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JiggleFizziks last won the day on March 31 2018

JiggleFizziks had the most liked content!


About JiggleFizziks

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    Silver Nekomancer
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  1. I've followed the instructions for transfering the account but instead of putting the old account on the new device, the game created another brand news account. The server seems to think everything went well as I can't use the procedure again. What happened and how to fix it.
  2. Excellent suggestions. It's hard to have fun if everything is a chore. With a comfortable interface conquest might actually become enjoyable.
  3. What I find REALLY annoying about conquest (apart from how usually boring and time consuming it is), is the wave of notifications when you log in. It's not the number that's annoying (at least not just the number) - it's how completely useless and uninformative they are. Case 1: inbox You log in and see some 30 messages in your alliance inbox. You take a look and what you see: your team beat team x, your team beat team x, your team lost to team x, x started tower construction. What is the point of that? If at least it said on what tile has said event occured then it would be somewhat informative. Copying the war result format from wars and multiplying it by ten is useless spam. Either give a full result disclosure for each result (with a button that shows all relevant info, like location, participants, skull counts etc) or don't bother with uninformative stuff that I must waste time deleting. The only informative notification is research, because it at least tells what research is undertaken. Case 2: conquest map You go into the map and the game spins and whirls all over the place slamming you in the face with war results. It doesn't give you any particularly interesting info either, just the skull counts (as well as a headache from the map zooming in and out and stuff). Takes too long and isn't particularly useful. You already know you won/lost wars by looking through the inbox, you don't need to be told again except with annoying visuals. Instead have a notification button on the map screen that lists recent results with actual details. Also, for some reason I keep getting the impression the number of war results in the inbox and in the map don't match. The conquest notifications feature can be made both useful and comfortable without a whole lot of effort (amazing, in'nit). So why not just go and do it.
  4. The beast preview button made sense when there was a variety of beasts used and there was a chance you'd be unprepared when it turns out to be a phoebe. Those days are gone and the majority of alliances have phoebes now. Not that it makes much difference for me, because I never preview beasts anyway (like so many others, heheh). And if it isn't a phoebe then it's probably killed by my archers long before it reaches me. So there's little surprise. Might be for the better, I don't like surprises.
  5. It's been like that for a good while for me too. They come and go every few months without any input or intervention on my part so it's something outside of my device.
  6. Holy moly! Are we getting granny beast now? #KaijuuMode Also, I think it was LacunaC who wanted shadows to be disableable, not me. But I'm always down with fiddling with settings and stuff.
  7. I suppose you're trying to say that if conquest is shorter, it should go faster - shorter cooldowns, smaller map, cheaper stuff etc. I can get behind this logic.
  8. I did drop trophies but I'm in my usual "dropped" rank (2800-2900), same as for any other festival, I may have even had less trophies at times. But I never had such low gold bases before in any of the previous festivals no matter where I was ranked. I figured festivals just yield an additional 200-300k gold per raid, regardless of all other factors but from what Arrebimba says it may not be the case, which is disturbing. It would mean deep down festivels aren't really much different than regular raids goldmath-wise, which defeats the whole purpose of festivals.
  9. It isn't difficult at all. It's just that every now and then you'll draw an impossible map - a side effect of trophy dumping by strong players, whom those maps are copied from. Dropping a tier or two yourself doesn't prevent those, you can find "those guys" everywhere, though it helps the overall difficulty. This is what I don't like about festivals, the difficulty is all over the place.
  10. I've mentioned in another topic that I got 1 voucher in a festival chest (and it still isn't explained how it got there). Today I drew this: Really, flare? 80k on a festival map? Really? What's next, 20k? What's the point to the festival then? You done failed this time, flare.
  11. You think that's bad? I got a voucher in a festival chest. Not any of the items I can get from festival, no, a flipping VOUCHER. One, at that. ONE VOUCHER!! Thanks a bloody lot, flare.
  12. By that logic xp gear and war bonus xp shouldn't be in the in the game because maxed players have no use for it. It's nice to give maxed players new things to do but I've seen enough examples (in other games) of how that increases the gap between maxed and non-maxed players, or is even at the latter's expense. Throw a bone for the weaker players too sometime.
  13. It's the same for mobile users. Unless some platforms allow it while others don't, which would be dum but not that improbable.
  14. How about finding extra skulls as random drops during raids? It'd be just as (un)likely but less costly and blatantly annoying. Or just give players those skulls randomly for no reason out of the blue, will make as much sense as those probability ratios.
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