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About InfinitYash

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  • Birthday 06/20/2001

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  • Royal Revolt 2 Name
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  1. New Feature: The Pal Hut

    Well Pals Palace is also nice one name.
  2. Currently we have war map like Three fiefdoms in a bunch at certain position. By this, Sometimes a better alliance is unable to get chance of better position in war (May be or may be not). It would be better if every team's fiefdoms are shuffled ( Of Course in an logical/systematic way ) so that each alliance is connected to every other alliance in war map. This way each alliance would get chance to attack every other alliance(if they want) and the Best will win.
  3. The War Map Improvement

    That sounds good. But I would like to add one thing more in War Map Improvement but in my post.
  4. New Troop : Gorgon/Medusa/Euryale

    @AwesomestKnightest Then I can't understand that why the creators have made Basilisk Tower and moreover they have given its elite boost name 'Medusa Gaze'. Which clearly states about Medusa(Gorgon). Therefore it's not an Greek period.This troop can be added to RR2. Because There are some match up towers and troops for e.g. Monks & Heal Tower, Lightining Tower & Necromancer, Frost Tower & Frosters, Gargyole Tower & Gargyole, etc. So there would be no problem to flares or anyone if this troop is added to RR2.
  5. New Troop : Gorgon/Medusa/Euryale

    Well Its a Totaly different thing...not everyone play olympus It could be some different appearence of this troop in RR2, I mean a better one.
  6. Well I guess most of you would have understand what I am talking about. And those three names are of that troop, and only one could be applied by creators. You can search about Gorgon in Google. Now lets talk about the Troop:- Morale Points: b/w 13-18 HP: b/w 10K - 15K (at lvl 1) Range: 1.20 -1.30(if having Normal damage) or 5.80 - 6.20(if having piercing damage) Speed: b/w 2.10-3.00 Attack Rate: b/w 0.80-1.00 Ability Range: b/w 5.80 - 6.20 Appearence: Since this troop is a Female so her breast area could be covered by some warrior type armor of Blue colour(offence) & Red colour(defence). Powers: Her general attack can be Either Piercing or Normal damage (Optional, depends upon creators, but I want piercing because most of troops have normal attack) but with her general attack there must be Poison damage (Recommended). Special Ability: Petrifying(obviously). It could be done by adding a petrifying bar (like Necromancers) or petrifying after a certain interval (like Monks).But her way to petrify a unit should be in a way like The light rays are coming out of her eyes. And even she can Intimidate enemies(like Werewolf does both Battlecry and Fear at same time) Resistance: Poison(100%), Ice(25%), Petrify(100%) - just like Necromancer. Weakness: Fire(25%-50%), Normal(50%-75%). Forge: Some things will be improved itself by levelling up the troop, but still anyway it will be decided by creators. My Recommendation: Let there be improvement of Petrifying Chance, Time of Blast after a Unit is Petrified, Health of Petrify Bar of Petrified Unit, Intimidate Time. Well these things can be improved by either levelling up or by forging(depend upon creators). In-Game Special Abilities: Firstly, Since she is a Gorgon so she(after petrifying) can grab any petrified unit all around it (like anacondas do) and can crush it instantly (but only one big unit, if present otherwise anyone, after petrify). Secondly, Cannons must not attack her. There is no troop that defensive cannons can't attack. So there should be one troop whom cannons can't attack & even since their HP, Range are limited and have pyromancer & Normal Damaging units her true enemies so they must be given that chance to survive. Boosts: There should not be any Elite/Pro boosts for this troop because I've already given her such good abilities but There should be War Seasons Boosts...just for some more of that's a headache to creators...I'm not gonna give details about it unless & untill asked. Imp Note: First of all I would like to clear some of things like b/w means between and by that I indicate that its a Choice I leave upon Creators. Secondly, I would request Creators try not to make many changes (except for which I have given choices ) because I've read and known many things about Gorgon so what ever powers, weakness, resistance,etc. I've given has logic behind it. Now I would request you to search and read about Gorgons in Google and/or Wikipedia and see their images. What I've written above will be cleared by this video below & a good obeserver will understand my troop details after seeing this Video.Try to watch in HD. Here's a link of her look: Please Like and Comment about It. Any Suggestions & Improvements to this topic would be greatly Acknowledged.
  7. Viking Improvement

    That is why i want Vikings to become better atleast that they can be of some good use.
  8. Viking Improvement

    I think we need Every troop (specially new ones) to get almost equally choices for everyone i.e. There should not be very powerful troop (like what now Necromancer is) that evry one can choose in defence or offence. So is with Vikings that they are not very good at offence than Stunning Ogre. Knocking back ability is Good, but it could be a second thought of anyone about Viking while seeing it for First Time. What could be first thought is ability to Shield (ally troops and King) ,like Monks do, but in some other way(like hitting shield to ground, etc.) And One thing more that - when Vikings knockback, then at that moment, any attack (near or ranged) coming should go back towards thier respective attackers (for e.g. cannon balls towards cannons & lightining stroke towards nacromancer or skeletons & bombs either from skull or bomb tower should return back even they are on the grounds & arrows from tower or archer or arblaster etc.) This could make Vikings a Very Good choice for players in offence and/or defence among other troops.