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  1. 51 points
    Madlen

    Summer festival details

    Hi guys, As promised here are the details for the summer festival. ?❤️? I tried making a nice little video for you guys, I hope you will like it! The festival will be live from the 23rd of August 12 UTC until the 3rd of September. I hope you enjoy! Madlen MTeaser summer festival.mp4
  2. 42 points
    Dear Queens & Kings, We have just released version 4.1 (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) With this update, we have made improvements to the conquest. Please have a look at this video I made for you Please find more extensive information in the patch notes below: We have improved the conquest and added some new features. Orders: General and leaders can now give orders to people with a lesser rank than them. Chat: We have improved the chat by adding 2 more sections. One section is the VIP chat – accessible for leaders and generals only and the other section is the sticky-note chat. Here leaders and generals can attach strategies and orders for their alliance. Movement: In alliance territory, the hero only travels with its energy power costs and there is no more three tiles limit. In neutral or enemy territory heroes can now move 4 instead of 3 tiles. The hero-movement cooldown is drastically decreased. The hero movement is now mainly limited by the energy costs and not by the cooldown anymore. However, in enemy territory the cooldown is much higher and in enemy territory (and neutral territory) you are still limited to only move maximum 4 tiles. If you have used up all of your energy, it will take around +11 hours to fully regenerate it again - but it is possible to move once you have just regenerated enough energy to do so. You should however always bear in mind that you will need energy to move back, if need be (retreat) and to attack - and that you still have a 4 tiles limit in enemy and neutral territory. It will also take more energy depending on which terrain you are (for example grass – lowest energy vs swamp – highest energy). Building times: It now takes less time to build towers the closer they are to the stronghold. New mailbox messages: We have included new alliance mailbox messages for the following events: ---Starting Watchtower upgrade/building ---Starting a Tech Research ---Starting an Alliance Building upgrade/building Other conquest changes: -Alliances are now hidden in Standings Screen until 1 member is met on the map first -We have implemented a Shortcut button to quick-select current tower of tower guard -Added: confirmation prompt "Do you really want to leave the Stronghold without Troops?" -Added: Notifications to receive updates about important events in conquest (if enabled) -Added: When joining an alliance during a running conquest, it is no longer possible to donate resources. -Added: Soldiers can now see the amount of Troops sitting in a Tower -Added: When returning from a War Battle on his Tower, a Tower Guard's camera will be centered on the tower (not him) -Added: Players are only able to select tiles that are reachable within the energy they have -Rewards: We have improved the amount of rewards and added alliance gold and voucher chest as new reward types. Other features: -We have implemented a feature, in which players can now tap the Defense Beast icon in the battle loadout to see which beast they will be facing Pro-Shop Changes: It will only be possible to donate bought tickets in the future. The Pro-Shop will now categorize all pro-shop sets available. Several bug fixes - Fixed the Unresponsiveness / Multitouch Issue - Fixed the "Max. War Battles (Heroes) +3" Tech not working - Fixed the "Max. Troops (Heroes & Towers) +20" Tech not working for towers - Fixed the "Confusion Chance" Stat Display on "Aki's Agility" Item - Fixed: Alliances get kicked out of the conquest after not being online for some time - Fixed: Conquest Map: Players that have been attacked and afterwards leave the Alliance are not displayed in the "War Standings" screen - Fixed: Sometimes players cannot see Towers on the map in conquest We will continue working on the conquest and further improvements Have a good week and I hope you enjoy the new conquest features! Madlen
  3. 40 points
    Royal Revolt 2: Birthday Extravaganza! Our birthday is coming up soon! On the 27th of February, our lovely game turns 5 years old! We could have not done this without YOU - our awesome Revolters that are supporting our game since the beginning! Today, I want to show what exciting things we have upcoming! Here’s to our birthday festivities: 1. New version We are currently working on a new version. This version will not be out in time for our 5th birthday though (sad face), but is expected to come out in the second quarter of 2019 because we want to make sure it is super awesome (super happy face)! It will concentrate on some long-time community requests and we dedicate the version to you – OUR fans. This version will be version 5.0 (get it ;)) haha . 2. Birthday Festival Our first Royal Festival will actually be a “Birthday Festival”. It will start on the 23rd of February at 12:00 UTC. Make sure to check out the new troop skins and tokens! 3. Skin Contest We will host a Skin Contest! More details will be shared soon in an extra thread on the forum and on Facebook soon! 4. ??? If you play the game on the 27th after 09:00 UTC maybe there will be a special gift for you! (above hero level 20) 5. Daily Chest Don’t forget to collect your special daily birthday chest on the 27th! 6. New Pro-Set We will add a new-colored Pro-Set to the game on our birthday! *** And more…. Thanks for playing our game!
  4. 36 points
    Pete

    Change in Community Management

    Hi Queens & Kings, We just want to give you a heads up that there will be some changes in the next couple of days/weeks in the management of the community. We as the developer will be more active than in the past. We will take care of you in the future. For the moment the usual suspects from our side will answer your questions, but soon we will hire a full-time community manager who will be working in the development team. We are very much aware that you guys do not receive the care we would love to be able to give you in the past. So please forgive us, let's leave the past behind and let's work together to make this forum a better place for all of us. Keep fighting! Pete
  5. 35 points
    Pete

