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bigfastfox last won the day on January 29

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  1. My feedback. This is what happens to chat when you open it.
  2. Sure, now explain how fair it is to put in same league people with low trophies unable to farm medals and players with 4.5k+ trophies? You are wrong, it is not pvp, it is a competition that uses pvp system - thats all. Your point of view could be good if there was something like "crown" in this game that players could win each month, it is normal that only strongest can compete, but leagues are not pvp, leagues are rewarding effort and in current system low trophy fights are treated like effortless and high trophy fights even if easy gives high medal values. Yes when someone has every unit and spell forged 100+ times its not that she/he is fighting the toughest battle of his/her life against heavily forged defense. Pvp for the strongest. Leagues tiered for everyone. Unless its organized this way for a very long time its pointless to try to compete in leagues for many people.
  3. ok, but you have to admit @Madlen that exploiting dungeons topic is straight forward related to medals. No one would ever complain if everyone could be able to obtain medals only once in dungeons if pvp was more fair. Look at diamond and/or platinum league- people avoid to play, they stay at 0 medals just to be sure that they are gonna fall to lower league at the end.
  4. Maybe it is the right time to fix matchmaking then, so people who are "sentenced" to low medal values aren't in the same leagues with players sitting at very high trophy count obtaining huge medal rewards just because they are where they are. Many people can provide you ss showing how wide is the range of trophy count in leagues and i think you know it too. Now it's often David vs Goliath situation sadly. Why not put together winners of leagues in next league? Winners of bronze in silver and so on?
  5. It is ***** AF 😄 You attack 4k guy while you are 3,5k so you dont get medals but when you are 4k and attack 4k player you suddenly start getting 600 medals? haha Trophy count = trophy count you can sustain as a result of raiding and being raided by others. some people are at their max. Yes you can increase trophies but then you will get few attacks and your trophy count will melt down- that is how it works, it's called balance. It is a proof that medals depends from trophy count. you are playing 2 months instead of 2 years so you can't get medals 😁. Say what you want but people are now helpless, they are not hiding, intentionally or unintentionally lowering their trophy count - theyjustplay this game and they see that they are not making medals and some are.
  6. Then they should investigate the problem and fix it instead of just closing dungeons. Seems it doesn't work this way in royal revolt 2. Low lvl players fight hard and get small number of medals, mid lvl players fighting difficult battles against difficult enemies aren't getting enough medals to compete in leagues. Medals should be calculated after comparing how strong someones atk power(boosts, forgings etc..) is compared to attacked player defense: lvl of waves and units,boosts, amount of towers/obstacles + forging aspect. <--- this would be only fair system of medals distribution because it is not biased towards trophy count which is imho unreliable to some degree. Current system do not measure effort. To some point players are unable to compete in leagues. Do you believe that most of the people playing royal revolt "are not in their trophy range". Not everyone is hiding in rankings...... Im playing daily for a little bit over 1,5 year in RR2 and I remember how it was at the beginning and how my situation started changing and I wasn't able to understand why suddenly I can't win even easiest leagues and why players on lvl 30-40 were doubling or tripling my scores. For many months I wasn't paying any attention at all to leagues, because trying to win or score TOP 3 was impossible.
  7. So where is the problem with doing dungeons multiple times? If you are doing this it means you are strong enough which means you earned the right to do it. This is the way of showing how a great pleayer one person is when all he/she is doing all day is attacking only 2-3 players all the time instead of defeating many different players? If you can beat someone 20-30 times a day it only means that his/her base is to easy for you and amount of medals one is gaining should lower after every fight. This is an exploit, you are not winning medals, you are just farming it. And high trophy players are always getting huge amount of medals and lower trophies are not even if someone is fighting as hard as someone from 5000+ trophy compared to his own range?
  8. Joke of the day 🤣, seriously I wasn't prepared for this one 😂 ^ I would like to give you 10 likes for this if i could.
  9. As a result of this i wont be able to defeat anyone because the system will be showing me people with 4500+ trophies. Ill try this anyway but for now i have to deal with vein of gold XXIX...
  10. I suppose we have different understanding of what "mid level" is :). In current medal system people aren't getting serious amount of medals medals until they can defeat 4000+ trophy guys on a regular basis in pvp. And those are not mid lvl players- both players attacking and those who are being attacked for medals. For a very long time a huge number of players can't score in leagues because they are unable to farm medals at all - bad food/medals ratio in dungeons and laughable amount of medals from pvp. While im writing this im lvl 116 and 4002 trophy count. I've checked first random 25 auto matchmaking pvp opponents and the amount of medals they could possibly give me. The average amount of medals per fight was ~217 per 220 food cost. Yes there were guys with 400+ medals per fight and 34 medals too. But those aren't fictional numbers but data provided by game search engine for my trophy range and I dont consider myself "mid level". I could be pressing "new enemy" button as long as it takes to find only 400+ medal enemies and pretend that its a standard amount of medals one can get but it wouldn't be true.
  11. Dude, time to go to sleep, refresh your brain :D. how many days in a row you can complete 4-5 dungeons daily?? and for what amount od medals? You are missing the point again and again in every response.
  12. low lvl can defeat mid lvl but it is a temporary thing so you may think you can fight in leagues and won gems - i was thinking this way back then. But you are quickly losing that ability as you lvl up and amount of medals decrease. Mid range players are losers in leagues and you can start winning again once you got strong and be able to beat tough dungeons which means many many many MONTHS later. currently there are only 2 sources of medals : dungeons and veeeery high trophy players. After change only second option will stay.
  13. you dont understand.... low lvl players can also do dungeons only once in their new idea it is a problem because only very very strong players can get resonable amount of medals, the rest is screwed.
  14. bigfastfox

    Terrible Matchmaking in Conquest

    Conquest is a very demanding event and with current matchmaking system it is awful. It is a low morale problem when your team is facing top 30/50 alliance, people don't want to fight against enemies they don't stand a chance.
  15. I think that a very important thing is that people shouldn't be punished because they are playing actively or have sufficient amount of pearls. I don't like to miss blacksmith event because had forged something and 1 day later you got notification that event is starting in 24 hours woohoooo....... It should work the same way like with digging in dungeons ---> applying effect to the already existing process which is forging cooldown/digging time etc. This way in the worst scenario players would lose 12h of 72h long event instead of missing forging opportunity entirely. PS. It should work the same way for reduced upgrading waves time. 🦊