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Everything posted by Archimides

  1. No apologies needed. It could have very well been the case, It's just not my reasoning. If you believe me, all is fine. But that't actually the problem... why would't you attack me? Why not try to beat me, or try to improve to beat me??? I'll give you an example. A few weeks ago, we faced TOH, and a good friend of mine was there, Hussam. The alliance has lower level players, or newer players... and not all are fit for TL. I think I beat almost all players 100% no gems, maybe 1 of them caused me some troubles on AP... Hussam is the only player I could not beat 100% no gems. If you ever find him, ask him how many attacks I used on him. I attacked him every single time I had the chance (once per island, that I could hit based on alliance target/strategy). I did it with Athena, who is my strongest and as his GK is not optimized for my Cadmus. Or my Cadmus was not optimized for him (do not have the last level of Shrine or Academy, so my powers/troops are a problem). I changed my setup 4-5 times, I always missed the gate by a few seconds (used pyro), or left his GK with 20-30% so I would not fail... I kept trying to leave behind some towers (for troops to beat) or find a way to save those 5 seconds... I could not. I promised him, next time around I will improve my Athena to beat him... of course he will do the same... but its a nice aspect of the game! I think that 2-3% matters hugely... I see it when I am leveling up... the mechanics are set up, in that way, that if you lower that % you basically have anyone with 20k damage to take down a GK just with his damage (Hercules can do it now). There is a multiplier there or even FB, a few %'s is actually a lot of raw damage that would be direct hit on the GK. I don't say that it can't be 50% or I don't know, how much, 40% ? But then you have to restructure the hero vs GK. You have to understand, there is a very thin balance on those battles. That's how it feels. The old 90% of physical really really mattered... you had 87% and it felt like a lot... well now it makes sense (again example 20k damage). 3% of 60k is almost 2k more per hit... 30 seconds can be 60k to 120k of damage more in the course of a battle (depends on AS). Even at 1 million health, thats 10%... in the old days, GK were 400-500k. That's a huge difference, which is why maxing out those 2 element's is the first thing you have to do, and adding loh to balance it out again... a GK without loh, will just get beat by any sort of power the hero uses, which will be additional to the damage. You wan't to defend a lower DR %, you have to come up with a plan. It's easy to just ask the devs... if I was them, I wouldn't pay attention. "Sure it sounds nice, but how can I do it??... well, I am not going to bother, right now" might be some responses... I get that all the time at work... You need to come with a bullef proof plan, and in games, that's not easy.
  2. I have bought 4 gems packs, a few years ago, when I was leading an alliance to built it. Just so I am clear on it. ๐Ÿ™‚ I hardly get ANY gems of wars, ever since I joined TBH or now CCCP, that's probably over a year. I wish we had a log of that, like global stats, that's fun and cool. But even before that people either avoided me (when I was level 131), or for example now, I got a screenshot and I was on the last 5 spots of the ranking of levels in war. Which is also a reason why people would not get to me, I don't yield a lot of VP. Some weak players might attack bottom players to up, but most of the time they can't even get to 30% because I am maxed out... so they dont try at all. I literally get zero to 8 attacks per war... for over a year, its dead boring. I can't even realize how my GK/base is doing... when someone does beat me 100%, I have to search and ask him, and if he shares, good, if not... back to guessing. So, I dont care to get gems. In the thread you picked up, I said I am "not using them", for the same reason I am not getting them... I hear people getting 500-1000 gems out of their defenses, I am jelous of that, but I choose a slow path of building. If you even remove the gems from the fights, I would not care much. It's not my reasoning, I hope you believe me on this, so we can debate on the real matter. The only thing that I am concerned, is not making the game boring from the battle aspect. Other than that, yes, I do want to be good at something. I find purpose in constantly improving, or else there is no point for me. Beating a base at 1:40 and trying to beat it at 1:38 is no joy. If you do agree, then please comment. How will the game change if the GK isn't as tough? If you only want to listen to the original intentions, I get it. But does it really matter? Lets say a few bugs were not intentional, the wipe out troops was not intentional and so on... the fact is, we actually need it, as it is now, and as I described above. Care to argue about that? If you agree on that too, then the only point you might want to discuss, is how to take them down, I am open for that as well! Because no matter how it was intended, the fact is that the whole battle system, is depended on the GK. Imagine how you would wipe him out in seconds, with Cadmus/Ariadne army... it's ridiculous, what's the point for having him? For anyone trying to argue to nerf GK, my full explanation is in my previous post. That's my point, lets find a way to beat them, not make them weaker... it wont help the game at all. If you make them weaker, you have to compensate that time that we battle him now... any thoughts? You and me know, maybe some more here, I am sure a lot of people might realize when they read the comments, but they don't immediately think it unfortunately. The argument of all