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InfinitYash last won the day on April 7 2018

InfinitYash had the most liked content!

About InfinitYash

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  • Birthday 06/20/2001

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  1. Yeah but not that useful. Even after upgrading it to level 7 you rarely get more than 50 or 100 pearls. You generally get less than 20 pearls. I"m not happy with her for her passove ability.
  2. I think this idea is also we need for 5.0 and thanks to @AwesomestKnightest for this. Go check it now.
  3. Can we expect the Attack History menu to show info abouts Pal & Guardian (with level) used by attacking player ? Also I think it would be very useful if we could see when & where that player died in defence including the beast icon also(if beast came out OR is alive).
  4. One more thing of this current version that bugs me is that during conquest or war, the other players can attack you even if you are online and if you have chosen some other defence layouts of which you are beta testing and is yet not completed or any other reason, then the players would be attacking your weak defence. I know its not that big issue, like we could avoid switching layouts during that time, but still its an issue and would be better if devs work on it.
  5. Yeah that we can see its unique... But what does it do to enemis ?
  6. Well i've been noticing it from last few days that my ninjas got stuck at path and doesn't show any movement or health and they just stand. I don't know why thats happen in between sometimes after they die or still alive.
  7. Anything that could be a idea you want or think should be improved in 5.0 to make this article and game better, please comment down below.
  8. Lets give a better insight for Nemesis again. 1.Why the heck skeletons are removed ? There should be skeletons as before and must be spawned just after special ability as before. 2. Why the dragons dash has stun feature ? Beast casted by Nemesis as special ability does one dash and stuns the things. He isn't a stone dragon. So let it be one dash, but remove the stun thing. Let its Breath cancels the Battlecry of Enemy troops at path where the Dragon flies. 3. An small apocalypse damage (as before) only to towers could be added to dragon and he only uses it when he flies away at end. (This is not very neccesary, but damage of small apocalypse could become lesser than before to avoid him being overpowered)
  9. I've got a feedback with improvement in it for version 5.0. Please see and respond to it becaise I think it is needed. Comment here what y'all think could be more to it to make it better.
  10. This is something related to new features of Vrsn 5.0 and some ideas already that would make game surfing easy. I've listed them in points: 1. Three layouts of defence should be able to have different beasts. Currently, lets say if u choose Primal Howl Beast then it stays in every layout. Well i guess different designs need different types of Beasts i guess. So please consider this point especially (Recommended) 2. We now have many troops, spells & pals and u have to scroll all the way till End. So make Single Row & Double Row option for choosing them in offence, wave setup, etc. from their respective buildings seperately. 3. Advisor is a Human as like King not something like animal or wonder-creature. So why not She levels up like King by Gaining XP. I mean both can be done like whenever she is used in battle, she gains XP and also can be leveled up by pearls too. Like a mix of everything to reduce cost since Gaspar already takes much. (Not neccesary but could be a better idea.) 4. Hans pal is just doing blunt damage and fire damage. It doesn't have any passive ability which is very less useful.Like bela also does blunt damage and have lifedrain and passive ability as zombify. So Hans special ability is Lava type fire damage and Lava solidifies and becomes Rock and also melt Metals. So why not few enemy gets Petrified (with less chance than Janus so not to make it overpowered) and few Fear to enemy (from lava/fire as usual) and is also strong (not verymuch) against Blockade. That would be useful. (Not neccesary for now, just an idea) 5. Ok this is something that should be implemented to give fair chances to Skins. Remove elite boost backgrond from troops stat screen in Troops Academy and lets just the boosts badges be there. The respective boosts background with troop should be seen when their respective badges are clicked. 6. You should be able to test all defence layouts of friend. And also of Alliance member, if possible.(this is optional) 7. Make Festival skins affordable. I mean u get really low coins to get lower cist skin. You can't get both skins until you use gems to buy chest. Ok I get it that you don't get both skins but atleast have that much coins so that u can choose between which skin to buy and could buy anyone of them. 8. Make an Active & Inactive Switch for Ninjas(both offence & defence) & Beast(defence) & Pal(offence) for particular defence layout because when u r trying to test thing with certain troops or pals or spells or items in defence, you don't want Ninjas or Beast to ruin it. So if you have won Ninjas in event, or unleashed the Beast then these switches should be there. (Recomemended) 9. Defence now got a chance. All about offence is done. We need a three choices for when will Beast will be spawned in battle. Like There should Early, Mid & Late Options for Beast to occur in defence. One more additional option is when Any Troop or King Steps on specified tile(by user) then the Beast will be coming. But there should be a limit of timing and tile that you could not set Beast time before or after that. Similar process can be done for Ninjas too to make them useful and defence better. 10. Please lower the cost of Chests in voucher Bazaar. They should be atmost of between 700 - 1000 vouchers or could be lower. Afterall earning vouchers aren't even very easy. That's all Folks !
  11. @Mulicia It is Intimidate light which is Blue, its like the light for Howl/Battlecry is Red.
  12. Yes ! Like that also and something more what devs can think.
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