SHaase

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About SHaase

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  • Royal Revolt 2 Name
    SHaase

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  1. SHaase

    Prevent abusing Free pro Tickets

    Personally, I wish they'd just get rid of the capability of donating tickets altogether. Let everyone play once a month, or more if they want to pay $ for it. Also, let people practice the pro league levels. Even with practice, only the best players will get the best scores. No need to make it a matter of what's the best you can do on a level the 1st time you've seen it. Using food to practice seems perfectly reasonable to me. If they did these things, then I don't think (though I'm sure I'll be corrected :)) that there'd be any reason to ban people for "cheating" by having multiple accounts (which I also don't understand why this should be discouraged. if you have multiple devices and love the game, why not let people play as much as they want?). Anyway, just my own thoughts as a casual pro-league player due to only using the free tickets I get once/month.
  2. SHaase

    Can't melt gear from castle dialog

    I definitely understand how difficult it is to maintain a backlog, particularly with prioritization, etc (I've had to do this myself). However, the user base currently has little/no insight into what is/isn't on the list so folks get frustrated since they don't know if their requests are being ignored or are in-progress or are just on a 'nice to have' list somewhere. Perhaps a middle ground would be to have a request list that the users can vote. The list would be sorted by vote count and this list could be one input into your work item backlog. You could then prioritize replying to the high vote count requests with whatever response is applicable (great idea - we're making this a high pri item, nope we're not going to do this, we'll add this to the list as a low priority item, this item is now in-development, this item has now been implemented, etc).
  3. SHaase

    War Pro-Chests should not be called Pro-Chests

    I decided to go for the pro chests this war season by champing up for the season and managed to get both pro chests. What a disappointment. The 1st pro chest only had pet food and pearls. The 2nd pro chest had a pro ticket. So I did ~50 battles a day for the sole purpose of getting some pro gear and got exactly 0 items. I won't be doing this again.
  4. SHaase

    BLACKSMITH EVENT

    Yep. 1 day was frustrating and I was unable to melt much of the gear I'd been explicitly saving up for melting during the Blacksmith event. Pre-melting the day before helped a bit, as did getting up just prior to the end of the event (~2am) to collect pearls, but nothing would beat just having a minimum of 2 days for the event. Oh, here's a totally random idea that I don't think I've seen before. Add 'event boosts' as an additional War Season reward. So, in addition to the various unit boosts, by winning a war season your alliance could get a Blacksmith/Offense/Defense/Alliance Tower/etc event for the same duration as the rest of the boosts.
  5. SHaase

    War Pro-Chests should not be called Pro-Chests

    Thanks for the info on this. I have been wondering about this since the feature was rolled out. I was considering whether to champ up to get this on the next war season since that has the 'more chests' and 'skull bonus' condition, but if there are no pro items in the chest then there's no point (for me). It would be great if @GalaMorgane could confirm the level of pro-chests that are available in the next war season before it starts. If these are 'good' chests with items, I'll make the push to try to get it. I think pushing for a pro-chest will make the war season more fun/exciting, but would be very annoyed if I went through all that work (~30+ fights/day) and then just ended up pearls/food...
  6. SHaase

    BLACKSMITH EVENT

    So we finally get a blacksmith event, which is the most popular event, and then it only lasts 24 hours which severely limits its usefulness due to forging cooldowns and how much time we can spend on melting. Seriously? Sigh.... The minimum should really be 2 days, IMO. Even better - add a recurring weekly hour Meltdown Monday event (24 hr).
  7. SHaase

    Chapter IV - A Royal Surprise!