the heroes, is valid, but its a transition period. You can't possibly forge/refine all your heroes now... you have to max out, you have to wait it out. Its literally impossible, trust me, I am forging 4 heroes and I can't keep up. And I use all heroes on Odyssey, except Artemis. I got Ariadne 4 times this week... I am going to struggle and lose my 5th chest, but I don't complain about it... its my choice not to level her up in gear. But when I max out, it's an open season, and I really do hope we do not add any more levels, for some time... its exhausting to level up... it's more fun to built heroes... If we wan't to help the devs, they need info, videos and then we have to be patient. Repeating all the same, I dont think will change it, though it does remind them of the problem. Personally for the reasons I have described above, I believe they thought and can't fix it so easy... it will unbalance it. Other stuff takes time, well it does... maybe a topic like dumpster did, every 2-3 months is better, than we all start complaining in general, and every single topic there is regarding the known bugs. Like I said elsewhere... getting crashed and out of the game is serious. Status quo, building around it... is not. It's like talking to a noob... get your physical up, add DR, add AD and then loh/resistances. He doesn't care or doesn't matter if its a bug, he is building that way.
  3. While I do not disagree, its not necessary, unless you are maxed level - or you don't want to level anymore. With all the uniques right now, you also have to be able to look for the best one you have, so you have to test max forge all of them and compare. My GK had/has better than those stats, and still it's killable by Cadmus/Athena, maybe Ariadne, but not many people do it. I'll give you one more hint, I had ice really low in resist before the new levels... when the new ice-warriors came around, people in my alliance actually used them in their setup, just so they could beat my GK. They then discovered that warriors were not so bad (again). And do not underestimate potency and a lot of powers... especially when a hero is not 63% and 75% all around... If I was constantly being told there are ways to beat GK, I would be working my way to do that, or try to prove them wrong at least. I agree with dumpster, I don't understand how we are stuck on the same subject over and over again. Open a topic, and lets list all the ways you can beat a GK, I will answer all direct questions imho and help anyone who wants to build a GK killer. I've spend a lot of time talking to people who beat my GK, trying to make him stronger and stronger, every time there is a new way out, which means the game is so broad, it may not be possible, to make a GK unbeatable. This is aspect is what makes the game great to me. Answering to all: 95% is the norm, because it's not worth the time, gems or the long long long term forging to get that last 5%, even on medium or hard GK (not the really hard ones). So it naturally gives an advantage to hard working players, or team working alliances. People on the forum, also benefit from these topic, if they read them and ask some questions for better clarity. In wars you either avoid those targets, or post ways to beat them. A non-committed or non-organized alliance, does neither. In tough, close VP wars, this is key. There is no better element in a war, since everyone can almost beat anyone for 95%. What is actually the point? How can you achieve a versatile battle of battles, in a war, and make the small differences count ? It's GENIUS. Honestly. Take this element away, and it will only matter how many people you have in an alliance, and how many are able to spend their full fury, and at the right time... BUT 5%+ of 2-3 million VP, is hugely considerable, because it determines a lot of torches... I will repeat, that bugs or no bugs (if you want to call them), we have evolved over these years/months and work with the status quo. Tell me if the GK is weaker, what is going to stop a straight up attacker from getting 100% each battle, in 2 max 2,5 minutes? Won't that be boring? Why super forge any hero? Why even try to add that extra FB or stun, what's the point? Are we rewarded for beating a base at 1:50 instead of 3:25? NO! The game will be BORING... as it was back in 131 level for most of the players... What will distinguish in-alliance VP ranking? I see a good competition now, which helps promoting getting better... if there are 50 players with 100% of the list top to bottom, then we have 50 players with similar VP, where is the fun there? What is the difference? How do you value your good players? You can't, it wont matter, anyone can take his/her place. We have a balanced system, a really good one. I am happy with it, you need all the time you can get to beat the GK's... in so many cases, 5 seconds count... damn you need those 5 seconds!!! It's really so satisfying to beat a strong GK with seconds to go... and frustrating, to go for the gate, and even fail at it, because you spend 3 seconds more on a non-dying GK. What's the point if you can beat them 1 minute faster? Rush? Excitement? Looking forward for something? ALL gone! Now, you need to constantly build up. It's also imperative that you max out your level now. I think it's even more important now, because before, you could very well compete with lower level heroes... I think the gap has grown now. Loving every aspect of it! Especially that I am now starting to level up faster... and getting stronger gear (mainly weapons)... I am finding it easier and easier. And my heroes, are starting to get the tough GK... or, in some cases, started getting their "health" lower, which was impossible before... which means I need more time or stronger heroes (both actually). It's great!
