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Surviva

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About Surviva

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  1. In defense Stone ninjas are scary they can kill my king, fire and ice are tough, poison and brute are good, Normal ninjas story is different as shown below
  2. I prefer the old festivals where we can buy gears and pals, Ive been waiting for some gears for a long time, the old festival had one or two gears that I was happy to buy most festivals. Because most times uber chests don't give the items you want instead give you what you already have or don't want may be at the time. Farm, Gold, XP and upgrade tokens don't interest me, but the medal token looks good. I like the mummy skin it looks rich compared to the other skins so far, but wont buy it as I rarely use mummy in offense & defense. The tower and spike skins look good too, not much of a skin collector as of now, but will buy wolf & monk skin when available. Skin Rating & Review Knight - (5/10) Looks just okay Archer - (4/10) Very normal (I prefer @Darkerion design) Ogre - (2/10) Looks muddy all details lost Mummy - (9/10) Very rich looking Arrow Tower - (8/10) Sharp just like an arrow head. Spikes - (9/10) Looks threatening during battle, this is how spikes should be. When they announced festival every month was very excited, after two festivals not so much because of the above reasons. Result - Not Satisfied 🙁 Adding gears that is based on one spell every festival would be great I think.
  3. I have not thought about it, very excellent point. Thanks for sharing. Agree with almost all your points in your post.
  4. This option can be abused, reason is players will join and gain skulls and the leader kicks him out within 10 minutes gaining all the skulls, now the opponent cant fight the kicked player. Imagine 10 players join get skulls in 10 min say like 30,000 while opponent is not online, once they score skull, the leader kicks the 10 players out of battle with only one player in the field, now when the enemy comes online he sees only player in the field and he can only battle him 3 times getting 3,000. @Dena4 Thank you very much 🤩
  5. Its good to know its not just me and yet sad to know that many alliances have this problem. The confirmation sounds good but I just wanna save that step too, by setting who can join, it saves time for both the leader/general as its one time setup for a battle (which can be edited depending on the situation by the leader) and also to the player who wants to join as the player doesn't have to reach & wait till the leader returns and gives the answer, the player can see who can join or not join so they can progress to other tasks. @Warriornator @buuks I do agree partly with kicking, as during the early days of conquest we had a player who joins battles which we requested him not to join costing us lot of points and towers. We had to kick him out as instructions through chat/personal messages/ explanations etc never worked, he did as he pleased. But there are other players who sometimes make mistakes, still those are good players who improve every conquest, I don't wanna kick them out as they will improve over time. So kicking is not an efficient solution most times, but there are some times its necessary which is rare. Respectfully disagree with this, as I said in the topic point 4 first line some players never listen. Sometimes players forget to read an instruction during the conquest as chat is crowded with messages. There are chaotic moments in the conquest, that's why I wrote the point 4 - why a system can reduce the chances of failure even under chaos during conquest where the communication has chances of failure. By your logic "free to do what you want and go where you want", will you give the option to all your players to build towers as they please, declare war as they please or assign troops as they please etc. Just try promoting every one to general and see how your team builds towers where ever they please do whatever they want, kick players they think is right. War requires planning strategy, tactics and most important communication (which some/many players don't do, which results in failure to understand the plan/ strategy and the tactics, resulting in wasted effort of the players who put their effort skill and time into the plan). This is Conquest, free to whatever you want doesn't work unless everyone's brain is in sync with similar goals and a common intelligence level and understanding of the objective (all working towards a common goal), we are not yet in that era may be in a few centuries it may be possible. Please take it in a positive right way I just wrote it in a flow. I just wanna convey "do as you please" is not effective. My suggestion may take some initial work but it reduces the chances of failure and saves many players resources, time and effort, 5 minutes of work vs when one level 20 ruining the entire days work, a month of resource collection, of many players and loss of rewards and the frustration that comes along with it. Do you think a level 20 player joining the fight shown in the screenshot will be wise? So sorry Alumbri. I respectfully disagree so dont think badly of me for disagreeing.
  6. Appreciate it very much Madlen , Thank you very much.
  7. Try players in the 2000 trophy range using search function, you may find players giving more gold say like 300,000, you wont win but even if you complete 30 to 50 % you will get almost half the rewards 150,000 plus gear + kaiser gold bonus % plus your alliance gold %, which can amount to 200,000 per battle. Let me know if it works.
