One of the arguments against increasing defense again, is that during war, it is still ‘reasonably difficult’. Hence, some players think that the balance is good now. Here’s an alternative solution to incorporate that ‘thought process’ so that BOTH lower level players and higher level players can be happy.
The proposal is to have an additional 2 trophies gained per skull perk equipped.
How much percentage on the skull perk does not matter. The maximum number of skull perks one can equip is 5. Therefore, the maximum bonus one can get ouside of war would be 10 trophies per raid. If a player raids in war gear against another player outside war, he should be gaining more ‘trophies’ by assuming that additional risk that has lesser strength.
If I am supposed to gain 5 trophies for raiding player X, I can get 15 trophies from him OUTSIDE WAR only, by raiding him with my war/ skull perk gear that has 5 skull perks in it.
In my opinion, this number is justifiable, as 1 raid with war gear gains the same amount of trophies as 3 raids with full gear.
This will solve the problem of lower level players complaining the game is too tough, by NOT touching the difficulty, while giving the higher level players the opportunity to have the trophy advantage. From the forum response, many lower level players do not care about trophies anyway, so they would rather not have the difficulty increased. On the other hand, the way forward on higher level player is to create a competitive environment that does not affect lower level players, and this is exactly the outcome. Higher level players, who actually cares about trophies, complain about offense being overpowered. With this implemented, the player who can raid with the less powerful gear (war gear) gets to claim more trophies, keeping the environment competitive as they like.
I believe this is a solution that can keep BOTH target audience happy (the lower level players who will not face an increase in difficulty in terms of defense and the higher level players who can be competitive on trophy rankings without such environment affecting the lower level players).
**take note that while higher level players can now use war gear to attack lower level players, the trophy gain/loss restriction still applies. For example, if I am a 5400 trophy player, I still can’t gain anything from attacking a 4500 trophy player with full war gear.