  4. I have asked this specifically, a few months ago, check the answers. AS is one of the hardest to max out, Perseus has a real advantage of that. It does help ALL perks used in attack mode (damage, stun, petrify, fb, demo, AD and so on). I've said that a number of times... specifically for Perseus as GK, people take the easy road, and in this case, having 30-35% of DR on keeper is actually very easy with just a 5* titan. Making a good refining, is hard work. Which is why people fail to see the potential and how to make their heroes strong, to beat such strong GK's among other things. This example works exactly the same with Cadmus/Helen CD unique, I have mentioned with numbers, why you should find your best CD perk of all your capes, and refine it on Cadmus (perhaps weapon slot is the best, if you are only doing 1 refining)... which are the other 2 important uniques, everything else is no match for refining... in raw numbers that is. It's just the easiness of leveling up. At max level, if they have no other use, they will be useless. I think petrify does not work on GK (or stun)... It's been asked, it would make all GK super powerful. GK vs troops. Maybe we can ask again to be sure?
  5. I disagree. First of all are you talking just about his power only or generally? Helen's power is really good if you aren't careful (and you aren't using Helen), Ajax power is much better than Perseus @Marinien would argue, Ariadne/Cadmus can really be useful and if CD is actually a thing later, it can be game changing. Now about the rest? Aside the unique, you have to compare health/damage and natural resistances over other heroes. We can debate all day, me and Marinien are going to max our levels and then face to face Perseus with Ajax, I'd be routing for him, just to prove a point. I just love Perseus overall, since day one and as an attacker, so I would not change him even if I do see some slight advantage towards Ajax (aside unique again). It's actually cheaper imo, since you don't need to max forge, if you think about it. Starting off 5* titan vs 5* titan minimum... then all the rest items you have to use. Plus if you find a 5* titan in a chest, it's a simple deal, while on your normal item, it will just give you a 2% boost in your final item. This cheaper aspect, is perhaps the only real benefit in having most of the uniques around... I personally also disregard any gold cost in these situations.
  6. But that's a ***** feature/tactic. Or at the very least restrictive. We may not call it a bug, if you did that, but that's not a good feature. Plus, if I am not spawning anything in my case, it means that there is some kind of bug there. The tooth either gets confused, or prioritized some large morale units, and fails to spawn something. My waves are not full of Griffins or Phoenix... it's still something wrong with it, and definitely needs a better choice for selection from the defender. Otherwise you are removing a tactical advantage over a Perseus GK for example. @CaptainMorgan kindly consider this option to be through the selection of troops on hero, the 3 slots can be of use to the GK instead of the "attacking setup".
  7. Just so we don't confuse some players, the uniques are the level of your level when you receive them, but in most cases, they are not "maxed" in their perks/main. That can give the illusion of what Marinien is saying, If I get his point. The ability to 5* titan them (bronze item) does that, max them out. The easiest example for this, are the shields. If I am not mistaken, the physical aspect of the unique shields, is always the same value for ALL uniques out there on the same ascension level, when maxed to your level as mentioned. The perk beside it, is an other story... The reason is because shields work in a unique way, on their main values, as well as a unique way when max forged. Additionally, the shield in the same example, is never enough for 90% resistance of physical (except maybe Ajax who has a small boost of physical), and in most cases, worst than a good planned normal shield (usually green or blue - max forged). This goes to the comparison aspect of the uniques with the normal or even refined items. AMEN to that...
