then half the colors! 😅
  8. 1 point
    Not a big fan of this feature as well. So a alliance just need to regroup there to be able to move after to do a 10 vs 1 or 20 vs 5,whatever...How to kill the strategy in a game. For me I found that make the Conquest less interesting and specially for weaker alliance. Nothing stop someone to overhelm the weaker one and wrap it on the map 4.5.0 version its the worst. This version protect strong and top players in all the game again like many update before Stop bashing on new players and weak player. Please. they have already a hard time to grow. No need to dig they own grave. Poor guys really. No more gems in league for them and now no chance in Conquest. Really? after you surprise they quit?
  9. 1 point

    Monthly Festivals

    I would like to request this skin for the arblaster:
  10. 1 point
    So it takes 2500 pearls
  11. 1 point
    I 100% disagree with this. For one thing, there already is a minimum amount required to make an alliance. You have to use gold to make an alliance, and anyway, there aren't many alliances being made right now. And anyway, forcing players to join an existing alliance is a terrible idea. Part of the fun of alliances is building them from the ground up. I think if this was taken out of the game, even if just for a short while, the amount of players would still be dropping. We have to remember that this game is five years old. Not many games last this long, it is perfectly natural to have players start dropping out. What flare really needs to do is try to make new stuff in the game more often. It takes them a little too long to add completely new features, in my opinion
  12. 1 point

    Goruc feedback (Royal Guardians)

    Heyyyy, that poor guy has feelings as well!
  13. 1 point
    You can test it on a teammate's or friend's base without losing trophy. Don't even need bread for it.
  14. 1 point
    An armoured chicken? I would say is a golem that drop a healing ward.
  15. 1 point
    I agree with you guys. If Flare shut's down this option to replay the dungeon maps that will benefit only strong players and alliances. And "weaker" players will have just more problems and one more reason to quit this game.
  16. 1 point
    Flare choice to listen and agree on thing are so random. Something everyone agree and asked were ignore for so many years and something silly like this got approve. I wont mind spam some random stranger base with high trophy count to win tournament. Just it will cause their freaking whole alliance to attack my alliance for revenge, and might all in on us in war or conquest just a a tournament reward . Also the trophy scaling were terrible new account got like 120~200 trophy for base slightly higher lv troop and top account where only forge number is still matter got 500~1000 trophy in auto search . While in mid to low top the medal got scale to like 34, like what ? last war our alliance met a drop trophy alliance and they all show 34 even when they equip full boosted snake, firebolt, orge, wolf, phoeboe to our true lowest member it still show 34. I believed in this same forum when some member fighting one were spill something like even if he used full farm perk to 2 digit number of food he still get good medal count , dungeon cant cheese this you know, its not ideal but it somewhat more relevant, flare. And dungeon it self is not easy its the familiar with the base that helped, if you can cheese high trophy dungeon then farm top account base would be more efficiency .
  17. 1 point

    Q&A Questions January/February

    Actually... I had the same feeling, but for the gate. Generally: could be the feeling because of the units around your hero, that die harder so they protect him longer. If solo, then you just need to test it to be sure. I had the same test with my hero, it was with Cyclops. So if I remember well, there was no difference between 2 modes, but this was 2 years ago maybe (it's possible it changed). My question would be if the "attack" of the hero is affected, which I assume it doesn't since his resilience is not increased (but possible). Because I do notice less "damage" especially in Odysseys on the wall alone hero... when I am in defense mode to cover my own gate from opponent units. It could be that anxious moment, but to be sure I dont fail and waste 25k wisdom, I put offense mode almost the full time... especially with low damage heroes, unless I have a problem with my own gate. So with your comment, maybe its specifically for GK/Gate? @Marinien ?
  18. 1 point

