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About Chris

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    God of Colour-Picking

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  1. Or you can just dismantle an item which has a perk that is not already on the item you refine. In this case you will get this exact perk. Yeah no. Normalization is supposed to normalize the perks, not boost them. When an item has one perk and you add another perk to it, the strength of both must be halved to keep the same level of power. The overall power of both perks increases as you keep refining and superforging your item.
  2. It's gone. It was replaced because I dismantled a Gold item which adds 2 new perks to the item. Dismantling a Silver item adds 1 perk, dismantling a Gold item adds 2 perks. If no more perks can be added, the existing ones will be replaced. Refining always adds a new perk. Since items can't have duplicate perks, a new random perk is put on the item in this case. This would be a perk which can appear on the type of item you destroyed but I would still not recommend doing it since you don't know for sure what you will get.
  3. Hey there, I did a little bit of forging to show you what kind of items you can expect to craft. I'm on Ascension Level 130 and started with the following Epic 1-Star items: A regular cape with some Cooldown Bonus: I fully upgraded it to 5-Star Titan, superforging it by exclusively destroying 4-Star items (or 5-Star items when forging it on Titan level): This piece of body armor was cursed and has quite high Physical Resistance for a green item: Look at the Physical Resistance gained by superforging: And here some nice bracers which were also cursed, featuring Demolition: The Demolition Chance of this item would actually only be around 33k had I not superforged it: 1st Refinement So I decided to refine my body armor by destroying the Demolition bracers: As you can see, all the numbers are now quite low since the item is reduced to 1-Star Epic quality. But if you compare those values to the item when it was still Bronze you will notice that the Health has increased and the Physical Resistance went up to 19k before it was normalized. Adding a new perk caused both the Physical Resistance and the Demolition to get normalized to 50% of their strength. ➡️ This is what I got after superforging my shiny new armor to 5-Star Titan (Silver) and compare it to its Bronze equivalent: ➡️ 2nd Refinement Then I decided to put some Cooldown Bonus on it by dismantling that cape from the beginning: Health has gone up again. All perk values are normalized to 33%. ➡️ I really like the result after superforging my item once more to 5-Stars Titan (Gold): ➡️ Another Tip The longer a perk is on an item the more often can it benefit from superforging. In my case, the Physical Resistance got 3 full cycles of superforging, the Demolition got 2 cycles of superforging and the Cooldown Bonus got only one cycle of superforging. So it's up to you to decide which perk you value most and decide when you want to refine which item. Forging a Unique Item My Nemean Claws were already forged once but I didn't dismantle a very good item when doing it so I got some not-so-good Frostbite on it. Let's see what happens when I now dismantle my freshly forged super powerful body armor in order to boost my Claws: The Frostbite was replaced by rather high Physical Resistance and Cooldown Bonus. Also, look at that damage number! Video I actually recorded the whole thing for you so feel free to waste 17 minutes of your life watching me forge my items:
  4. Hey, es gab tatsächlich einen Bug bei der Berechnung der Werte der Heldenstatue. Den haben wir bereits behoben. Du musst allerdings manuell im AppStore/Play Store nach dem Update schauen und es herunterladen. Danach sollte alles stimmen
  5. Hey there, I would like to shed some light on the matter by explaining the forging system as it was designed and the bug itself: Every item has a (hidden) item level. Items with a higher level have higher stats. Let's say you have a level 100 item and forge it once by dismantling another level 100 item. This gives you a level 101 item. The same happens when you dismantle a lower level item, e.g. a level 99 item. Your level 100 item gets forged to level 101. There is a special bonus mechanic which comes into play when you dismantle a higher level item. If you forge your level 100 item by dismantling a level 110 item you will actually get half of the difference in levels onto your forged item. So in this case your level 100 item gets forged to level 105 (because 110 - 100 = 10 and 10 / 2 = 5). This is done to help players who are still levelling to keep their items up to date. Forging never gives you less than +1 item level. So when you dismantle a level 101 item (101 - 100 = 1 and 1 / 2 = 0.5), you would still get at least +1 level, in this case also resulting in a level 101 item. Now here comes the bug which we fixed a few days ago: Instead of just making sure you always get at least +1 item level when forging with a higher level item, we accidentally always added +1 item level in addition to the levels gained by forging. This caused the item to be forged to level 102 instead of level 101. Because of this bug you were able to get multiple additional item levels which you were never intended to get. By "superforging" all the way up from 1* Epic items you could get ridiculously powerful items which were never intended to exist. Some players managed to get items which were 15 levels higher than they were supposed to be. This means that they had items which would fit a player who is 15 Ascension Levels higher. Just think about the effort required to do this. Superforging was a rather complicated and intransparent process. A few people found out how to do it and then started teaching others. It was never explained by the game because superforging was not designed. It was a bug which we didn't manage to find. I agree that it took us way too long to actually find and fix it and I'm very sorry for that.
  6. Chris


