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About Diddy7

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  1. Thanks for rewards "alliance gold" (it's my Idea!!!!) ?✌️
  2. Diddy7

    Wake up Flaregames!

    I want to make it clear that this is more of a reflection than a suggestion for improvement. I think that the game goes too much in a collective direction, and that it penalizes it a lot. Now, all the events are turned to the collective: - the war, since always, and it's normal - ninjas, with interesting collective rewards - conquest, new game mode where all alone you can do nothing - the pro league, with bonuses depending on the collective result In short, the game put more and more collective, and it is not the improvement of the buildings of the conquest that will affirm the opposite. It takes gold from the alliance, which is paid by the players of the alliance. And the individual game in all this? There is the festival, but so rare (unless you are monthly, what I doubt) .... the dungeon, but when it's finished ... and that's it! So, after this short analysis, I think it would be wise to think also of the alliance, and not the expenses of gems: - Penalize the jumpers, who go from team to team without doing anything! It's unbearable! - We earn gold rewards for alliance - Do not do more events based on the collective, there are enough - Increase the donation ceiling The current problem is that the big 80 level alliances had a lot of gold before the maj 4.0, while the alliances below must manage the bonuses, the fortress improvements and the jumpers because some of their players are attracted by the big alliances . So Flaregames, are you going to do anything to improve the conditions of the average alliances, which are dragging on? Or are you going to leave this system, which only benefits big teams? When are you going to make unique challenges without the leaders of the team constantly watching to wear out the nerves? When will the hero be able to win interesting stats over level 130 again? Diddy7, an angry leader (French to English translation by Google)
  3. Diddy7

    Video bug has been fixed

    When update for video?
  4. Diddy7

    Conquest approaching... ughhhh

    I would add that a shorter conquest would be a bad idea. It is necessary to improve the timing, the fast victories (so that one is the time of reaction, especially in a day of work) and the rewards (completely derisory at the moment). Rewards during conquest would be a good idea, with why not creating reward for covenant gold.
  5. Diddy7

    Conquest approaching... ughhhh

    The complaints about the conquest, we have heard enough. Flaregames knows the timing problems and will correct them gradually. For once we have a new game mode, with an interesting system, a tactical implementation and a need for coordination in the alliance. I find that very interesting. Those who complain do not play for more than 4 years, have not witnessed any progressive improvements. Now, you need everything right now. You do not remember the first waiting time of ninjas? There was a correction. The rewards of ninjas? There was a correction. The rewards of war? There was a correction. Let's be patient, learn more about this second conquest and see if it's better or not. And nobody forces you to intervene every 2 hours, there are generals for that.
  6. You can join my team that I started from scratch 2 years ago ? It's a big challenge! ("Guerriers de Diddy7") ?
  7. It's been 18 months since I'm at level 130. I've just passed the 5,700,000,000 XP and I was waiting for new and 4.0 impatiently. Flaregames would need to raise the level cap (150? 200?) So that level 130 players can continue their progression. Flaregames, when are you going to increase the levels?
  8. Diddy7


    Personally, I do not understand this movement. Being one of the most experienced players in the game (in terms of XP), I was looking forward to a change. We had months and months of silence and platonic play where lassitude became immense. And now, Flaregames starts to move and we protest? But what are we protesting? Large teams that have too many subscriptions? Great teams that crush the game? Big teams that influence everyone? I do not understand. On the contrary, we should push Flaregames to continue its novelties started since 4.0, and stop being conservative on a game that was out of gear. Suggest ideas other than making your life easier than before. We have some chengement, more or less bad but we have, and that's it!
  9. Diddy7

    summer festival

    The festival must regain all its glory in 2-3 weeks and not 1 week ...
  10. This is my last idea for today Flaregames should give us the means to defend ourselves against the new balancing that has seriously increased the defenses. An increase in buildings (with waves, troops and spells) would counter, instead of another balancing. Obviously, it's an endless circle, but it's also the goal to advance the game, especially for players who have already made the most of their buildings in their village.
  11. Diddy7

    Daily challenge

    This subject has already been mentioned, but as the management team seems to be more attentive than before, I put it on the table. Why not create a daily challenge, like win x trophies, pick x gold, buy at grandma an epic object (with gold, no gems). A reward for successfully completing this challenge, such as a chest or an additional donation for the alliance;)
  12. As the summer festival approaches, it would be nice to set a new rhythm for the festivals. The festival is an important event that, without using gems, allows each member to find equipment and friendly pals while finding gold. So why not, as before, establish a seasonal festival: - in summer - in autumn (towards Halloween) - in winter (in January) - in spring (around Easter) This would allow to have a rhythm of a festival every trimester, with a suitable duration (2 to 3 weeks). In short, a big festival like the very first one that we had (the most recent ones lasted only one week).
  13. This can be an option, with why not the choice (2 buttons): - have everything for yourself (as now) - or make a sharing alliance / player For commercials, I do not know, there were so many problems with ... After that, it must be simple enough, because otherwise Flaregames could take 6 months to create this, provided he accepts it. I know this topic has already been mentioned, but with the construction of the fortress and the multiplication of bonuses, it would be good to have another source of gold for the alliance.