    Answers Dev Q&A December

    Olympians, Sorry, you had to wait a bit longer than usual, Zeus was testing your patience. But finally here are the answers to your questions Could you add 2 or 3 more background music options for diversity? Perhaps when Captain Morgan has more time on his hands a few more tracks may surface. Unfortunately, we don’t yet know when this will be, as it has a lower priority than much of the other tasks he is involved with. Can we get some teasers about some of the ways you plan to reduce the importance of the Hall of Gods and the Alliance Hall of Gods? Is it as simple as hiding them? Could the Alliance Hall ranking simply be removed from the Alliance Info page? I think this causes a lot of confusion. In the next version, we will be removing the Alliance Hall of Gods from the game as it is no longer relevant. Most likely the Alliance Hall ranking will be replaced by your current Season position or a similar indication of Alliance strength. The changes to the Hall of Gods will not come in the next version, and we’ll share more details about that as and when the details are confirmed. Do developers have any plans to fix area damage bug on gatekeeper? We definitely want to try and fix this with the next version. We also want to give you a heads up once the fix is prepared, in case it means you need to change up your Gatekeeper strategy. We will also be mindful of the changes we make, so as not to completely nerf the current gatekeeper strategy. To be clear, there is a specific bug with damage reflection, which we intend to fix and this will affect both Life on Hit and Area Damage. Will the refining process be convenient? Because at the moment it is not. It would be enough to be able to forge once again a level, as for the unique objects, the refined object. Is it possible to match old cursed items through refining to same values as new cursed items? Feedback about these systems is always welcome. It’s unlikely we will make big changes here in the next version, but we will take this feedback into account if we do an overhaul further down the line. @Madlen do you have any plan for gate of chaos, I attached twice I player whit gate of chaos and che chasms killed 8 phoenix in 3 seconds. Is this the ultimate method to try to take our gems/money by flaregames? The Chaos Gate is a strong Blessing. There are ways to mitigate its effect, but it is intended to be strong. We are considering changes here, so it would be good to hear positive/negative feedback about this Blessing from more community members. Can we modify the Auto-Play a tiny bit? Can you split it in 2 parts as follows: Semi-Auto (where the heroes moves and attacks with normal attacks but YOU must use the spells) and Full-Auto (As it currently is). This is something many players have asked for, so it is certainly on our watch-list. However, we can’t guarantee that such a feature would make it into the next version. How much do sirens heal or cyclopses shield? Does it increase with unit level, player level, or not at all? Sirens heal other units by 150% of the Siren's total HP. For example a level 28 Siren has 24k HP and heals others by 36k. The shield of a max level Cyclops absorbs 11k damage. The Cyclops Blessing additionally grants a shield to other nearby units. The strength of this shield is a percentage of the Cyclops' normal shield, depending on the Blessing's level. With the max level Blessing the shield's strength is 50%, which means that a max level Cyclops allows other troops to absorb 5.5k damage. Also, the question from September about how much damage Orthia towers and Hydras do is still open. Does the listed damage include the damage from their blessings, or is that separate and hidden? You can see the answer for this in the reply here: https://forums.flaregames.com/topic/46406-october-2018-community-questions-answers/?tab=comments#comment-237560 Is it just a graphics glitch or upgrading Bia to level 20 .. at the cost of 9.5 millions and 175k books gives .. no improvements whatsoever !? We will fix this in the next version. The missing statistic is movement speed. Any plans to increase the "required level" for a member to apply for an alliance? Its currently stuck at 100, and it has been so for years. Good suggestion. We will change this. Question .. I have refined the unique as above (see the two previous images) .. then, if I try to forge it (it hasn't been forged since quite some levels) I almost halve the values. How comes? Thought forging was supposed to bring it at our current level, so it should at worse keep it at same values, not halving them. As already guessed by some other forum members, this is because you previously forged with Gold item. When you forge a Unique, the “quality” (Gold, Silver, Bronze) of the item you use affects the Unique’s power. The current values when forging an item to make a unique are something like: · Gold +14 “Power levels” · Silver +7 “Power levels” · Bronze + 3 “Power levels” Perhaps this is easier to explain with an example (numbers are made up but the principle is the same): · You are level 130. · You refine an item to Gold. · You use it to forge a unique, bringing that unique to “Power level” 144. · You level up to level 133. · You refine the Apple of Discord with a new, bronze item, and it replaces the +14 with only +3 “bonus power levels”. · This changes the Apple of Discord to “power level” 136, reducing the power by 8 levels. · If you used a Silver item it would be “power level” 140 (so 4 less). · If you used a Gold item it would be “power level” 147 (so 3 more). If you had used a bronze item with 130 (+3), levelled up to 133 and then used a new bronze (+3), you would have increased from 133 to 136, and your stats would go up. It is not necessary to use a gold refined item every time, but if you use one once you are making a huge leap in levels which will require another Gold item, or a lot of level ups to beat. The best possible Unique at the moment will be one you forge with a Gold item at level 150, meaning it has a “power level” of 164. We do not automatically make sure that the power only goes up, because this would result in very simple exploits to get very overpowered items. There is obviously the argument that we should at least not reduce the perks, but then you would still be wasting an item if you forge with it. We will consider this to prevent having to forge again if you accidentally forge with bronze. As mentioned previously, this will be made much easier when we show at least some indication of the item level for you to see, which we intend to do in a future version. Why AutoPlay commit to the best of its ability to lose a raid? Maybe Autoplay is fed up with you always talking it down and is trying actively to punish you.
  19. 1 point

    Q&A Questions January/February

    Can you take a video of your 90% fr hero getting killed by only fire damage?
  20. 1 point

