We know that the arblaster has a high fire rate, but who gave you the idea that it should have low accuracy?
Maybe in real life and to let it look more realistic, but in Royal Revolt 2 it’s not the case. Once a ranged royal revolt troop fires, they are hitting the target. It has always been the case ever since this game was out.
An arblaster shoots over further distance, so his arrow arrives with more speed, so it should do more damage to troops in comparison with archers. Logical, maybe, but do I ask for that? Nope.
My hero never was able to avoid any damage of a ranged troop. You name the ranged unit, archer, froster, pyro, cannon, arblaster, mortar. Once a troop shoots, whatever they shoot will always hit the target.
I totally disagree with this. What’s next? Knights have a shield, so should they reflect the damage of missiles and bombs from towers? Maybe they should make it possible that arblasters can shoot the explosive arrows of archers out of the air, let them explode above the archers and do heavy damage there? No thank you, no need for this.