I like to use ogres on gargoyle-heavy bases to tank and deal out a nice chunk of damage.
They don’t fear snake or skull towers and smash whatever comes their way. Also, they can one-hit medium lvl blockades and (low-lvl?) firebolt towers.
When there’s lots of firebolt towers and path overlap and arblasters/archers I also like to use gargoyles instead of cannons, as gargoyles might die too, but not without bombing the hostile troops, too, while cannons would just be… well, “cannon fodder”, for the hostile ranged units and fb towers!
And btw frosters are cool!
If you have enough of them, they do quite a nice amount of damage, as they just damage everything within their spell area… I have seen whole waves of gargoyles just getting devoured by the frosters before they could get close enough to explode! At some point I even noticed they killed 2 ogres that were approaching them - and those have no known weakness against ice and a lot of hp! And newly spawned waves at the castle gate don’t survive any longer than 1-2 sec either, unable to actually even start fighting you and your raiding party.
You just have to watch out for gargoyles in certain constellations, and pyromancers… Firebolt towers are less dangerous actually, as they only target 1 unit at a time (*), while pyromancers deal area-damage, killing big groups of frosters quite quickly without heal spells… (* I even remember a base that had no other towers, so all firebolt towers, that I beat 2 times with frosters, and that I couldn’t beat with pyromancers instead… sounds strange, but true story!
@Rest time: The shown time is rounded down, e.g. just when the raid starts, it displays 2:39 (although a raid lasts 2:40), and when the displayed time goes from 1 to 0, you still have 1 sec left. So, 32 sec displayed (being 33 sec actually) would be enough theoretically… should clear up the difference between desihero saying 33 and stanpa saying 32.