drunkenconfucius

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About drunkenconfucius

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  1. Assign them to insta-troops, can clear a wave or two and nearby towers if their level is high enough
  2. drunkenconfucius

    How to do more donations in 24h

    Not a bug, just a trait of the upgrade. AT Upgrades take too long and are too infrequent for this to be of any impact in alliance donations.
  3. drunkenconfucius

    Glitch in boost war +video

    Happens to me too, except I actually crash when I click on the tent's information button when I can see the boost.
  4. drunkenconfucius

    Game isnt working corectly

    I'm sure you've already done this, but have you tried re-installing the game/clearing caches? Also, try checking your App Store or Play Store account settings, it might be causing issues grabbing your locality to get currency, or local payment regulations for app stores. If you're playing on Windows PC or Mobile they have even more regulations with advertising and in-app purchases, so double check your Windows account and your store account.
  5. drunkenconfucius

    Troop Collision Boxes

    Does anyone else feel like they have to stop from spawning too many units? If I have too many ogres or werewolves at once (say 3 or 4 of each), they start to slow each other down and can't pass each other. Consequently they don't get close enough to towers to attack them or move too slowly, and costs a lot of time during raids trying to get them positioned again. I think the collision hitboxes need some work, and maybe troop targeting AI. Even hero scream doesn't fix this, and sometimes worsens the issue by bunching them together. This is honestly what it feels like most of the time, even with a reasonable number of troops:
  6. drunkenconfucius

    Ogres' behavior changed?

    Please do, it feels like we're being penalized for having spawned too many troops. Unit targeting with ogres has been an issue lately where even just a 3 or 4 in a lane cause a lot of unit collision. They will get stuck and can't get close enough to attack Firebolt/Lightning towers. Even when they do get close enough, they stand still and block other units in the lane. It ends up costing me a lot of time in raids, where I have to wait for hero scream and move to the side just to get them to attack towers. I wish units didn't have such large collision boxes with each other, I have to hold off on spawning too many. They start to crowd each other and significantly slow down, and then can't reach any firebolt/lightning towers. Hero scream will sometimes worsen the issue, they push each other out of the way and you end up just having troops walking towards towers without attacking them.
  7. drunkenconfucius

    Clarifications

    I'm from the US, no issues here. Both Windows 10 and Android
  8. Short-version: I think we should be able to see upgrades, alliance info, and next conquest rewards/time from within the Stronghold map, rather than having to be on the main map to see them. So, this is our Stronghold map right now: Doesn't it seem a bit uninformative and plain? To view when the next conquest is, or the name of the conquest battle, or any rewards and standings in the conquest, I need to exit our Stronghold and view it from the main map. It seems a bit unproductive and counter-intuitive to have the info on another screen other than the one it pertains to. What about facility upgrades in the stronghold? I have to manually check them -inside- the stronghold map. It's just that all the indicators are scattered or non-existent, and pretty disorganized. I'm sure the conquest mode will be enjoyable, but some aspects are pretty rough. Think of the ninja event, or the pro-league, and even the dungeon. You can view everything you need to know from within that event location without having to leave it. Why should it be any different from those modes? Even dungeon exploration has its upgrades featured in the upgrades panel. I understand these things are easier said than done, but it's an important quality of life update that I think we can all benefit from to improve the quality of the Stronghold map. Maybe Flaregames knows this and was just focused on getting the functionality of the mode working first. Regardless, I think this would really make the new mode more put-together.
  9. drunkenconfucius

    Clarifications

    A developer on another thread about this said it's related to platform and country policies for advertising. Depending on what you play on and where you live it will be different - personally my ad boosts have been the same as before.
  10. drunkenconfucius

    4.0 Best feature (yet)

    I think it's because they want Pro-League to focus on late-game advancement. Pearls and pal upgrades are mostly used when you have maxed a lot of things out, and you are forging to improve those upgrades. The Pro-League battles are also independent of your troops or level, and rely purely on strategy to win which is very important late-game. They're just trying to provide something that other aspects of the game don't.
  11. drunkenconfucius

    4.0 Best feature (yet)

    I've never noticed, but how do we tell the difference between Unique and Uber items?
  12. drunkenconfucius

    Update 4.0 coming by July end

    Flare says they've already uploaded the files to the stores. I'm a student developer and I've seen the difference between uploading and publishing a release - they've already gone through the country approval process when they uploaded it, and they can do that without sending out the update to everyone. Now Flare just has to make the file public. That should be almost instant.
  13. drunkenconfucius

    Update 4.0 coming by July end

    Called it on the dot - server maintenance just got schedule on the game at exactly 1PM in Germany. Here it comes!
  14. drunkenconfucius

    Update 4.0 coming by July end

    It's coming out on Tuesday (Tomorrow). They aren't testing anymore, they are only preparing the announcements. The update has been uploaded to the app stores privately, they are just waiting to publish it. Game development and software companies typically release new versions early in the week so they have Monday through Friday to fix urgent bugs, it's a common industry practice. All the events such as Ninja and Pro-League have ended, and the monthly leaderboard ends for Pro in 10 hours from this reply, which is 1PM in Germany. So during work hours in Germany on Tuesday, we will very likely see the update made public.
  15. drunkenconfucius

    Continuous crashing since last Android update LG G6

    Hey, I just tried a solution that has so far provided decent results. I'm not sure if this completely fixes the bug, but I think it is LG's Game Mode that causes the crash. So we have to disable the Game Mode from running in RR2 - the only way to do that without a rooted device is to "Force Stop" and "Clear Data" the system gaming app (screenshot attached). Get here by going to App Info -> 3-dot menu -> show system -> scroll down to "Gaming" and click force stop, then "Storage" and Clear Data. Make sure you don't re-enable the game mode settings for RR2 after, because the gaming process will automatically start again. As long as RR2 doesn't show up in the game mode "Graphics" menu it looks like that fixes it for now. Let me know if this works for you or if it still crashes.