I’m not sure if this fits in General Discussion (since it’s to discuss strategy) or under Alliances since it is about an alliance. Mods can determine that. But this thread is solely for the sake of discussing the strategy of the upcoming Wars.
May 4th (Star Wars today!
Today we need to talk about elite Paladins. We managed to win on all 4 fronts yesterday, and I could not be a prouder alliance leader 3 And today we’re even stronger. However, Chien is activating elite boosts today to try to defend against us, and we need to know how to defend against that:
Tips to beating elite paladins:
Elite Paladins heal themselves, so it’s a bad idea to choose units that only attack one opponent at a time. Werewolves, for example, are useless against Holy Paladins (quite fitting, isn’t it?)
Ogres are strong against paladins. Ogres’ hard hit knock most paladins out in one strike, preventing them from healing. And even if not, in attacking them all at once, they usually die in 2 hits, at most.
Elite Archers. Those bomb arrows deal damage to all paladins at once, + are amazing at attack structure cross-lane. If your archers are of decent level, I would recommend including these in your defense. I will activate them now.
Mummies are good against paladins. Mummies, too, have AoE hits, and deal double damage against Paladins. So if you ever find yourself pinned down by a herds of Paladins, summon a Mummy shield! (: (Special thank to Towns for reminding me of this ^_^’)
Cannons are practically useless. Elite Paladins are always the biggest hurdle to get past, and this, you have to use all of your Morale summoning units that can beat them. With so little room for cannons, there’s no need to activate elite cannons today.
Because Elite Paladins are so good at Melee combat, you want to avoid contact with them as much as possible. If you typically use touch-and-go spells such as Hellfire, Bladestorm, or Sonic Blast then just touch them and go. Get right up next to a horde, cast your spells, and then run like Hell. Holy Paladins hate Hell. So yeah.
I’m keeping this to the same thread, but we need to discuss the strategy of today.
Here are the things we need to consider:
Chien has 5, Big Cats has 5 Pocur has 4, and we have 3
Pocur always attacks the #1 alliance
We can’t beat Pocur
Pocur won’t be able to declare war on the last day (:
So, what do we need to do? My prediction is that Pocur is going to attack Chien, leading to 5, 4, and 4. We then need to attack Big Cats, making it 5, 4, 4, and 4. Now, Chien is boxed in, and we’re able to defend against them, so they’re not a threat. That means that on the final day, we can easily beat Big Cats again for our 5th fiefdom. Pocur, however, may either Chien, or they might even attack us. If they attack us, I’ll pull out all the stops for a full day, and we’ll push them back. Luckily we have enough actives now to be able to beat Pocur even without boosts, but I just want to be sure. Hopefully, though, they’ll attack Chien again.
My point is, Pocur is probably going to have 6 fiefdoms by the end of this. But we definitely are (: And as it stands right now, we have 133k Skulls as opposed to their 72k skulls, and we’re fighting in 3 wars today as opposed to their 1.
So how is this a sure victory? Well, I believe we can catch them off-guard. They will be getting their 6th fiefdom soon after we get our 5th. And they will be confident about their lead. The problem? They can’t attack on the last day (; So on the last day, we tie the fiefdom score, and beat their skull count. They’ll be helpless to do anything about it.
Summary: We harvest Big Cat.
(I’m going to lay out everything that I think will happen depending on our decisions these next few days.
- Scenario 1: We go Right, towards Italia
In immediately boxing in Chien, we get an extra War from them. So +1 Wars. However, Italia is on the run, and Big Cats is on the hunt. So there is the large possibility of either Italia getting away before we can box them in, or Bug Cats seeping into them and taking them out.
- Scenario 2.0: We go Left, towards upper Prodigy.
In leaving Right Italia alone, Chien will attack it, and we will not have that opportunity to collect Skulls. However, Italia will attack the other Prodigy province. This will essentially cock-block Big Cats, forcing them to attack Pocur again. And this could be either good or bad. Because either: A) Big Cats loses, and we’re in the lead. Or
Scenario 2.1: We go Down towards what is currently lower Prodigy
Going Down after going Left ensures that Italia is boxed in. It once-again cock-blocks Big Cats from being able to attack them. Then Italia is forced to attack us for the rest of the season.
Scenario 2.2: We go Left, towards Big Cats.
Attacking Big Cats is risky, for a number of reasons. First of all, despite us being better-matched against them than Pocur has been, we still don’t know how we’ll fair overall. I mean, they have 50% more skulls than us. We don’t know that those skulls will go away just because their lower members are helpless against us. Not only that, but they also have the chance to squeeze into our box and wipe out Italia entirely. The reward, though? If we win, and Big Cats doesn’t attack Italia (though I’m sure they would; they’re only strong against Pocur during the Elite Boosts), then we’ll be in the lead and will also have Italia boxed in.
I’m going to let all of you vote on this. I personally support scenario 2.1. I feel that once the elite boosts expire, Big Cats will be no match for Pocur. Driving them into Pocur will make them lose, putting us in the lead and crushing their hope, plus we will then have both Italia and Chien boxed in.)