    Balancing changes 4.0 - Reasoning

    We sat together with the design team including Flothaboss to give you the reasoning for all the balancing changes we have done. Here we go: First of all there are mostly two reasons for changes: Fixing the fact that one-two set ups / strategies can be used to beat every defense. Which results only in a grind and not in a skill based battle. Our goal is to have a game where players can play and not only grind over and over again with the same setup. Fixing defenses being too weak. Which resulted in every defense being powerless in combination with reason number one. Let's look at all the changes while keeping those two points in mind: Reduced Ceres morale: Ceres was used by almost every player and the reason behind it was the fact that it was overpowered, not just better, it was heavily overpowered compared to other pals. Reducing its power was needed as every other pal would have become completely useless. But Ceres is still among the very best pals you can use. It was and is a good choice to upgrade Ceres. But it should not become the only choice one can choose. Only making the defenses stronger would not have fixed the fact that Ceres was overpowered compared to other pals. We wanted to achieve a situation where players can build defenses where it is better to use the skills of another pal to be able to defeat these defenses. Stunning Ogre & Raging Wolf reduced power in offense: Both units were overly used for a very long time and we never addressed this issue before. It is basically the same problem as with Ceres. It was the winning strategy and everyone used it. Here as well we wanted to create a situation where one can use other units, different strategies to have more variance in the game play and not always the same set up. But the same as with Ceres, they are still among the best units to use in the game. Only making the defenses stronger would not have fixed the fact that the Stunning Ogre and Raging Wolf were overpowered compared to other boosted units. Our goal is to offer more variance. Barricade & Blockade increased resistance to Bladestorm: We noticed that Barricade & Blockade became useless against Bladestorm. A lot of players did not used them anymore. That’s why we added some Bladestorm resistance to them. New level for every Obstacle, Tower and Castle Gate: Since one more Tower is available in the defense, new strategies and Tower placements are available. As a huge part of Royal Revolt 2 is a Tower-Defense game, it should be beneficial to take care of your defense, to upgrade and to forge it. With this strategy you should be able to gain Gems and Trophies and also to protect your Gold. Improved Pearl upgrades for damage and health for every Tower and Obstacle: All your Obstacles and Towers you have Pearl upgraded had an instant increase in damage and health. What you have invested in the past is now more powerful. Blunt damage from Spells deals slightly less damage: By testing hundreds of different combos, we noticed that Blunt damage in general was a bit overpowered compared to other types of damage against Obstacles. The one, two winning strategies everyone has used were heavily based on Blunt damage. To increase the variance and to give other damage types more weight, we needed to nerf Blunt damage. This applies for all Towers and Obstacles except for the Firebolt Tower. Sonic Blast (a Blunt damage spell): We improved Sonic Blast so it stays as one of the best spells in the game. It is the last spell you unlock and it should remain one of the most powerful ones. Firestorm deals slightly more damage to Lightning- and Firebolt Towers: Firestorm was less used, instead the majority of players used Bladestorm. Being a replacement for most players, it had to be given a slight increase of power, especially when it comes to defenses with lots of Firebolt Towers. Blizzard deals slightly more damage to Skull Towers: Blizzard was less used over time and to make it a good strategic solution against Skull Towers in particular, we made a slight increase of power against them. Nemesis increased damage of all random attacks: We noticed that the Nemesis Pal could be stronger in its primary attack to be an option for melee attack-based strategies. This is why we increased its primary attack. Howl Beast in defense: We noticed that the Howl range was slightly too strong. It affected a lot of Towers around and considerably boosted the overall power of the Beast. The range of most Spells for most Beasts are not as big as this one, so we set it more on par with the other Beasts. Lightning Tower more resistance to Bladestorm: We noticed that Bladestorm was taking down Lightning Towers way too quickly. Same as above we wanted to have Towers that are stronger against Bladestorm to offer more variance. Depending on the level and Pearl upgrades, it is still possible to one-shot Lightning Towers with Bladestorm, even boosted ones. Holy Paladin Elite Boost reduced resistance to Ice-and Poison damage: We wanted to give mid-level players a higher chance against attacks from top level players. That’s why we reduced the resistance to give a defensive advantage to be able to counter-attack this unit by choosing the right defensive strategy. We tested every change for an extended period of time with a lot of different combos. The tests were based on top defenses from top players, without scrolls. While before, it was less skill-based to destroy top defenses with a good amount of time left, it now takes some skill and creativity to find an appropriate combo against a specific defense. You can beat it with several seconds left (comparing an even-balanced offense and defense) without using scrolls or even insta-troops, with all kinds of different combinations of Units/Spells. As said, Royal Revolt 2 being a tower-defense game, we want to reward players who invested time and thought into their defense so they can use this as a way to proceed in the game. We think the game's balance was slightly off before. Now it feels much better and is offering many more possibilities than before. This is obviously quite a change in the gameplay. We encourage everyone to give it a try. Discover new opportunities and test the new possibilities that are still partially undiscovered for most players right now. Try experimenting with new combos that can be adapted to your play-style. We want to give you choices, variances, new possibilities because we think this is what makes a game, what is fun. We hope this explains our reasoning.
  6. 35 points
    Kings and Queens, Over the course of the weekend some of you experienced severe server issues that lead to frequent disconnects and frustrating situations in War Season but also Pro-League battles. We understand that the outcome of both the current War Season and the Pro League have been negatively affected by this problem. This is why we wanted to compensate all affected players as follows: The fiefdom count of all Alliances participating in the current War Season remains untouched, as if this War Season didn't happen As soon as the current War Season is over, all participating Alliances will get all 3 War Boosts of this season activated for 10 days, on a level that corresponds to their fiefdoms Participants of the War Season will additionally receive a Holiday Chest All Pro-League participants will receive an additional 10 minutes of playtime to make up for the time they potentially lost due to disconnects All players will receive 100 Gems We really hope this will help you all get the best out of our game. We are sorry for the inconveniences. As usual, thank your so much for your reports, your continuous support and of course for your understanding. Many thanks, -Your Royal Revolt 2 Team Admin Edit: Changed 5 Days to 10 Days. To clarify: When the war season ends, all participating Alliances will receive 3 boosts, which will be activated for 10 days.
  7. 33 points
  8. 32 points
    For a new skin of the Necromancer I thought about making her more lust and dark, with a skull makeup and a death hood, but with her scepter (allusion to death's scythe) and her book of necromancy, it brings to life the skulls of her dead enemies. I thought of the possibility that the skull of the scepter would open its mouth when the knights were summoned, or simply that its eyes shine in yellow. I'm sorry for not having colored, but I leave the colors at your discretion, I just wish her eyes were white. The cover of the book has a symbol of necromancy that could appear on the floor where the invoked skulls will rise. If they find the neckline very vulgar, they can close it in any way they think best. IGN: Príncipe Rafael XVII
  9. 31 points
    Madlen

    Some teasing for version 5.0

    👑 Kings and Queens, I wanted to show you one feature you all have been waiting for a long time It will be available with the new version 5.0. I cannot give you a release date yet, so here's a lil' teaser Drum roll ... Okay, are you ready? Sitting comfortably? Alright, let's go! 3... 2... 1... Setting Alliance application requirements! With the upcoming version, you can set pre-requirements for a player to join your Alliance. Players that do not meet the requirements will not be able to apply for your Alliance. We hope this will make the busy life of Alliance Leaders easier! I cannot wait for you to see more of the features we are going to implement with version 5.0, I am excited! Have a good day! Feedback thread:
  10. 30 points
    Alright, here's my entry. Flare told us last year that the Viking played High School Football (or Soccer) with the Blacksmith, so, here's the Viking in his younger days as a soccer player!! Hope you like it! IGN - AwesomestKnightest
  11. 30 points
    Hey everybody, we will release a new version 4.4.3 shortly. While Android and Windows should be arriving in the Stores in the course of the evening, the iOS Version still needs to be approved by Apple before we can release it. We'll update you on its availability in this thread. This version contains the bugfix for the crash that some of you have been experiencing during raids these last couple of days . The reason for the crash were Defense Zombies, spawned by the Trioxin Tower, that died the at the same time nearby Defense Yetis tried to merge into one big Yeti again. The timing and position had to be right for this bug to occur, which is why not everybody experienced this issue. Thanks to the help of some of our Forum members we were able to track down the problem and hopefully eliminate it once and for all. Since it took us a while (incl. one failed attempt at fixing it with a new client) to get rid of this problem and we are aware that this issue was very frustrating for many of you, we want to compensate all of you as a token of our apology. This compensation needs a Live Server Update to be paid out, which we will perform now. Thanks again for everybody's help in this matter and a big SORRY for the troubles this annoying problem has caused for many of you. Enjoy the holidays, Patrick
  12. 29 points
    I hope you like my drawing! It's a mortar Ign: [LAT] LokiLugotorix
  13. 28 points
    Madlen

    Royal Guardians coming soon!

    Serve & Protect - annnd collect! Royal Guardians will be hitting the game soon! Watch the trailer here: More info to follow soon! _ _ _ Feedback thread:
  14. 28 points
    Oops... Looks like we made them angry! Tomorrow is Olympus Rising's birthday, so I was just preparing piles of 6000 Gems for all players, but then the brothers burst in and started burning all my toys. I know I was the one who put up the wanted posters, but I have to admit I made the cowardly choice of saying you guys made me do it. I guess we'll have to band together and try to save as many Gems as possible (when I say we, I mean you. I'll be hiding in my cave). Good luck, mortals! - Captain Morgan Challenge Rules: Note: please ensure you adhere to all rules, otherwise you will not receive a reward. The aim of the challenge is to build a single defense which kills Zeus and Hades. Each participant must submit a non-private video which is still online at the time of judging. The video must show: The player selecting "Test Defenses" on their own Mount Olympus. An entire battle with Zeus playing in Autoplay A second battle in the same video with the same defense but with Hades attacking. If you change your defense or switch defense sets after the video has started you will not receive a reward! The rewards will only be given to the username shown in the "TEST YOUR DEFENSE" screen. Autoplay must be activated before entering battle, and Zeus or Hades must play entirely in Autoplay once the battle has started; no additional actions can be taken by the player (including spawning units, using spells or invocations, or switching offense/defense mode). If Autoplay is activated only after battle is loaded, you will not receive a reward! The entire battle must play out at normal speed, battles with fast-forward active will not count! The player may choose which spells and units to equip, but all available slots must be filled. Blessings may be active. If the god dies, you must choose to retreat from battle. It must be possible to read the percentage in the end result of both battles, if they cannot be verified, you will not receive a reward! Please include your in-game username when you post your video, including any special characters or emojis. Please upload the video to the site of your choice (Youtube, Google Drive, Dropbox, etc.) and post a link in this thread. All entries will be visible once the deadline has been reached. In the meantime, you will not be able to see other players' submissions. Deadline for submission of videos or broadcasts is high noon on Friday 18th May (12:00 midday). Rewards: Every player begins with a reward of 6000 Gems. The gods will steal the Gems from you in the following situations: -10 Gems for every 1% of your defense destroyed by Zeus and Hades combined over both battles. -1500 Gems for each god that survives your defense. -500 Gems for each god that destroys your gate. Example: You start with 6000 Gems. You manage to stop Zeus from destroying your gate with 43%, but cannot kill him (-1930 Gems) Hades destroys your gate without you killing him, he gets 100% (-3000 Gems) You win 1070 Gems.
  15. 28 points
    PaSte

