dumpster

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dumpster last won the day on April 11

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  1. Decrease costs

    This is another one of those things that most people dislike, but I think works pretty well. If you're still actively upgrading towers and buildings, you're going to get a lot more utility out of bringing them to max level than you are by doing 10 skull odysseys. Those extra .2 or .3 percentage points are really insignificant. But once you have maxed out just about everything, and there's nothing else to spend your money on, the high cost of the adventures gives you something to do. It paces the odyssey over the whole week a little at a time instead of just blowing through it all at once. If I were to do all 7 skull islands I could literally do it in one night. Doing 8s, 9s, and 10s it takes all week to collect the resources. I think the system is perfect, basically.
  2. Olympus Rising Wiki

    are you still playing?
  3. Could the donation reminder separated?

    Yes. I would prefer that. People get nervous when they see flashing things and do dumb stuff. Upgrading the alliance is a big decision. I would almost say that upgrading the alliance should be a general/founder only option.
  4. 4.0 Anticipated Features

    Yeah, I didn't think that was in the immediate pipeline, I was just posting it for people interested.
  5. Minor suggestion, but it would be appreciated: when you complete your odyssey for the week, it shows the sea chests you received. It would be really nice if you had a second splash screen that showed the total buffs earned that week (I.e., +0.8 to griffin damage, +1.0 to talos, etc...) Sometimes by the time you finish your last quest you forget what you earned on the early ones. It would also be a fun screenshot to share weekly with your teammates or on the forums. Thanks
  6. 4.0 Anticipated Features

    Here's the original skill-tree/wheel suggestion, for anyone who's interested. This pre-dated masteries by quite a while, too. If this was implemented exactly, there could just be more "coins" given out based upon what league you were playing in. A win in the major league might be worth 5 coins, while a lower league might just give one coin.
  7. About the Game and Changes

    Morbid curiosity
  8. About the Game and Changes

    Can you look up how many video ads an individual player has watched?
  9. 4.0 Anticipated Features

    @CaptainMorgan will we get a sneak preview of the new version?
  10. To captain Morgan!

    She was nerfed about a month before cursed items came out. Everyone was playing with her because she was powerful and fun to play. Then she got Lyme disease or something.
  11. 4.0 Anticipated Features

    The game is tedious right now. To flesh it out, you only ever see 4 defenses right now at the high levels, with extremely slight variations in between. And for high level players with their good heroes, none of them are difficult. You can autoplay through most of them. Odyssey adventures can be difficult when you have to use a weak hero and the map has all the points on a couple of features.
  12. 4.0 Anticipated Features

    High level units like phoenix and griffin are fairly immune to nyx towers already. And I think they're only used at high level now to force a playstyle and prevent *everyone* from running over you in full auto. They're no more effective than any other tower right now. The balance is way off in favor of offense. Defenses offer zero challenge.
  13. 4.0 Anticipated Features

    Also, while demolition might be great for most of the map, frostbite is best for the defender and the gate, so there’s already a perk that does what you want demolition to do!
  14. 4.0 Anticipated Features

    A new tower would be cool, but it feels like that is a bigger project than adding a few new levels to existing towers.