dumpster

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dumpster last won the day on November 25 2018

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  1. dumpster

    feedback wanted War blessings distribution

    There was a new alliance to place in the top last season! There have been 5 different top-3 alliances in what, 6 full seasons so far? That’s not bad! I’d give your alliance a punchers chance at top 3 every season if you get a good draw. So that’s at least half the league who are in the running, and maybe more. It all depends on the matchups. Much more competitive than it was at first, and the strength of teams in Titan league is better overall too.
  2. dumpster

    feedback wanted War blessings distribution

    hi hades! hope you're doing well! We do miss you! They said this will be fixed at some point, and you won't see total torches. But they're only really important in League of Mortals. I don't know if that's true, really. I've seen a lot of seasons come right down to the last war. If it's true, though, do you think allowing some teams in a league to have full blessings and some teams to have zero would help to make those last two wars more competitive? I think this is logical, but I don't see that happen very often in practice. It's kind of a lot of the same players in league of titans. Lower level/lower league players do jump up from time to time, but in my experience a lot of them don't last more than a war or two because of the difficulty. Players seem to stay in the league where they are comfortable fighting wars. Not all the time, but usually. Just my experience. Does your alliance lose a lot of players to top teams? That would be good information to add to the discussion. And let's be fair -- blessing jumpers have always been a part of the game. So whether a player is jumping to titan or god's league to get more blessings, or to an alliance in Demi-gods with full war blessings, does it really matter at the end of the day? If anything, if a player has the option of going to Titan league and spending hundreds or thousands of gems in war, maybe, just to get 6 blessings, or stay in their own league and get 6 blessings, which one do you think most players are going to choose? With the current system, there's a NASTY disincentive for jumping to top leagues for blessings -- wars are very hard! This makes sense for some of the higher leagues, but does it work in lower leagues as well? League of heroes, for example, has 60 alliances. Would only the top 24 alliances get war blessings? Would you try to get every alliance in that league at least one blessing (and if so, would that mean 10 alliances in League of Heroes would have 6 war blessings? Would the other alliances in that league enjoy facing that in war every week? How about a League of Heroes alliance who only have one or two blessings fighting a war against two teams with full blessings?) I think different players and different alliances are motivated by different things, but before War Seasons we saw plenty of alliances drop low or start from scratch to fight easy wars and earn easy blessings. You must remember fighting against elevator alliances, and how annoying that was, right? That dramatically slowed down with War Seasons, and I think the blessing distribution had a big part to play. Gems can be bought, War Blessings can't be. I like having discussions about this stuff. It's not a poll, it's a discussion thread. I think there are some major balance issues and negative consequences that would come up if the devs implemented a plan like you described. I agree with you 100% that some alliances might like it better! I think there are a lot who would think it's much worse, and I'm not talking at all about my alliance. We would do fine in the system you describe. I'm talking about alliances who work damn hard to fight and stay in league of gods, league of demi-gods, etc.., but who end up in the bottom half of the leaderboard most seasons. They're too good and play too hard to be demoted, but they're outclassed in half the wars they fight. Your system would absolutely take war blessings away from those alliances, and I haven't heard any justification for why that's fair except "might makes right". I also think that there aren't a ton of systems in place to make wars "fair" from week to week. There are no weight classes, level limits, no advanced matchmaking. One of the few "equalizers" is that all alliances in a league have the same access to war blessings. It's why the war blessing bug is such a big deal. It chips away at the competitiveness. It's why it's terrible that alliances who are promoted mid-season don't have access to the new war blessing they earned. They earned it! War Seasons has been live for 8 months, this issue came up right away, and it's never been fixed. There's no excuse for that! But it doesn't make the blessing distribution system bad, it's a separate issue. High level/trophy players in low ranked alliances get matched with enemies on their island map from high ranked alliances, who have blessings they don't have access to. TRUE. Would implementing your proposed system make raiding more fair for those players? MAYBE, if their alliance is able to rank high in their league at the end of the season, or if blessings get taken away from some of the players they get matched with (although they might be added to other players they get matched with, too). Would that make war better or more fair? I say no, not at all. It would make the war experience for weaker teams in a league the exact same as the raiding experience those high level players face now. If your alliance had a really hard season with a couple of impossible matchups and ended up just good enough to not get demoted, would you be happy? Probably not, right? Would you be happier if next season you fought wars against alliances with 5 or 6 more war blessings than you had? Just because maybe they got a few easy matchups, or 2vs1'd their enemies? I have a hard time seeing that as a positive situation, but that's just me. I'm open minded, though! Is there a 3rd way, or a hybrid of your idea and the current system that would be better? Can you think of something that could be added to your idea to cheer up one of the alliances who would probably earn fewer blessings under your proposed system?
  3. dumpster

    feedback wanted War blessings distribution

    Alysea used to bake cakes and pies to get information out of them. I think she had a chocolate/peanut butter cake that always worked. Just a suggestion!
  4. dumpster

    feedback wanted War blessings distribution

    I know in the past that they fell into the trap of never being able to give us enough info and ALL their time would be consumed by answering questions (esp. Captain Morgan), and I also understand why they don't feel like they should have to justify every decision they make. However, these guys are the professional game designers in the room, and it would be interesting to hear them talk about the philosophy behind this mechanic more than they have in the past.
  5. dumpster