  8. 1. Matchmaking We came third this conquest very close to second, my alliance which is ranked 1169, others were 792, 886, 899, I felt the matchmaking was balanced even though we had only 9-10 players on the map out of which only 6-7 were good active, out of the three alliance, 1 was stronger than us had good amount of players more than us and at good levels, 1 alliance were twice as more than us in numbers and were active pinners though less strong than us, the third we came to know their existence in the last day which were also I think were in the same range as the others. So I think the matchmaking was balanced because its difficult to match make based on alliance activeness as it varies, as I saw our players were less in numbers compared to other alliances but 3 of our members were strong enough to compensate the low numbers. So matchmaking is good so far. 2. Anti Pinning Feature I love this feature as of now, reason is during mid game all of our players were pinned, our progress was set back for a day (as we had few players, pinning move made by opponents is our Achilles heel, our numbers are less so pinning is not an efficient strategy for us), if it weren't for anti pinning feature all of our team would have been stuck in a pin loop till the end of the conquest season. So anti pinning feature was our Savior as we can be only pinned once and we had enough time to avoid being pinned again. Late screenshot attached. 3. Entering the Map/Participation Reward This is a low alliance problem I think. There are some players who never enter the map no matter what, I have to add many pleases to my request asking them to help the team yet some players do not enter the map yet benefit from the hard work of others who toil in frustration in the battlefield so the alliance moves forward and gets the rewards (this doesn't include players who take a leave for a conquest for personal reasons, I'm talking about the players who never bat an eyelid towards conquest even when online) . May be just like war can you guys design a system where players are rewarded for participation, this might make some more players to take part in conquest. 4. Who joins the battle (I kindly request this feature) Can you guys design a way that the leader and or generals can decide who can joins the battles, because there are some players who don't listen to strategy and are low level/not strong enough but with good intent and cannot get skulls join the battle and decrease the chances of our winning. Imagine a battle 3 vs 3 of level 80-100, suddenly you find level 30 player of your alliance don't listen or accidentally joining the battle, he cannot earn skulls but he will give away skulls so much that a winning can slip away from your hands just because a low level player enters a battle which the player shouldn't have. This is problem I have faced many times, right from conquest 1, even though it didn't this conquest, but I'm always afraid someone might join a battle which the player shouldn't be in, some good players think that joining every battle is helping, but they don't realize or care for the underlying math or strategy, this has hurt us a lot of points and towers. In the screen shot attached, if any one player not strong enough joined that battle we would have lost. 5. Command Screen When I have to give orders to players to move to a certain location I had to memorize the location and type it into the chat box, if there are more than 4 players its difficult to memorize and give the orders in chat box, also the chat box can get filled with other problems, so the location details is lost in the long list of chat. Same applies to stickies. Instead can we have a internal conquest mail box plus a command screen a. When I want players in a particular tile, I just select it and click the command icon and a command screen opens up, where I see all the players, I check box the players and click come here, and automatically the players receive in their respective conquest mail box about the location and may be also short instruction which leaders and general can give with it for clarity, and the mail box blinks when new location is updated by the leader/general. b. Finding player location (its already on its way the next update so waiting for it) 6. Energy Details + Worker Time Energy details from point A to point B regardless any player is there or not, there are many times we need know how much energy we need to move to a certain location even when we are not there (only the revealed area of the map), would be nice to know the time taken for worker to build a tower even when there are no players on that tile. Sorry for mistakes, Thanks and have a good day
  9. Its been a while I wanted to ask you which anime or animation is your profile picture from, I like it very much, it has a mysterious vibe to it. I think you are promoted to leader for a good reason, the previous leader must have thought you must be a good player and leader and will take the alliance forward. Personally I think you should respect it and help making decisions along with the generals, Congrats for becoming leader, Good Luck .
  10. Dude please no many of us use it extensively, C6 is great A,B,C,D saves a lot of time for me, during war conquest D is my skull gear, A is my blizzard gear, B is my daily gear, C is my test gear. I don't have to go through so many tabs to change pals, guardians, especially gear most times. Try it you may like it 👍. Imagine you have to complete a battle in conquest where the skull count is very close (we saved our resource tower this conquest in few seconds), all the time remaining is less than 3 minutes, and you are not in skull gear, going through tabs and changing gears takes at-least 30-40 sec, plus the battle loading etc. Those times C6 is a boon. Since I don't use scrolls, for me C2 is not important so if there is a feature to just hide it away it would be real nice especially in the battle screen too as I don't wanna accidentally click the scrolls in my small display. Good post Jesper .
  11. Congrats @Tomaxo , @Darkerion, @PrincipeRafaelXVII. Great artwork. I'm gonna buy the skin as soon as its available.
  12. Same here, closed and started the game it works.
  13. @SinisterEggplant there is 4 days more make the best by forging spells & troops (its better to start soon), also towers too, upgrading alliance tower etc. I have spent saved 70,000 pearls + 13000 pearls from melting items from uber chests bought during festival on forging spells and troops and heal+chloris ring, still there is 4 more days and I don't have pearls and items to melt anymore. I have upgraded my alliance tower to 750K, bought 5 inventory slots to store items for next event. This is a very important and useful event. The Blacksmith event alone is worth it, the other events make it even better. Wish I had more pearls and items to melt.
  14. Hi I have three questions, 1. Can we have search function to search players in a certain medal range, and also gold. Also reducing the range of search in 100 instead of 500. Right now we can search for players within 500 trophy range, but in hundreds it would be great for instance I would like to search players in the 4200-4300 trophy range or 4500-4600, right now its difficult to scroll down to reach that range. Similarly search function for players based on medals, medals in 100 range, search for players that give 400-500 medals etc. 2. In the boost section only the gold required is displayed can we see more info as how much it would boost the troops etc. 3. Is it possible to have a test defense area, to test spells on towers and troops etc, sometimes I wanna try the range of a spell with respect to a tower, or just wanna see with troops vs troops fight. Right now I have to rearrange the defense every time to do tests and then rearrange back again to defend the castle. In the test defense area, can we have option to test fight against all the beasts even if we don't have the beast unleashed, so that we can train better. I know this is too much to ask, but it would be helpful. Thank you
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