PaSte

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PaSte last won the day on December 19 2018

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  1. Kings & Queens, We have just performed a Live Server Update. With this update, we have enabled the new Event Cycle we announced yesterday. For more info on the Cycle check: https://forums.flaregames.com/topic/48110-new-event-cyclenew-festival-contentdungeon-exploit/ Kind regards, Your Royal Revolt 2 team.
  2. Hey fg my ing <<REGENCY>> got banned proleague more account but now I am play 1account , please check and unlock me for proleague ,my phone is pocophone f1, please

    1. kaejaja

      kaejaja

      More account is rule if you play 1account,hope u good luck ..

    2. Noodee2

      Noodee2

      FG will check all if other players don't respect Fg can't know for problems 

  3. Version 4.4.3 has been released on iOS as well, so it should arrive in the App Store very soon.
  4. Version 4.4.3 has been released on iOS as well, so it should arrive in the App Store very soon.
  5. [Mirroring official announcement]  Hey everybody, we will release a new version 4.4.3 shortly. While Android and Windows should be arriving in the Stores in the course of the evening, the iOS Version still needs to be approved by Apple before we can release it. We'll update you on its availability in this thread. This version contains the bugfix for the crash that some of you have been experiencing during raids these last couple of days . The reason for the crash were Defense Zombies, spawned by the Trioxin Tower, that died the at the same time nearby Defense Yetis tried to merge into one big Yeti again. The timing and position had to be right for this bug to occur, which is why not everybody experienced this issue. Thanks to the help of some of our Forum members we were able to track down the problem and hopefully eliminate it once and for all. Since it took us a while (incl. one failed attempt at fixing it with a new client) to get rid of this problem and we are aware that this issue was very frustrating for many of you, we want to compensate all of you as a token of our apology. This compensation needs a Live Server Update to be paid out, which we will perform now. Thanks again for everybody's help in this matter and a big SORRY for the troubles this annoying problem has caused for many of you. Enjoy the holidays, Patrick _ _ _ If you have feedback, please let us know below.
  6. Hey everybody, we will release a new version 4.4.3 shortly. While Android and Windows should be arriving in the Stores in the course of the evening, the iOS Version still needs to be approved by Apple before we can release it. We'll update you on its availability in this thread. This version contains the bugfix for the crash that some of you have been experiencing during raids these last couple of days . The reason for the crash were Defense Zombies, spawned by the Trioxin Tower, that died the at the same time nearby Defense Yetis tried to merge into one big Yeti again. The timing and position had to be right for this bug to occur, which is why not everybody experienced this issue. Thanks to the help of some of our Forum members we were able to track down the problem and hopefully eliminate it once and for all. Since it took us a while (incl. one failed attempt at fixing it with a new client) to get rid of this problem and we are aware that this issue was very frustrating for many of you, we want to compensate all of you as a token of our apology. This compensation needs a Live Server Update to be paid out, which we will perform now. Thanks again for everybody's help in this matter and a big SORRY for the troubles this annoying problem has caused for many of you. Enjoy the holidays, Patrick
  7. Version 4.4.2 is now also available on iOS. Unfortunately, the attempted fix for the Yeti crashes did not work, the rest of the bugs (Item Melt crash, Thone Room Layout issues) should, however, be fixed with this version. Note: We are already in the process of finalizing the new version with the (hopefully ;) ) last fix for the Yeti crash and will submit asap. I'll keep you posted on its availability.
  8. Thanks for this info! It helped us getting to the core of the crashes. Indeed it seems to have crashed when defense zombies, spawned by a Trioxin Tower, die the same second a defense yeti is in the process of reassembling. This is a rather timing and position sensitive issue, which is why some of you encounter it and some don't. The timing and position of those units needs to be just right for this issue to occur. We will build a fix right away and submit a new version to the stores immediately. I'll keep you posted on the availability of said version. @RushB Please send me your ign via private message!
  9. Hey, with today's Live Server Update we corrected the Pro-Boost rewards, which got mixed up due to the Marksman Cup starting unexpectedly. We also needed to fix an internal Server bug, which unfortunately now may cause disconnects when opening the Conquest Standings Screen sometimes. This will be fixed for the next Conquest Event. Sorry for the inconvenience, Patrick
  10. Hey, today we launched our very first Conquest Event. Unfortunately, some alliances didn't have the option to access the Conquest Map. With the Live Server Update we just performed, we hope to have fixed that issue. This means every alliance that couldn't access the Map before should now be able to. If this is not the case for your alliance, please contact us. Sorry for the troubles, Patrick
