Archimides

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Everything posted by Archimides

  1. Archimides

    Q&A Questions January/February

    I agree with all 4 things Dumspter just commented on. But like I said with trophies, if the do want to remove the ranking, we will need a titan point replacement based on something... P.S. And I think its 75% if it doesnt vary... but thats also dissapointing, because it will need some re-engineering. 1) what happens if it gets to the cal (lets say 75%), will that choice be removed from possible selection? 2) assuming there is a cap for masteries too... resistances if combined can be really high... so there must also be a cap there, of lets say 90% at the most. But what about damage/loh/AD ? 3) whats going to happen in the far future. How do we “gear up”, how will the game evolve? Is there a plan there? Will Odysseys stop matter?
  2. Archimides

    Lower prices!

    Yes, there are different prices, we are not talking about that. It doesnt mean that the range is not dictated from FG. No one can force me to sell something 200$ if its 10$. That would be ridiculous. Unless there is a device outhere, thats offers the gem packs MUCH cheaper than current prices mentioned... So further to that, if the current range is 150-200$ for example, in my opinion it could be from 50-80$. 14k gems worth 50$ and possibly 30$ with a deal, I would buy now. Twice.
  3. Archimides

    Trophies & Upgrades

    It’s no big secret... AP does the trick. Its a matter of how much time you have, up to a while ago, it was a matter of how much battery you had, as I refuse to play on my phone. But with windows + AP, its even easier. First of all, when there was a cap of trophies, at 20k or 22k and so on, there was about 30-40 people competing there on same level, losing trophies on purpose. So those got a head start, after the cap was removed. After playing for 2+ years, its not hard to reach that (20k), even without much raiding. Since last June, I’ve had some better working conditions and I am able to raid during work, AP mostly. Before that, sadly I was playing only a few hours a night, and logged on during lunch brake to gather the resources (so proves how easy it was to be on the top spots). But now I wouldn’t raid it wasn’t for the titan points. If they stop the titan points (its more for top spots), I would stop raiding... just raid for resources, mainly cash. They have increased the wisdom in chests, which is good, so that is a motive too, but not as big as titan points for me. So I want top10 for that. Everyone has his technique, I don’t think mine is special. Been lucky to have time diring the day, and be able to AP some heroes...
  4. Archimides

    Q&A Questions January/February

    Ok, missed that part... hope to be able to see these comments more closely now. But that would mean removal of titan points, or a more independent distribution... but I found this system good for rewarding active players. Although a few more points would be better.
  5. Archimides

    Q&A Questions January/February

    But it is, not for the trophies per say (although it is a major competition for most), but also for the titan points and clarity. How else will people know if they can get that or how to get that? And trust me, it can’t be blind... I set my eyes on that 10th spot, just for the titan points... and I am 3k away... at the same time Im 25k away from 1st place, and lets say 1st place got an extra 5 points... I care for both, wont ever go for 1st, but sure can try for 10th... Unless they make titan points irrelevant to ranking, removing the “ranking” would be bad.
  6. Archimides

    Trophies & Upgrades

    I know it happens (and why), I am asking if the devs know it or it has been reported to them. It’s not a game affecting bug, but its still a visual bug for me. if that split second was a bit larger, then the gate would break much more often. Which means that split second shouldnt exist in the first place.
  7. Archimides

    Trophies & Upgrades

    I am not saying it *should* matter, but for sure if someone leaves 5 towers full of health and someone else nearly destroys them, it could matter more. That conclusion (as a possibility) was drawn because we originally said it happens when a Nyx is left behind, then M. said he intentionally left some other tower... Have to see it to believe it. But it just doesnt make sense for something else. I cant think of any other valid reason, except a bug, which may be the case. But the system seems to be working pretty good on all other instances, except this one: I broke the gate today, and got -12 trophies. Its a split milisecond. Should not happen, but it does. And by the way, has anyone mentioned this on the forum?
  8. Archimides

    Trophies & Upgrades

    Both theories can work based on that. Either one, or both at the same time. Thats what we are saying. He had 2 “different” runs. Either he left a tower with not much health, therefore nearly took it out completely = 3 points he left out a tower, and there is some % going on there. its clear that the % of beating a base is not completely aligned with points, or we just dont see decemicals
  9. Archimides

