Philipp22101999

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  1. Philipp22101999

    My suggestions for Conquest mode

    I think FG should implemented your ideas or should remove conquest completely and should implement the Kingdom map
  2. Philipp22101999

    Next conquest in 20 days?

    Good idea
  3. Philipp22101999

    Conquest Needs to be shorter

    Maybe be you like the Kingdom map
  4. Philipp22101999

    PvP?

    A new PvP mode would be nice. Maybe the Pal Hunter Mode with the Pal Hat . Click on the links to read that posts.
  5. Philipp22101999

    Kingdom Map

    Now I have a really good idea for the kingdom map which have same big differences to the conquest map or conquest event. 1. BEGIN OF THE KINGDOM MAP In the beginning you have to choose a landscape, where the kingdom should be. You have also the possibility to change that later. If you have an alliance, you would see the strongholds of every member of your alliance and also the alliance stronghold on the map. You can enter with a click on a button the alliance stronghold and your own stronghold to manage them (upgrade buildings, upgrade troops, upgrade spells, build a (strong) defense, collect resources,...). Maybe you can also visit the stronghold (not alliance stronghold) of the other member of your alliance. 2. EVENTTILES In the kingdom there would be event tiles(pro league, festivel, war, conquest, (new) pal hunter mode,ninja event,...). The dungeon stays in the castle and don‘t are a event tiles in the kingdom map so nothing change on the dungeon. How you can start that events I will explain later. 3. NEW RESSCOURCES For the kingdom map there will be a new building in the stronghold which would be produce a new resscource that you would use to travel around the kingdom map. 4. FIGHTS AGAINST OTHER PLAYERS If you have discor a stronghold (not alliance stronghold) from a player, you can attack that building to moce on it. Then you have the typically fight preparation (select units and spells) and then you can attack the player. 5. MAKE FRIENDS When you are on a tile with another player, it wouldn‘t be a fight against that player. For a fight you have to find their stronghold. You can make a friend request to that player. When the player accept the friend request then you can‘t attack the stronghold of that player, because you are friends. But he can help you, when you attack a stronghold of another player. If you attack another player, your friend can move to your tile and also fight against that player. 6. HOW THE EVENTS TILE COULD BE AND HOW YOU CAN START AN EVENT An event will be start, when you moving on that tile. Every event have a different look (explain it a bit later) and every event have a time limit. When the limit has expired then you couldn‘t see the event tile any more. When you are on a event tile you couldn‘t move any more like wars in conquest are now. The different event tiles: Pro League: A pro crystal mountain or hole on the map. You can start a pro league when a can move on that tile (because moving cost the new resscource (you can see under point 3)) and you have a pro ticket to go into the pro league. The kind of playing the pro league wouldn’t change. When you joined one pro event, your alliance member get a message about that. Festival: Festival could be a a tile with a flag in the kingdom. When you move to this tile, you joined that running festival. The festival are the same like now. War: At the beginning of the map, you can see the region of your alliance (if you are in an alliance). When you go into another region of another alliance, your alliance members would get a message, that a war has been started and the must fight if they want to win. All players of an alliance can fight in that war, they mustn‘t be on the tile. Wars are the same as now. Conquest: When you discover a stronghold of an alliance and you move on that tile, a conquest event will start. Your alliance get informed about that. The conquest mode are still the same es now. Pal Hunter Mode: In the kingdom map you wouldn’t get pals from festivals. Festivals are only for new items. Pals you get from the pal hunter mode. That tile would be a forest or something else where pals can be found. When you move on that tile, the event start. When you winning all the fights in that event you get the pal, which has been hiden on that tile. Ninja event: You can start a ninja event when you discover and move on a tile with a portal. Your alliance member get informed about that. The ninja event would be the same as now. 7. Other Flaregames also can add new buildings, troops and towers to the game, if the want. I have only one wish for a new building. The pals should became a new place, where the could be mange in the stronghold. I think that gives more sense as they are in the throne room. When you have also ideas to the kingdom map, it maybe could useful when you answered on this topic and write the number for what you like to write something. Thank you.
  6. Philipp22101999

    Reverse battlefield

    I am not sure because I have never played RR1 since RR2 was realesed but in the time for RR2.
  7. Philipp22101999

    Ideas and recommendations for the conquest mode

    I like the idea, but that all would be better in the kingdom map. Kingdom map
  8. Philipp22101999

    Ideas and recommendations for the conquest mode

    1) I think 8 days are okay to the conquest. The other points I also like if the haven‘t to do with point 1.
  9. Philipp22101999

    Reverse battlefield

    I don‘t know of that is a good game mode, because we already have nearly the same thing in Royal Revolt 1.
  10. Philipp22101999

    Kingdom Map

    How more I think about that idea, I will come to the conclusion, how that kingdom map should’t be very nearly the same thing like conquest map only without alliance. I mean with that, when a kingdom map come to the game for what should be the conquest map there then. Because it is nearly the same thing. And how should conquest implemented in the kingdom map? I like the idea, that you have do discover your neighbor (or enemy) because since we have the conquest map it is a bit ***** that we only must click the „Search-Fight“-button to have a normal battle without discover them first. But with the event tiles and special tiles I don‘t know of the kingdom map would be the right thing for that because the would be nearly the same es conquest. So what should be the big difference to the conquest map bzw. conquest event? Sorry for my bad English, I hope you can unterstand what I mean also in this way.
  11. Philipp22101999

    Kingdom Map

    Okay
  12. Philipp22101999

    Kingdom Map

    I don‘t think so, because Flaregames made RR2 for one reason and that reason was multiplayer. I think there won‘t be RR3 in the future, because Flaregames add new features to the game. When you think: What was new in RR2 in the first version? Nothing but multiplayer (every palyer have to build/upgrade their defense, buildings, troops and spells). Now we have a lot more features in the game, so that a kingdom map also come to RR2, but I am sure that won’t be for version 5.0 or 6.0.
  13. Philipp22101999

    Kingdom Map

    I like that idea, but domething I don‘t like do. I think the game should start on the kingdom map, where you can see a button on your kingdom. When you click at this button, you are at your privat stronghold (not alliance stronghold) and can manage them like what are you also doing now (see the stronghold, build your defense, mange the look of your King, upgrade the buildings and the sendende,...). It also would be better if you don‘t use food for exploring. A new resscource would be better I think. There also could be a new building which you can build during your exploring like the watchtower in the conquest map. They could handle as your base. That mein, if you lose a fight a battle you get back to your last base. Your stronghold would be your home. Another good idea is, that there is a path to your alliance member. On this path the insta troops came to your alliance members. There also could be a new building where you can meet your alliance members. I like your idea with the special tiles and the event tiles but I don‘t like your idea to change the map every two weeks. Flaregames should implement the kingdom map once and the map should never change. When you discover a alliance stronghold then maybe a conquest can start. Your alliance members become a message of that. Maybe I have forgotten do write my opinion to some other of @True21 idea. I Hope that will come to the game with version 5.0. In the version 5.0 could also add the pal hut, another post in that thread (Suggestions & Improvments).