  11. The Conquest - Strategy Guide Version 1.0 Basics Communication within your Alliance is very likely the most important thing during a Conquest Event. Working as a team and executing a decent strategy over the course of the Conquest Event might be more valuable and fruitful than having even the best of strategies but not sticking to it as a team. The Conquest poses new tasks for Leaders and Generals in particular. It will be their responsibility to plan, coordinate and delegate Alliance members and resources. It would be very inefficient for every Alliance member to start venturing out on their own without any guidance. Important things always to remember Assign Troops: to Heroes in the Alliance Stronghold before they venture out to Watchtowers from Watchtowers to Heroes that are currently on the Watchtower One Hero alone is very unlikely to win any War Heroes will be sent back to the Alliance Stronghold when a War is lost Heroes will lose all assigned Troops when a War is lost Heroes will lose some of their assigned Troops when a War is won Tower Guards can defend Watchtowers regardless of their position on the map Movement is limited to a distance of three tiles at once Map Grid The Map Grid can be turned on with the button on the bottom right portion of the screen. While the Grid is active, all objects on the map are minimized and a number is displayed on each tile. Use these Grid numbers for communication between Alliance members across the Conquest Map. World Map Access a world overview map from the Conquest Map. Here you can see all discovered Territories in one go and plan your next moves. Energy Management Keep track of your Energy and use it wisely. If you spend a large part of your Energy pool just to reach a War, you may have not enough energy left to fight battles to help your Alliance win that War. Clever use of your Energy pool and regeneration may result in a considerable advantage. Resource, Upgrade and Research Management Try to have a lot of resources available when a Conquest starts to come out of the gates blazing. Personal Stronghold buildings do not generate resources while they are upgrading. Resources can also not be sent during that time. Therefore, ideally, it is recommended only to upgrade personal Stronghold buildings when no Conquest is running. At the very least, make sure that not every Alliance member is upgrading their personal Stronghold buildings at the same time. Ideally your Alliance should have enough resources to start researching the next Technology immediately after one has finished. Make sure to have enough resources ready, and to already have discussed and decided which is the next Technology your Alliance is investing in. Strategies and Tips Here are some ideas for common strategies that might be helpful: Alliance Management and Movement Before the Conquest Event starts, discuss your strategy and appoint roles to Alliance members. Moving as a group vs. spreading out. Remember that every Hero can only move three tiles at once. Staying fairly close to your team members while moving over the map grants a certain safety when ambushed, while also maximizing exploration. Stacking several Alliance members on one map tile may provide an advantage in Wars (in offense and defense) but comes with the tradeoff of reduced exploration. Find the perfect balance for your strategy. Forming Squads Assign small squads of Alliance members with Generals taking command. This can help with delegating orders and having better control over the progress of the Conquest Event. For example: a General could be in charge of some Soldiers to build, occupy and defend a few Watchtowers in a designated area. Dedicated Scouts Appoint a few scouts that move into different directions to discover big parts of the Conquest Map very quickly. Scouts should avoid Wars at any cost. They provide necessary reconnaissance for Leaders and Generals to decide the Alliance’s next move. When hostile scouts are spotted, try to immediately attack them with multiple members, sending them back to the Stronghold with a quick Supreme Victory. This denies the opponent vision and clears the way for your scouts. Conquest Map and Watchtowers Use map tile properties to your benefit Every map tile has different properties. They influence attack and defense modifiers of Towers as well as Heroes. Some map tiles are impassable, creating natural choke points at some points of the map. Forest tiles for example feature a very high defense modifier making it an excellent tile to build Towers on. Falling back onto a map tile with a high defense modifier with your Hero might also prevent you from being attacked or at least make it easier to defend yourself. Desert tiles have a very low defense modifier. Ambush your enemies in the desert and you will have a natural advantage over them. Building a Watchtower on a desert tile may not be advisable in general but might be reasonable if Special Tiles are claimed with it. Watchtower positions and Tower Guards It is preferable to build Watchtowers on map tiles with a high defense modifier and assign Tower Guards with strong defenses. Furthermore you can indirectly protect Watchtowers by placing them in the cover of impassable map tiles like Water and Mountain, making them harder to reach for the enemy. Watchtowers surrounded by rough terrain like Swamp, Forest and Desert will drain the Energy of approaching attackers before they even reach the tower. It is also advisable to assign Tower Guards that are often online so that they can react quickly and help defend their Watchtowers if attacked. Upgrading Watchtowers Having higher level Watchtowers will be inevitable to achieve great Conquest victories. Not only do they improve your Conquest Score and Alliance Territory with their increased owning range, they also provide valuable vision range. Connect your Alliance Territory Heroes move faster over Alliance Territory. Making