In the Alliance Wars currently, currently the score is judged by your best 3 fights against any of the opponents in the other alliance.
This is Stupid because virtually everyone just picks the weakest three guys beat them up and quit fighting.
Because honestly, the difference in skulls between beating the weakest 3 opponents and the strongest 3 are only a few hundred when the wars usually turn on thousands of points.
There should be a reason to fight different opponents.
For any skulls taken from an opponent in battle, only half those skulls would be available for the next player to take on defeating the opponent. This number would obviously be shown to the player before he attacks so he can see the repeatedly defeated opponents are no longer prime targets. That way players would be encouraged to attack the biggest possible players, leaving their weaker allies a chance to beat a weaker opponent. And that way fighting in the wars would be a game of skill again where you’d actually be trying to do the best you can, not just easily raping the bottom three opponents in the other alliance. Now this is somewhat complicated so I’m going to give an example.
Imagine we have an two alliances on one side we have: Bob, Jack, and Frank on the other side:Ron and Stu. Ron has 700 skulls to be taken in battle, and Stu has 710 skulls to be taken in battle. In the current system pretty much everyone would hit Ron. But in this new system if Bob attacks Ron (who has never been attacked and has 700 skulls to lose.) Imagine Bob takes 400 skulls. That means that only half that: 200 would be replaced so the next opponent, Jack, when he attacked Ron, he would only be able to take 500 skulls at a max. That’s 300 of the skulls Bob didn’t get and 1/2 (200 of the 400 Bob did get). Then if Jack totally defeated Ron; in the next battle, Ron would only have 250 skulls to lose. He’s had 250 because he had 500, lost them all, and only half of anything lost is replaced. Note: Obviously all the skulls would be replenished between rounds. Therefore, if Frank wants to attack he would see the weakest opponent Ron with 250 skulls or for only a slightly stronger opponent: He could attack Stu for 710 skulls!
* I need to give a tip of the hat to: ZagorMD who got me thinking of this idea.