    Q&A Questions January/February

    Easy... first of all make sure you isolate if you are getting hit on the right resistance... Because you might think you are getting hit just by the Iapetos, but in fact 2-3 other things might be hitting you. Lets say your assumption of just Iapetos is correct: You need to check how much damage you are getting in... because you block 90% and get hit 10%. So if I have 5 Phoenix hitting you, or 3 towers hitting you at the same time, and your health is really low, you are gone. Its all in the math... very very possible. Give me an exact example from both sides of the attack/defense, then we can examine it. And don't forget, maxed out Iapetos, even if you are level 137-138 will kill you, they are beasts... try Odysseys skull 12... you will see. For me its working correctly. I don't like it, when I die 4 times with Artemis on Odysseys and lose all that wisdom and ambrosia... but it works correctly. In fact, the increases are so big on towers, that it forces you to forge new equipment. You can't just jump levels without building gear... your heroes get weaker by the level, and those towers get stronger in just 5 days... so maxed Iapetos with a big boost from Odysseys, or Apollos or Hydras, are a HUGE problem...
  21. 1 point

    Q&A Questions January/February

    I want to add some questions to Marinien's questions, maybe the devs can answer more specific , giving us a chance to understand better. 1) Is having 40% poison resistance and 0% DR the same as 0% poison and 40% DR ? (does it offer the same protection, block the same damage from towers or units, same effectiveness ??? in regards of defense on my hero ) 2) If I have 90% fire resistance and 75% DR, is my total fire resistance about 97,5% ? Is DR calculated on the remaining amount left (75% on 10% from the 90% already there) 3) If I have 75% fire resistance and 63% DR on my GK, is my total fire resistance about 90,5% (same calculation as above) 4) For questions 2+3, is there an actual cap on the resistances above 90% when using DR? Or is the above anyway the max you can get in combination? (same for GK above 75%) Btw I really love the numbers the way you have put them, they fit perfectly (if I am correct... 🙂) 5) Speed attack. Say I have zero added speed attack (which is shown 100%) and hero has 20k of LOH... I am assuming per hit as per description. Lets say I hit 10 times in 10 seconds... I would have gain 200k loh or health in result. Correct? If I have 200% speed attack, which is the max I believe, would it be reasonable to assume that I gain 400k health in 10 seconds, or better yet, twice as fast, so I hit 20 times in 10 seconds (or 10 times in 5 seconds) - with the same exact loh. Or is LOH just the same in both cases... not affected. At the same time, are stun/demo/frostbite/petrified/area damage also treated in a similar way, increasing their "output/power" or % chance with Speed attack... or is plainly Speed attack, only affecting the damage output (not even the speed of the hits). Thanks in advance
  22. 1 point

    Q&A Questions January/February

    How much damage minotaurs charge ability do and blessed warriors do they use frostbite damage or regular ice damage. What does execution ability of spearmen do? Why it kills anything instantly?
  23. 1 point

    Q&A Questions January/February

    My second question is about the Speed Attack perk. I can imagine that 30% of Speed Attack would add 30% to the damage output (per second). But how about the combination of speed attack with Life on Hit or with stun? Technically it should add 30% to LoH because you hit 30% faster, right? But is it really the case (is it really on hit or per second)? Same with stun, say 50%, does it mean 50% chance of stun per second or per hit?
  24. 1 point

    Q&A Questions January/February

    I have a couple of questions (I'll make two posts). The first question is about the damage we receive. Say, the GK hits your hero with 100K damage. The hero has 90% of Physical Resistance. Does it mean that he's gonna take only 10K of damage? One step further is how resistances work with Damage Reflection? Let's resume the example above, but you add 30% of Damage Reflection upon 90% of Physical. You can see the quote attached in the message, it says that DR reflects X% of the damage you would take. I can think of 2 scenarios: You would take 10K damage thanks to physical resistance, so 3K damage is reflected back and you take 7K damage. The combination results in 93% resistance. The resistance is hard capped at 90%, so you take 10K damage. But the damage reflected back? 30% of what? 100K or 10K? If the hero and the GK both have DR. Would the reflected damage be reflected back so it kinda goes back and forth forever? Or you'd take the total amount of reflected damage because it can't be resisted (not even by DR)?
  25. 0 points

    Trophies & Upgrades

    Since the questions of the OP were somewhat answered, I'd permit myself to continue to hijacking the thread as long as it's constructive, like you said . I agree that CD seems to be the most important perk. Next war season we'll go to TL, you know, it's like a dream for the members of our team. But before the next war, I asked everybody to superforge 2 CD rings and CD capes for war heroes. If I ever have that Hercules' cape, I'd refine CD to his bracers. Of course I'd prefer Odysseus' boots so I don't need to refine CD ... now knowing that I cursed 1 Herc's cape and 3 Ody's boots in the early days ... 😅😅😅