QuantumApocalypse

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Everything posted by QuantumApocalypse

  1. QuantumApocalypse

    New Button for Equipping Item

    This is true. Though I don't think any major bugs would come with a long press button. Then again... It is flare.
  2. QuantumApocalypse

    More lines of alliance chat

    It's been suggested before, many times, yet still nothing from flare. Can we please have more than like 20 damn messages on the alliance chat? PMs are stupid and needlessly complicated so everyone has their conversations in the alliance chat, where previous messages get pushed out. Why??? There is NO reason for that, other than "hey, let's keep these ******* misinformed about their alliance operations and ensure maximum time wasted asking someone to repeat what they said about my defenses because their critiques got pushed out by Susan's announcement that her cat peed on her rug again!" Well THANKS SUSAN! No one gives a damn about ya flippin' cat!!! Go get a boyfriend you... That's not the point. Please fix this incredibly annoying... bug? Feature?... thing.
  3. QuantumApocalypse

    New Button for Equipping Item

    Or just long press the equip button. Tap to equip to the selected slot, hold for a second to add to all slots
  4. QuantumApocalypse

    More lines of alliance chat

    While you're at it, make it easier to message someone. Like go to alliances chat, click on player on the right, and it should go straight to messages. The ! Can stay to take you to their profile. Instead of clicking through a labyrinth of menus and pictures and buttons just to plop you at a message box that's more disappointing than I am to my parents. And get rid of level up/league wins (unless it's diamond). No one cares that you won bronze Susan! Like 80% of the players in the history of Rr2 have done it already!!! GO BACK TO YA CATS YA FLIPPIN Sorry.
  5. QuantumApocalypse

    New Scroll : Black Hole

    The reason I said 10 seconds is because if it doesn't do damage on it's own, the king may not be able to take enough advantage of it to be useful. But I agree about a long cooldown so it doesn't make melee units obsolete. I've always loved the idea of more specialized spells that can be tricky to work with, but potentially very effective with a player knows how to use it. This idea could definitely work for that.
  6. QuantumApocalypse

    New Scroll : Black Hole

    This as a spell would be pretty cool. Basically it could have a range of 5 or so, and suck enemies into the center preventing them from moving. For troops across the lane it would simply pull them to side. Effect could last 10 seconds. It doesn't have to do much/any damage, but it would make the troops affected by it vulnerable to AoE spells and units like firestorm/bladestorm/mortar. Units affected would still be able to attack though. The gravity could also pull in bombs from towers and cause damage to the units inside. It could be a neat tactic against those with lots of skull towers without being too OP.
  7. QuantumApocalypse

    New Button for Equipping Item

    @Warriornator Easy solution for you, don't use it. Just because it wouldn't help you doesn't mean it won't help anyone else
  8. QuantumApocalypse

    New Button for Equipping Item

    It was awhile ago but I do distinctly remember it, maybe I'll try to find it later
  9. QuantumApocalypse

    New Button for Equipping Item

    Another great suggestion that's been suggested before lol
  10. QuantumApocalypse

    Idea for Version 4.1.0-5.0.

    You need a new phone bro, 8.1 has been dead for years and flare probably stopped supporting it before you joined if they ever really "supported" windows mobile OS to begin with, beyond making sure that it works
  11. QuantumApocalypse

    Idea for Version 4.1.0-5.0.

    If I were to guess I would say you're a victim of flare's dropping of support for windows phones. Is it windows 8.1m or 10?
  12. QuantumApocalypse

    Idea for Version 4.1.0-5.0.

    @JiggleFizziks I hate to be that person (again) but... I think it might be you lol. I've never seen it happen nor heard anyone mention that happening to them. What device are you using and what's your connection speed? If they were going to implement a global chat, which I still don't think is a good idea, they could offload it to a background thread. Even low end phones have 4+ cores so they may as well use them.
  13. QuantumApocalypse

    "clock in" function for Ninja Event

    I think being able to clock in and lock the tier that a player is in is a great idea. Currently its an unfair advantage given to those in some time zones over others and MMOs should reduce that as much as possible. It should be done no more than 24 hours before the event starts though. That way everyone has time to do it while not giving too much leeway.
  14. QuantumApocalypse

    Kind of hard for New Players

    Actually low level is the best time to win leagues because you can refill food by leveling up I think
  15. QuantumApocalypse

    Better troops.

    Battling someone that has exactly the same colors isn't the problem. Most of us play on tiny screens with differing brightness. Even if the colors aren't the same, they could look the same under less-than-perfect conditions if the colors are even remotely similar. IE I wouldn't be able to differentiate between 2 shades of red in the heat of battle when I'm also paying close attention to other stuff going on. It's just an unnecessary thing to worry about.
  16. QuantumApocalypse

    Soldier League

    Sounds interesting. Wouldn't get me back in the game but properly balanced it could be a nice side-thing. The boost thing for rewards is a bit OP at 5 days, but make it 1 or 2 days and it would be better balanced. I like that it would give those who don't want to be in an alliance the chance to boost their troops. That's definitely something that needs to happen now because not everyone wants to play in an alliance and some players like to merc
  17. QuantumApocalypse

    New Gladiator unit

    I think you made the necromancer cry, go apologize. In all seriousness, rr2 should not have sexy units. There are plenty of other games that do that and there are kids on this game.
  18. QuantumApocalypse

    Better troops.

