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Found 14 results

  1. This close-up image was found in front of the Inventor's building. The King is pretty excited about this new invention! #serveandprotect #royalguardians [I will change the title once we reveal more ]
  2. Hi there, How would you guys imagine your ideal War blessing distribution? Would be cool to get some feedback below. Thank you!
  3. This is the feedback thread for the LSU. 👑Kings and Queens, We have just performed the Force Update. With this update, we ask all players to install the new version and with it, we introduce the following changes: Misc · The food cost reduction perk on items was changed to now work in Dungeon Battles as earlier announced. Because of this, we have now reduced the medal gain in Dungeon battles and therefore, we have reset the Tournament World League Records for all leagues once more. · The Sanzu-Set is now activated in the Pro-Shop. · We raise the Alliance Chat Messages to 150 again. · PVE Units can’t be pushed or pulled anymore. Nemesis rework: - Changed attacks of bombs. Every bomb deals the same amount of normal damage and has a new effect. 1. Blessing 2. Confuse probability 3. Zombify probability 4. Black Magic effect 5. Spirit Howl effect Increased movement speed of Nemesis Pal, Attack and Defense Beast by+2 on all levels (from 4 to 6) - Originally, we planned to have translocation as a bomb effect (as stated in the “discuss upcoming balancing section of the forum”, but as you can see we now have decided to exchange it with Blessing. Ceres fear chance: Pal, Attack and Defense Beast fear chance now works as the item perk. (to provide transparency for players) - removed static fear chance of 100% - fear chance now increases per level for both pal and the beast versions. Royal Guardians: - Goruc +0,8 movement speed on all levels +5,3% fire damage per level + 1 use per battle (based on max battle time) resulting in 7sec more appearance time and one more ability use. - Trusty - +3% melee attack ice damage per lvl - +4% Icicle Rain spell dmg per lvl - Reduced cooldown per use by 4 seconds - - Added new maximum levels to Goruc (Level 9) and Gaspar (Level 7) Viking - from 100% Ice weakness to 50% Ice resistance - from 50% Fire weakness to 75% Fire weakness - reduced impact from Slow effects Known Issues with this version: - Goruc’s devour VFX ends prematurely. The functionality is not affected, it is only a display bug.
  4. This is the feedback thread for version 4.5. Official announcement: 👑Kings & Queens, We have just released version 4.5! (Please note that, depending on the platform, you might have to wait a little bit before seeing the option to download the update manually.) Please watch the video for a short overview and read everything in detail below! With this update, we introduce the following changes! 1. A new Royal Guardian! The Mecha Suit (Annihilation Automaton) G-5000 The latest in the Inventor's technical achievements - the Premium Steel Body Shell, All-Automatic Projectiles and a timeless design. Self-Destruct Mode as standard. We will release a video to showcase him in his full robotic glory tomorrow! So stay tuned! 2. Festivals! Better is better! As shown in the video, we introduce the Royal Festivals! These festivals will run once a month. The first Festival will be coming at the end of the month, so look forward to some new skins for your Units and Obstacles! You can also collect useful Tokens and manage these from your Token inventory accessible from the Throne Room. Look forward to Tokens such as giving you more XP and double Gold in battles, reducing your food costs and upgrade time. Last but not least, we will offer to buy chests for Festival Currency (Pal, Royal Guardians and Uber Chests). Cheers to that! 3. New Event Cycle We now push our earlier announced event cycle change live. You can read about it in detail here: The new Event cycle will be War->Ninja->Conquest->Ninja. 4. New Pro-Item Set (Note: it will become available with the Force Live Server Update tomorrow) The Sanzu-Set! Bring defeat to your foes and conquer new Kingdoms! This Pro-Set truly stands for triumph over your enemies. 