Alliance size/Player balance
A: 43 players
Alliance A has a clear advantage while D a severe disadvantage with B/C in the middle.
Balance through fury modifiers. The avg player count is 35.5.
Alliance A will maintain its advantage through numbers with no penalty multiplier to reduce fury. B will not notice any real difference, C will get a slight increase in fury recharge up to the avg of 35.5 and D will at least be on the same level as the other two and not just easy pickings.
Team C will get a 4% fury recharge boost, 34/35.5 = 96%
Team D will get 18% recharge boost, 29/35.5 = 82%
This will bring Team D up to the avg amount of fury while not taking away team A’s number advantage but not squandering any shred of hope Team D had. It helps balance the scales while still being realistic with the fact that greater numbers still have an impact in war.