  8. I know, but there have been incidents where they have made mistakes (they are humans, even if CM refers to us as mortals, he is certainly one too ๐Ÿ™‚ ). Most of the time, if you see their responses are "should" and "if not, it's not intended". It's understandable, because it's different what you want to do, and what the actual result is... especially in coding. Most recently I think you or Neptune or Marinien, got a response, and then replied back, and finally it was corrected again by devs (last months Q&A, Madlen mentioned it). Based on that, I always search for the truth if my gut says it works differently. There are a few not-confirmed bugs or how things work which are floating in the air. I am not convinced on a few things, but since I can't yet prove it, I am not engaging in a conversation, their opinion surely matters more (like Helen's power, on last part of Q&A).
  9. There was an answer about that specifically... but I don't remember if its waves, or what you have "equipped". It should be the latter in my opinion, as I want to control it better, and also, what I have on waves, doesn't mean is what I want at the gate. I've tried on my mini account, I can't get him to spawn anything. You should report it for sure... I can't get anything to spawn, is surely a bug. I have seen Cadmus spawn units at GK, so it could be a bug related to lower levels, or power lower level... not sure. @ManinBlaq
  10. That's interesting, I don't remember any questions specifically about this. But it could be that a % of the morale is used, as everything else gets affected (usually reduced). Would you be able to test with only Medusa's (remove all other units) and then only Cyclops, and tell us the results? It's also interesting if you can pack him up with CD, see if he would spawn / use his tooth more frequently, just for the test, and tell us the variations of that power used. If you run into some weird results, I will do my self some tests.
  11. You know what? Thanks for that picture and link. I did exactly that a while back, using this knowledge to transfer my chosen perks. Then we found out that it does transfer those perks (the main powers - even physical, which is main on shield). I made a report for it, and had I seen or remembered this specific example from CM I would have insisted on getting back my items or some kind of compensation... In any case, that's a long time ago, but I was furious for a quite some time... especially with the 5* titans I used on unique refining, which was also "changed" after the initial release. Meaning I wasted over 20 x 5* titans What we do know, is that the main powers (left side of item), which are perks (right side of item) can be transferred to uniques or general items. Only powers which are on the left side (not rings), can't be transferred. It has gotten really clear and confirmed lately, with more examples of perks being transferred. This could easily be explained as ALL of these examples (health/leadership/damage) are cursed items as perks. Which means you can have a main and a perk on the same item, if you transfer it as a perk from a cursed item, to your preferred destination. Physical, is a perk in the game (not necessarily cursed), so it is already transferable. And yes, the extra resistance or perk is always calculated.
  12. It's difficult to determine when hits/damage/demo are calculated... I don't like this aspect. As a whole, everything works ok, but its difficult to actually see the "fight". Many games, when you hit its clear, here we have some formulas in place, which make calculation difficult and results blurry. In the past few months, we have gotten a more clear understanding of how these things work, but there are still so many details we do not know. It doesn't matter usually, but if you really want to have the edge, you should know how everything works, to built your heroes or plan your raids that way imho. It's what separates elites, from good players, in my version of elites. It's not "clearly" when you don't know the mechanics 100%. If damage procs with demo at the same time, then it's possible that the structure can get 50% and then damage takes care of the rest, it just so happens it is destroyed. It's also possibly that damage kicks in first, then demo with a split second ruling (like the fails we see over the gate broken). There could also be a bare minimum of demo, say below 10% or 5% health, in fact so the 50% doesn't keep an endless loop of damage and never destroying the tower... If demo result of 10% is 5k damage, but hero does more than 12k damage, it could be that damage overrules it, or demo = damage in this case. I can think of many ways, that things work. I like to be more open, than to be definitive. There are so many explanations, it's probably better we ask a question. Having said that, your test and explanation, might also be true.
  13. I've noticed a difference with different amounts of stun, possibly with AS too... The devs never confirmed it, but they should be checking the effect, now that we have found general evidence. I like your explanation of demo or/and with fb, it makes sense I guess, and isolates the problem to demo alone, but with bugs, anything is possible. Well if demo works as Marinien said, they should not stack, and why should they? It makes demo OP, replacing the actual damage makes more sense in my opinion. However, like I said earlier it should be 50% + the damage or the fb damage if they would stack together without the bug. I don't think that is particularly hard, we have a lot of units that do different set of damages.