5. Conquest: War Tile block We introduce a new feature to the Conquest. We have noted that players got blocked on a Tile after winning a War in Conquest. We want to improve the situation by adding the following functionality: After a War has ended on a Tile every player from the winning team (the losing team will be sent back to the Stronghold as usual) will have time to move from that specific tile without getting attacked. There will be a small clock on the Tile to symbolize that. Once every player moved away from the Tile, the block is gone. There is no War-Block if a Tower was only defended by a Tower Guard since the Tower Guard does not have to be on the Tile physically. Currently, the standard amount of time to go away from the Tile is 180 minutes. Additionally, for every King/Queen that was on the Tile when the War was won, 10 extra minutes will be added. Example: 3 Players won a War on Tile XYZ These players cannot be attacked on Tile XYZ for 3 hours + 30 minutes and have that amount of time to leave that Tile. 6. Other Improvements - Improved Pal and Guardian Collector Promo Event (Improved Chances to find Pals during the Pal Collector Event) - Surplus Royal Guardians will be converted to Pearls/Pal Food for maxed Royal Guardians - For every upcoming main number version (such as 4.4, 4.5…) and Live Server Updates we will add a Chest that is being paid out to every player. Yes, that’s right! Live Server Update? You get a Chest. A new main version (no bug fix). You get a Chest! Bugfixes: - Fear Aura numbers do not match in Stats Overview Detail Screen Fixed a bug where when equipping an item with Fear Aura the numbers in the Stats Overview Detail Screen did not match. - Conquest: Won wars appear again when the tile is in grey fog of War After a War was won and the player travels far away enough from the tile the War was on so that it is in grey fog of war the War appeared again. Fixed. - Gaspar Card VFX Layer Issues The VFX of the cards surrounding Gaspar is no longer showing z-fighting issues. - Carrot Charge VFX fixed Fixed a bug, that prevented the sparkle VFX during Donkey's carrot charge from appearing. - Conquest: Short freezes on Android while Conquest is running Fixed a bug that caused short freezes during gameplay for Android users during Conquest. - Crash in Alliance Chat on iOS with specific alliances We fixed the problem that was caused by the increased chat message amounts. With the system working now, we also increased the chat messages to 150 (but it will become effective with the Force LSU) - Alliance Wars: Some mailbox messages do not arrive any more Fixed a bug that prevented some mailbox messages (such as "Alliance War won" or "Alliance War lost") from arriving. - Conquest: No dummy Tower Guard replacement when tower guard leaves alliance When a Tower gets attacked and during this war, the Tower Guard leaves the Alliance, the Tower Guard player was not properly replaced by a dummy Tower Guard. Fixed. We are looking forward to your feedback!
  5. Thoughts? Discussion about his abilities? Let's collect it in this thread here
  6. Hi there, Nemesis! Pal buff! YES, we are thinking about it! 2 things: 1. We have ideas in mind for it, but we are not ready to communicate these yet. That's why number .... ...2. You can feel free to post ideas and suggestions below. (Yes, I am aware of some threads that exist, and I have already shared these with the devs, but it is best to have everything in place in this thread here). As always, everything is subject to change and we cannot give any ETA for when a possible change will happen.
  7. Thoughts? Discussion about his abilities? Let's collect it in this thread here
  8. Thoughts? Discussion about his abilities? Let's collect it in this thread here
  9. Thoughts? Discussion about its abilities? Let's collect it in this thread here
  10. Thoughts? Discussion about his abilities? Let's collect it in this thread here
  11. Hi there, We talked internally about this. Why are the Vikings weak to ice? It was a decision back then but we are ready to look into it more closely and to revert it possibly (making them resistant to ice). We would be interested in hearing your opinion. Shoot!
  12. Dear Olympians, We have just performed a Live Server Update. Upgrading Bia to level 20 now increases movement speed (if it is already upgraded above level 20 this will work retroactively). Prepared the server for fixing the War Blessings issue. Please let us know if you are still affected by the War Blessing issue in the feedback thread below. We want to apologize once again for the on-going issue with the War Blessings. Thank you and may Zeus have mercy on you or on us in that case!
  13. Hi there, I have seen an idea for the tech tree (by @cr1 ), that would be great if I could get some more player feedback on. The idea was to have 3 tech tree paths, but it is only possible to choose one. And the paths could be something like offense techs // defense techs // and for example energy/movement. Please discuss and would be great to get everybody's input. Please note that this post is not a guarantee that we will do it like that, but it is an idea worth being discussed.
  14. Hi there, I know most of the members on here are rather veteran players, but I have also seen some new faces. Hello guys Glad you are here. Now my question is, do you have the feeling that you are missing some more game guides (text form for the forum)? This question applies to both new and veteran players If yes, which topic would you like to see covered? Please be as specific as you can Thank you!