    Hey @Onelove007 The 5% health Mastery are added to the hero's health before any innate health bonuses are applied. At hero level 20 Hercules has a health bonus of 70%. You can see this when viewing his stats. Your Mastery technically increases this bonus by an additional 5%. In your specific example, first calculate the hero's health before the innate health bonus: 338k / (1 + 70%) = 199k (This is the hero's base health including health from equipped items) Then increase this value by 70% + 5%: 199k * (1 + 70% + 5%) = 348k This is the health that your Hercules got after choosing the Mastery. As you can see, no witchery, rocket science or blue pills required
  7. Hey Hellslord, Thanks for the suggestion! We will discuss if and how we might change the daily Titan Points people can get for having a high rank.
  8. Chris

    Version 3.7

    Hey Alex, We are aware of this issue and are planning to fix it as soon as possible.
  9. Chris

    ors 4 Special powers

    Area damage is also really good if you have high stun, petrify or frostbite chance. Those procs will actually affect all enemies you hit instead of only a single one. Example: My Ariadne has >70% petrify chance and some area damage (not much). I always position her in a way that she can petrify big groups of enemy units. It's like having an automatic Medusa's Gaze with her that has no cooldown but must be aimed well.
  10. Chris

    Titan Cheest Bug

    Hey Johnny, Sorry for the late reply. I can see that you had 6 Titan chests and successfully opened 4 of them. The other 2 chests seem to be missing. Is this correct? Please contact our customer support ( They should be able to help you with this.
  11. Chris

    titan chest not awarded

    I'm not sure whether you're aware of it but at the time when you entered those codes you only had 1 locked Titan chest in your inventory. The first code which was entered by "mater1" unlocked this chest. The next code which was entered by "narayan3" did not unlock a chest because you did not have any locked chests left. I would also like to ask you to mind your words a bit as you are technically asking for support regarding something which is against flaregames' terms of service (having multiple accounts). I guess you will agree that making fake accounts to unlock Titan chests is not how the system is intended to be used.
  12. Chris

    titan chest not awarded

    @vasudeva1 According to our stats, entering the Titan code successfully unlocked the Titan chest on your main account. I can also see that you opened it quickly after it got unlocked and got 1 Titan item as well as 4 Godlikes from it. There is no special message which tells you that the chest was unlocked when the code was entered, it just becomes a regular Titan chest which can be opened by tapping on it in the inventory. @StuartMc1 Can you please give me your in-game name and the name of the account which entered your code?
  13. Hi again, 1) The option to donate with Gems should now be back for those who were missing it. 2) We made the item slots more affordable because we think that everybody should be able to buy them. Please keep in mind that the slots are now cheaper for all players, no matter how many slots they have already bought before the costs were reduced. We do however understand that this change might feel bad for people who have bought a considerable number of slots when they were more expensive. If you personally feel that you were heavily affected by this change, please feel free to get in contact with our customer support (
  14. Chris

    Missing GemDonation option

    Hi again, We just fixed this and you should be able to donate again.
  15. Hello Olympians, Today we had a live server update with the following changes: Fixed an issue which prevented some players from donating to their Alliance with Gems Thank you, Your Olympus Rising Team