GET RID of skulls in CoF and the loser bonus … NO one has said its a good idea to keep it.
As for raids, 10 raid limit is stupid, all those that want less raiding do so, but do it in a lower alliance that is happy for that to be the norm, higher alliances in general grind as a team if they need to, not every war, not every season, that’s the ‘cost’ of being a higher level alliance member. What I see from the majority of those that want it removed is guys that want to bring the game down to them rather than raise them selves to the top level. There are many players that do go overboard in terms of grinding and raids, but that is their prerogative, like any game those that play hardest in general are the most successful. I can just see these same people telling Usain Bolt that he can only train once a month because that’s all the time they have and they want any race against him to be fair … there are those that put time into any game let them bear the fruits if they want to, accept some guys take it more seriously than you do and some guys will pay more than you can, that’s just the way it is. Before anyone accuses me of saying this because I am a high gem spender/buyer, I’m not, I have not bought a gem since January and shortly I will leave this game with 5x what I had then in the bank.
Whatever spin flare wants to put on this update it was without doubt designed to make us spend:
add ‘special’ war boosts to make bases harder across the whole spectrum, more scrolls used
restrict the amount of raids, so every raid counts better to scroll than to lose valuable skulls AND the chance to get into the CoF for more
Limit attacks on players, make sure we can’t work out bases and scroll free them as often
Make us open the CoF as its the only way to compete with your competition, who certainly will, especially if they have a loser bonus
This season I have spent more on scrolls than I have in any other season, not always because I needed to (though playing on laggy android I occasionally did), but because losing raids was not an option, although I still did, trying to scroll free.
Finally the loser bonus, you have got to rethink this, if an alliance is attacked by another alliance and wins, those guys come back next with an advantage, if somehow (with the current restrictions) you beat them again, they come back with an even bigger advantage, if nothing else remove the bonus given to team who initiate the war if they lose.
If none of the above makes sense to you flare, we might as well all give in, its not rocket science, it was obvious from day one to many of us, either you don’t understand your own game or you have no respect for your customers.
PS the current way of allocating war boosts will break this game, you will have seasons where top tier players can’t compete as they don’t have the boost that allows them to beat an opponent whose alliance has them. Garg towers are much easier to kill with dragons, mortars the same. You can argue all you want about this balancing it out, it won’t it will alienate those trying to compete at the top. The game is now being pushed towards alliance wars rather than Alliance leaderboards and Individual leaderboards, if that’s the case … remove them, god help any new player to this game, they can’t progress as an individual now, no wonder so many start the game and give in so quickly.