    I am actually surprised at the level of disconnect here. Despite countless posts by countless people over the years that players want *more* information in order to improve their game playing experience by planning out their strategies, Flare continues a communication strategy of obfuscation behind an aura of "surprise". This applies to big things like new versions but also smaller things like which boost events are coming down the pike (the in-game preview we get was a small step in the right direction, here. Thanks for that). Flare, let me be brutally honest here - players aren't going to get excited about something when we don't know what's coming or when it will come. The current strategy of waiting until the actual release date to provide any real information on the "next big thing" robs you of the opportunity to garner excitement for the next version. Simply knowing that "something" is coming "sometime" creates more frustration for players than anything else. IMO, it would be a far better strategy to release specific information about the next release weeks ahead of time. You still get the "surprise" effect you want, it's just pulled forward in time a few weeks. It also gives time for players to digest the information, discuss it online, contemplate how it will actually impact gameplay, provide feedback that you could use to make last minute tweaks, etc. This would not take away from the impact of the release date in any way. IMO, it would actually dramatically increase it as the players would actually be looking forward to the new release. As it is, I'm not really looking forward to 4.0 since I have no idea what's coming and I can easily imagine as many negative things about it as positive (e.g. are you going to trivialize all my work over the last few years by forcing users to start over from scratch on their base). There are plenty of companies out there that have great ways of communicating game information. One example from another game I play is Puzzles and Dragons by Gung Ho. That game has a crazy amount of daily/weekly/monthly events and Gung Ho provides information about them days or weeks ahead of time. Here (link) is is just one example that came out a couple days ago. The fact that they released this detailed information ahead of its release date did nothing to detract from its impact. In fact, just the opposite. They got the "surprise" effect when they made the post, it made players excited for the start of the event, and players are also happy now that the event has started since we get the opportunity to participate.
  8. SHaase

    Chapter IV - A Royal Surprise!

    Well, I guess this qualifies as a royal surprise. I certainly wasn't expecting it.
  9. SHaase

    "Checkmate" war season conditions

    Yep, just saw the notification that it was changed to 4 battles. I guess it's just bad luck (for me) as I was really looking forward to the XP boost this event so limiting the battles will lessen the goodness from that.
  10. SHaase

    "Checkmate" war season conditions

    For the default, I agree that fewer battles are better. I'd actually like to see the default go to 3 or 4 as that would create some interesting tactics since there would not be as much room for error. On offense, you would really need to make sure your battles count. On defense, surprise tactics would actually be effective. However, that's not the point of this post. The point is that the current default is 6 battles and yet one of the "special" features for this war season is that the battle count is 6. This makes no sense and the war condition should be removed from the game or replaced with something else. I just brought up increasing the battle count as an option for what the war condition could be changed to. Not all of the war conditions are "good" (e.g. increased cost for champs, etc) but they do change the dynamics of the war season. btw - thanks Opelle. Ya, I misnamed the name of the war season in the post. Guess I shouldn't post things before I have my morning coffee.
  11. I just took a look at the next war season ("Checkmate") conditions and one of the 3 conditions is that there are 6 battles.... which is the default now. This condition made sense when the default was 10, but it doesn't make sense any longer. Could you swap it out with something different? Given that one of the other conditions is 200% XP gain, it would be great if the condition was changed to 10 battles :).
  12. SHaase

    Chapter III - Work, work, work!

    While I'm greatly looking forward to something new, I really don't understand the point of these videos. They provide virtually no information about what is coming or when it will come. If these are supposed to be creating interest in the next big thing, then they greatly miss the mark, IMO. If you want to create interest, then start telling about the actual features that are coming. That will generate actual interest in the game and anticipation for those new features. As it is, the videos are more of an annoyance and disappointment than anything else as we open it up with the hope that there will be something useful in them, but then 45 seconds later we are left wondering what the point was and still not having any real idea of what's coming.
  13. SHaase

    Chapter II - The Royal Road Trip!

    Looks like they are going to reset our home base so we need to rebuild it from scratch? hmmmm...
  14. SHaase

    Better war rewards? A joke.

    I continuously kick folks to try to keep only active people, but this is a constant chore and, to be honest, hasn't positively impacted war participation. I've found it incredibly difficult to get and retain active players. This is made worse, in my opinion, by the war matching algorithm. When you win some wars, you move up the ranks so you get paired with harder alliances. At some point, you will lose wars - and then people jump to another alliance. IMO, there should be significantly better *personal* rewards for war participation. I'm not talking just chests, but potentially including things like boosts. I think a lot of people jump alliances to get boosts. If they only got those boosts if they participate in wars, that would curtail that behavior some. Separately, I'd love it if Leaders/Generals had the power to redistribute war season battles between members. Perhaps everyone gets a War Season ticket which grants them 3 battles in any given war. If they aren't using a ticket, the Leader/General give one members ticket to another alliance member who wants to do more battles...
  15. SHaase

    Better war rewards? A joke.

    Given that Pro-Chests are not equal, I wonder what "level" of Pro-Chest this actually is? Will it be a good one that actually has Pro level items or a crappy one that just gives pet food.... For me, this is mostly academic since I sincerely doubt I'll ever see one (per Dena's comments, above) but I'm curious nonetheless.