    Answers Dev Q&A December

    The last chest was always supposed to be hard to get. Before they added this new chest, the last chest was pretty easy to get because they never corrected the Spoils of War to take into account the new levels from 115 to 131. It's supposed to be hard to get, particularly for lower level/lower league players. It's something for those players to work towards. It gets easier to get every single week as players level up.
  6. dumpster

    feedback wanted War blessings distribution

    We had basically the same thread back in August, with basically the same suggestions. We didn't get any feedback from the devs back then. It would have been helpful to have had them explain why they set up the blessings the way they did, if they looked at some of the other options (like the ones suggested) and why they chose not to go one route or the other. Maybe you could remind the team about this old thread. I summarized the suggestions from the last thread here. They're the same as the current suggestions: Could the devs just give us feedback on what we already wrote instead of making us do it all over again?
  7. dumpster

    Answers Dev Q&A December

    Maybe, but the average player is probably slightly higher level and worth more VP, too. I bet it balances.
  8. dumpster

    Answers Dev Q&A December

    I would support raising the vp needed for the last chest in 3 day wars. If it’s too easy to get right now, it will be trivial in a few months time.
  9. dumpster

    feedback wanted War blessings distribution

    I understand you, I just think that what you’re proposing would be worse than what we currently have. And I think you’d agree after two seasons.
  10. dumpster

    feedback wanted War blessings distribution

    Sitting in the middle of a hard league is often more difficult than being first in a lower league, would you agree?
  11. dumpster

    feedback wanted War blessings distribution

    Apples and oranges. You're making war worse to fix a problem outside of war. In war, all teams have equal blessings other than the bugged ones, which people are exactly right to complain about, but are pretty rare. If you want to do something about matchmaking outside of war, that’s fine, but why make war worse to do it?
  12. dumpster

    feedback wanted War blessings distribution

    The point is, if the 5th place alliance in league of demigods gets more rewards than the 20th place team in league of Gods, you made a pretty bad system that incentivized trying to hit that 5th place slot. And it sucks for the 20th place alliance in league of Gods who has to stay there next season and fight hard competition with no rewards. They just quit. The game sucks for them. You have four new teams being promoted to Gods league with full blessings for fighting weaker enemies, and that 20th place team is sitting there like a sucker. They had hard wars last season and they did enough to not get relegated, and what do they get for it? Nada. They have to fight against teams who were just promoted and have full blessings. People freak out (and rightly so!) on the forums because one or two alliances in a league have one extra war blessing. What do you think will happen when there are alliances with zero war blessing and full war blessings fighting each other in the same league? Disaster. Sorry.
  13. dumpster

    feedback wanted War blessings distribution

    So only teams that get promoted get any kind of blessings? So like in Demi Gods league, 4 alliances get promoted. What does the 5th alliance get?
  14. dumpster

    feedback wanted War blessings distribution

    Don’t you think that would create a disincentive to try and move up to the next league? Why move up and face tough competition — and lose, earning fewer blessings — when you can try and hang around in a lower league and bully weak teams to win all or most the prizes? one of the main priorities of a league based system, in my opinion, is to ensure that there’s never an advantage to purposefully throwing matches. You can stay in a lower league to have easy wars if you want, but you’ll always get rewarded less for it. No exceptions. But that’s just my take. If team X can stay in their current league by throwing a match at the end and earn 5 war blessings, or move up and get the snot beat out of them just to earn 2 war blessings, they’d be smart to lose on purpose and stay where they are. That sucks for all the weaker teams in that league who really shouldn’t have to worry about facing Team X next season.
  15. dumpster

    Answers Dev Q&A December

    In the 3 day wars there’s just a lot more opportunity to fight on high skull islands, but I’ve still fought plenty of them where you never get off a 1 or a 2. But again, I don’t think they added this chest as something the majority of players are supposed to be able to get. It’s a “stretch goal”. Before they added it you could score 10 or 20k vp over the final chest sometimes and just get ... nothing. Now there’s something to reach for. But it’s a challenge.