  14. It takes 50% IF it procs, at the % you have on your hero demo. Interesting theory by dumpster, if you had 100% demo, you would NEVER, destroy any structure. Which is why 75% is the best cap out there, of all the perk caps. The 50% of structure health, is separate/irrelevant from the proc chance, which is like all other attack perks. its also arguably, not optimal to max it... which is why 15-25% works fine, maybe 30-40% max. I never use more. You hit a structure several times, its bound to proc (% is per *hit*), even few times on same structure... so it cant benefit much more. Think of a structure with low health, which you can destroy with your raw damage, demo actually *wont allow* that, and practically you donโ€™t need it. If you ever get a guy lower than 100 level, test his base, with and without demo (dont use powers/units)... you will see the difference. Comments above, do not take into consideration the fb bug, for understanding how demo works alone.
  15. I didnโ€™t notice so much in the past, but the 50% seems to be the case, and you can check it easy. It is regardless of your damage, and acts as a % of you demo. I dont think it depends on anything else, except say AS which was confirmed affects are perks on swing/hits. The demo/fb should not happen (it destroys the structure on hit regardless of remaining health - even at 100%). This means it basically doubles/triples that 50%, which makes sense how fb multiplies damage, and how demo works alone. However it was confirmed it should not proc together, and if they do, I assume it should be the damage+fb effect plus 50% demo... not demo x fb, which makes it 100% or 150% Demo does nothing to the gate/GK.
  16. No. The bar of morale just fills out faster. Did you use Bia on one of those tries, and not with the other hero ? Healing them, also might give you the illusion you mentioned.
  17. I have experienced that part of missing the "x" a couple of times on my second device (galaxy)... it might be an ad problem. Are you experiencing it 100% of the time, or from time to time?
  18. It's actually so deep, it relies on a lot of things. 1) 120 ambrosia is 11-12 gems, not to mention the rest of the deaths 2) Ambrosia is needed for raiding, not just 1 raid because I go all beast on a setup. 3) Unless you get like cursed items, at all levels, you can't really keep up with no resistances. You already have to wear like vest/boots and shield... I'm nor saying I will refine weapons with resistance, but I do keep up with these items. I value health for loh, and there is no reason carrying an old cursed DR/leadership cloth, just because it's there. When I level up, I use a few 4* greens, maybe blues if a good hero, and finish my titan 1*. I keep a standard set of rings with cursed DR/resistances and use them for all my heroes (Odysseys). 4) Getting low on health at a tough corner, makes the hero go backwards. I've seen AP go back and forth like 2-3 times at the same spot, and not dying. In those occasions, I wish the hero died. The point of AP, imho is not to look. If I have to worry about time, more than I have to worry about my hero arriving at a GK and stealmate the battle... it would defy the point, it would be even worst, as you can't do anything about it... So at the same time, even if you aren't AP, you lose time, or die, pay ambrosia and move on. 5) It's also a matter of prestige... I like staying alive, and beating bases or Odysseys without dying 6) As you know, this started way back, when you would fill your resources, raid war and get gems at the end... still valid, still counts a lot. There is no logic not do it. I'm a proud free-gem user, it matters more to me, maybe that's the biggest point in our discussion ๐Ÿ™‚ As a matter of fact, I would like to see the top10 trophy on spending $$$, just out of curiosity. 7) No resistances, means a lot of loh (less damage) or pheme (high CD). I can't afford both of these options for my heroes for now. 8) Odysseys Most important, is wasting wisdom on Odysseys... some of those Iapetus or Apollo towers, are like 4-5 times deadlier than normal maxed out towers... its crazy, whats the point I lose my ambrosia and wisdom there, if I can't stay alive. I use 4-5 heroes, I don't refine everyone else, I dont have the time before maxing. I did use Odysseus hero, to go back to his "station" today... I had to go through 5-6 islands, so the 750 ambrosia was not completely re-wasted... he did ok, but it was easy bases. I think he died twice in total, maybe twice in one island, so 3 times in total. He had like 50% physical and 50% lightning... the ambrosia from dying was wasted again. It cut me back from my normal raids. It just doesn't make any sense to me. I got no problem to die and move on the battle, it's not an obsession, but I also don't like it when it happens, for the above reasons. It's also a signal of a good opponent, a good base, or time to check my heroes... I just like building around it. My Cadmus has 35% poison, so does Athena, Helen doesn't have... Hercules isn't full physical (my only non-shielded) and he struggles with tough GK, which is why he is out of the war... Lightning is obviously important, fire is close... but then again Cadmus is 50%, and I can't afford to give him more. I use a damage vest, but how long is that going to last? Perhaps a refined fire, will max him out, and gain a new needed perk.
