Sorry, you had to wait a bit longer than usual, Zeus was testing your patience. But finally here are the answers to your questions
Could you add 2 or 3 more background music options for diversity?
Perhaps when Captain Morgan has more time on his hands a few more tracks may surface. Unfortunately, we don’t yet know when this will be, as it has a lower priority than much of the other tasks he is involved with.
Can we get some teasers about some of the ways you plan to reduce the importance of the Hall of Gods and the Alliance Hall of Gods? Is it as simple as hiding them? Could the Alliance Hall ranking simply be removed from the Alliance Info page? I think this causes a lot of confusion.
In the next version, we will be removing the Alliance Hall of Gods from the game as it is no longer relevant. Most likely the Alliance Hall ranking will be replaced by your current Season position or a similar indication of Alliance strength. The changes to the Hall of Gods will not come in the next version, and we’ll share more details about that as and when the details are confirmed.
Do developers have any plans to fix area damage bug on gatekeeper?
We definitely want to try and fix this with the next version. We also want to give you a heads up once the fix is prepared, in case it means you need to change up your Gatekeeper strategy. We will also be mindful of the changes we make, so as not to completely nerf the current gatekeeper strategy. To be clear, there is a specific bug with damage reflection, which we intend to fix and this will affect both Life on Hit and Area Damage.
Will the refining process be convenient?
Because at the moment it is not.
It would be enough to be able to forge once again a level, as for the unique objects, the refined object.
Is it possible to match old cursed items through refining to same values as new cursed items?
Feedback about these systems is always welcome. It’s unlikely we will make big changes here in the next version, but we will take this feedback into account if we do an overhaul further down the line.
@Madlen do you have any plan for gate of chaos, I attached twice I player whit gate of chaos and che chasms killed 8 phoenix in 3 seconds. Is this the ultimate method to try to take our gems/money by flaregames**? **
The Chaos Gate is a strong Blessing. There are ways to mitigate its effect, but it is intended to be strong. We are considering changes here, so it would be good to hear positive/negative feedback about this Blessing from more community members.
Can we modify the Auto-Play a tiny bit? Can you split it in 2 parts as follows: Semi-Auto (where the heroes moves and attacks with normal attacks but YOU must use the spells) and Full-Auto (As it currently is).
This is something many players have asked for, so it is certainly on our watch-list. However, we can’t guarantee that such a feature would make it into the next version.
How much do sirens heal or cyclopses shield? Does it increase with unit level, player level, or not at all?
Sirens heal other units by 150% of the Siren’s total HP. For example a level 28 Siren has 24k HP and heals others by 36k.
The shield of a max level Cyclops absorbs 11k damage. The Cyclops Blessing additionally grants a shield to other nearby units. The strength of this shield is a percentage of the Cyclops’ normal shield, depending on the Blessing’s level. With the max level Blessing the shield’s strength is 50%, which means that a max level Cyclops allows other troops to absorb 5.5k damage.
A lso, the question from September about how much damage Orthia towers and Hydras do is still open. Does the listed damage include the damage from their blessings, or is that separate and hidden?
You can see the answer for this in the reply here:
Is it just a graphics glitch or upgrading Bia to level 20 … at the cost of 9.5 millions and 175k books gives … no improvements whatsoever !?
We will fix this in the next version. The missing statistic is movement speed.
Any plans to increase the “required level” for a member to apply for an alliance?
Its currently stuck at 100, and it has been so for years.
Good suggestion. We will change this.
Question … I have refined the unique as above (see the two previous images) … then, if I try to forge it (it hasn’t been forged since quite some levels) I almost halve the values.
How comes? Thought forging was supposed to bring it at our current level, so it should at worse keep it at same values, not halving them.
As already guessed by some other forum members, this is because you previously forged with Gold item. When you forge a Unique, the “quality” (Gold, Silver, Bronze) of the item you use affects the Unique’s power.
The current values when forging an item to make a unique are something like:
· Gold +14 “Power levels”
· Silver +7 “Power levels”
· Bronze + 3 “Power levels”
Perhaps this is easier to explain with an example (numbers are made up but the principle is the same):
· You are level 130.
· You refine an item to Gold.
· You use it to forge a unique, bringing that unique to “Power level” 144.
· You level up to level 133.
· You refine the Apple of Discord with a new, bronze item, and it replaces the +14 with only +3 “bonus power levels”.
· This changes the Apple of Discord to “power level” 136, reducing the power by 8 levels.
· If you used a Silver item it would be “power level” 140 (so 4 less).
· If you used a Gold item it would be “power level” 147 (so 3 more).
If you had used a bronze item with 130 (+3), levelled up to 133 and then used a new bronze (+3), you would have increased from 133 to 136, and your stats would go up. It is not necessary to use a gold refined item every time, but if you use one once you are making a huge leap in levels which will require another Gold item, or a lot of level ups to beat.
The best possible Unique at the moment will be one you forge with a Gold item at level 150, meaning it has a “power level” of 164.
We do not automatically make sure that the power only goes up, because this would result in very simple exploits to get very overpowered items. There is obviously the argument that we should at least not reduce the perks, but then you would still be wasting an item if you forge with it. We will consider this to prevent having to forge again if you accidentally forge with bronze.
As mentioned previously, this will be made much easier when we show at least some indication of the item level for you to see, which we intend to do in a future version.
Why AutoPlay commit to the best of its ability to lose a raid?
Maybe Autoplay is fed up with you always talking it down and is trying actively to punish you.