Dear Devs of RR2,
Conquests are gradually becoming the main arena where teams compete and winning them is considered a serious achievement. To win a conquest war, people go to any extent now, be it depriving themselves of sleep or sharing accounts to gain an unfair advantage. This is not good and will hurt the community in the long run. Physical and Psychological health of players comes first and you are the people who guard them.
To discourage account sharing and allow people more peace of mind when they go to sleep or work, please consider allowing some limited form of control over other members’ placement to generals of their team. For example, if a member has been offline for no more than 8h, a general (or squad leader if you are already implementing squads) may be allowed to move that member for a certain number of tiles but at a greater energy cost, say twice or three times when the owner moves it.
This won’t hurt players’ online activity because they are still required to be online from time to time while it renders account sharing irrelevant because there’s no longer an advantage in doing it. Also, energy is the only untradeable resource in conquest, and teams with more spending power won’t be benefiting more from this addition.
Like this nobody will have to set alarm for 3:30 AM ever again while we can expect to see bigger and more frequent wars. Getting SVs would still be possible as usual, but teams will have to bring in more players to make it happen. This indirectly suggests that loss of troops will be greater than what is now. Production speed of training camp can be increased to mitigate this side-effect and hopefully all else will be fine.
Thanks for your consideration in advance