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Heroesflorian

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About Heroesflorian

  • Rank
    Raging Wolf

Profile Information

  • Royal Revolt 2 Name
    Heroesflorian
  • Olympus Rising Name
    Heroesflorian
  • Gender
    Male
  • Location
    At your castle gate.
  • Interests
    Your castle interior.

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  1. Attack damage perks only increases the damage per hit for the king's melee attack. Depending on the damage type(s) on your items, that damage may be more or less effective against troops and towers (e.g. most/all towers are weak to blunt damage, but not to the regular damage). Spell perks generally increase the spell's "power", which is usually its damage - although there are some exceptions to that, e.g. shield /heal spells grant more shield / healing, obviously, and for black magic you get higher morale counts that you can copy. The increase is a % value proportional to the numeric perk value. By comparing a spell's stats when viewing it once from the wizard tower (regular power) and once from the attack preparation screen (boosted power with item perks), you can see the difference in values. Multiple perks of the same type will stack.
  2. Regarding 1: I am not quite sure if there isa maximum amount of prestige (if so, it is above 193k), but domination is definitely capped at 300k, from which point on you will no longer get it in chests. Prestige is rarely found in chests anyway, with the exception of special prestige chests. Regarding 2: I do not have data on this at hand right now, but possibly you can find some information about that either here on the forums or on the Olympus Rising wiki. 131 is not the maximum level anymore though, since a while, but 145 is. Regarding maximum perk values for perks like stun or resistance, do you want to know the maximum absolute numeric values or the % values they translate to? Regarding 3: There is a maximum of 5 workers that you can have. It is well possible to keep busy all 5 of them if you are active. They can sometimes indeed be the limiting factor, but there are some rather expensive upgrades for which you may need a near-full storage of resources on the other hand. Plus, game areas such as Odyssee and masteries and item forging also require quite a lot of gold and wisdom, so there is still good use for those resources.
  3. In others words, they have no boosts at all, no beasts, no ninjas / event troops. That makes those bases considerably less though to beat, but also gives a bit less XP. (Afaik, boosts per se don't increase XP, but additional spawned troops like skeletons and gargoyles or knights, etc. do provide XP too.)
  4. I started playing OR because the former CM for RR2 and OR, Alysea, played OR Then I stayed, as I discovered that a bunch of my RR2 alliance mates and friends had started playing OR as well and created an alliance there, which I joined for great fun!
  5. Welcome Madlen! :) May many foes fall before you on your rise to the top of Mount Olympus - and more importantly, I hope you and the players warm up with each other nicely in the meantime! Excited to see what fresh winds your presence will bring to the Olymp! ;)
  6. Hmm... I'm afraid I am no expert in that regard. I just happen to have a German keyboard, making the difference regarding symbols mentioned in the previous post pretty obvious to me. But I suppose wikipedia and/or google should have a good array of keyboard layout images and infos if you want to look into that topic more closely.
  7. One thing to consider, though: Some keys differ greatly depending on what keyboard layout is used (English, German, Swedish, Spanish, etc). While most of the letter keys are same (with Y/Z swapped on some) afaik, but symbols like &,# or @ can vary wildly in their positioning. For example with Germany keyboard layout, & is on the 6-key, # is right next to the enter-key, and @ is on the q-key. Thus, with all other keys in the left-hand area of the keyboard, I'd suggest rather using numbers 8, 9, 0 for scrolls then (or something similar)... it then has sufficient distance to any other used key, but is still consistent across keyboard layout variants.
  8. Yeah, that are quite bulky... I personally am satisfied in that regard, as they added an unequip option for invocations, so I just raid without invocations and thus no invocation icons obstructing the view. But for those occasionally using them, having the buttons smaller in size would be good I guess. In RR2 (no unequip option for scrolls there), I think over the 4 years of playing like 75% of my used scrolls were accidental presses, and every single one of them makes me angry and annoyed at the game... Regarding the other suggestions in here, the author definitely took the time to think and write about it and make some nice illustrations, that effort is appreciated. Moving troops/spells from the 1-0 row to the A-L/P row, could be more comfortable for some, but also possibly slightly less intuitive for some, at least initially... moving Q and A for off/def and automode to space and enter is... hm... feels a bit weird to me, but that may be habit (which is important for many players, though); space/enter would be more ergonomic indeed. Escape for pause, same as before, and I think currently, the back/delete key can also be used to toggle pause on/off. I would rather have that key remapped to regular/double speed than using the right-arrow key for that, which is part of the hero movement controls (arrow keys). And I would actually like being able to use double speed for manual raiding as well. A sort of semi-auto-mode with manual spellcasting sounds useful, same as some distance between invocations and other keys to reduce unintentional casts. One thing to also consider is, when using mouse for hero movement (as I think quite many do, including myself usually, as it feels superior to arrow key movement), there is only one hand free for anything else, so ergonomics should also keep one-handed keyboard usability in mind, not only just two-handed.
  9. @Infamous After nearly a month without internet at home, I hope our infamous vice president took care of this in the meantime already! Anyway, that's some very well-written posts in here. ?
  10. While this may be partially true, I personally think dragons might be underpowered atm, if their spawning animation would not pause raid time while progressing spell cooldowns. At least that is how I felt while using dragons since they introduced the current mechanics (and even before, with the older, more annoying mechanics, when they indeed were more harmful than useful)... Anyway, while actual bugs like spells not being cast properly should certainly be addressed, I would like to point out that I personally do not mind the general behavior of pausing the game time when a dragon spawnss, if spell effects are properly paused as well and spell cooldowns are not negatively impacted by this (which they currently are not, in general). Seeing where a dragon spawns may be not required in all cases, but sometimes this knowledge (plus, knowing a dragon spawned at all) can come very handy to direct it at particular targets or avoid it prematurely killing the castle gate, especially when scoring 100% is really important, as in dungeons or ninja raids. Plus, for a defensive dragon spawning, that is an event that I as a player am glad to know about when it happens, to minimize damage done to my army. I can understand if others see it differently, though.
  11. Besides, try with different rotations for the tower. Rotating the tower slightly changes its placement, and thus potentially trebuchet-reachability...
  12. I took care of both brothers, though, hopefully teaching them a lesson: Neither my sleep nor blessed cyclopses are to be messed with! As a consequence, they will now have to pay the price (6k gems, and their deaths) for daring to step into my base without permission. They tried their best to prevent the recording of the footage with their powers of heat ♨️ and freezing ⏳, but this would not save them from my inevitable wrath. ?️⚔️??❄️??️?☠️ Also, from now on, they will most likely be haunted with more emoji than they can destroy even when combining their powers. Cheers, Heroesflorian
  13. So uh, yeah, I was short on time again but I somehow made it, sacrificing my night's sleep for getting an entry recorded in time I took care of both brothers, though, hopefully teaching them a lesson: Neither my sleep nor blessed cyclopses are to be messed with! As a consequence, they will now have to pay the price (6k gems, and their deaths) for daring to step into my base without permission. They tried their best to prevent the recording of the footage with their powers of heat ♨️ and freezing ⏳, but this would not save them from my inevitable wrath. ☠️?️???❄️?⚔️?️ Also, from now on, they will most likely be haunted with more emoji than they can destroy even when combining their powers.
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