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CaptainMorgan last won the day on July 4 2018

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About CaptainMorgan

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  1. Greetings Olympians, We've just performed a server update, with the following changes: General Temporarily disabled the Connect/Disconnect messages in chat to prevent flooding. Note: connecting/disconnecting may still add a notification number to the chat bar. Alliance Wars Incursion now starts on Friday instead of Thursday and lasts for 2 days instead of 3. Increased Incursion Strike duration and cooldown from 13 to 14 hours. All War Scenarios now count 85% of the scores from an Alliance in a Strike. Forging Significantly reduced Gold and Wisdom costs. Fixed that for some items, Refining them could result in weaker Perks. When forging a unique item with 4 Perks up to the latest Ascension Level, it is now possible to keep the same Perks by using a Gold-Star Item which has those Perks. Previously this would cause the Perks to be randomised. Thanks! - Your Olympus Rising Team
  2. CaptainMorgan

    War level mismatch

    Understood, we will discuss this problem.
  3. CaptainMorgan


    We will be fixing this problem in the next game version (not server update). In the mean time, to help ease this problem, we will remove the messages from Chat. You will only be able to see who is online via the Alliance Member List. This will be done with the next server update.
  4. CaptainMorgan

    War level mismatch

    This occurs when Alliances in any of the Leagues above you drop out completely. We then automatically fill any gaps, starting with the Alliances which would be demoted, followed by the strongest Alliances from the lower League. This means you were automatically promoted when the new Season started. We will be adding a message to the game when this happens, sorry that this process was very in-transparent to you guys.
  5. CaptainMorgan

    War level mismatch

    It is true that perhaps there was a way we could have matched Alliances better in the first seeding for the Leagues (bear in mind the very first one was just broken, so many Alliances were in the wrong League altogether, after that we reseeded and it was more accurate), but we did not find an alternative measurement which we felt that we could safely implement in time and would also be non-exploitable. Trophies, Fame, Titan points, Ascension Level, are all things tied to the player and not to the Alliance, any system which uses those values can (and will) be manipulated, even if it is weighted. We can only use values associated with the Alliance itself. At the time of seeding, Torches were the best opportunity to do this, as it meant that Alliances were still ordered in roughly the same positions as they were before the Seasons, they would fight the Alliances in the area around their pre-Season position. Some Alliances have gone up, some have gone down. That is the only reseeding that now takes place, we will not retro-actively rework the Alliance seeding. The only thing we may do is add additional requirements to be eligible to fight in a particular League. We currently intend to remove the Torch-based Alliance Hall of Gods as it gives players a false impression that they are being mismatched - there is no matchmaking. We will then replace the ranking with a number based on League ranking. The number of Torches displayed in the current leaderboard is no longer relevant to anyone but those in the League of Mortals. It is (almost) completely unrelated to the strength of Alliances in the seeded Leagues. The way the system works now you will very likely get some very hard matches, it's also less likely you will get a lot of very easy ones. A fight against an Alliance of equal strength is a hard one, and you have 0 chance of fighting an Alliance from a lower League. The only way to make your matches easier is to grow, or to drop a League. As has been said in this thread, we will not match Alliances within Leagues, based on any kind of factor which would give one Alliance an unfair advantage over another one. If an Alliance is not strong enough to fight in a particular League, they should not be able to stay in that League, and we definitely won't try to keep them in that League by forcing other Alliances to fight the "stronger" ones, and giving them only easier fights. The only place where matchmaking still happens is the League of Mortals.
  6. CaptainMorgan


    @NymNymeria we are trying to find out what is happening to you, but we do not see this behaviour, even with your account on our test server. If anyone else has this issue, any information is helpful.
  7. CaptainMorgan

    4 consecutive wars

    @Negan @JuaniusGuerrero Since this issue was a direct result of the server issues, we're unable to fix it for alliances with the problem. I've passed this onto support who will give you compensation for this issue.
  8. CaptainMorgan

    Upcoming Version 4.2.0 - The Forge

    1. Yes. 2. It will replace a Perk (where possible), a Gold item will replace both Perks. 3. The innate Perk will be normalised when 1 or 2 Perks are added, but once there are two Perks on the item, it can only increase. 4. As with all other items, the base stat is not altered or normalised by the addition of Perks, it will increase as normal with each Forge. Yes it's possible to get very high base stats. Bonus info: This update message does not give the entire story:- Forging a unique with a Gold item will give a massive stat boost, compared to a Bronze item, Silver will also give a big boost, but not as big as a Gold item. The system here has not really changed - you can still boost your Unique Item to its maximum strength once per level.
  9. CaptainMorgan

    Upcoming Version 4.2.0 - The Forge

    @Philstar I've been looking into your account on our test server and running some checks on your item. The Stun Perk is strong, but the leadership Perk is weak. Whilst doing this we've discovered that very rarely (such as in your case), a Perk can seem high before refining, but not actually be a "strong" Perk when refined. We will fix this in the next Server Update. The leadership on the item you have there may not become strong enough in this Forge cycle to Silver. The Stun will already be strong. This issue can make it pretty intransparent for you guys; in the vast majority of cases, a high Perk means a strong Perk, but in that rare case, the only real way to tell which is a strong Perk is by checking what comes out of the refinement against other items. We will make this easy with the update, a high Perk will always be a strong one to refine, so that problems like this shouldn't happen again. We are also discussing some pricing changes for the same update. Unfortunately, with the War starting soon, it's likely this update will not be done until the beginning of next week.
  10. CaptainMorgan

    Upcoming Version 4.2.0 - The Forge

    Are the legwraps you show here the item you used, or was it another item?
  11. CaptainMorgan

    Forging process

    You are currently always able to Forge a Unique Item, this is so that it is possible to add perks, even if you already Forged at that level. There is no need to "prep-Forge", Forging with a Gold-Star item will add two Perks and bring it up to the latest level.
  12. CaptainMorgan

    Reflection of Hero and Statues Bugged

    Yes, our current thoughts are more around LoH gaining a statue-only cap, similar to the restances. Also the area damage bug, obviously.
  13. CaptainMorgan


    @Raghanos this usually happens if a player refunds the payment for Gems after using them. If he has submitted a ticket to support, they will be able to help, now that the weekend is over, but if the payment has been refunded, he will not get his Gems back.
  14. CaptainMorgan

    Reflection of Hero and Statues Bugged

    This does sound like a bug, we will find out why the Hero is capped at 75% and not the Statue. However, please bear in mind that, particularly with the possibilities available with the new Forging, we are considering tweaking of the caps, to balance out this area of the game. We have already asked players for feedback about which stats they think should be recapped, so if you have thoughts please share them. We will also try and find out what is causing the chain reaction between Damage Reflection and Area Damage and fix that asap, though it is proving to be difficult to debug.
  15. Let's see how the next Season goes. If it is nice and smooth then we can think about moving on to something fresher.