    Official: Conquest FAQ

    The Conquest - A Player’s Guide Version 1.0 Basics Conquests feature a completely new game mode. Every 4 weeks there will be one Conquest lasting over a period of 8 days. What is a Conquest? Four Alliances are matched against one another in each corner of a map that is covered by fog of war. Players have to venture out with their Heroes, scout the area, thereby unveil the map and claim Alliance Territory by building and upgrading Watchtowers. Who is eligible to take part in Conquest Events? The Conquest Event is unlocked for Alliances with at least 15 active members. There is no player or Throne Room level restriction. 15 are required to participate. Falling under 15 during the conquest will still allow Alliances to continue playing in that Conquest. What is the goal? The goal of a Conquest is to explore, conquer and defend undiscovered Territory together with your Alliance. Strong leadership, tactical finesse, the solidarity of your Alliance and a lot of communication will be necessary to fend off your competitors and gain control of these unknown lands. How do we fight other Alliances? Wars can be initiated to destroy hostile Watchtowers and to fight Heroes from other Alliances on the Conquest map. These Wars are similar to those in War Seasons, but also have some new characteristics. What are the Rewards? There are four new very unique Conquest Boosts up for grabs as well as reward Chests and Alliance Gold . At the end of a conquest, the top and bottom 20% of Alliances within a Conquest tier move up or down to the next tier, respectively. Conquest Boosts, like War Boosts, can be prolonged until the end of the next Conquest Event. Additionally, reward Chests can be unlocked by reaching increasing levels of Conquest Score. Reward Chests are earned for everyone in your Alliance. The current standings and any progress towards earning reward Chests and War Boosts can be seen in the Standings screen during the Conquest. Note: If a player does not log in during the time between the end of the Conquest and the moment he was kicked from the Alliance he would not receive any rewards. Conquest Score and Matchmaking How can I win a Conquest with my Alliance? By obtaining more Conquest Score than other Alliances on the map. Conquest Score is acquired by claiming Alliance Territory (map tiles) on the Conquest Map. In essence, a Conquest victory can be achieved by: Claiming Alliance Territory by building and upgrading Watchtowers Fighting Wars to defend own and destroy hostile Watchtowers Fighting Wars to prevent hostile Alliances movement Coordinating the movement of Alliance members and placement of Watchtowers to secure tactical advantages Your Alliance’s Conquest Score at the end of the Conquest determines the overall rank of your Alliance and the others matched with you. How are Alliances matched against each other? There are different tier levels with increasing rewards for Alliances in higher tiers. When a Conquest starts, your Alliance is placed in a tier based on the average Conquest Score of your last 3 Conquest Events. The average of the last 3 is not used anymore. We have updated our matchmaking in Conquest. Alliance Stronghold What is the Alliance Stronghold? The Alliance Stronghold is a shared place for all members of an Alliance and home to Alliance Stronghold buildings. If your Alliance has a minimum of 15 members it can participate in a Conquest Event. Every member of an Alliance can access the Alliance Stronghold at any time regardless of whether a Conquest is currently running. It is a safe haven for each Alliance member to gather, contribute resources and plan strategies. What do Alliance Stronghold buildings do? Alliance Stronghold buildings generate and store the resources you will need during the Conquest. They can be upgraded by the Alliance Leader and Generals with Alliance Gold. Alliance Stronghold buildings and their upgrades are permanent for the whole Alliance. They do not reset from one Conquest to another. How many buildings are there and what is their purpose? There are five Alliance Stronghold buildings in the Stronghold center: The Alliance Headquarters - research Technologies and increase max Troops per Hero The Builders’ Quarters - houses Alliance Builders needed to build Watchtowers The Troop Quarters - houses the Troops your Leaders and Generals can assign to Heroes and Watchtowers The Stone Depot - stores your Alliance’s Stone The University - collects your Alliance’s Wisdom In addition to the Alliance Stronghold buildings in the center of the Stronghold, each player has their own quarter with personal buildings which can be built and upgraded. The Training Camp generates Troops over time which can be assigned to Watchtowers and Heroes The Alchemist’s Laboratory generates Wisdom over time used for research The Quarry generates Stone over time which is necessary to build and upgrade Watchtowers In order to make use of these resources, they need to be sent to the respective Alliance Stronghold storage first. Whenever resources are used in a Conquest, they are taken from the respective Alliance storage and not from players’ buildings. What are these Districts in the Stronghold? All Alliance members have their own place in the Alliance Stronghold. There are eight Districts in the Alliance Stronghold. Each District can house up to eight Alliance members. Here you see all other Alliance members, their personal Alliance Stronghold buildings and levels. We now also have an overview screen that shows each alliance member's contribution. What happens to Alliance Stronghold buildings when no Conquest is running? You can access and upgrade your Alliance Stronghold buildings at any time regardless of whether a Conquest is currently running or not. What happens to your personal Stronghold buildings when no Conquest is running? You can access and upgrade your personal Stronghold buildings at any time regardless of whether a Conquest is currently running or not. Upgrades started during a Conquest keep running until they finish. Your buildings do not produce any resources while upgrading. It may be wise to upgrade them in-between Conquest Events. What happens to my buildings when I leave my Alliance? You will keep your personal Stronghold buildings and upgrades. They can be accessed again after joining your new Alliance. The Alliance Stronghold buildings and their levels are directly tied to the Alliance. What happens if my Alliance drops below fifteen members? Alliance Stronghold buildings are permanent even if your Alliance drops members and is currently not eligible to part in the Conquest. Those buildings are only lost when the last member leaves and the Alliance is deleted. If an Alliance drops below fifteen members during a running Conquest Event, they will not be eliminated from it. Only when the last member has abandoned the Alliance it will be eliminated from the Conquest. What happens when I join a new Alliance? You will have access to their Alliance Stronghold buildings as well as your own personal Stronghold buildings. You will be able to send resources to the Alliance Stronghold storages and can fight in Conquest Events that have not started yet. If you join while a Conquest Event is already running, you will not be able to access the Conquest Map and therefore not be allowed to fight for your Alliance. You can however send your produced resources to the Alliance storage. Resources What kind of resources are there? There are four resources. A quick overview: Builders - required to build and upgrade Watchtowers on the Conquest Map Stone - required to build and upgrade Watchtowers on the Conquest Map Wisdom - necessary to research Technologies Troops - can be assigned to Heroes and Watchtowers to help win wars When can resources be sent to the Alliance Stronghold buildings? As soon as the storage of one of your personal production buildings is full you can send it to the corresponding Alliance storage. It currently takes two days to completely fill up one of your personal production buildings. Take a Level 1 Quarry for example: It generates two Stone per hour and has a total Storage capacity of 96. That means it will take two days to completely fill up once. All three different resource production buildings generate simultaneously. In times of great need, you can also choose to immediately fill your storage and send it. Research Where can I research Technologies and how does it work? A Research Tree is available in the Alliance Headquarters. Each new Conquest will start with a new undeveloped Research Tree which can be researched throughout the Conquest. Technologies costs both Alliance Gold and Wisdom to begin the research progress. Once a Technology has been researched, your entire Alliance benefits from its bonus and research for the next Technology can be started. Does my Alliance keep unlocked Technologies for the next conquest Event? No. Every Conquest Event has its own Technology tree. It is reset with the start of a new Conquest. Choose your path wisely. Conquest Map All Heroes start in their Alliance Strongholds each located at one corner of the Conquest Map. How do Heroes move on the Conquest map? Moving your Hero requires a new type of resource: Energy. Each Hero has a pool of Energy. Energy automatically regenerates over time. How are Energy costs calculated and how does movement work? Hero movement on the Conquest Map is instant, you will immediately arrive at your destination. You can cover a distance of up to three map tiles with each movement. However, after each move you will have to wait for a cooldown to finish before you can move again. The further you move and the more difficult the Terrain, the more Energy you will use up, and the longer the cooldown will be. Example: Moving through a Swamp costs more energy than moving over Grass tiles. The cooldown after moving will be higher. Each type of Terrain has a different Energy cost which can be seen while selecting the tile you want to move to. Why can I not select my own path when moving? When you select a tile to move to, the path with the lowest Energy cost is automatically chosen for you. Are there any advantages while moving in Alliance Territory? Yes. Moving over your own Alliance Territory costs less Energy than moving over Unclaimed Territory. Moving over Enemy Alliance Territory costs more Energy than in Unclaimed Territory. Can I block other players on the map with my Hero? Your Hero does not block other members of your Alliance from moving to a tile. If other Alliances try to move onto your Hero, a War will be initiated. Non-participating Alliances cannot move into a tile with an ongoing War. Watchtowers Alliance Leaders and Generals can build Watchtowers at any location where a Hero of their Alliance is placed to claim Alliance Territory and Special Tiles within the Territory. Where can I build these Watchtowers? On all unclaimed tiles, except on Special Tiles, mountains, water and rocky underground. Remember that the Watchtower will be constructed exactly where the Hero is. What does it cost to build a Watchtower? Building and upgrading Watchtowers costs Stone and Alliance Gold, as well as requiring an available Builder. The time for building or upgrading the Watchtower is dependent on how far the Builder needs to travel and the level of the Watchtower. How many Watchtowers can we build as an Alliance during a Conquest? As many as you want. The only limiting factors are building time, the number of Builders and your resources. How do upgrades work and why would I spend resources to upgrade a Watchtower? Upgrades can be started by Alliance Leaders and Generals, regardless of whether a Hero is present on the Watchtower. Upgrading the Watchtower will improve: The Territory size - increases your Alliance Territory Vision range - helps planning the next move Max Troops - increases the number of Troops that can be assigned to the Watchtower Defense modifier - increases the Watchtower’s defense Watchtower upgrades cannot be started while the Watchtower is under attack. If a Watchtower is attacked while an upgrade is in progress, the upgrade progress will pause and only resume after the War is finished. When a Watchtower is built, an Alliance member must be selected as the Tower Guard to defend it. This is done when confirming the construction of the Watchtower and cannot be changed afterward. What is a Tower Guard? The Tower Guard's defense is used when other Alliances attack the Watchtower. If a Watchtower is under attack, the Tower Guard’s Hero does not need to be positioned on the Watchtower to take part in that War. They can fend off attackers in that War from anywhere on the map and even take part in a second War. Additionally, other