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Stay0Puft

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About Stay0Puft

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  1. Jesterboxes sometimes do not explode when going over them, running back over the same tile you crossed earlier triggered the trap then. But this "issue" potentially could cause you to win with less than 100% due to untriggered jesterboxes.
  2. Since the moment current Conquest has started, I'm unable to connect to the game in the facebook browser. The loading screen shows, but then hangs. Cleared browser cache and tried on other pc as well.
  3. This is what happens with those animations. For the record, my king is not in this screenshot, it died somewhere at the gate next to Aska which was ready to spawn 3 canons. But alas the animation had other plans.
  4. If a fix is too complicated/too much work at the moment, isn't it possible to set the default value to "unchecked". This annoyance of animation has killed me a lot lately.
  5. Same here, noticed it about 10-12 hours ago.
  6. Cleared browser cache about 8 - 9 hours ago and I was able to login in the game by Facebook. Still had about 15 minutes in my Pro League that got wasted along with the pro chest(s) because of this issue...
  7. Same here and I still need to finish my Pro League. Cleared the cache of my browser but no avail. Why do you always release these new updates when events are still on...?
  8. When RR2 crashes during the loading screen, it's a bit frustrating that the battle still counts as a war fight, without even getting in battle...
  9. Boost prolongings have been acting weird now & then, without answers from Flaregames:
  10. I know we had champs declared in our alliance and because they only had time to fight during the connection issues, fights and skulls were lost that way. I can imagine PL scores damaged as well for many people.
  11. There were many issues over a timespan of about 12 hours. We got the classic line at least:
  12. In 15 minutes it's midnight in Germany, I'm just saying it may take a while before anything is done.
  13. Ok, so this bug gave the same effect as high king - low king and was only temporary for this conquest (so not really relevant in this discussion here).
  14. This looks more like a situation where it was 1 against many for a long time. Then a 2nd player of your team joined and earned its skulls and just after that the picture is taken. Just for easier rounding, every player can get 2000 skulls on an enemy player. So if you assume all players (all high level king) can beat each other or are willing to scroll for it, the 17 players of the other team must have a lot more skulls, surely on 2 players.
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