    Q&A Questions January/February

    @waduhek Helen is one of the easiest heroes, to get a basic good setup. It should be easy to beat even the hardest bases, at least with 95% Her given CD, and since you have her unique boots, makes her ideal for max CD which is 75%. You need a cape and good rings. If you really forge them good/max (with 4* dismantles) and find max values on green, she gets really good CD and then you can add an apple or her unique cape. For example that ring looks good (if values are high), but I would prioritize CD, for it to work better. She can turn all enemies every wave, so that takes care of a lot. They also fight on the “front” getting killed, which means they wont turn back to haunt you, and your own units stay alive. A good shield and vest, can give you all you need out of resistances. And then weapons, she lacks damage, so I would use both with speed attack as a first step. You can also refine them, because it will really help her damage and gain a perk. You can add demo/frostbite. Once you make this good easy setup, you can really pump her up step by step. Maxing out rings and refinings, can really make her beast mode, with potency and damage perks. Maxing out enables you to use less items on CD for example and have more perks equipped (like that ring you have) The key my friend, in all things is mostly good forging. You can combine some buffs and such, but forging, good forging will solve your problems. A lot of people, even good players complaining about difficulty is because they leveled up to fast and their forging isn’t catching up and probably neglected on most their heroes (7/12)
  10. Archimides

    Bug

    Hello my friend... you have to talk in English in this forum, or else no one will understand you. Also, you can use this link: https://support.flaregames.com/hc/en-us/requests/new for your bug or complaint!
  11. Archimides

    Q&A Questions January/February

    Can you show us your setup on Helen ? @waduhek
  12. Archimides

    Control on odyssey

    They must have some kind of data, because they know of this issue... it was raised a few months ago, and they didn't seem worried about it in their answers. I can't remember if there is a cap, but to be honest, it works so far. And it seems that high Odyssey buffs/masteries, are going to be the key for the future. Its the only way that people get rewarded for participation, since theoretically everyone at level 150 can make the same items, get the same perks for all heroes. What puzzles me, is if the offensive vs defensive buffs will hold. It's usually more defensive things that you get... except units (which are both), the only other offensive buffs you get, are powers, and perhaps a couple of masteries. While defences are almost everything except powers. So the question, if there are no caps... will someone with a defense which concentrates on boosting only towers/barricades/wall be easy to cope with someone who concentrates on powers/units ? Hats off, if they pull that off...
  13. Archimides

    Sea chests on Ithacan Harbor levels 9 and 10

    At 131, it was easy... they were already built. Now, it's hard for me with Artemis, she dies too easy, especially with Apollo towers. But with Ajax, I can do 12 skulls, it's not easy though. You do need a lot of gems however, per island. I never like using gems, but it is a necessity, the return is permanent and you can't get it back if you lose it. Heroes I do not need gems (usually) are Cadmus, Perseus, Athena, Helen, Hercules and Achilles... If i am lazy or AP some of these, I need some gems at the gate. If I use my worst heroes, I sometimes require 50-60 gems per island, if I want to do max skulls. For sure with Artemis/Ajax, I need at least 20 gems... there is no way to by pass those corners with Apollo... even with almost full resistance, you can be killed... which is strange as I see in an other topic similar (fire vs Ariadne). Everything comes at a cost... 12 skull with Odysseus today, cost me around 120 gems for 5 islands, maybe a bit more. Of course I no longer risk it... after first death, the second is 240 ambrosia, which is 24 gems, so it's better to use the invos... not to mention 48 gems for 3rd death, and cost of losing 20k wisdom is HUGE. So nowadays, until I reach 150 level and start building them well... gems is a necessity for me for Odysseys. So Odysseus/Jason/Prometheus... can't risk it... shieldless heroes are the worst for me. Ariadne is right up there with Artemis...
  14. Archimides

    Q&A Questions January/February

    It's hard to say, everyone has a different meaning to it. Here are a few examples: My version: Players that are really good in at least one category, or pretty good on average on everything (war strategy, forging, attack, defense, planning, setups, gem management) Other versions: 1) Top players, in the top leagues (maybe the first 4-6 ranked alliances) 2) Top players, all in titan leagues, regardless of level/trophies 3) Top ranked players. Some say top20, others say top100, others can say top1000 4) Top player in respect to his level or trophy count. I had a few guys in my alliance, low trophy, lower level, competing against maxed out defenses, and doing a better job than 80% of the alliance. I consider them elite, it falls also in my version of elite.
  15. Archimides