    I would like to color troops the way I want, but you would have to avoid the possibility of attacking someone with the same color because without a color difference battles could get confusing real fast. It's already a problem, and there have been other suggestions asking to color the troops differently so it's more clear who is friend and foe. More flag options is great! Also add a flag to player profile pages so we can find those of like kin. Few problems with the last suggestion. First, all your items are special and you only have one of each (or a few if you actually got and kept more that happened to be the same). So how would you justify giving a single item to multiple troops? Maybe you could have a feature that lets your blacksmith mass produce your gear, so that an item may be attached to a troop? But then the second issue, if you gave a small sword to, say, an ogre, what's he going to do with it? Hold it between thumb and index finger daintily slicing troops that come near him? Or a froster, why take away his range with a sword? Point is, troops already have weapons that suit them (froster has a wand, monk has a staff, etc) and attaching different weapons to them may not make sense. Even if you only allowed humans to wield the weapons you attach, it would require rebalancing the whole game. So that's why it may not be a good idea to have that feature.
  19. QuantumApocalypse

    Combination of Damage and Game Mode

    They read most of our posts, but don't respond to many. At least, that's what they tell us. The business of AAA games are very different than mobile games. AAA games are usually much more costly to make and they have to give a part of the profit to more entities. IE, the profit of Battlefront 3 went to EA (production), Dinsey (licensing), Microsoft (console) and Sony (console). Other AAA games have even more people to pay, such as a publisher), game engine licencing, and any external marketing/promotion partners. They can't afford to sell their games for free. Mobile games on the other hand are built, published and promoted in-house with little outsourcing. MMOs in particular are designed to draw you in and get you emotionally and financially invested, so you'll keep spending. People (called "whales") spend thousands, even tens of thousands, of real dollars on these games, those are the players they target with $100 special currency packs. Incidentally, that's why they don't add features like co-op. They can't easily monitize it, and since people don't pay to have the game outright, they can't easily make the money spent developing it back. Remember, flare is a company and therefore their goal isn't to make fun games, their goal is to make a profit. Personally, I disagree with the model of targeting whales. I think making a game extremely fun while not specifically targeting whales can emotionally capture more players and keep them in the game. The more players you have in your game, the more money you can make off ads. Offer chances to become stronger by watching ads (more than there are in RR2 now) and most players will. And you'll still have the whales spend as long as you create lofty goals for them to strive for. Whew, that was ranty. If you're still with me, good job It depends on how they coded the game in the first place, specifically netcode. The game was not designed for two players to be on the same track at the same time. Every frame would have to be as well synced as possible to be fair and for the feature to work. Since constantly communicating with the server is such an issue (high data usage, easily desynced, etc), raids are done client-side, meaning the information of the opponent's defenses is sent to your phone, and the battle is conducted entirely on your phone with little to no communication with the server. When the battle ends, the phone only has to send the result of the battle, your final gem count after scrolling, etc to the server. Which is also probably why they don't record battles, because that recording would have to be sent to and stored on the server. With 2 players, you'll need to constantly speak to the server so it can keep your co-op partner's client updated. Flare's servers and the code for the game were probably not designed to handle that, so to implement a co-op game mode they would have to re-write massive portions of the game. Then comes testing/debugging/scope changes... It would be a mess. Like totally redesigning a building that's already been built with people living inside. I assume you mean the damage perks on weapons. Don't worry, your weapons get a lot more powerful as you level up. Forging is important too. I agree, 50 (pearls, not gems) per forge is ridiculous considering you might not even get the perk you want. Some of my items costed 500+ pearls for a single forge! It becomes easier to get pearls as you level up though. Here's a hint: only try forging in sets of 2 tries because the second attempt will always be a hit no matter what the success rate is. So if you forge once, fail, then immediately forge again, you'll definitely get a success. But if you try once, then fail, then wait a bit, then try again, you may not get the automatic succeed. So before you forge something make sure you always have twice the amount shown!
  20. QuantumApocalypse

    Add features on different landscapes

    Bugs with APIs are one thing, this is totally different. It would go like this Function onBattleStart(){ getBiome() If (biome = snowy) effect = [effect applied with snowy biome] } Function doThisEveryFrame(){ Apply the effect Etc, etc } Not difficult. Even easier if you threw efficiency to the wind, which I'm sure flare doesn't mind doing.
  21. QuantumApocalypse

    Combination of Damage and Game Mode

    Even worse, they add non-simple tasks that no one asked for, no one wanted, and make no real contribution to the game. *Ahem pals ahem*
  22. QuantumApocalypse

    Combination of Damage and Game Mode

    We've been suggesting some sort of coop for years. Doesn't seem like flare is too interested
  23. QuantumApocalypse

    Add features on different landscapes

    It's really not that hard to implement, shouldn't take a good game developer more than an hour. Hell I could probably do it if I had the source code. Flare has other priorities apparently (to put it nicely) or they're just lazy.
  24. QuantumApocalypse

    i need snipper cannon war season boost

    It's very simple. Scissors cuts paper, paper covers rock, rock crushes cannon, cannon blows up knight, knight smashes scissors, scissors snip cannon, cannon uses paper for ignition, paper confuses knight, knight uses rock to get the high ground, and as it always has, rock crushes scissors.
  25. QuantumApocalypse

    i need snipper cannon war season boost

    A snipper cannon? Is that a cannon that shoots scissors? Because that would be horrifically fascinating.