Heroes that are currently on the Watchtower can help defending it. Their defenses will be used when they are attacked in that War. Alliance Territory Alliance Territory is made up of all claimed tiles around Watchtowers and is highlighted in your Alliance's color. Enemy Alliances cannot build their Watchtowers on your Territory. Can Alliance Territory be lost again? Yes. If a Watchtower is attacked and destroyed by an opposing Alliance all Alliance Territory claimed by that Watchtower will be lost. What happens when Watchtowers of opposing Alliances are built close to one another? If opposing Watchtowers have overlapping Territory, the Watchtower with the highest level claims the tiles. If Watchtowers have the same level, the one which reached that level first claims the tiles. Special Tiles What are Special Tiles? There are three different types of Special Tiles on the Conquest Map: Abandoned Mines Ancient Libraries Remote Villages There are two types of Special Tiles on the Conquest Map: Resource-generating Tiles (Abandoned Mines, Ancient Libraries, Remote Villages) Tiles that grant Conquest Score (Windmills, Shrines and more) What do Special Tiles do? Once you have claimed resource-generating tiles, they generate stones, wisdom and troops over time. Tapping them once full collects the resource for your alliance. Tiles that grant conquest score give you an important edge in score that you will need to win the conquest. Why are Special Tiles so important? In addition to generating valuable resources for your Alliance, Special Tiles award much more Conquest Score than all other Terrain tiles. Special Tiles are incredibly important as they can potentially be the deciding factor in how well your Alliance performs in a Conquest. Wars How can I initiate a War against an opposing Alliance? Anyone in an Alliance can declare a War by moving onto the same map tile as a Watchtower or a hostile Hero. Once you are participating in a War, you are not able to move your Hero anywhere else on the map until the War is over. After moving your hero to initiate or participate in a war, you can still immediately fight in that war as long as you have enough Energy to attack. How many Wars can there be at a time? Multiple Wars can take place at the same time. The amount of Wars taking place on a Conquest Map is only limited by the number of players and their decisions. How many people can fight in those Wars? Potentially, all players in the two fighting Alliances can join the War. Other Alliance members can join a running War at any time by moving on the same map tile. They are then able to fight in this running War and possibly turn the tide. Members of a third Alliance cannot participate in a War between two other Alliances. When can Wars be declared? Starting new Wars is restricted when the Conquest Event is close to ending. Otherwise Wars can be declared at any time throughout the Conquest. Do I need Food to attack in these Conquest Wars? No. Energy is required to attack others in these Wars. Why do Energy costs for attacks vary? When attacking a player during a war, the Energy cost for attacks depends on the difference in strength between attacker and defender. This difference in strength is directly related to attack and defense modifiers. What are attack and defense modifiers? These are values that can turn a War in your favor because they directly translate into Energy costs for attacks in Wars and influence the amount of Skulls needed to achieve a Supreme Victory. Attack modifiers are influenced by: The Terrain you are fighting on The amount of Heroes standing on the same tile The amount of Troops assigned to you and other Heroes Specific Technologies Defense modifiers are influenced by: The Watchtower level and assigned Troops The Terrain you are fighting on The amount of Heroes standing on the same tile The amount of Troops assigned to you and other Heroes Specific Technologies Where can I see attack and defense modifiers? Every map tile has an info section where these values are displayed. The same is true for Watchtowers and the Supreme Victory screen. What is a Supreme Victory? Wars on the Conquest Map introduce a new feature: Supreme Victory. A Supreme Victory can be achieved by an Alliance in a running War by having a lot more Skulls than the other Alliance. When a Supreme Victory is achieved, it instantly ends a running War regardless of the remaining time. The amount of Skulls needed to achieve a Supreme Victory is determined by the difference in attack and defense modifiers. The amount of Skulls needed to achieve a Supreme Victory decreases during a War. This makes it easier to achieve a Supreme Victory a couple of hours after the War has started. Detailed information about this can be found in the Supreme Victory screen, which can be accessed by tapping the crossed swords on a tile where a War is taking place. Does the Skull Boost Perk work with Supreme Victories? Yes it does. The more Skulls your Alliance earns the better are your chances to beat your opponent with a Supreme Victory. Even if no Supreme Victory is achieved, Skull Boost gear will help you to win, just like in a normal War Season. How do Troops work? Alliance Leaders and Generals can assign Troops to Watchtowers and to Heroes. These Troops do not appear in the actual battle or influence it in any way. Here is how it works: Assigning Troops to a Hero improve attack and defense modifiers in a War. Assigning Troops to a Watchtower improves its defense modifier. Again, attack and defense modifiers directly translate into the amount of Energy it takes to attack someone in a war and also the amount of Skulls it takes to achieve a Supreme Victory. In every war that takes place on the Conquest Map, the Alliance that has more Troops assigned to participating Heroes and Watchtowers has an advantage in that war. This means Troops are an essential tool to swing Wars in your favor. Where and when can Troops be assigned to Heroes and Watchtowers? Troops can be assigned to all Heroes while they are in the Alliance Stronghold Troops can also be assigned to Watchtowers Troops can only be assigned to a Watchtower when the Watchtower is not currently being upgraded Troops can be transferred from a Watchtower to any Heroes that are currently standing on that Watchtower If a Watchtower upgrade is running, Troops that were already assigned to the Watchtower can be transferred to Heroes that are on the Watchtower tile. Remember that only Leaders and Generals can assign Troops to Heroes and Watchtowers, or from Watchtowers to Heroes. Can Troops be assigned to Heroes and Watchtowers that are already participating in a War? No. All Troop assignment must take place before a war starts and is locked as soon as a war is initiated. How many Troops can I send to a Watchtower? The amount of Troops a Watchtower can have increases when it is upgraded. Troops arrive at the Watchtower instantly but there is a cooldown before more Troops can be sent. What happens when a War is over? Regardless whether the War is decided by a Supreme Victory or the War ends naturally: All Heroes of the defeated Alliance are immediately sent back to their Alliance Stronghold and the Troops are lost If the War was fought against a Watchtower, it is destroyed and the defeated Alliance loses the Territory Participating members of the winning Alliance remain on the tile but they will also lose a portion of their Troops. The amount of Troops lost depends on the difference in Skulls between the two Alliances when the War ended Where can I find details about a running War? Go to the Supreme Victory screen by tapping the progress bar on the top of the screen. Here you will find information about all Terrain, Watchtower and Troop modifiers for this War. Also, at any point during a Conquest you can access the Conquest Standings Screen via the UI on the Conquest Map. Here you find an overview about your current Conquest Score, Chest rewards and most importantly Conquest Boosts. Last words: This Player’s Guide will be updated regularly until it is as comprehensive as possible. The Conquest in Royal Revolt II is complex and it will take you some time to fully understand it. Take your time and enjoy the experience. _____________________________________________________________________________________ Please check for more updates in the Official Announcement section as well and in the Conquest General Discussion section. Tipps: Top 10 tips for Conquest: Updates: 4.1 4.2 Discussion: Conquest duration: Conquest scheduling: New Conquest tier: 4.3 Adjusted donation cycle: New War Tile block: Announced here: We introduce a new feature to the Conquest. We have noted that players got blocked on a Tile after winning a War in Conquest. We want to improve the situation by adding the following functionality: After a War has ended on a Tile every player from the winning team (the losing team will be sent back to the Stronghold as usual) will have time to move from that specific tile without getting attacked. There will be a small clock on the Tile to symbolize that. Once every player moved away from the Tile, the block is gone. There is no War-Block if a Tower was only defended by a Tower Guard since the Tower Guard does not have to be on the Tile physically. Currently, the standard amount of time to go away from the Tile is 180 minutes. Additionally, for every King/Queen that was on the Tile when the War was won, 10 extra minutes will be added. Example: 3 Players won a War on Tile XYZ These players cannot be attacked on Tile XYZ for 3 hours + 30 minutes and have that amount of time to leave that Tile. Supreme Victory guide: Troop losses in Conquest Wars guide: Changes with version 5.0: - New detailed member list on Conquest Map: On the Conquest Map players can now access a full-details member list (button on the right-hand side) that will display all alliance members at all times, giving info about: Online status Last seen online Rank Troops Energy Skulls earned since the start of the Conquest Event Current Position (including a button to center on it) Current Orders (including a button to center on it) Activity State - More Conquest Activity Info: The Alliance Progress Overview Screen now has a designated section for Conquest activity, containing info on: Tiles moved Energy spent Skull won - Progress Overview Sorting: Additionally, that same screen can now be sorted by each of its columns: Online, Trophies, Resources donated, Average Player Building Level, Conquest Activity. - Auto-Assigning of Troops: Generals and Leaders now have the option to set a value in their Stronghold on the Conquest Map for the amount of troops that will be automatically assigned to all alliance members before they leave their Stronghold. - Troops are now being assigned in steps of 10 - Watchtower Build Orders: Ranks Sergeant and above can now issue orders on tiles to let others know where a Watchtower should be built. - War Block Cap: With version 4.5 we introduced a feature that would block the declaration of wars on Conquest Tiles, if a Conquest War has just finished on it. Since this war block time could end up being very high under certain circumstances, we are now introducing a maximum of 3 hours for this. - No more Movement Cooldown: We have completely removed the Movement Cooldown from the Conquest mode. Instead, players can now move until their Energy is used up and do no longer have the additional limitation of the Movement Cooldown. - Rank Info Pop Up: A new informative pop up has been added, explaining the different Alliance ranks. Simply go to a player's profile and hit the "i" icon next to their rank to bring it up. - Preview Watchtower building costs for everybody: It is now possible to preview the costs for building/upgrading a Watchtower, even if the own rank doesn't allow for such actions to be performed. The corresponding menu can now be brought up by everybody, the execution of the action, however, stays reserved to the ranks Sergeant and above. - Resource Donation amount displayed: The Alliance Progress Overview screen now also displays the amount of individual donations (on the Resource Donations pop up) - Conquest Wars can only be declared by ranks Sergeant and above. This decision was made to avoid unnecessary wars in Conquest Events, thereby lending more importance to the remaining wars. Conquest: War Tile block changes The standard amount of time to go away from the Tile is 60 minutes. Additionally, for every King/Queen that was on the Tile when the War was won, 20 extra minutes will be added. Now there is a max. time of 180 minutes in total. Supreme Victory changes: Multiplier now starts at 10 and goes down to '1' in 16h instead of 10h. Thread:
  16. 27 points
    PaSte

