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Olympiodoros

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  1. ????? 130 levels of bronze, silver, gold, platinum and diamond leagues????? Common, what are you talking about? "You cannot be serious!๐Ÿ˜ก" ๐Ÿ˜‚
  2. This problem is discussed in this topic: So, check it out, please ๐Ÿ˜‰
  3. For me the first festival was nothing special but hardly a disappointment. I'm interested only in PD and bread tokens, so I got them all and some gems. It was nice, a lot of medals for short (15-20 minutes per day) and easy work ๐Ÿ˜‰
  4. @Surviva I think you should put your league proposal into the "Ideas and Feature Requests" section. Imo this proposal is the best solution to the problem we're discussing here.
  5. A problem, or maybe two different problems, occurs during the war season with champing. First, the game sometimes doesn't allow you to champ players. Second, the game changes shield to champ. The last one is kinda funny (or even hilarious) to a certain degree ๐Ÿ˜‚, but very problematic at the same time during hard wars.
  6. As for now everything is working properly. And thanks for a nice chest โ˜บ๏ธ
  7. @skummpik69 As I said in this topic above the medal system in RR2 is based on the Elo system. I don't know any other system that better reflects players' real strength. And the difference in medals players win in the battles is a result of this system. It is not an arbitrary decision how many medals one wants to give players. It is a result of the best ranking system ever developed. How do you want to change this system? You can complain, but could you prepare a positive proposal? Not an arbitrary one, but a real alternative to the Elo system?
  8. A strange thing started happening to me today. I can connect to the game, I can fight, but every time I try to see my league ranking table it gets stuck loading and I'm kicked out. I have not been able to see my league ranking for the past several hours.
  9. @skummpik69 I understand very well, certainly far better than you understand the system of medals. Learn a little bit more about it, so maybe you'll see how ridiculous your proposal is. And you don't understand Surviva, either, because s/he never said "all should have almost equal chances to win those leagues". Quite the opposite: As you see, Surviva's proposal is totally against what you say ๐Ÿ˜‰
  10. @skummpik69 Well, so what is your proposal? Every battle for 34 medals? Everyone of us met the weak and the very strong bases. So what? No differences between them? What do you really want? Be patient as I am (and many others), and as all "high" or "top" players were. Do you think that they are top players just like that? After 1 month of playing? Some of them play almost 5 years! One couldn't be more wrong than this. That's the reason we all grow - to be able to fight for top honors. If everyone could get them from the beginning, why grow???
  11. @Surviva I mentioned conquest, war etc. to illustrate a general problem I see on the forum in discussions concerning matchmaking. But ok, we are talking here about dungeons and leagues. It sounds perfect for me. That's precisely what I'm talking about. I don't want to win anything at the cost of low level players. I have been in the DL for a long, long time and I want to compete against players on my level and stronger than me. I like it! Of course, if every player would fight using matchmaker only (except for war battles), without an artificially high or low amount of trophies, we wouldn't need any "weight categories". That would be a "dream world" here. But it is impossible, I'm afraid. So, your concept of leagues seems to be very good solution, Imo โ˜บ๏ธ
  12. @Surviva Ok, I will try to present to my point-of-view. As I wrote above, I donโ€™t care about the dungeons themselves as much as about the mentality that seems to stand behind the request to have dungeons reopened. I see this same mentality in complaints about conquest, which I wrote about in a different thread. It is a completely normal and natural situation that the strongest fight for the best rewards, while the weakest fight for the least valuable. This is the case in all areas of human life; itโ€™s especially visible in sports. So, why should it be any different in RR2? Why are so many people fighting against this simple rule? And what does this have to do with dungeons and leagues? The medal and ranking system used in RR2 is based on the Elo ranking system (this news was a breakthrough for my own approach to the game โ€“ thanks @Madlen โ˜บ๏ธ), which as some of you may know is used in chess. Medal farming in dungeons not so much disrupted the ranking, as it distorted the structure of leagues. Without the possibility of unlimited fights in the dungeons, the system will slowly adapt to reflect the real strength of players. The strongest players will compete in the Diamond League, the weakest in the Bronze League, etc. Moving from league to league will be more difficult, but no one will be able to complain about bad matchmaking in the leagues. Of course, from time to time small disturbances will occur, for example a strong player whoโ€™s not very active for a while will fall to lower leagues, but as soon as his/her activeness returns to a normal level s/he will return to the proper league. Basing RR2 on the clear, simple, and honest rules of sport, without artificially helping weaker players (this also refers to the Loser Skull Bonus in wars and the especially ridiculous idea of โ€œpunishingโ€ alliances with a greater number of fiefs) will both solve the problem of bad matchmaking, and create a mechanism facilitating the growth of individual players and alliances.
  13. Imo, if a new player thinks s/he can win the diamond league s/he is delusional. It is better for them to get rid of this delusion asap ๐Ÿ˜Ž Many players (myself included) win their firs DL quite a while after reaching 100 lvl. So, I don't understand the argument that because low level players want to win DL early we should create conditions for them to do so. If they're so delusional and impatient it is their problem.
  14. @Warriornator Is Flare protecting top players by closing dungeons? I highly doubt it. Top players (i mean players who can do around 2000 medals in single battle) are not threatened by low level players fighting in the dungeon. This change helps establish a correct hierarchy. For me, getting around 600-700 medals for a single battle, it is not worth exploiting dungeons. But still I have no chance at all against top players. So, if exploiting dangeons is expected to help low level players win diamond league what do you propose to players like me? In fact, dungeons exploitation hurt players like me the most, because with no chance to win against top players we had to be very careful (in fighting for places 2-5) also with low level players who are much weaker than we are. For a long time I wandered between gold, platinum and diamond leagues, only very rarely being able to finish in top 5 in DL. But I accepted that as an obvious and necessary part of the game, and of the natural way of progress. It is a long term game, one has to be patient. Strength, top honours and privileges come with time.
  15. Hmmm...I understand "no personal insults," but "no sarcasm"????? Sarcasm is a wonderful rhetorical tool, often being a sign of its user's intelligence ๐Ÿ˜‰, so why can't we use it?
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