connections with Watchtowers will help your Alliance members to quickly get where they are needed. If you plan on upgrading your Watchtowers, keep in mind that their range will increase with each level. Leave some space between level 1 towers to maximize your Alliance Territory and Conquest Score as soon as they are upgraded. Expand your Alliance Territory Almost every tile adds to your Alliance’s Conquest Score. Expanding your Alliance Territory to cover vast areas of the map is a valid strategy. Conquer and protect Special Tiles Resources and Conquest Score from Special Tiles are most precious and worth fighting a hundred Wars over. Go out of your way to find, conquer and protect them. Upgrade your most important Watchtowers as much as possible. Also consider placing extra guards at the edge of their vision range to increase the distance over which you can get an early alarm whenever an enemy approaches. Choose Technologies and adapt your playstyle Technologies play an important role and should influence your strategies and decisions. Conquest Events will have different Technology Trees. It might make sense to work out a game plan at the beginning of a Conquest according to available Technologies, and to determine which ones will be researched. Here are two examples: If your Alliance has already researched “Reduced building costs for Towers” and is currently researching “Tower Building Speed” you should probably focus on expansion and growth by building and protecting many Watchtowers. If your Alliance has researched “Additional Defense for Heroes” and will soon complete the “Increased max amount of Troops per Hero” Technology, you will have an edge in Wars and should maybe plan on attacking and destroying Watchtowers owned by opposing Alliances. Fog of War Try to unveil as much Fog of War as possible. This is especially important at the borders of your Alliance Territory or important Watchtowers. By keeping track of the movement of your opponents you can anticipate their next move and sometimes even ambush them. Last Words Your Alliance will have to communicate and coordinate in new ways to find a balance between offense and defense, and master the new challenges that come with the Conquest. Explore new strategies, surprise your opponents and with a little bit of luck your Alliance will be triumphant in the next Conquest.
  12. Hello, we performed a Live Server Update earlier to prepare everything for the very first Conquest Event starting tomorrow at 10 UTC. Have a good one, Patrick
  13. Hello, Over the course of the weekend our Hotfix version 4.0.1 will hit the Windows PC stores. With it, the crashes some of you are experiencing at the moment should hopefully be fixed. With your help we were able to track down the problem and identified it as a compatibility-issue with a specific type of graphic card. Since we are aware that the inability to enter the game for a couple of days is very frustrating for dedicated players, we want to sincerely apologize for this annoying bug. Thanks for your understanding, Patrick
  14. Hey everybody, today we performed a Server Update with the following changes: Everbody should now have their missing Ninja Rewards from earlier this week Fixed missing Healing stats of Heal Tower Donating of Pro-Tickets is disabled for the moment, as countermeasure against exploits. It will be back for our next version with slightly different rules. The rewards for new Tournament Records will now give 1 Gem per every 200 Medals Balancing Changes: The capacity and production rate of Player Stronghold buildings have been set to their final balancing Added one new level to the Castle Gate Added one new level to every obstacle and tower Improved pearl upgrades for damage and health for every tower and obstacle Howl Beast in defense: Reduced initial Howl range to 3.5 (down from 4) and range increase per Beast level to 3% (down from 6% per beast lvl) Ceres Pal: Reduced Spirit Howl morale amount on all levels Spirit Health of troops copied -28% Spirit Howl spell range from 5.5 to 4 Reduced effectiveness of Ceres' Troop Boost: Attack Rate -9% Damage reduction -21% Duration -59% Range -20% Barricade and Blockade have increased resistance to Bladestorm Firestorm deals slightly more damage to Lightning and Firebolt Towers Blizzard deals slightly more damage to Skull Towers Lightning Tower is more resistant to Bladestorm Blunt damage from spells deals slightly less damage to all towers and obstacles except for Firebolt tower Increased last level Sonic Blast from 11,191 to 14,244 Nemesis: Increased damage of all random attacks Stunning Ogre Elite Boost in offense: Reduced resistances to Piercing damage, Arblasters, Arrow Tower, Castle Gate, Firebolt Tower and Gargoyle Slightly reduced Stun radius Raging Wolf Elite Boost in offense: Slightly reduced Howl range and duration on all levels Holy Paladin Elite Boost: Reduced resistances to Ice and Poison damage Have a good night, Patrick
  15. PaSte

    4.0 Bugs Megathread

    To clarify: There is no Video Ad cooldown as such. If Video Ads are working fine for your platform/area you can still watch an unlimited amount of Video Ads (given that you have video offers). We changed the Video Ad system, because some of you often ran into issues, where you would watch a Video Ad, but get no rewards for it. With the new system, you should always get your rewards after watching a Video. After you've done so, the rewards will be verified. This process can take up to 6 hours, but the time until you can watch Ads again should usually be much shorter. Keep in mind: The availability of Video Ads is highly dependent on your region. The reason for us to change this system was to help you have a better experience.