    Version 4.0 is out now!

    Queens & Kings, The wait is over: Royal Revolt 2 Version 4.0 is finally here! After months of hard work we are now excited to unleash our biggest update to date: Conquest! A new game within the game: The new Conquest Mode with all its features almost offers the complexity of an entirely new game. In the vein of classical Strategy games, Alliances will uncover large maps, claim territory and fight enemies in monthly events to gain breathtaking rewards and become the biggest conquerors of them all. The new mode comes with two main parts: Alliance Stronghold and Conquest. Alliance Stronghold: Your Alliance's Stronghold is your homebase. Here, you and your friends train Troops, collect Wisdom and produce Stone in order to be properly prepared for the dangerous journey. Each player will manage three production buildings for the three different resource types. Once a building has produced enough resources, the players can send out a shipment to the corresponding Alliance Building, where it'll be stored until the next Conquest Event. Conquest: Once a month, it's time to set out as an Alliance and explore a new world for unimaginable riches. Alliances will find themselves on a map with 3 other Alliances (one in each corner). While each Hero will independently move over said map, the rank in the Alliance determines who can perform certain actions (such as Troop assigning, Technology research and the erecting of Watchtowers). The goal of Conquest is to reach the highest Conquest Score in the end, which is achieved by claiming as much territory as possible with your Alliance. Rewards: The higher your Alliance's rank, the better the rewards for everybody. Next to glorious Chest rewards (including Pro-Chests), there are 4 crazy new Conquest Boosts, you can unlock with your team. Similar to how they can be won in regular War Seasons, 3 of those boosts will be given out depending on an Alliance's rank. The 4th one, however, will be unlocked with Conquest Score only. That means, that Alliances that don't make it to the Top 3 still have a shot at one of those new Boosts. Let's take a look at what we're working with: Heavenly Haven: For the first time ever, we're introducing a Tent Boost. Your Tent will provide a Blessing at the start of each battle, giving you the chance to build up an epic army. Additionally, the Tent will be shooting new royal debuff bombs to increase your advantage at battle start even more. Twisted Trickster: Making these little naggers even more tenacious, this Boost will make each Gargoyle split in two the second it hits a target. Trioxin Tower: Introducing another "First", Snake Towers will make their nasty Boost-Debut. Frequently spawning Zombies and infecting enemies with the deadly virus, this Boost will create quite an undead mess. Einherjar: The ability to cast a Battlecry and shield your units (ontop of everything else that makes Vikings awesome) renders this fella the ultimate warrior. There is a whole lot more to say and learn about the Conquest Mode, so make sure to check out the FAQ-Thread we prepared. It will make it easier for you to wrap your heads around all that is new. Find it all here: https://forums.flaregames.com/topic/44246-conquest-faq/ Our first Conquest Event is scheduled for August 7th, 10:00 UTC. Since you will have access to your Stronghold before that already, we recommend you start producing the new Conquest resources as soon as possible, to give your Alliance a smooth start into the first Conquest Event. Community Requests and Bugfixes: Aside from all this new content, we also included a bunch of community requests and bugfixes, such as: You've been requesting it for a long time and now it's here: The battle cutscenes for the Dragon and Beast spawning can now be activated/deactivated individually. Just head over to the options menu and set it to whatever you prefer. Video Ad Rewards should be working fine on Windows again. We are really sorry this took such a long time, circumstances and time constraints made it impossible for us to fix this sooner. Crashes on Android Oreo should be fixed (Thread: https://forums.flaregames.com/topic/43572-continuous-crashing-since-last-android-update-lg-g6/) The Stun of Stone Dragons should no longer last as along (Thread: https://forums.flaregames.com/topic/43703-skull-towers-dont-fire-anymore-after-being-hit-by-stone-dragons/) Whoops! We also fixed the switched Dragon colors, but guess what: We broke it again. (Now every Dragon should be red). A fix for this will follow in our next version. In conclusion, we want to take the opportunity to thank you all for your patience. You guys had to wait a long time for this one. We just want you to know that we appreciate your constant support over the last 4 years and we know the road up until here was quite bumpy sometimes. We put a lot of blood, sweat and tears into this Update and we hope that you enjoy it. There is a lot more stuff planned for those new additions and we are already working on improvements and polishing. Thank you all, Your Royal Revolt 2 Team
  17. 27 points
    Hi all, The challenge is now over, and Zeus and Hades have made off with a smaller pile of Gems than they had, perhaps, expected. We will now begin checking the videos. No rewards will be given until all videos have been checked. Please DO NOT message me about not getting a reward until I announce that the rewards have been given. I will not answer, and if I'm feeling particularly grumpy, I might keep a couple of your Gems for myself. Due to the sheer number of entries (over 500!), checking these videos could take a very long time, so do not expect rewards to arrive within the next couple of weeks. Please bear with us, as we are only human (and cyclopean). Those of you who already messaged me with problems - don't worry, we will sort your entries out. Thanks to everyone who took part in showing Zeus and Hades who's boss, though I will, of course, be taking all the credit. Have an awesome weekend! - Captain Morgan
  18. 26 points
    Hey guys, what's up? Hope you're all having a wonderful Christmas! 🎅 Ahem... Okay, back to the subject: Since a few months ago, I noticed how the Wikia wasn't updated: stuff was missing, or even incoherent values... You know how it is. OPelle did a wonderful work there, but unfortunately he left and no one was there to keep it up to date. On Decembers beginning, I decided to give it a try and talked to Madlen, which was receptive to the idea and has been helping as much as she can. @G1nasis is helping me and I hope we can enhance our Wikia to be better and hopefully.... a reliable information source once again Some things which we've been working on: Updated the Dungeon page with its missing dig times; Fixed some issues with the pals page (ranges, ability icons, etc); Updated Janus images on the pal and beasts page; Pro-League page: updated ticket prices, added Horkos Set items; We'll try to keep working as we can, but please take some things in consideration: The information we miss, we have to ask Madlen so there may be waiting times, depending on how busy the team is; We may try to add new stuff in the future, but there's some restrictions since the Admin (OPelle) and Bureaucrat (KingMartin123) were who had more privileges... and left. We only do this on our spare times and there's no remuneration involved, we're only doing this to help everyone out. Oh and btw.... Please bear with me, if some images are not high quality or even a bit pixelated (still learning my way through GIMP ). Good raids and cya out there! Wikia Homepage link Note: If the page is not loading on PC, keep refreshing the page until it works PS: We may throw some updates here now and then if it's somehow useful. EDIT: Added wikia link for easier access.
  19. 26 points
    Madlen

    Some teasing for version 5.0

    The new version is not so far away anymore! It will be released someday next week!
  20. 25 points
    CaptainMorgan

    When's it coming?