  19. If you are saying get the CD for those 2 powers to be constant, and then adding potency, I would not disagree. But since he has no potency unique, then you need the two apples, to get some kind of action going, it might work well getting CD up with just a cape, otherwise how is it even possible? LOH gets so much deteriorated (with refines), that you still need physical/lightning the very least for him... pheme is out of the question since you mentioned the two powers, so what's left? I feel its hopeless for him. I really would like to see a full war of Prom, like Calimera uses him... I can't believe she uses him without difficulties. Naturally, she picks the bases suited for him to raid, but still... how can he beat them without deaths, invos or get the GK ? How do you beat tough GK? Raw damage and stun? That's a one way street, you can't beat them all like that... Powers are actually what can be used to take advantage of GK's weak spots... physical is usually maxed on most of the GK's. Athena's that use potency... if 5 powers are selected wisely, can make the battle really easy for her vs GK. I think it's better than stun, but both would help even more. Helen and Perseus can also be good matchups vs tough GK. It's math... try full potency. Over stun, you get faster to the GK as well, since stun doesn't help with structures along the path... which is why I said apples have those 2 perks needed more for the whole battle. More time vs the GK, with bigger powers, can be very effective. One of the ways you can beat those tough GK's. I rank stun 3rd along with FB vs GK, but stun is very easy to max out with just rings and weapons... so people tend to start there. No harm, just getting used to it without actually trying anything else. I wish there was a training ground, where we could test setups @CaptainMorgan, or at least use other hero items/uniques, just for my base, so I can test out more...
  20. But you have mentioned their unique attributes and benefits, which are used by a lot of people... though I disagree, I believe making CD rings is much better every couple of levels, than using a 5* titan over a unique in this case (even Cadmus/Helen uniques are awful compared to a refined item with CD). There are benefits to making a good CD ring, one of them is you can slowly upgrade them while using your other rings, second is you can refine them with a nice perk like demo/fb and only lose a small % and third you can later re-use that 5* or even 3* if you may. That's why we need a use of uniques for the long run, starting now, when most people have a lot of duplicates. On the other hand, if you aren't planning to kill GK (which most of your heroes won't), I value potency over any other perk other than CD... so on a ring, I got a potency/CD ring ONCE, and i still have it in my inventory, since before 131 I think. So an apple, saves you a "slot", you get both perks in one item, and be able to do much more with the rest of your items. If you want to make a hero full of CD/Potency, which is potentially better (but harder) than max CD/Stun, even for GK takedown... then the way to do it with the least possible refines, is with 2 apples. Otherwise, if you have something else on the rings, then it takes minimum 5 refinements to get even close to 75% and 50% potency. Having the two apples, will get you much easier to 75% & 75%... Here is more data on that. Stat numbers are for my level, but % will work for any level exactly the same. A) No apples: Goal is max potency/CD CD 1) Max CD on green (29500) and then making it titan max = 180k 2) Using 3 items (2 rings and 1 cape) = 540k 3) 75% for non CD boosted hero = 740k 4) Refining at max one item, is around 70%. 180k refined can be 126k Total CD = 68% with around 666k (1 refining - lets assume vest with CD) Potency If you don't refine the cape for obvious reasons, you have 4 items left to refine (assume shielded hero) 1) Assume you got a weapon with potency. Max green is around (12k) making it max titan 5* = 74k 2) Refining 3 remaining items, at 70% = 51k each = 153k 3) 75% for potency = 295k Total potency = 57% with around 227k (1 weapon + 3 refinings) b) With 2 apples: Goal is max potency/CD In both cases, you have an apple maxed on your level, mine would be: 106k potency + 121k CD AND 108K potency + 127k CD CD 1) CD cape with same logic as above 180k 2) 3 refinings with same logic as above 126k x3 = 378k As above logic CD is 81% with 806k (so some to spare for level up) Potency 1) Weapon same logic as above 74k As above logic potency is 73% with 288k (my apples are very bad btw) Conclusion, you are more than maxed out in the apple case, with 1 refinings to add what you want. By using pheme (since you are at 75% CD), you pretty much do not need a lot of resistances, which means that you can refine two weapons with stun and gather some of that too. If someone follows the rule of 1% CD = 5% potency then you can work your way for this setup
  21. Any plans to add a chat/message/inbox feature in-game???? Why has this not been implemented so far ? Can we debate on it ?
