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QuantumApocalypse

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QuantumApocalypse last won the day on July 8 2018

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  1. There are several reasons why mobile games don't have graphic options while PC games do. Mobile developers target a variable portion of devices that can play them as far as graphic quality. For example flare might say "80% of devices should be able to run this game fluently". The reason why they do this is because letting you select detail required more resources. You have to generate LoDs, new textures, you have to deal with shadows, you have to tell it what to do if there's too many units on screen, and so on. That takes up extra storage space too, and longer load times and space and time is much more a premium on a mobile device. Also, a much higher percentage of users have phones that can easily run games like this (but many phones will struggle with something like anti-aliasing). Computers have more space and faster storage access, and they usually have much higher budgets for their games. However, they are much more varied in hardware, and many fewer people have top end components. If you cater to only either the high end or low end, the market for you is very small. So then, it's worth it to develop the extra resources for graphics options.
  2. Such a feature is called a "read receipt"
  3. Exactly... The game is an unnecessary chore. Why play if you don't have fun playing and there's no downsides leaving?
  4. This is the primary reason why I'm not playing. The progress is a pittance compared to the time I have to put in.
  5. They should changeover the friend code way less often too, or not at all. So annoying to have to go back and forth making sure it's right, having the game close and then seeing it generated a new one...
  6. I haven't heard anything, but haven't been too active lately. I think I'm about ready to quit, games just not fun anymore.
  7. Aw geez, never thought of that one before. I never considered my stable 120mbps internet to be the issue! Pfft who woulda thought?
  8. Can I try organizing this into a table on Google sheets or something, and can you post a link to it at the top of the post? Would make it easier to read on a phone
  9. It's not that I don't think Flare is reading our suggestions or talking about them, and I can see that some them are even implemented. But the lack of transparency with what goes on in between is frustrating. Just do what warrior said and make a list of what's being considered. Edit: looks like they already did.
  10. @Madlen No, bad idea. I'd rather see necromanced topics, than new ones with the same thing, minus prior discussion. It's pretty common forum etiquette; search and post on a topic, even an old one, rather than make a new one. And now all those discussions are pretty much lost, or at the least, can't be continued. I recommend changing them back. Pulling *****, bonehead stuff like this is why people don't like you Flare..
  11. Honestly, just a "?" on every post that they actually read would be awesome. Takes 5 seconds and proves they were there, and it doesn't set any expections on whether the idea is feasible or not. Just a mark of acknowledgement that they could expand on later if they feel like it.
  12. Sounds like a problem with other towers being OP, not mine. And those towers do damage while mine does not. You're essentially sacrificing a tower for some extra units. So it depends on your defense and strategy whether it will make your base stronger or weaker.
  13. Yeah I didnt know. Not everything has to be original, if it works well in one game I see no reason not to bring it another. A lot of players that play rr2 don't play OR, and vise versa
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