Zen

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About Zen

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  1. We can set 4 preset items slots,like A,B,C,D.same we have with troops,spells slots for different combinations.but same we can't do with defence setup& waves,right? if we can that would be useful ! like with one click different layout of bases preset as needed,with one click different combination of waves preset,can be helpful for testing as well,like for example if u want to practice with only beast without towers& waves ! my necromancer&viking is still low lvl,but find it very slow on attack,but most of high level players don't use them for attack,are these highest moral cost troops only intended for defence which most players use them for? If yes then ok,otherwise need to buff them for attack. I tried loading game on windows for big screeen experience,and controlling hero,troops,spells are much easier on any other touchscreen device. can I atleast set up key for which I want for for troops,spells by some customized setting? I tried to find any alliance which does not take wars,and conquests seriously like work and people r just having fun,occasionally active,can play war,conquest when want to,but not "have to",responsibilty only daily donations and some basic boosts if any ! but I did not successful at my level,and most of people are causul players like me who r for fun.I like idea of pro-league,so don't mind pro-league and even events/festivals,To me normal battles r most fun,even in conquest when normal war is fun otherwise I don't want to move around,wait for energy then again move around so general can build tower.I understand u can't remove alliance wars/conquest now,and without alliance/elite boost it's not possible to attack boosted bases so it's like if u want to play game,have to do this boring work on side as well which makes want to quit,already returned from looong break so is it possible to make it 2 servers in game or something,so we can choose with or without alliance,without alliance one is game before alliance was introduced more or less,miss those days,those freedom. Is there any way that when we are online,everyone in alliance can't see that if I don't want to,some custom setting or something? I find Goruc Guardian really slow,it's devour morale is strong but it should be across path and also if it can keep moving while devouring,it can eat more,so can be worth the wait! Gaspar Guardian's attack more powerful as target has more hp,making it true beast killer,seems interesting,but judging by less talks,most people don't have it including me.
  2. I find Goruc really slow,it's devour morale is strong but yes I agree it should be across path and also if it can keep moving while devouring,it can eat more,so can be worth the wait!
  3. yes donkey is best for me with what I have so far,fast running & the battlecry,also rush to gate useful !
  4. sultan slow but nice blunt attack,seems can be good on higher level,only complain is rarely get it in chest,only got 1 time in chest.didn't got second time and with guardians one need to collect more of same type to upgrade it,so my sultan only lvl 1 !
  5. I find it least useful compared to others !
  6. yes I heard about Gaspar,"more hp of target more attack so makes it beast killer".but as I said rarely gets guardian/pal it in chests.when i get random guardian mostly trusty in chests which is not useful to me and Gaspar i didn't even got it so far,I think judging by less talks of it,may be 2-5% people hv Gaspar!
  7. first of all,I was advance player before,then took break from game.yes i use shield,if u talking about skill,I make very high scores in pro leagues where everyone r same.but in game it's different for mid lvl players.and If it is not overpowered how is 90-95% base use only phoebe out of so many beasts,when alliance gets it for defence,all generals/leader suggesting all members to use it in chats.so even low-mid level player has it,I think if not nerfed atleast they should limit it to certain trophy level or something !
  8. exactly I am mid level player,not that low still same situation,and yes I hv elite boost archers and knight.,phoebe's AOE damage spell pretty much instantly destroys.may be when they do polls here,most members active or even know existance of forum are higher level players,in game or on fb situations r totallt reversed,so results r not balanced !
  9. yes phoebe beast is too overpowered,beast just keeps on healing itself,I don't know if few people who hv higher lvl sultan or other guardian can kill it easily or not.I hv lvl 4 donkey,lvl 1 sultan,lvl 3 goruc,I can rarely kill phoebe like 2-3% chance whenever I met in battle,any other beast I can kill easily like nothing,so no balance,and most players hv same issue.so I don't think that's intended,ask any mid lvl player or do a poll,need to make it less strong ?
  10. Zen