  22. We do need an in-chat messaging system... a very simple one, it doesn't have to be live, just an inbox thing. Poeple are forced to use 2-3-4 apps to communicate. Generals use more than that, because some players can't use a certain type of chat app. An inbox messaging system, open to all members (not just alliance), is usually a standard. I am not sure why there isn't one, people do communicate in the end, so why make it harder? A person can have it blocked or completely shut down if he wants to.
  23. Love the idea. Not sure how the mechanics would work, but it would be a new addition, straight forward GK comparison, easy to show how they can be beat on same terms (no path making it harder/easier). Would actually help people built their heroes in the right direction! It will make wars interesting, not just use gems, get the 95% and move on... I'm pondering on a hero setup without demo/loh and resistances... damn that's interesting!!!
  24. You nailed it... But you have to consider that the game was designed firstly without forging, without super forging, and without refining forging, these things came out later. So the initial idea with non-shield heroes (except Artemis), was that they have some advantages over the rest of the heroes, to balance that out... I can see Hercules and Jason for sure, maybe Ariadne (although I don't use her), but not for Prometheus, can't say about Odysseus and naturally not with Artemis. That's a huge disappointment, because she came after the forging era. But still, except Hercules, the other guys are at a disadvantage to begin with. I know some people have mastered them, even Prom/Ody, but the fact we need to consider is the % of their usage. Either for raids, or plainly number of users taking them to war, even the max Odyssey usage when they appear can be an indication. After refinings, they have been again hugely left behind, it's imho objectively so. I am not saying the devs should improve them, maybe that's how it has to be, but the fact is that most of the heroes should be "equal", or used at a similar rate, give or take some %... the same goes for Perseus as GK... It's not necessarily a bad thing, but except Odysseys, they serve a purpose of resource hoarders. I think overall, if you forge/refine all the heroes, you should be able to bring them at around the same level of features, with the same cost/time. So start with 100 mil cash, and 30 mil wisdom, build a hero with 20k damage, 500k health, resistances as so, stun/petrify/CD, regen/demo/fb... anything. Set a goal, and work for it. If you can do that with the same resources, then they are considered equal. If I am left with half the resources for Perseus/Athena, and I need twice or more for Artemis, then it's no way equal. Edit. Sh******t... I accidentally used Odysseus just now, for 750 ambrosia... because i wanted to check something while writing here...
  25. My tip here would be that for every 1% CD you need around 5% potency to cover the loss of cool down for powers vs the extra boost of powers, via potency. In essence, I don't think the apples are so powerful, unless you manage to have a max out CD on heroes to compensate, but that takes a lot of refinings. 2 max CD rings and a max cape CD, are effective for most of the heroes we have (there are a few exceptions, but require some good setups). I would use apple(s) with Athena, Perseus and Helen mostly.... it's heroes with power slots, shielded and ready for deadly action. You still need high (max) CD though. You can use a slot for BIA with these for sure, so it's not a huge loss. I wouldn't use it with Prometheus, only 2 power slots and he is slow, he needs Bia (as does Cadmus for example). Again, there really needs to be a balance for the setup. This is just my opinion, there are people who would max potency over CD, you can try that and compare your two setups (they don't have to be maxed, just be sure that you try a lot of potency vs a lot of CD on one of the 3 heroes I mentioned)... just do it on your base, rather than vs an opponent... it can be costly.
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