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dumpster

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Everything posted by dumpster

  1. Wouldn’t everyone just block their 1 skull?
  2. You get 3 chances to fight a player on your map. The best players in the game who attack me sometimes fail to kill the gk on the first try, but they usually get it by the 3rd. But by and large, the same strategies do work on all GKs, some are just tougher than others.
  3. I think so also, but it would be cool, maybe, down the road if resistances did other things besides just damage resistance. Lightning gives stun resist, ice gives slow resist, poison gives petrify resist?, fire gives morale drain resist?
  4. It’s extra health. You can see the shield bar on the outside of the green health bar. Health gets taken from your shield before it gets taken from your hero health, but your shield can’t be healed or regenerated the way hero health can be. It gets refreshed when it’s Re-cast. The most recently cast shield will over-write a previously cast shield. So if you use blessed cyclopses with Achilles or Prom, the cyclopses weak shield will over write the strong shield from Styx/Pyro depending on what was cast most recently.
  5. Healing, shielding, buffing your troops combined with a way to slow and stun the gk is usually pretty effective. Ranged troops are also effective, but not all ranged troops have the same range.
  6. Reflected damage (with no AD) is non-physical, non-elemental “damage”. It can’t be resisted, other than with bia (which is damage shaving, not really a resistance). Damage caused by the AD/DR bug is pure physical. It can be resisted with physical resistance and/or damage reflection. There has been a full calendar year’s worth of testing on this issue by multiple alliances and confirmation by Captain Morgan that it’s a bug. It also does not make GKs immortal. There are ways around it.
  7. Adding additional area damage works as you would expect it to. You do 100% damage to the primary target and >100% damage to other targets in range, but it’s additive. If your base damage is 12000 and you put 2000 damage worth of AD gear on, your gk does 14000 damage to secondary targets. I’ve never been able to put on enough extra area damage to notice a real difference. However, when you take that 12000 base area damage plus 2000 additional area damage, and add on top of that a very modest amount of reflection (no more than 20% is needed, maybe less), all secondary targets begin to explode and the hero is dealt massive physical-type damage. Area damage by itself doesn’t do that, reflection doesn’t do that (it doesn’t deal physical damage at all, it’s special type).
  8. The gk has a base area damage of 100%. It’s been like that since they launched back in 2017. They do the same damage to surrounding targets as they do to the primary target. Not a bug, visual or otherwise. Think of how ineffective the gk would be if they could only attack one enemy at a time, like your hero.
  9. GKs have the same base stats as your heroes, including masteries. It’s always been that way
  10. I believe that the magic number is 16 ascension levels. Lower level players who attack higher level enemies get a bonus, vs same level players attacking each other, up to 16 levels above them. After that point the vp is fixed. It’s an anti exploit measure.
  11. I look forward to seeing you raid my defense with Artemis, then!
  12. No, that is what I look like. No offense.
  13. That’s not nearly as fun as stealing loot! i like loot
  14. So even a procedurally generated refined item, the way equipment for odyssey GKs is created now?
  15. What if you could steal gear from the gk in the odyssey? or even like a boss rush mode, with no towers, just a massive gk to fight? And you can steal its loot. It would be procedurally generated, so probably not as good as the best stuff players make, but it could be a chance to win some refined or unique gear. And the chance to fight GKs besides Perseus!
  16. If they can kill my gk and it was rare on top of that? Sure! i reserve the right to change my mind based on any future nerfs/tweaks to GKs, but with the current difficulty I think that sounds awesome. Remember, i raid a lot and kill 99% of the GKs I fight. So I’d be getting lots of loot as well.
  17. I still think it would be fun! I like the idea of making it *super* rare to happen. You’d have to kill the gk, which can be tough, and then get lucky on top of that.
  18. I’d love to see weird things like that!
  19. Amen to this. There’s almost no VP difference between a level 145 and a level 140, but there’s a huge difficulty difference.
  20. Ok. Unless there’s a new bug, when you kick a player during war, all their VP on current strikes are removed. No VP scored by the other alliance against that player is removed. I think you'd agree that this is an extremely marginal benefit -- if you had a spy like this on your team, they'd have to wait until you had the misfortune to get matched with their true alliance. This could take many, many seasons, depending on which league you're in. Even then, they're just one player on your team, so everyone on the enemy team would get one easy fury per island.....seems like a lot of work. But yes, in this very rare situation it would be fitting to kick the spy and also negate any vp scored on him. While on the other hand, if this rule was changed, any team could kick players to reduce the score of their enemy. I think it's ripe for abuse. I like it the way it is now, personally.
  21. I think that is how it works now, have you seen it happen the way you’re describing?
  22. I only tried layout 2....I’ll try layout 3 and see if that makes a difference! Do you think that’s an exploit? I see that as a positive thing. You don’t want to encourage an alliance to kick players during war, do you? I kinda like how you can kick them, but you lose their score if you do. There are consequences. Maybe I’m misunderstanding you? Or are you saying if the other alliance scores 20,000 points on me during a strike and I get kicked before the strike is over, that VP scored against me should be taken away from the scoring team?
  23. Well I hope you played the lottery that day. That’s a lot of low probability draws going your way (or not, as the case might be).
  24. That might be the best luck anyone’s had in the game. Unless you have 3 apples or something. Which would be even better luck!
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