    in review Unusual freeze of screen

    Same here. Game freezes most of the times,I thought it was my device,but all guys at facebook group also saying same .device,samsung galaxy tab,android.
  11. Guys I will say this again,flare introduced looser skull bonus for a reason.But I guess middle/lower alliances(which is 80-90% btw),don't have much of representation on forum,I understand with limited attacks they need to remove it more than ever now,and it's obviously not fair at top tire where all alliance are at same strength more or less.but not same story at rest 80-90% alliances,after first few war seasons,all middle level alliances(actually excluding few top ones who are at equal strength more or less,so just matter of more grinding there) reach certain point where they win 1 war season then loose next one more or less.even every player of alliance very actively playing doesn't matter,because for example as you win current war +5 fiedoms then you'll match up with crazily higher rank alliance,now even if our all players very active we don't have chance at all cause opponents have more members,and as they also at higher rank(more total trohies),our last 8-10 players can't score much even if they willing to do because alliance matched up(trophy difference) so messed and they are not higher enough even to do proper top 3.now even if you manage to win this time somehow,then next war season gonna be just impossible.then it creates lot of frustration amongs players who don't understand this.and now with limited attack(which I kinda like "less grinding") this unfair matchmaking much much more worse ! so to reduce the effect of this unfair matchmaking,flare introduced this looser bonus ,which I understand unfair at top and also not proper solution at middle/low alliances,so need to be removed but before that,they need to make matchmaking fair, "I think matching up alliances based on fiefdoms is ok but not good enough,there has to be other factors which can be considered,like alliance's rank/total trophies,may be average hero lvl of all members(?),number of slots and all." and flare please reply on this,we're facing this problem since the introduction of alliance war,and so many different fix suggested but if you check it's related threads not even one official reply from flare till now,some forum link here for reference: http://forums.flaregames.com/topic/6704-unfair-matching-system-only-gets-worse/ http://forums.flaregames.com/topic/6388-difference-between-alliance-rank-in-war/
  12. Zen

    Update 1.9.1

    flare introduced looser skull bonus for a reason,I understand with limited attacks they need to remove it more than ever now,and it's obviously not fair at top tire where all alliance are at same strength more or less.but not same story at rest 80-90% alliances,after first few war seasons,all middle level alliances(actually excluding few top ones who are at equal strength more or less,so just matter of more grinding there) reach certain point where they win 1 war season then loose next one more or less.even every player of alliance very actively playing doesn't matter,because for example as you win current war +5 fiedoms then you'll match up with crazily higher rank alliance,now even if our all players very active we don't have chance at all cause opponents have more members,and as they also at higher rank(more total trohies),our last 8-10 players can't score much even if they willing to do because alliance matched up(trophy difference) so messed and they are not higher enough even to do proper top 3.now even if you manage to win this time somehow,then next war season gonna be just impossible.then it creates lot of frustration amongs players who don't understand this.and now with limited attack(which I kinda like "less grinding") this unfair matchmaking much much more worse ! so to reduce the effect of this unfair matchmaking,flare introduced this looser bonus,which I understand unfair at top and also not proper solution at middle/low alliances,so need to be removed but before that,they need to make matchmaking fair, "I think matching up alliances based on fiefdoms is ok but not good enough,there has to be other factors which can be considered,like alliance's rank/total trophies,may be average hero lvl of all members(?),number of slots and all." and flare please reply on this,we're facing this problem since the introduction of alliance war,and so many different fix suggested but if you check it's related threads not even one official reply from flare till now,some forum link here for reference: http://forums.flaregames.com/topic/6704-unfair-matching-system-only-gets-worse/ http://forums.flaregames.com/topic/6388-difference-between-alliance-rank-in-war/ Thanks.
  13. yeah it's really stupid,after first few war seasons,all middle level alliances(actually excluding few top ones who are at equal strength more or less,so just matter of more grinding there) reach certain point where they win 1 war season then loose next one more or less.even every player of alliance very actively playing doesn't matter,because for example as you win current war +5 fiedoms then you'll match up with crazily higher rank alliance,now even if our all players very active we don't have chance at all cause opponents have more members,and as they higher rank alliance(more total trohies),our last 8-10 players can't score much even if they willing to do because alliance matched up(trophy difference) so messed and they are not higher enough even to do proper top 3.now even if you manage to win this time somehow,then next war season gonna be just impossible.then it creates lot of frustration amongs players who don't understand this.and now with limited attack(which I kinda like "less grinding") this unfair matchmaking much much more worse ! I think matching up alliances based on fiefdoms is ok but not good enough there has to be other factors which can be considered,like alliance's rank/total trophies,number of slots and all. flare please reply,we're facing this problem since the introduction of alliance war,and so many different fix suggested but not even one official reply from flare till now,It's really shame and it affects 90% of alliances btw !
  14. bump,want official reply from flare on this,why ignoring flare?
  15. flare please reply,we're facing this problem since the introduction of alliance war,and so many different fix suggested but not even one official reply from flare till now,It's really shame and it affects 90% of alliances btw.