    Sea chests on Ithacan Harbor levels 9 and 10

    I'll give you last level fame, for 5 titan chests on level 10. 75, 140, 205, 270, 335 They have actually made it a bit easier than level 8 and 10 skulls. Here is some trivia: On level 8 to get all chests, and maximize your bonus which is at the end of each chest, you had to do 2 honored heroes, the first 2 strictly (it was 65 and 130). And one additional honored hero in the 3rd or 4th or 5th. The other two you could do max skulls but without honored hero. This would maximize bonus and get you all chests with the exact fame points. You lose of course some fame... In level 10 harbor and 12 skulls, you need to do the first one honored to get max 75 (5x15), strictly again. Second is achieved with 10 skull honored hero. And the rest now can be a combination depending of the first two you did (if you did the first 2 - max with honored, it gets flexible later)... but you get the point. So before it was 3x10 skull with honored and 2x10 skull without honored minimum. Now to compare it can be 3x12 skull with honored and 2x11 skull without honored, or a combination. So you avoid doing 5 max (only 3), and also, you don't have to do the first two max... just one of them. This is great for avoiding some weak heroes, if you want all the bonuses, espeically now when everyone is leveling up, its hard to upkeep 12 heroes, even with resistances so you don't die 4 times at the first corner.
  16. Archimides

    Trophies & Upgrades

    I have always supported that if it's a more casual thread/topic, then constructive conversation about the game, is always welcomed. Apologies to the topic starter, but it's all for the revival of the forums, and getting people more involved. I'd like to add, that CD is the rarest perk of the normal perks. It's also one of the few perks NOT cursed on any other items (never found or seen anyone), and it's only found on capes (apart from rings of course). So naturally it limits the player in his setup, but also because CD seems to be the most important perk, at least for majority of players and majority of heroes... On the other hand, I have seen great setups of Hercules without CD... and they are beasts, nearly bringing down my GK, but they had an astonishing 2 minutes to do it!!! Video proof, no gems.
  17. Archimides

    GK stats compared to normal stats

    No need to apologize, I was worried there for a bit. Its more than 4,5% thats why... 😁 You are actually very close to show both statue and hero at 5%... thats a nice surpice for those who don’t pay attention...
  18. Archimides

    max prestige/domination - perks value at 131

    Multiply by 2% health for 10 levels. Not by 20% but 2%^10. Vests and boots.
  19. Archimides

    GK stats compared to normal stats

    Thats 5,56% on hero, which should appear like 6%. It gets reduced on the GK on a ratio as mentioned by Dumpster. Its 63/75 😊, but it should show 5% approx
  20. Archimides

    max prestige/domination - perks value at 131

    I don’t claim to know everything. But time will show. Thats an estimate above, and as dumpster said, I was talking about a perk, not main value. But I can do that too if you want an estimate!
  21. Archimides

    max prestige/domination - perks value at 131

    At all times, the difference between a level is around 1 forge worth. So for health thats 2%. Naturally when you have a 30k vest, next level its 30600, only 600 difference. At much later level, your health is 100k, so next level is 102k. As you grow differences are HUGE. And a perk with 5% makea it 5k difference... so on level 150, its going to be huge, but overall the same stats in % on your hero.
  22. Archimides

    feedback wanted War blessings distribution

    Yes. We give the possibility to all leagues to have all the blessings, but not as strong. This gives the chance for everyone to try blessings, second it allows possibly a better distribution of these 9 blessings, within the same league. An example would be to copy the Titan league structure of blessings (or similar) and give it to some or all lower leagues, but with weaker blessings. Similar to what we had before with torches, but now its based on league(s). Now berore any hate, I am not saying this is the best solution, but its solves a lot of problems. If anyone here says “but the strong stay strong”, then suggest something else or add to this idea, because this way at least makes weaker -> stronger, so able to compete better than before vs the elite. And the reason I say NO, to equal power blessings in lower leagues, is because 1) we must not remove the motivation of people wanting to get to a higher league/rank/trophy and also because 2) a level 100 player in a lower league alliance, is usually fighting similar players/levels. Which means he can’t be required to fight a 100 level player with 145 level equal blessings. That would unbalalnce the fights hugely, promoting only the winners of each league with the most powerful blessings, regardless of league/level.
  23. Archimides

