hi hades! hope you're doing well! We do miss you!
They said this will be fixed at some point, and you won't see total torches.
But they're only really important in League of Mortals.
I don't know if that's true, really. I've seen a lot of seasons come right down to the last war. If it's true, though, do you think allowing some teams in a league to have full blessings and some teams to have zero would help to make those last two wars more competitive?
I think this is logical, but I don't see that happen very often in practice. It's kind of a lot of the same players in league of titans. Lower level/lower league players do jump up from time to time, but in my experience a lot of them don't last more than a war or two because of the difficulty. Players seem to stay in the league where they are comfortable fighting wars. Not all the time, but usually. Just my experience. Does your alliance lose a lot of players to top teams? That would be good information to add to the discussion.
And let's be fair -- blessing jumpers have always been a part of the game. So whether a player is jumping to titan or god's league to get more blessings, or to an alliance in Demi-gods with full war blessings, does it really matter at the end of the day? If anything, if a player has the option of going to Titan league and spending hundreds or thousands of gems in war, maybe, just to get 6 blessings, or stay in their own league and get 6 blessings, which one do you think most players are going to choose? With the current system, there's a NASTY disincentive for jumping to top leagues for blessings -- wars are very hard!
This makes sense for some of the higher leagues, but does it work in lower leagues as well? League of heroes, for example, has 60 alliances. Would only the top 24 alliances get war blessings? Would you try to get every alliance in that league at least one blessing (and if so, would that mean 10 alliances in League of Heroes would have 6 war blessings? Would the other alliances in that league enjoy facing that in war every week? How about a League of Heroes alliance who only have one or two blessings fighting a war against two teams with full blessings?)
I think different players and different alliances are motivated by different things, but before War Seasons we saw plenty of alliances drop low or start from scratch to fight easy wars and earn easy blessings. You must remember fighting against elevator alliances, and how annoying that was, right? That dramatically slowed down with War Seasons, and I think the blessing distribution had a big part to play. Gems can be bought, War Blessings can't be.
I like having discussions about this stuff. It's not a poll, it's a discussion thread. I think there are some major balance issues and negative consequences that would come up if the devs implemented a plan like you described. I agree with you 100% that some alliances might like it better! I think there are a lot who would think it's much worse, and I'm not talking at all about my alliance. We would do fine in the system you describe. I'm talking about alliances who work damn hard to fight and stay in league of gods, league of demi-gods, etc.., but who end up in the bottom half of the leaderboard most seasons. They're too good and play too hard to be demoted, but they're outclassed in half the wars they fight. Your system would absolutely take war blessings away from those alliances, and I haven't heard any justification for why that's fair except "might makes right".
I also think that there aren't a ton of systems in place to make wars "fair" from week to week. There are no weight classes, level limits, no advanced matchmaking. One of the few "equalizers" is that all alliances in a league have the same access to war blessings. It's why the war blessing bug is such a big deal. It chips away at the competitiveness. It's why it's terrible that alliances who are promoted mid-season don't have access to the new war blessing they earned. They earned it! War Seasons has been live for 8 months, this issue came up right away, and it's never been fixed. There's no excuse for that! But it doesn't make the blessing distribution system bad, it's a separate issue.
High level/trophy players in low ranked alliances get matched with enemies on their island map from high ranked alliances, who have blessings they don't have access to. TRUE. Would implementing your proposed system make raiding more fair for those players? MAYBE, if their alliance is able to rank high in their league at the end of the season, or if blessings get taken away from some of the players they get matched with (although they might be added to other players they get matched with, too). Would that make war better or more fair? I say no, not at all. It would make the war experience for weaker teams in a league the exact same as the raiding experience those high level players face now. If your alliance had a really hard season with a couple of impossible matchups and ended up just good enough to not get demoted, would you be happy? Probably not, right? Would you be happier if next season you fought wars against alliances with 5 or 6 more war blessings than you had? Just because maybe they got a few easy matchups, or 2vs1'd their enemies? I have a hard time seeing that as a positive situation, but that's just me. I'm open minded, though! Is there a 3rd way, or a hybrid of your idea and the current system that would be better? Can you think of something that could be added to your idea to cheer up one of the alliances who would probably earn fewer blessings under your proposed system?