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About floritaka

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  • Royal Revolt 2 Name
    Florentino I
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  1. I think all ninjas need some buff in offense, but not defense. The ninjas can kill the hero by themselves and can't be stopped during the attacks unless the guardian is available.
  2. Hello, I'm still unable to cancel the animation, any update about this issue?
  3. Hello, We have a player in our alliance listed as member and is making use of one spot, but actually is not currently in the alliance, he was invited but he was unable to join and simply got registered in the member list, we can't kick because the profile shows a different alliance or lack of it. Please let me know how we can solve it, also we already raised a ticket in support with the details. Thanks
  4. Skelletons dancing around a tree, to summon a demon, maybe.
  5. Hello Madlen, The button for the dragon animation in the Facebook app, does not cancel the animation.
  6. Hello, Looks like a nice update, nice job. PD. Looking forward to the dragon animation fix in the Facebook canvas too.
  7. An armoured chicken? I would say is a golem that drop a healing ward.
  8. Maybe for dungeons: - Treat them like another player, a combination of A hits and B hrs cooldown, to reduce bot automation impact - Random waves, beasts, towers and/or difficulty to prevent bot automation, adding rewards may even revive the dungeons for players that already finished it (chamber of fortune, etc). - Bot detector - Talk to the cheater's moms, they will convince them to behave.
  9. Hello, I know this is an old issue but I consider it important for the game play: To be able to disable the dragon animation on facebook app. I think those animations should never exists in the first place, they make you lose control of the unit up to 6s real time and 3s game time, is not a good feature in the fast paced section of the game. To see you surrounded by units just because a unit is spawn is simply bad game experience. Thanks
  10. Hello, I confirm the issue is solved. Thanks
  11. Hello, I've been unable to connect to Facebook app for the last hour (I was connected before)
  12. I consider the problem with pinning could be the SV requirement, increasing the hero weight in the defense/offence score so chain pinnings has less effect on troops and/or setting a cap of lost troops on a winning defense. So, if you got a 10 vs 1, sequential faster SVs could be possible to drain the energy of the pinners. Is expected to have groups more or less sorted by timezones.
  13. We have been using and being victim of pinning from weaker, stronger, and similar enemies during conquest, without exception we have prevented or exiting pinning by simple strategies (preventing outside 'pinners', making sure that enough people is online to get SV after a second pinning, etc) there are counter strategies and are not requiring more game time than before, is the nature of the conquest mode.
  14. The only thing I could think could be an issue with 'pinning' is the SV requirements, that can be adjusted like the bonus skulls for small armies. The conquest mode by its nature requires more time online, if you want to prevent a 24/7 game play, you probably have to remove or do a complete redesign of conquest.
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