    Greetings humans, It's been a busy week, but I've finally found some time to come answer the more important question you guys are wondering: when's it coming? First off - the complicated nature of this update means that a lot of preparation is required on our side please bear with us; Version 4.0 is still coming! As some of you may know the Official Birthday for OR is coming on 12th May. Beginning next week we will be performing several scheduled updates in the run-up to the birthday and the release of 4.0. As you all know, version 4.0 will bring War Seasons to OR. This means that before we can release, we have to prepare and schedule several updates very carefully, in order to make sure the War System remains intact and no major issues occur. The first of these updates will come next week, this will be an infrastructure update which has very little bearing on you, the players, except (!) it means that in the War starting on 2nd May, you will be able to win the War Blessings for free, for an entire week. You will, however, not be able to prolong them. This is necessary to set the playing field for the first War Season to begin. After this War is over, the Birthday arrives, which will include another Challenge here in the Forums, as well as some in-game goodies. In this week we will need to perform another update, which will be the final preparation for version 4.0, and ensure that the War Season schedule and the current Wars sync up, and the first Season can go smoothly. Also important to note - there will be a 2 week break in Wars at this point. This is again necessary to prepare for the Seasons. It is also necessary for us to do this update so that we can send the version to be reviewed by the platform holders (Apple, Google, and Microsoft). Finally, the most important date: unless something goes wrong, or we run foul of the platform holders, Version 4.0 will be releasing before 24th May. We will release it as early as we can before that date (which depends a lot on the platform holders), but May 24th is the latest we plan to bring it out. The first War Season is currently scheduled to begin on 24th May. I will be back with more information soon! Your friendly neighbourhood cyclops - Captain Morgan
  21. 24 points
    Madlen

    Happy Birthday!

    👑Our game turned 5 today! ❤️ Thank you guys so much for your support for half a decade already! 🎂 From everyone!
  22. 22 points
  23. 22 points
    Madlen

    Royal Guardians coming soon!

    👑Kings and Queens, This lovely bunch of Royal Guardians will protect and serve your King/Queen in battles. ⚔️ Look forward to fighting alongside your Friend ‘til the End "Donkey", Dragon "Goruc" aka the Insatiable Pyro, our Hero's Sub-Zero Sidekick Sled "Trusty" and feline Demolition Expurrrt "Sultan", a blood-relative of the Granny Beast. We will publish more information, including gameplay trailers and guides, in the upcoming week(s) so stay tuned! Hmm feels like we forgot something…. HMMMM…👀 Oh YEAH…! The release date is….drum roll…the 10th of December!!! 🤩
  24. 22 points
    Madlen

    Pro Festival starting tomorrow

    I am excited to share that we will host a Pro Festival starting tomorrow at 12:00 UTC. I hope I haven't over"pro"mised ahaha. ? Enjoy! ?⚔️ Have a look at the short teaser for more information New_Pro Festival Teaser_FB.mp4
  25. 22 points
    Greetings Queens and Kings, Update 3.9.2 is here! By public demands, we fixed a fair amount of issues that you suggested to us. And also......... Festivals are back! We heard you and we know you guys wanted them to come back. We are really pleased to announce that a Festival will see the light of day very very soon! ? ?️‍♀️ But let's not forget about the bugs we fixed for you. Here is the list: Fixed the missing info button in friend list for incoming or sent friend requests. Accidental insta-troop spawn in battle with mouse-over shouldn't happen anymore on Windows. Celestial Phoebe Armageddon effect has been toned down and shouldn't cause epilepsy anymore. (?) Note: This version may take some time to release in all countries. If it is not yet available in your store, please try again later. Have a great day! Your Royal Revolt 2 team
  26. 21 points
    (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) King and Queens! The time has finally come for us to release our anticipated version 5.0! Over the last few months, our team has been working hard on what shaped up to be our biggest Community Version to date. Chock-full with long-time community requests, quality-of-life improvements and fun additions, this latest update of Royal Revolt 2 can be considered one big THANK YOU to all our players. For over half a decade, you are supporting our little game now and helped us achieve a goal that can't be taken for granted in this industry: reaching the big 5. So without further ado, let's jump into the details of RR2 Version 5.0: Version overview video: New Guardian - The Royal Advisor: What has been requested since year 1, is finally happening: Play as the Royal Advisor! Complete with her own set of spells and cheeky remarks, one of the most familiar faces of the franchise finally makes her debut on the battlefield. Check out our video for more details: New Pal - Hans: Another long-time request from our players and basically a no-brainer (we have to admit ). The Blacksmith's sidekick bird finally joins the roster of Pals with his fiery persona. Equip him as a Pal to get more Pearls from the Chamber of Fortune or as a Beast to add Pearls to the Gems, enemy attacks provide. Further special attacks include a Lava Wave, DOT Fire Coils and a giant Magma Rock. The Heat is on! New Environment - Sakura Valley: Just in time for seasonal cherry blossom festivities, a beautiful new environment has been added to the game. Just go to the Landscape Shop to obtain it. New Skins: Numerous new Skins - including our Contest Winner Skin - have been added to the game and will be offered in the game through the next couple of months. Easter Surprises: With the annual Easter festivities around the corner, stay tuned for several seasonal surprises. Cute as a button. New Features and Improvements: Chat Improvements: o Translations and Copy/Paste are now available in the Alliance chat. While the translations for the moment are only available for max. level alliances, the Copy/Paste feature can be used by everybody. The reason for the limited availability of the translation feature lies in the fact that it is provided by an external service. Since this is the first time for us using such a service we are running this "test phase" for a while, to get a better idea of its scope and hopefully be able to offer a more widespread availability in the future. o Unsent chat message are now saved in the text box, even when the menu is closed. Save different Defense Layouts: Another feature our players have been requesting for many years is finally here. Save up to 3 different Defense layouts and conveniently switch them around according to your needs. Access the different layouts over the Test Defense loadout or the Wave Management menu. New Alliance Application Requirements: Alliance can now set additional requirements, that other players have to meet before they can apply for membership. These new custom requirements are: Min Throne Room Level Min Alliance Tower Level Min Hero Level Min Trophies Average Stronghold Player Building Level Nationality in Player Profile: It is now possible to pick 2 nationalities in the own player profile, for other players to see. It is also possible to search for players by them. Pro-League Setup in Teasing Screen: Players can now see a running Pro-Cup's predefined setup before participating in the League. Alliance Donations once a day: The cooldown of Alliance Donations has been reworked to allow for donations once in 24 hours, instead of once every 24hours (similar to how the Daily rewards calendar works). With running Alliance Subscriptions, all 3 donations can be performed consecutively. Festival Tokens can now also be found in the Chamber of Fortune. The hitbox of the Alliance Tower in the castle scene has been reduced to avoid unwanted selections of the building. The Voucher Bazaar now also offers Chests, that can be purchased with Vouchers. The Nemesis Pal's special move has been changed. Instead of turning itself into its Beast version, the Pal will now summon a Nemesis Dragon, that will cause damage, while the Pal stays active at all times. At app start, we now take a stroll down memory lane as we look back at the keyarts of the past 5 years. New Conquest Improvements: New detailed member list on Conquest Map: On the Conquest Map players can now access a full-details member list (button on the right-hand side) that will display all alliance members at all times, giving info about: Online status Last seen online Rank Troops Energy Skulls earned since the start of the Conquest Event Current Position (including a button to center on it) Current Orders (including a button to center on it) Activity State More Conquest Activity Info: The Alliance Progress Overview Screen now has a designated section for Conquest activity, containing info on: Tiles moved Energy spent Skull won Progress Overview Sorting: Additionally, that same screen can now be sorted by each of its columns: Online, Trophies, Resources donated, Average Player Building Level, Conquest Activity. Auto-Assigning of Troops: Generals and Leaders now have the option to set a value in their Stronghold on the Conquest Map for the amount of troops that will be automatically assigned to all alliance members before they leave their Stronghold. Troops are now being assigned in steps of 10 Watchtower Build Orders: Ranks Sergeant and above can now issue orders on tiles to let others know where a Watchtower should be built. War Block Cap: With version 4.5 we introduced a feature that would block the declaration of wars on Conquest Tiles, if a Conquest War has just finished on it. Since this war block time could end up being very high under certain circumstances, we are now introducing a maximum of 3 hours for this. No more Movement Cooldown: We have completely removed the Movement Cooldown from the Conquest mode. Instead, players can now move until their Energy is used up and do no longer have the additional limitation of the Movement Cooldown. Rank Info Pop Up: A new informative pop up has been added, explaining the different Alliance ranks. Simply go to a player's profile and hit the "i" icon next to their rank to bring it up. Preview Watchtower building costs for everybody: It is now possible to preview the costs for building/upgrading a Watchtower, even if the own rank doesn't allow for such actions to be performed. The corresponding menu can now be brought up by everybody, the execution of the action, however, stays reserved to the ranks Sergeant and above. Resource Donation amount displayed: The Alliance Progress Overview screen now also displays the amount of individual donations (on the Resource Donations pop up) Conquest Wars can only be declared by ranks Sergeant and above. This decision was made to avoid unnecessary wars in Conquest Events, thereby lending more importance to the remaining wars. Bugfixes and Polishing: Fixed a bug with a misplaced exclamation mark above Basilisk Towers in the Castle Defense. Fixed a bug that prevented Ceres Fear-stat to be correctly displayed in its upgrade screen and stat view. Fixed a bug that caused the sound of the Facebook Canvas version to be broken in Chrome. Fixed a bug about the Free Pro-Ticket timer being missing on some devices. Fixed a bug about the Alliance Sigil on the Progress Overview menu card being missing on some devices. Fixed a visual bug that caused the Hero's Cape and Weapon to disappear when mounting a Guardian. Fixed a bug that caused the wrong arrow models to be used for the Mass Hysteria Pro-Boost. Fixed a bug that prevented Tower models to grow darker in color with increasing level. Fixed a bug on Android that caused crashed when trying to share a Polaroid. Fixed a bug that prevented the amount of Tokens to be displayed on the "Use Token" menu card Fixed a bug that broke the damage bonus display when massively stacking Blizzard Spellpower Perks Fixed a bug that prevented the Aki and Archimedes Winter Skin to be unequippable. Fixed a bug that caused Conquest Orders that have been given before or during a war to no longer be cancellable during the war block. Fixed a bug that crashed the game when tapping the black background of the Android account selector screen. Fixed a bug that broke the health and damage calculation on Frosters' menu card when unit boosting Items were equipped and a Boost was active. Fixed a bug that showed a rounded down "Seconds per Pearl" value for the Blacksmith (2 decimal places are now displayed) Fixed a bug about the G-5000's Bulldoze attack, that caused the attack to initiate in the direction the Guardian was facing. Now the player's directional input is used as measure. Changed the priority behaviour of Unit Skins over Boost-Skins. A purchased unit skin will now overwrite a Boost-related Reskin in menus. Fixed a bug that sometimes caused Blacksmith items to be "swallowed" if the connection was bad. Fixed a bug that made it possible for Medal Tokens to affect festival battles. Fixed a display bug that didn't decrease the upgrade time of a defense wave when using an Upgrade Time Token Known issues with this version: The Stone Ninjas will currently show a wrong color scheme. This bug will be fixed in our next version. The bomb/skull explosion VFX of the Bomb and Skull Tower are missing on all platforms in Battles (Android, iOS, Windows).
  27. 21 points
    Hi this is the my version of the female ogre, because it would be right to have some more female among the troops, the necromancer alone is bored 😉😁 IGN: .Lilium.
  28. 21 points
    Hi guys, We have just performed a live server update. We noticed that the summer festival battles were slightly too hard, so we balanced that out. Have a good weekend! See you in the forums, Madlen
  29. 21 points
    Hi Kings and Queens, The summer was already pretty hot everywhere, but we decided to top it off with a dragon! So get your cold drinks ready and put your sunglasses on (make sure your crown doesn't fall off though ), because this Thursday is about to get hot! Leave a "?" as a comment if you are excited . More details tomorrow! ? Madlen
  30. 20 points
    🌺A Flower Fairy Skin for Necromancer🌺 As well as the Skeletons in sprites appearance And I'm hoping for a Fairyland landscape comes out in the future ✨ I made this with Photoshop and it took me a week to finish✔️ Please make the petals skirt floating up and down as she moves, like jellyfish Just in case if i got picked, lol IGN Angie08 ⬅️is a :)symbol Please vote me if you wish to see it in game💖
  31. 20 points
    ⚔️Introducing: The Sanzu Set This awesome Pro-Item-Set will hit the Pro-Shop soon! 🤩🔥
  32. 20 points
    Madlen

