Here are the remaining answers:
Q: when a phoenix dies (after a moral drain by nyx) and comes to life again, is the moral of himself and the tropps it brings back free of moral drain (again 100% moral also) or is this the same value when they died the first time? and have nyx towers more effect on the moral of resurrected units (like they also die quicker in combat*)?
A: The Phoenix’ Morale is not “reset” when it dies, it will come back to life with the same amount of Morale it had when it first died. The units on the other hand will spawn again with full Morale. The Nyx Tower doesn’t drain their Morale any faster.
Q: how does/should demolition work also in combination with normal damage, area damage and frostbite-proc (actually the two proc of frostbite and demolition does multiply damage instead of adding? does the order of those two proc also plays a role?)?
A: If Frostbite and Demolition proc at the same time, only the higher damage of the two (in most cases Demolition) will be dealt. They don’t multiply each other anymore because this led to one-shotting towers and barricades in the past. Even if Demolition does more damage, the target should still get the Frostbite slow effect when both things proc at the same time.
Q: is it true that demolition takes away 50% from the remaining barricade / tower-structure health regardless of the heros own strength or level or the total health and level of the structures (and what about buffs from alliance, war and oddyssey…)? what does demolition do to the gate - nothing?
A: Yes, Demolition always halves the obstacle’s remaining HP. It doesn’t do anything against the Gate though.
Q: Does Attack Speed increase hero’s hits per minute proportionally to the % of AS? (Whatever the answer more questions will come )
A: When building Olympus Rising back in the day we wanted to make sure that attack animations would not look silly if players stack a lot of Attack Speed. The way it works is that up to 30% the attack animations are sped up and for everything over 30%, every attack will do more damage (proportionally to the AS percentage) which effectively gives you the same dps.
Q: Frostbite: FB slows down the GK for 3 seconds. How much the GK is slowed down?. Does the slow-down effect stack if FB proc in consecutive hits or the latter just replaces to former? When the FB proc and slows down the GK by, say 25%, do the GK’s movements are 25% slower (smoothly) or he/she’s “freezed” by 0.25s every second?
A: Frostbite slows down the GK by 25% for 3 seconds. If it procs again in this time, the effect doesn’t get any stronger but it’s duration is renewed to the full 3 seconds again. The slow effect basically slows down the time for the Gate Keeper (“smoothly”).
Q: if reflected damage is non physical and non elemental there are no options to block them? combined with the damage your gk delas and the amount of health, loh he has you could theoretically calculate the amount of the critical damage reflection an attacking heros has to have before so the gk starts hurting himself (and vice versa). can you provide us with a simple example?
edit: if something like this is valid, does it also hold for units? e.g. phoenix in defence are killing themselves from reflection from hero? [i mean either because attack was more focussed on during odyssey or simply due to something else]
A: Yes, reflected damage can’t be blocked. Reflected damage can also not be reflected back.
The experiment you suggest is indeed very interesting. I believe in a real world scenario (well equipped GK vs. well equipped Hero) it’s not possible to get enough DR so that the GK kills himself by attacking the Hero. If you would still like to try something like this out, you could temporarily put a GK with no LoH at all (I know it’s hard because you can’t easily switch out the Masteries) in your defense and attack with a Hero that has lots of DR (while not spawning any units) and see how long it takes until the GK dies. You could even position your Hero in a way that he/she won’t attack the GK for a proper test.
Q: does fire from phoenix (which is a kind of continous damage) cumulate over time (e.g. units / structure starting to burn) or something like that?
A: No, the Phoenix’ Flame Beam does constant dps as long as it’s attacking a target.
Q: concerning the regeneration perk: in normal combat you need to do a short break from attacking (or run between barricades or towers or even backwards like the autoplay does) and after a while your hero start to regenerate. (if i am wrong, can you please bring some clarification?)
Is this also the case for gatekeepers? because GK do not make an active break, they just attack. does regeneration work different here?
Or is it possible that the GK also regenerates between his attack-swings (e.g. if regeneration is realy high) and if so, is this also true for normal heros - can they regenerate between normal attack-swings or something like that?
A: Regeneration works exactly as you described it. After a few seconds of not taking any damage, your Hero will start to regenerate HP.
Regeneration does NOT work for the GK.
No, neither the Hero nor the GK should regenerate any HP between attacks, unless they have cast a healing Power recently (e.g. Jason’s Golden Fleece).
Q: Concerning the 2 units of damage area (and not area damage) of Ajax’ Frenzy, Madlen said that it makes the area of damage wider. Does it increase the reach of Ajax? Could you please provide pictures with the area of damage highlighted with and without Frenzy?
A: Not sure whether I understood the question correctly. All damage areas (be it Area Damage, Damage Reflection, Zeus/Hades normal attacks or Frenzy) use the same cone (110° angle, range 2.0). Unless you are talking about the GK which at the highest level (and size) has a range of 2.7.
Q: Does Cyclops’ rage increase movement and attack speed of other nearby units?
A: No, it doesn’t.
Q: Can damage of the explosions of sacrificed units of Tartarus be reflected by Damage Reflection? Same question with the damage of the black holes of the Chaos Gate (I think that NaN asked about this).
A: Yes, all types of damage done to the Hero/GK can be reflected, the only exception being damage that was already reflected, so it doesn’t bounce back and forth.
Q: What’s the damage multiplier of Trebuchet to heroes and GK?