    Trophies & Upgrades

    Well its possible that the trophy destribution allows for 3 points, if the actual points you would get based in trophy difference is 3,3 or 3,4 or 3,499. But thats too complicated sometimes to explain. I saw sometimes getting 12 or 13 or 14 instead of 15 when I dont beat the keeper and crush the gate... Now if you get that in a situation were you have much more trophies than the defender, its out of the discussion. And its something like one tower left behind, but some circumstances apply... maybe if you get 50% more of the tower health (which is left) But well done, now we know more.
  24. Archimides

    Method for cursing unique items sucks

    Since going to university (thats almost 20 years), I've played online a total of 4 games... counting those played over 2 years minimum. I have never spend $$$ to even buy games (pc). I was against that. I love the philosophy to be able to compete on equal terms with spenders. I think this has grown in the mobile/tablet gaming industry... because they get the masses to follow/play, and then get the payments from those who love the game. Coincidentally, even against my usual beliefs, I have spend on all 4 of those games. You are getting rewarded. Maybe you don't see it as a big enough reward, but with gems, you can speed up anything, which means you don't wait. Essentially you buy time, be it construction, forging, buying chests (rather than waiting for resources or items), leveling up, even conquering islands. So I don't think there is an issue of not rewarding or punishing anyone here. You are getting ahead of others, by huge time margins... eventually they will catch you. This game is actually the worst for me, in that balance of payers - non-payers... but that's my opinion, based on other games i have chosen before... which payers had a more decorative approach, or some speeding up (but not so huge to the extent of OR) I do agree that the "guides" or rules or generally the info should be better. But in the mean time, everyone should try to work with what they have, collectively in groups/forums. As many alliances do, we have chat rooms on various subjects and people ask for guidance on any subject. It helps enormously.
  25. Archimides

    feedback wanted War blessings distribution

    I don't see many "top players" posting here, so me and dumpster have been posting in the last few pages of this topic. We both want a better system, without unbalancing the current one. We both seem to agree that it can get better, but some suggestions here, will make the strong stronger, and the weak weaker... which we don't like or want that. Yet I see some posts here, blaming actually the "elite" players for *wanting more*. It's sad that people can't understand, or just post biased messages... I can't think of them directing this to anyone else, and if they are, it would be better if they distinguish some trying to benefit smaller/lower ranked teams... just plain courtesy and respect. I have disregarded these messages, but they should look into it. Personally I have mentioned a few proposals, that weaken the strong - high ranked alliances. Yet we are *all* getting accused for wanting more. It's disrespectful to put the effort here, while getting the blame for exactly the opposite... at least for me. Taking it a step further, bluntly accusing "elite" players, imho will not take you anywhere, but only discourage the devs of taking any actions... You want to make this count? Quote this "player" that seeks more power, and argue with him, and try to explain to him why you think this will give him "more power", or make him stronger. Let's have a proper debate or discussion. This can't get anywhere if we just see hate posts, of 1 line/sentence. Rather suggest something, which makes sense, or find a suggestion you tend to agree and lets work on that. I think the only reasonable (without question) suggestion, is bringing in the ranking blessings... It was here before, and it will solve the following: 1) Teams being rewarded based on their performance but still competing for all blessings. Better than before for all weaker teams. 2) All teams will experienced most or all blessings, even at lower leagues. No matter if they do not have the money to prolong ALL blessings. Better than before for all weaker teams. 3) It will allow for more competitiveness for the majority of the lower rank teams, with more blessings. Better than before for all weaker teams. 4) Really low league or ranked teams do not get overpowered in their league, because of all those high level blessings, that top league uses, that makes sense, if the blessing is ranked/scaled, then it's going to be fitting for their league. It's also blessing they didn't have before, so it's a positive outcome for them. Better than before for all weaker teams. 5) It could very well be no blessings outside the war, so that regular play is not disturbed. Or the other way around, these blessings not for war, so there is no downside when a lower ranked team is facing a higher rank team. This is a pain-free process... Either way: Better than before for all weaker teams. How much clearer can that get ? And if you want to take away something from top ranked teams, be my guess... suggest something here!!!