    Open letter to the community

    Open letter to the community Dear Kings and Queens, Another year has passed and I wanted to take the chance to give you some insights on what we are currently working on, where we want to go with the game and in general just give you an insight. Firstly, the development team and I would like to thank you all for your support. This year the game will turn 5 years old! This is amazing and we wouldn’t be here without you- the fans- and the love you share for our game with us, as well as your regular support and feedback. A big thank you from us! But now, let’s directly hop into it. We have a new version planned for the first quarter of this year. This version will bring a few improvements, for example, we hope to address the problem of players getting stuck in a war in Conquest that they have just won when the enemy attacks them again. With that version, we also will have a deeper look into the schedule for events again most prominently with the change that the Conquest event will only take place once per month. To spice things up, we have something exciting coming with this version which will be amongst other things a new feature for Festivals. We will be announcing more details moving forward to the end of January/beginning of February. And I can’t wait for you all to see it! I think you will enjoy this new feature a lot! I have also heard rumors of a new pro-set coming to the game! We hope you enjoy the various new battle options Guardians have added to the game. We plan to add new Guardians to the game throughout the year. In the first quarter of the year, we will also publish a Nemesis buff, on which you can still give feedback on in our forums (planned balancing changes). I want to thank you btw for everyone giving us positive and negative constructive feedback, helping us to improve our game! Moving forward in the year, we want to aim for a version that concentrates on bug fixes and community requests. We cannot guarantee a certain set of what exactly this will be, but we aim for a version that looks at some longtime bugs that were not a high priority, but nevertheless nasty, some long term quality of life improvements, and some small things we always wanted in the game. We also want to acknowledge, that whilst the focus of the latest updates was rather on Conquest improvements, Wars and Ninja events are not forgotten. We are always open for your feedback and we will certainly look into more improvements as time and resources allow. This is a plan which we hope to see happening this year and in the foreseeable future. Of course, things and timing can always change and we, unfortunately, cannot give a 100% guarantee that these things will happen as we have described them now, but we will do our very best to maintain this plan and we are very much looking forward to the future with you. Your Community Manager on behalf of the Royal Revolt 2 development team _ _ _ Feedback thread:
  33. 20 points
    Pete

    Happy Holidays, Kings and Queens!

    Dear Kings and Queens, The entire Royal Revolt 2 team wishes you Happy Holidays! Enjoy the time with your family and friends and all the lovely food! 
  34. 19 points
    Madlen

    Some teasing for version 5.0

    I want to share another exciting feature, that will be implemented with version 5.0! It is another long-term community request: PLAYER LANGUAGE SEARCH 😱 The King/Queen will be able to set 2 languages that he/she speaks. In the Advanced Search tab other Kings/Queens will be able to search for 1 language. You can also set the field to [x], if you do not want to fill it out.
  35. 19 points
    Madlen

    Community week: Phase 1

    The Community week starts in less than 15 minutes! Are you ready? We are starting it off with a Blacksmith Meltdown Event 🎉
  36. 19 points
    RoyaleDing2

    Conquest complaint

    Don't like? Don't play ?✌
  37. 19 points
    Just like I said befooore, if you want to make players happy : reduce time (frequency and how long) of Conquest event and don't reduce time (frequency) of Ninja event. Here the best current Timing that most of us want: Week 1 : Alliance War (5 days) Week 2 : Ninja Event (3 days) Week 3 : Conquest Event (5 days) Week 4 : Ninja Event (3 days)
  38. 19 points
    Madlen

    About the new manager!!

