This thread is directed at the lower-strengthened members of Angelic. You’re welcome to glean information from this if you’d like, but it’s not something that everyone should know.
Angelic, Skulls earned are supposedly proportional to the % victory of a base taken down. Ergo, the less percent your enemies get against you, the less Skulls they get.
There’s an old base design that people used to use for trophy stripping, called Cannonbane. What Cannonbane is, is you route your path up to the very side of your Castle Gate. This puts it within range of cannons, which will then destroy your Castle Gate, triggering the end of the battle, without necessarily destroying all the towers. Ergo, after this “Cannonbane” point, any towers you have left are completely unharmed, leading to a 70% victory, at best. So by putting all your best towers and barriers at the end of your path, past this Cannonbane point, you trick the enemy into an incomplete victory.
The problem with this design? Lower-leveled players can take advantage of it. I’m not sure how Skulls are calculated, but this means that if a higher-leveled player like me were to implement this design during a War, I would bleed skulls to lower-leveled players. How many skulls? I don’t know. But my point is, I only want lower-leveled to implement one of these designs. Trust me, they work. While using this design, I jumped from 2,900 to 3,250 trophies without even raiding. These partial victories may help us turn the tide of a war.