    Hi Queens and Kings, I am happy to be here! I am Madlen and I am a gamer as well. So let's all have fun gaming together. I want to be your voice within the developers and I happen to sit just next to them - great, huh?! This gives me the chance to forward your feedback quickly and easily. Obviously, I will also inform you about upcoming game changes and game events. So stay tuned, we have some great things planned in the future for you and we really want to be there for you and improve our game with your feedback as well. As Pete already mentioned I am new to the game, but with your help I am sure I will be fine and can't wait to talk to you guys! Very nice to meet you and see you in the forums, Madlen
  39. 19 points
    Pete

    New Community Manager

    Queens & Kings,As promised two weeks ago, we can announce today that we have a new Community Manager. Please all welcome Madlen. She will, from now on, take care of all the stuff that is going on here in the forum and she will be your main point of contact. Madlen has several years of experience in social media and community management within the games industry. She is a super nice person and pretty nerdy. So please be nice to her and show her some respect.She is obviously new to Royal Revolt and will not always be able to give you all the information you would like to have. As all of you know it will take some time to become a Pro Player. So in case she is missing something, just be kind and don’t immediately jump on her.Now it is up to Madlen to introduce herself.Enjoy and keep fighting.Pete
  40. 19 points
    How about conquest Really connect every 2 hrs for 8 days just to move a silly icon of me around a map? I want mandatory drug testing done at Flare this is the only explanation
  41. 19 points
    GalaMorgane

    Forum changes.

    Hello folks! Just a quick message to let you know that I'm stepping away from the forums. So you won't see me at all on it. I'm not out of Flaregames and will be working in the background, on social media and other games too. So you might see me again in the future You won't be alone, I'm leaving you all in the capable hands of the Developers for the time being. Have fun and enjoy! ?
  42. 19 points
    Pete

    Change in Community Management

    Greetings Olympians, We just want to give you a heads up that there will be some changes in the next couple of days/weeks in the management of the community. We as the developer will be more active then in the past. We will take care of you in the future. For the moment the usual suspects from our side will answer your questions, but soon we will hire a full-time community manager who will be working in the development team. We are very much aware that you guys do not receive the care we would love to be able to give you in the past. So please forgive us, let's leave the past behind and let's work together to make this forum a better place for all of us. Keep fighting! Pete
  43. 19 points
    CaptainMorgan

    War Cancellation

    Hi all, Unfortunately, due to the issues caused by the strain on the Server we have no choice but to cancel this week's War. We will solve the issues as soon as possible, and let you know how the War Seasons will proceed from here. We have currently shut the Server down, and are preparing it to ensure that you can play without further issues over the weekend, we will start it up again soon. You will receive compensation for the inconvenience. - Your Olympus Rising Team
  44. 18 points
    Hello! 😀 Ready to get moneyed? Well then now is your turn as the trivia is back. As usual a short brief on the rules - Rewards 10 correct: 500 premium currency 5-9 correct: 250 premium currency 3-4 correct: 100 premium currency Special Reward: 100 extra premium currency (Something which sets your entry apart from the rest ) Deadline 11th April, 2019, Thursday. 6 pm GMT. Remember to write your exact IGN and the game you play otherwise rewards shall not be given. Also, no forum user shall post 2 IGNs or make separate entries, rewards shall be given only on the first one. Don't waste our time, neither your time. Questions 1. Which international event was started by Pope Urban II’s sermon at Clermont in 1095?2. Which 12th-century historian wrote the first detailed account of King Arthur?3. Of this group, who is a Titan? – Zeus, Rhea, Hades, Hercules, Gaea.4. What was the name of the sea serpent that was supposed to devour Andromeda as an offering to save her parents' kingdom?5. Who defeated Minotaur with bare hands?6. What are the five underworld rivers?7. If you cut off its head, two more grow back. Which animal does this describe?8. When were windmills built in Europe first?9. In medieval Europe between 4th and 12th century which numeral system was used and which device was used to do calculations?10. Who selected the then Roman prince, Charles V? Wishing everyone good luck! PS - Feel free to clarify any question via a direct message to me. Regards & Cheers, KK
  45. 18 points
    Surviva

    Happy Birthday Royal Revolt 2

    Great work team Royal Revolt 2. Happy 5th Birthday.
  46. 18 points
    Hi all rr2 players, I have made from the knight a samurai. First I had no idea what to make after I thought a while this idea popped up in my head. The japanese symbols represent compassion and sincerity. These are two of the seven virtues a samurai has to have. I hope you vote on my skin!😉 Greets Mare Ingamename: MareStevenS
  47. 18 points
    Royal Revolt 2 Name: PAKATTO Royal Revolt 2 Alliance:Brasil1 Location BRASIL
  48. 18 points
    👑Kings & Queens, We have just released version 4.5! (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) Please watch the video for a short overview and read everything in detail below! With this update, we introduce the following changes! 1. A new Royal Guardian! The Mecha Suit (Annihilation Automaton) G-5000 The latest in the Inventor's technical achievements - the Premium Steel Body Shell, All-Automatic Projectiles and a timeless design. Self-Destruct Mode as standard. We will release a video to showcase him in his full robotic glory tomorrow! So stay tuned! 2. Festivals! Better is better! As shown in the video, we introduce the Royal Festivals! These festivals will run once a month. The first Festival will be coming at the end of the month, so look forward to some new skins for your Units and Obstacles! You can also collect useful Tokens and manage these from your Token inventory accessible from the Throne Room. Look forward to Tokens such as giving you more XP and double Gold in battles, reducing your food costs and upgrade time. Last but not least, we will offer to buy chests for Festival Currency (Pal, Royal Guardians and Uber Chests). Cheers to that! 3. New Event Cycle We now push our earlier announced event cycle change live. You can read about it in detail here: https://forums.flaregames.com/topic/48110-new-event-cyclenew-festival-contentdungeon-exploit/ The new Event cycle will be War->Ninja->Conquest->Ninja. 4. New Pro-Item Set (Note: it will become available with the Force Live Server Update tomorrow) The Sanzu-Set! Bring defeat to your foes and conquer new Kingdoms! This Pro-Set truly stands for triumph over your enemies. 5. Conquest: War Tile block We introduce a new feature to the Conquest. We have noted that players got blocked on a Tile after winning a War in Conquest. We want to improve the situation by adding the following functionality: After a War has ended on a Tile every player from the winning team (the losing team will be sent back to the Stronghold as usual) will have time to move from that specific tile without getting attacked. There will be a small clock on the Tile to symbolize that. Once every player moved away from the Tile, the block is gone. There is no War-Block if a Tower was only defended by a Tower Guard since the Tower Guard does not have to be on the Tile physically. Currently, the standard amount of time to go away from the Tile is 180 minutes. Additionally, for every King/Queen that was on the Tile when the War was won, 10 extra minutes will be added. Example: 3 Players won a War on Tile XYZ These players cannot be attacked on Tile XYZ for 3 hours + 30 minutes and have that amount of time to leave that Tile. 6. Other Improvements - Improved Pal and Guardian Collector Promo Event (Improved Chances to find Pals during the Pal Collector Event) - Surplus Royal Guardians will be converted to Pearls/Pal Food for maxed Royal Guardians - For every upcoming main number version (such as 4.4, 4.5…) and Live Server Updates we will add a Chest that is being paid out to every player. Yes, that’s right! Live Server Update? You get a Chest. A new main version (no bug fix). You get a Chest! Bugfixes: - Fear Aura numbers do not match in Stats Overview Detail Screen Fixed a bug where when equipping an item with Fear Aura the numbers in the Stats Overview Detail Screen did not match. - Conquest: Won wars appear again when the tile is in grey fog of War After a War was won and the player travels far away enough from the tile the War was on so that it is in grey fog of war the War appeared again. Fixed. - Gaspar Card VFX Layer Issues The VFX of the cards surrounding Gaspar is no longer showing z-fighting issues. - Carrot Charge VFX fixed Fixed a bug, that prevented the sparkle VFX during Donkey's carrot charge from appearing. - Conquest: Short freezes on Android while Conquest is running Fixed a bug that caused short freezes during gameplay for Android users during Conquest. - Crash in Alliance Chat on iOS with specific alliances We fixed the problem that was caused by the increased chat message amounts. With the system working now, we also increased the chat messages to 150 (but it will become effective with the Force LSU) - Alliance Wars: Some mailbox messages do not arrive any more Fixed a bug that prevented some mailbox messages (such as "Alliance War won" or "Alliance War lost") from arriving. - Conquest: No dummy Tower Guard replacement when tower guard leaves alliance When a Tower gets attacked and during this war, the Tower Guard leaves the Alliance, the Tower Guard player was not properly replaced by a dummy Tower Guard. Fixed.
  49. 18 points
    Make love not war! From Russia with love (РОССИЙСКАЯ ФЕДЕРАЦИЯ)
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